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66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef UI_GL_GL_EGL_API_IMPLEMENTATION_H_
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#define UI_GL_GL_EGL_API_IMPLEMENTATION_H_
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#include "base/compiler_specific.h"
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#include "gl_bindings.h"
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#include "ui/gl/gl_export.h"
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namespace gfx {
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class GLContext;
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struct GLWindowSystemBindingInfo;
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void InitializeStaticGLBindingsEGL();
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void InitializeDebugGLBindingsEGL();
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void ClearGLBindingsEGL();
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bool GetGLWindowSystemBindingInfoEGL(GLWindowSystemBindingInfo* info);
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class GL_EXPORT EGLApiBase : public EGLApi {
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public:
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// Include the auto-generated part of this class. We split this because
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// it means we can easily edit the non-auto generated parts right here in
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// this file instead of having to edit some template or the code generator.
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#include "gl_bindings_api_autogen_egl.h"
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protected:
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EGLApiBase();
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~EGLApiBase() override;
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void InitializeBase(DriverEGL* driver);
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DriverEGL* driver_;
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};
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class GL_EXPORT RealEGLApi : public EGLApiBase {
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public:
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RealEGLApi();
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~RealEGLApi() override;
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void Initialize(DriverEGL* driver);
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};
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// Inserts a TRACE for every EGL call.
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class GL_EXPORT TraceEGLApi : public EGLApi {
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public:
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TraceEGLApi(EGLApi* egl_api) : egl_api_(egl_api) { }
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~TraceEGLApi() override;
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// Include the auto-generated part of this class. We split this because
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// it means we can easily edit the non-auto generated parts right here in
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// this file instead of having to edit some template or the code generator.
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#include "gl_bindings_api_autogen_egl.h"
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private:
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EGLApi* egl_api_;
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};
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} // namespace gfx
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#endif // UI_GL_GL_EGL_API_IMPLEMENTATION_H_
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