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186 lines
5.9 KiB
Dart
186 lines
5.9 KiB
Dart
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:developer';
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import 'dart:io' show Platform;
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import 'dart:ui' as ui show Scene, SceneBuilder, window;
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import 'package:vector_math/vector_math_64.dart';
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import 'box.dart';
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import 'debug.dart';
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import 'layer.dart';
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import 'object.dart';
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import 'binding.dart';
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/// The layout constraints for the root render object.
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class ViewConfiguration {
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/// Creates a view configuration.
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///
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/// By default, the view has zero [size] and a [devicePixelRatio] of 1.0.
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const ViewConfiguration({
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this.size: Size.zero,
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this.devicePixelRatio: 1.0,
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this.orientation
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});
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/// The size of the output surface.
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final Size size;
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/// The pixel density of the output surface.
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final double devicePixelRatio;
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/// The orientation of the output surface (aspirational).
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final int orientation;
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/// Creates a transformation matrix that applies the [devicePixelRatio].
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Matrix4 toMatrix() {
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return new Matrix4.diagonal3Values(devicePixelRatio, devicePixelRatio, 1.0);
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}
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@override
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String toString() => '$size at ${devicePixelRatio}x';
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}
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/// The root of the render tree.
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///
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/// The view represents the total output surface of the render tree and handles
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/// bootstrapping the rendering pipeline. The view has a unique child
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/// [RenderBox], which is required to fill the entire output surface.
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class RenderView extends RenderObject with RenderObjectWithChildMixin<RenderBox> {
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/// Creates the root of the render tree.
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///
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/// Typically created by the binding (e.g., [RendererBinding]).
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RenderView({
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RenderBox child,
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this.timeForRotation: const Duration(microseconds: 83333),
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ViewConfiguration configuration
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}) : _configuration = configuration {
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this.child = child;
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}
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/// The amount of time the screen rotation animation should last (aspirational).
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Duration timeForRotation;
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/// The current layout size of the view.
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Size get size => _size;
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Size _size = Size.zero;
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/// The current orientation of the view (aspirational).
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int get orientation => _orientation;
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int _orientation; // 0..3
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/// The constraints used for the root layout.
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ViewConfiguration get configuration => _configuration;
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ViewConfiguration _configuration;
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set configuration(ViewConfiguration value) {
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if (configuration == value)
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return;
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_configuration = value;
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replaceRootLayer(new TransformLayer(transform: configuration.toMatrix()));
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markNeedsLayout();
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}
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/// Bootstrap the rendering pipeline by scheduling the first frame.
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void scheduleInitialFrame() {
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assert(owner != null);
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scheduleInitialLayout();
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scheduleInitialPaint(new TransformLayer(transform: configuration.toMatrix()));
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owner.requestVisualUpdate();
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}
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// We never call layout() on this class, so this should never get
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// checked. (This class is laid out using scheduleInitialLayout().)
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@override
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void debugAssertDoesMeetConstraints() { assert(false); }
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@override
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void performResize() {
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assert(false);
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}
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@override
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void performLayout() {
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if (configuration.orientation != _orientation) {
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if (_orientation != null && child != null)
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child.rotate(oldAngle: _orientation, newAngle: configuration.orientation, time: timeForRotation);
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_orientation = configuration.orientation;
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}
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_size = configuration.size;
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assert(!_size.isInfinite);
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if (child != null)
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child.layout(new BoxConstraints.tight(_size));
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}
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@override
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void rotate({ int oldAngle, int newAngle, Duration time }) {
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assert(false); // nobody tells the screen to rotate, the whole rotate() dance is started from our performResize()
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}
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/// Determines the set of render objects located at the given position.
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///
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/// Returns true if the given point is contained in this render object or one
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/// of its descendants. Adds any render objects that contain the point to the
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/// given hit test result.
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///
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/// The [position] argument is in the coordinate system of the render view.
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bool hitTest(HitTestResult result, { Point position }) {
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if (child != null)
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child.hitTest(result, position: position);
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result.add(new HitTestEntry(this));
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return true;
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}
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@override
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bool get isRepaintBoundary => true;
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@override
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void paint(PaintingContext context, Offset offset) {
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if (child != null)
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context.paintChild(child, offset);
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}
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/// Uploads the composited layer tree to the engine.
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///
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/// Actually causes the output of the rendering pipeline to appear on screen.
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void compositeFrame() {
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Timeline.startSync('Compositing');
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try {
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ui.SceneBuilder builder = new ui.SceneBuilder();
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layer.addToScene(builder, Offset.zero);
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ui.Scene scene = builder.build();
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ui.window.render(scene);
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scene.dispose();
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assert(() {
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if (debugRepaintRainbowEnabled)
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debugCurrentRepaintColor = debugCurrentRepaintColor.withHue(debugCurrentRepaintColor.hue + debugRepaintRainbowHueIncrement);
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return true;
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});
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} finally {
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Timeline.finishSync();
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}
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}
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@override
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Rect get paintBounds => Point.origin & size;
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@override
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Rect get semanticBounds => Point.origin & size;
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@override
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void debugFillDescription(List<String> description) {
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// call to ${super.debugFillDescription(prefix)} is omitted because the root superclasses don't include any interesting information for this class
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assert(() {
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description.add('debug mode enabled - ${Platform.operatingSystem}');
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return true;
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});
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description.add('window size: ${ui.window.physicalSize} (in physical pixels)');
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description.add('device pixel ratio: ${ui.window.devicePixelRatio} (physical pixels per logical pixel)');
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description.add('configuration: $configuration (in logical pixels)');
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if (ui.window.semanticsEnabled)
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description.add('semantics enabled');
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}
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}
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