2016-11-15 16:53:03 -08:00

186 lines
5.9 KiB
Dart

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:developer';
import 'dart:io' show Platform;
import 'dart:ui' as ui show Scene, SceneBuilder, window;
import 'package:vector_math/vector_math_64.dart';
import 'box.dart';
import 'debug.dart';
import 'layer.dart';
import 'object.dart';
import 'binding.dart';
/// The layout constraints for the root render object.
class ViewConfiguration {
/// Creates a view configuration.
///
/// By default, the view has zero [size] and a [devicePixelRatio] of 1.0.
const ViewConfiguration({
this.size: Size.zero,
this.devicePixelRatio: 1.0,
this.orientation
});
/// The size of the output surface.
final Size size;
/// The pixel density of the output surface.
final double devicePixelRatio;
/// The orientation of the output surface (aspirational).
final int orientation;
/// Creates a transformation matrix that applies the [devicePixelRatio].
Matrix4 toMatrix() {
return new Matrix4.diagonal3Values(devicePixelRatio, devicePixelRatio, 1.0);
}
@override
String toString() => '$size at ${devicePixelRatio}x';
}
/// The root of the render tree.
///
/// The view represents the total output surface of the render tree and handles
/// bootstrapping the rendering pipeline. The view has a unique child
/// [RenderBox], which is required to fill the entire output surface.
class RenderView extends RenderObject with RenderObjectWithChildMixin<RenderBox> {
/// Creates the root of the render tree.
///
/// Typically created by the binding (e.g., [RendererBinding]).
RenderView({
RenderBox child,
this.timeForRotation: const Duration(microseconds: 83333),
ViewConfiguration configuration
}) : _configuration = configuration {
this.child = child;
}
/// The amount of time the screen rotation animation should last (aspirational).
Duration timeForRotation;
/// The current layout size of the view.
Size get size => _size;
Size _size = Size.zero;
/// The current orientation of the view (aspirational).
int get orientation => _orientation;
int _orientation; // 0..3
/// The constraints used for the root layout.
ViewConfiguration get configuration => _configuration;
ViewConfiguration _configuration;
set configuration(ViewConfiguration value) {
if (configuration == value)
return;
_configuration = value;
replaceRootLayer(new TransformLayer(transform: configuration.toMatrix()));
markNeedsLayout();
}
/// Bootstrap the rendering pipeline by scheduling the first frame.
void scheduleInitialFrame() {
assert(owner != null);
scheduleInitialLayout();
scheduleInitialPaint(new TransformLayer(transform: configuration.toMatrix()));
owner.requestVisualUpdate();
}
// We never call layout() on this class, so this should never get
// checked. (This class is laid out using scheduleInitialLayout().)
@override
void debugAssertDoesMeetConstraints() { assert(false); }
@override
void performResize() {
assert(false);
}
@override
void performLayout() {
if (configuration.orientation != _orientation) {
if (_orientation != null && child != null)
child.rotate(oldAngle: _orientation, newAngle: configuration.orientation, time: timeForRotation);
_orientation = configuration.orientation;
}
_size = configuration.size;
assert(!_size.isInfinite);
if (child != null)
child.layout(new BoxConstraints.tight(_size));
}
@override
void rotate({ int oldAngle, int newAngle, Duration time }) {
assert(false); // nobody tells the screen to rotate, the whole rotate() dance is started from our performResize()
}
/// Determines the set of render objects located at the given position.
///
/// Returns true if the given point is contained in this render object or one
/// of its descendants. Adds any render objects that contain the point to the
/// given hit test result.
///
/// The [position] argument is in the coordinate system of the render view.
bool hitTest(HitTestResult result, { Point position }) {
if (child != null)
child.hitTest(result, position: position);
result.add(new HitTestEntry(this));
return true;
}
@override
bool get isRepaintBoundary => true;
@override
void paint(PaintingContext context, Offset offset) {
if (child != null)
context.paintChild(child, offset);
}
/// Uploads the composited layer tree to the engine.
///
/// Actually causes the output of the rendering pipeline to appear on screen.
void compositeFrame() {
Timeline.startSync('Compositing');
try {
ui.SceneBuilder builder = new ui.SceneBuilder();
layer.addToScene(builder, Offset.zero);
ui.Scene scene = builder.build();
ui.window.render(scene);
scene.dispose();
assert(() {
if (debugRepaintRainbowEnabled)
debugCurrentRepaintColor = debugCurrentRepaintColor.withHue(debugCurrentRepaintColor.hue + debugRepaintRainbowHueIncrement);
return true;
});
} finally {
Timeline.finishSync();
}
}
@override
Rect get paintBounds => Point.origin & size;
@override
Rect get semanticBounds => Point.origin & size;
@override
void debugFillDescription(List<String> description) {
// call to ${super.debugFillDescription(prefix)} is omitted because the root superclasses don't include any interesting information for this class
assert(() {
description.add('debug mode enabled - ${Platform.operatingSystem}');
return true;
});
description.add('window size: ${ui.window.physicalSize} (in physical pixels)');
description.add('device pixel ratio: ${ui.window.devicePixelRatio} (physical pixels per logical pixel)');
description.add('configuration: $configuration (in logical pixels)');
if (ui.window.semanticsEnabled)
description.add('semantics enabled');
}
}