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63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef UI_GL_GL_OSMESA_API_IMPLEMENTATION_H_
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#define UI_GL_GL_OSMESA_API_IMPLEMENTATION_H_
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#include "base/compiler_specific.h"
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#include "ui/gl/gl_bindings.h"
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#include "ui/gl/gl_export.h"
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namespace gfx {
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class GLContext;
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void InitializeStaticGLBindingsOSMESA();
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void InitializeDebugGLBindingsOSMESA();
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void ClearGLBindingsOSMESA();
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class GL_EXPORT OSMESAApiBase : public OSMESAApi {
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public:
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// Include the auto-generated part of this class. We split this because
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// it means we can easily edit the non-auto generated parts right here in
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// this file instead of having to edit some template or the code generator.
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#include "gl_bindings_api_autogen_osmesa.h"
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protected:
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OSMESAApiBase();
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~OSMESAApiBase() override;
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void InitializeBase(DriverOSMESA* driver);
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DriverOSMESA* driver_;
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};
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class GL_EXPORT RealOSMESAApi : public OSMESAApiBase {
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public:
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RealOSMESAApi();
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~RealOSMESAApi() override;
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void Initialize(DriverOSMESA* driver);
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};
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// Inserts a TRACE for every OSMESA call.
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class GL_EXPORT TraceOSMESAApi : public OSMESAApi {
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public:
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TraceOSMESAApi(OSMESAApi* osmesa_api) : osmesa_api_(osmesa_api) { }
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~TraceOSMESAApi() override;
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// Include the auto-generated part of this class. We split this because
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// it means we can easily edit the non-auto generated parts right here in
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// this file instead of having to edit some template or the code generator.
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#include "gl_bindings_api_autogen_osmesa.h"
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private:
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OSMESAApi* osmesa_api_;
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};
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} // namespace gfx
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#endif // UI_GL_GL_OSMESA_API_IMPLEMENTATION_H_
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