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134 lines
4.5 KiB
C++
134 lines
4.5 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef UI_GFX_DISPLAY_H_
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#define UI_GFX_DISPLAY_H_
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#include "base/basictypes.h"
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#include "base/compiler_specific.h"
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#include "ui/gfx/gfx_export.h"
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#include "ui/gfx/rect.h"
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namespace gfx {
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// This class typically, but does not always, correspond to a physical display
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// connected to the system. A fake Display may exist on a headless system, or a
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// Display may correspond to a remote, virtual display.
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//
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// Note: The screen and display currently uses pixel coordinate
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// system. For platforms that support DIP (density independent pixel),
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// |bounds()| and |work_area| will return values in DIP coordinate
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// system, not in backing pixels.
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class GFX_EXPORT Display {
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public:
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// Screen Rotation in clock-wise degrees.
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enum Rotation {
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ROTATE_0 = 0,
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ROTATE_90,
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ROTATE_180,
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ROTATE_270,
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};
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// Touch support for the display.
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enum TouchSupport {
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TOUCH_SUPPORT_UNKNOWN,
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TOUCH_SUPPORT_AVAILABLE,
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TOUCH_SUPPORT_UNAVAILABLE,
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};
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// Creates a display with kInvalidDisplayID as default.
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Display();
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explicit Display(int64 id);
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Display(int64 id, const Rect& bounds);
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~Display();
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// Returns the forced device scale factor, which is given by
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// "--force-device-scale-factor".
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static float GetForcedDeviceScaleFactor();
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// Indicates if a device scale factor is being explicitly enforced from the
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// command line via "--force-device-scale-factor".
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static bool HasForceDeviceScaleFactor();
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// Sets/Gets unique identifier associated with the display.
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// -1 means invalid display and it doesn't not exit.
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int64 id() const { return id_; }
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void set_id(int64 id) { id_ = id; }
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// Gets/Sets the display's bounds in gfx::Screen's coordinates.
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const Rect& bounds() const { return bounds_; }
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void set_bounds(const Rect& bounds) { bounds_ = bounds; }
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// Gets/Sets the display's work area in gfx::Screen's coordinates.
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const Rect& work_area() const { return work_area_; }
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void set_work_area(const Rect& work_area) { work_area_ = work_area; }
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// Output device's pixel scale factor. This specifies how much the
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// UI should be scaled when the actual output has more pixels than
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// standard displays (which is around 100~120dpi.) The potential return
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// values depend on each platforms.
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float device_scale_factor() const { return device_scale_factor_; }
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void set_device_scale_factor(float scale) { device_scale_factor_ = scale; }
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Rotation rotation() const { return rotation_; }
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void set_rotation(Rotation rotation) { rotation_ = rotation; }
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int RotationAsDegree() const;
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void SetRotationAsDegree(int rotation);
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TouchSupport touch_support() const { return touch_support_; }
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void set_touch_support(TouchSupport support) { touch_support_ = support; }
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// Utility functions that just return the size of display and
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// work area.
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const Size& size() const { return bounds_.size(); }
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const Size& work_area_size() const { return work_area_.size(); }
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// Returns the work area insets.
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Insets GetWorkAreaInsets() const;
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// Sets the device scale factor and display bounds in pixel. This
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// updates the work are using the same insets between old bounds and
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// work area.
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void SetScaleAndBounds(float device_scale_factor,
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const gfx::Rect& bounds_in_pixel);
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// Sets the display's size. This updates the work area using the same insets
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// between old bounds and work area.
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void SetSize(const gfx::Size& size_in_pixel);
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// Computes and updates the display's work are using
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// |work_area_insets| and the bounds.
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void UpdateWorkAreaFromInsets(const gfx::Insets& work_area_insets);
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// Returns the display's size in pixel coordinates.
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gfx::Size GetSizeInPixel() const;
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// Returns a string representation of the display;
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std::string ToString() const;
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// True if the display contains valid display id.
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bool is_valid() const { return id_ != kInvalidDisplayID; }
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// True if the display corresponds to internal panel.
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bool IsInternal() const;
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// Gets/Sets an id of display corresponding to internal panel.
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static int64 InternalDisplayId();
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static void SetInternalDisplayId(int64 internal_display_id);
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static const int64 kInvalidDisplayID;
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private:
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int64 id_;
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Rect bounds_;
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Rect work_area_;
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float device_scale_factor_;
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Rotation rotation_;
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TouchSupport touch_support_;
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};
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} // namespace gfx
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#endif // UI_GFX_DISPLAY_H_
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