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https://github.com/flutter/flutter.git
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320 lines
12 KiB
C++
320 lines
12 KiB
C++
/*
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* Copyright (C) 2004, 2006, 2008 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SKY_ENGINE_CORE_DOM_POSITION_H_
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#define SKY_ENGINE_CORE_DOM_POSITION_H_
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#include "sky/engine/core/dom/ContainerNode.h"
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#include "sky/engine/core/editing/EditingBoundary.h"
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#include "sky/engine/core/editing/TextAffinity.h"
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#include "sky/engine/platform/text/TextDirection.h"
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#include "sky/engine/wtf/Assertions.h"
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#include "sky/engine/wtf/PassRefPtr.h"
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#include "sky/engine/wtf/RefPtr.h"
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namespace blink {
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class CSSComputedStyleDeclaration;
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class Element;
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class InlineBox;
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class Node;
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class RenderObject;
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class Text;
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enum PositionMoveType {
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CodePoint, // Move by a single code point.
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Character, // Move to the next Unicode character break.
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BackwardDeletion // Subject to platform conventions.
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};
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class Position {
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DISALLOW_ALLOCATION();
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public:
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enum AnchorType {
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PositionIsOffsetInAnchor,
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PositionIsBeforeAnchor,
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PositionIsAfterAnchor,
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PositionIsBeforeChildren,
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PositionIsAfterChildren,
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};
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Position()
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: m_offset(0)
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, m_anchorType(PositionIsOffsetInAnchor)
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, m_isLegacyEditingPosition(false)
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{
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}
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// For creating legacy editing positions: (Anchor type will be determined from editingIgnoresContent(node))
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class LegacyEditingOffset {
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public:
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int value() const { return m_offset; }
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private:
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explicit LegacyEditingOffset(int offset) : m_offset(offset) { }
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friend Position createLegacyEditingPosition(PassRefPtr<Node>, int offset);
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int m_offset;
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};
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Position(PassRefPtr<Node> anchorNode, LegacyEditingOffset);
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// For creating before/after positions:
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Position(PassRefPtr<Node> anchorNode, AnchorType);
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Position(PassRefPtr<Text> textNode, unsigned offset);
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// For creating offset positions:
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// FIXME: This constructor should eventually go away. See bug 63040.
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Position(PassRefPtr<Node> anchorNode, int offset, AnchorType);
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AnchorType anchorType() const { return static_cast<AnchorType>(m_anchorType); }
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void clear() { m_anchorNode.clear(); m_offset = 0; m_anchorType = PositionIsOffsetInAnchor; m_isLegacyEditingPosition = false; }
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// These are always DOM compliant values. Editing positions like [img, 0] (aka [img, before])
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// will return img->parentNode() and img->nodeIndex() from these functions.
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Node* containerNode() const; // NULL for a before/after position anchored to a node with no parent
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Text* containerText() const;
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int computeOffsetInContainerNode() const; // O(n) for before/after-anchored positions, O(1) for parent-anchored positions
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Position parentAnchoredEquivalent() const; // Convenience method for DOM positions that also fixes up some positions for editing
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// Inline O(1) access for Positions which callers know to be parent-anchored
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int offsetInContainerNode() const
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{
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ASSERT(anchorType() == PositionIsOffsetInAnchor);
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return m_offset;
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}
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// New code should not use this function.
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int deprecatedEditingOffset() const
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{
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if (m_isLegacyEditingPosition || (m_anchorType != PositionIsAfterAnchor && m_anchorType != PositionIsAfterChildren))
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return m_offset;
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return offsetForPositionAfterAnchor();
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}
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// These are convenience methods which are smart about whether the position is neighbor anchored or parent anchored
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Node* computeNodeBeforePosition() const;
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Node* computeNodeAfterPosition() const;
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Node* anchorNode() const { return m_anchorNode.get(); }
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// FIXME: Callers should be moved off of node(), node() is not always the container for this position.
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// For nodes which editingIgnoresContent(node()) returns true, positions like [ignoredNode, 0]
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// will be treated as before ignoredNode (thus node() is really after the position, not containing it).
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Node* deprecatedNode() const { return m_anchorNode.get(); }
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Document* document() const { return m_anchorNode ? &m_anchorNode->document() : 0; }
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bool inDocument() const { return m_anchorNode && m_anchorNode->inDocument(); }
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Element* rootEditableElement() const
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{
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Node* container = containerNode();
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return container ? container->rootEditableElement() : 0;
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}
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// These should only be used for PositionIsOffsetInAnchor positions, unless
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// the position is a legacy editing position.
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void moveToPosition(PassRefPtr<Node> anchorNode, int offset);
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void moveToOffset(int offset);
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bool isNull() const { return !m_anchorNode; }
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bool isNotNull() const { return m_anchorNode; }
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bool isOrphan() const { return m_anchorNode && !m_anchorNode->inDocument(); }
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Element* element() const;
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PassRefPtr<CSSComputedStyleDeclaration> computedStyle() const;
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// Move up or down the DOM by one position.
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// Offsets are computed using render text for nodes that have renderers - but note that even when
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// using composed characters, the result may be inside a single user-visible character if a ligature is formed.
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Position previous(PositionMoveType = CodePoint) const;
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Position next(PositionMoveType = CodePoint) const;
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static int uncheckedPreviousOffset(const Node*, int current);
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static int uncheckedPreviousOffsetForBackwardDeletion(const Node*, int current);
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static int uncheckedNextOffset(const Node*, int current);
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// These can be either inside or just before/after the node, depending on
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// if the node is ignored by editing or not.
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// FIXME: These should go away. They only make sense for legacy positions.
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bool atFirstEditingPositionForNode() const;
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bool atLastEditingPositionForNode() const;
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// Returns true if the visually equivalent positions around have different editability
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bool atEditingBoundary() const;
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Node* parentEditingBoundary() const;
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bool atStartOfTree() const;
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bool atEndOfTree() const;
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// These return useful visually equivalent positions.
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Position upstream(EditingBoundaryCrossingRule = CannotCrossEditingBoundary) const;
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Position downstream(EditingBoundaryCrossingRule = CannotCrossEditingBoundary) const;
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bool isCandidate() const;
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bool inRenderedText() const;
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bool isRenderedCharacter() const;
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bool rendersInDifferentPosition(const Position&) const;
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void getInlineBoxAndOffset(EAffinity, InlineBox*&, int& caretOffset) const;
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void getInlineBoxAndOffset(EAffinity, TextDirection primaryDirection, InlineBox*&, int& caretOffset) const;
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TextDirection primaryDirection() const;
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static bool hasRenderedDescendantsWithHeight(RenderObject*);
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static bool nodeIsUserSelectNone(Node*);
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static bool nodeIsUserSelectAll(const Node*);
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static Node* rootUserSelectAllForNode(Node*);
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static ContainerNode* findParent(const Node*);
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void debugPosition(const char* msg = "") const;
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#ifndef NDEBUG
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void formatForDebugger(char* buffer, unsigned length) const;
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void showAnchorTypeAndOffset() const;
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void showTreeForThis() const;
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#endif
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private:
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int offsetForPositionAfterAnchor() const;
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int renderedOffset() const;
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static AnchorType anchorTypeForLegacyEditingPosition(Node* anchorNode, int offset);
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RefPtr<Node> m_anchorNode;
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// m_offset can be the offset inside m_anchorNode, or if editingIgnoresContent(m_anchorNode)
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// returns true, then other places in editing will treat m_offset == 0 as "before the anchor"
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// and m_offset > 0 as "after the anchor node". See parentAnchoredEquivalent for more info.
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int m_offset;
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unsigned m_anchorType : 3;
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bool m_isLegacyEditingPosition : 1;
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};
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inline Position createLegacyEditingPosition(PassRefPtr<Node> node, int offset)
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{
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return Position(node, Position::LegacyEditingOffset(offset));
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}
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inline bool operator==(const Position& a, const Position& b)
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{
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// FIXME: In <div><img></div> [div, 0] != [img, 0] even though most of the
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// editing code will treat them as identical.
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return a.anchorNode() == b.anchorNode() && a.deprecatedEditingOffset() == b.deprecatedEditingOffset() && a.anchorType() == b.anchorType();
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}
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inline bool operator!=(const Position& a, const Position& b)
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{
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return !(a == b);
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}
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// We define position creation functions to make callsites more readable.
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// These are inline to prevent ref-churn when returning a Position object.
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// If we ever add a PassPosition we can make these non-inline.
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inline Position positionInParentBeforeNode(const Node& node)
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{
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// FIXME: This should ASSERT(node.parentNode())
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// At least one caller currently hits this ASSERT though, which indicates
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// that the caller is trying to make a position relative to a disconnected node (which is likely an error)
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// Specifically, editing/deleting/delete-ligature-001.html crashes with ASSERT(node->parentNode())
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return Position(node.parentNode(), node.nodeIndex(), Position::PositionIsOffsetInAnchor);
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}
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inline Position positionInParentAfterNode(const Node& node)
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{
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ASSERT(node.parentNode());
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return Position(node.parentNode(), node.nodeIndex() + 1, Position::PositionIsOffsetInAnchor);
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}
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// positionBeforeNode and positionAfterNode return neighbor-anchored positions, construction is O(1)
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inline Position positionBeforeNode(Node* anchorNode)
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{
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ASSERT(anchorNode);
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return Position(anchorNode, Position::PositionIsBeforeAnchor);
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}
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inline Position positionAfterNode(Node* anchorNode)
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{
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ASSERT(anchorNode);
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return Position(anchorNode, Position::PositionIsAfterAnchor);
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}
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inline int lastOffsetInNode(Node* node)
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{
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return node->offsetInCharacters() ? node->maxCharacterOffset() : static_cast<int>(node->countChildren());
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}
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// firstPositionInNode and lastPositionInNode return parent-anchored positions, lastPositionInNode construction is O(n) due to countChildren()
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inline Position firstPositionInNode(Node* anchorNode)
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{
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if (anchorNode->isTextNode())
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return Position(anchorNode, 0, Position::PositionIsOffsetInAnchor);
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return Position(anchorNode, Position::PositionIsBeforeChildren);
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}
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inline Position lastPositionInNode(Node* anchorNode)
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{
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if (anchorNode->isTextNode())
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return Position(anchorNode, lastOffsetInNode(anchorNode), Position::PositionIsOffsetInAnchor);
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return Position(anchorNode, Position::PositionIsAfterChildren);
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}
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inline int minOffsetForNode(Node* anchorNode, int offset)
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{
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if (anchorNode->offsetInCharacters())
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return std::min(offset, anchorNode->maxCharacterOffset());
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int newOffset = 0;
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for (Node* node = anchorNode->firstChild(); node && newOffset < offset; node = node->nextSibling())
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newOffset++;
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return newOffset;
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}
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inline bool offsetIsBeforeLastNodeOffset(int offset, Node* anchorNode)
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{
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if (anchorNode->offsetInCharacters())
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return offset < anchorNode->maxCharacterOffset();
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int currentOffset = 0;
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for (Node* node = anchorNode->firstChild(); node && currentOffset < offset; node = node->nextSibling())
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currentOffset++;
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return offset < currentOffset;
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}
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} // namespace blink
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#ifndef NDEBUG
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// Outside the WebCore namespace for ease of invocation from gdb.
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void showTree(const blink::Position&);
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void showTree(const blink::Position*);
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#endif
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#endif // SKY_ENGINE_CORE_DOM_POSITION_H_
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