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This is part of a larger effort to expose the difference between GrDirectContext, which runs on the GPU thread and can directly perform operations like uploading textures, and GrRecordingContext, which can only queue up work to be delivered to the GrDirectContext later.
149 lines
5.0 KiB
Plaintext
149 lines
5.0 KiB
Plaintext
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// FLUTTER_NOLINT
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#include "flutter/shell/gpu/gpu_surface_metal.h"
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#include <QuartzCore/CAMetalLayer.h>
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#include "flutter/fml/trace_event.h"
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#include "third_party/skia/include/core/SkSurface.h"
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#include "third_party/skia/include/gpu/GrBackendSurface.h"
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#include "third_party/skia/include/ports/SkCFObject.h"
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static_assert(!__has_feature(objc_arc), "ARC must be disabled.");
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namespace flutter {
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GPUSurfaceMetal::GPUSurfaceMetal(GPUSurfaceDelegate* delegate,
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fml::scoped_nsobject<CAMetalLayer> layer,
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sk_sp<GrDirectContext> context,
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fml::scoped_nsprotocol<id<MTLCommandQueue>> command_queue)
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: delegate_(delegate),
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layer_(std::move(layer)),
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context_(std::move(context)),
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command_queue_(std::move(command_queue)) {
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layer_.get().pixelFormat = MTLPixelFormatBGRA8Unorm;
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// Flutter needs to read from the color attachment in cases where there are effects such as
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// backdrop filters.
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layer_.get().framebufferOnly = NO;
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}
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GPUSurfaceMetal::~GPUSurfaceMetal() {
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ReleaseUnusedDrawableIfNecessary();
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}
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// |Surface|
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bool GPUSurfaceMetal::IsValid() {
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return layer_ && context_ && command_queue_;
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}
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// |Surface|
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std::unique_ptr<SurfaceFrame> GPUSurfaceMetal::AcquireFrame(const SkISize& frame_size) {
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if (!IsValid()) {
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FML_LOG(ERROR) << "Metal surface was invalid.";
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return nullptr;
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}
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if (frame_size.isEmpty()) {
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FML_LOG(ERROR) << "Metal surface was asked for an empty frame.";
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return nullptr;
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}
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const auto drawable_size = CGSizeMake(frame_size.width(), frame_size.height());
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if (!CGSizeEqualToSize(drawable_size, layer_.get().drawableSize)) {
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layer_.get().drawableSize = drawable_size;
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}
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ReleaseUnusedDrawableIfNecessary();
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// When there are platform views in the scene, the drawable needs to be presented in the same
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// transaction as the one created for platform views. When the drawable are being presented from
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// the raster thread, there is no such transaction.
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layer_.get().presentsWithTransaction = [[NSThread currentThread] isMainThread];
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auto surface = SkSurface::MakeFromCAMetalLayer(context_.get(), // context
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layer_.get(), // layer
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kTopLeft_GrSurfaceOrigin, // origin
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1, // sample count
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kBGRA_8888_SkColorType, // color type
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nullptr, // colorspace
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nullptr, // surface properties
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&next_drawable_ // drawable (transfer out)
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);
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if (!surface) {
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FML_LOG(ERROR) << "Could not create the SkSurface from the metal texture.";
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return nullptr;
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}
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auto submit_callback = [this](const SurfaceFrame& surface_frame, SkCanvas* canvas) -> bool {
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TRACE_EVENT0("flutter", "GPUSurfaceMetal::Submit");
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if (canvas == nullptr) {
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FML_DLOG(ERROR) << "Canvas not available.";
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return false;
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}
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canvas->flush();
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if (next_drawable_ == nullptr) {
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FML_DLOG(ERROR) << "Could not acquire next Metal drawable from the SkSurface.";
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return false;
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}
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auto command_buffer =
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fml::scoped_nsprotocol<id<MTLCommandBuffer>>([[command_queue_.get() commandBuffer] retain]);
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fml::scoped_nsprotocol<id<CAMetalDrawable>> drawable(
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reinterpret_cast<id<CAMetalDrawable>>(next_drawable_));
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next_drawable_ = nullptr;
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[command_buffer.get() commit];
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[command_buffer.get() waitUntilScheduled];
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[drawable.get() present];
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return true;
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};
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return std::make_unique<SurfaceFrame>(std::move(surface), true, submit_callback);
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}
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// |Surface|
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SkMatrix GPUSurfaceMetal::GetRootTransformation() const {
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// This backend does not currently support root surface transformations. Just
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// return identity.
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return {};
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}
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// |Surface|
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GrDirectContext* GPUSurfaceMetal::GetContext() {
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return context_.get();
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}
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// |Surface|
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flutter::ExternalViewEmbedder* GPUSurfaceMetal::GetExternalViewEmbedder() {
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return delegate_->GetExternalViewEmbedder();
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}
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// |Surface|
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std::unique_ptr<GLContextResult> GPUSurfaceMetal::MakeRenderContextCurrent() {
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// This backend has no such concept.
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return std::make_unique<GLContextDefaultResult>(true);
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}
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void GPUSurfaceMetal::ReleaseUnusedDrawableIfNecessary() {
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// If the previous surface frame was not submitted before a new one is acquired, the old drawable
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// needs to be released. An RAII wrapper may not be used because this needs to interoperate with
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// Skia APIs.
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if (next_drawable_ == nullptr) {
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return;
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}
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CFRelease(next_drawable_);
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next_drawable_ = nullptr;
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}
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} // namespace flutter
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