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204 lines
6.3 KiB
C++
204 lines
6.3 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include <vector>
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#include "base/command_line.h"
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#include "base/logging.h"
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#include "base/threading/thread_restrictions.h"
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#include "ui/gl/gl_bindings.h"
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#include "ui/gl/gl_context_stub_with_extensions.h"
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#include "ui/gl/gl_egl_api_implementation.h"
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#include "ui/gl/gl_gl_api_implementation.h"
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#include "ui/gl/gl_glx_api_implementation.h"
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#include "ui/gl/gl_implementation.h"
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#include "ui/gl/gl_implementation_osmesa.h"
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#include "ui/gl/gl_osmesa_api_implementation.h"
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#include "ui/gl/gl_switches.h"
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namespace gfx {
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namespace {
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// TODO(piman): it should be Desktop GL marshalling from double to float. Today
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// on native GLES, we do float->double->float.
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void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
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glClearDepthf(static_cast<GLclampf>(depth));
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}
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void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
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GLclampd z_far) {
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glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far));
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}
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#if defined(OS_OPENBSD)
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const char kGLLibraryName[] = "libGL.so";
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#else
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const char kGLLibraryName[] = "libGL.so.1";
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#endif
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const char kGLESv2LibraryName[] = "libGLESv2.so.2";
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const char kEGLLibraryName[] = "libEGL.so.1";
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} // namespace
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void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) {
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impls->push_back(kGLImplementationDesktopGL);
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impls->push_back(kGLImplementationEGLGLES2);
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impls->push_back(kGLImplementationOSMesaGL);
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}
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bool InitializeStaticGLBindings(GLImplementation implementation) {
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// Prevent reinitialization with a different implementation. Once the gpu
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// unit tests have initialized with kGLImplementationMock, we don't want to
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// later switch to another GL implementation.
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DCHECK_EQ(kGLImplementationNone, GetGLImplementation());
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// Allow the main thread or another to initialize these bindings
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// after instituting restrictions on I/O. Going forward they will
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// likely be used in the browser process on most platforms. The
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// one-time initialization cost is small, between 2 and 5 ms.
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base::ThreadRestrictions::ScopedAllowIO allow_io;
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switch (implementation) {
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case kGLImplementationOSMesaGL:
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return InitializeStaticGLBindingsOSMesaGL();
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case kGLImplementationDesktopGL: {
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base::NativeLibrary library = NULL;
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const base::CommandLine* command_line =
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base::CommandLine::ForCurrentProcess();
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if (command_line->HasSwitch(switches::kTestGLLib))
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library = LoadLibraryAndPrintError(
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command_line->GetSwitchValueASCII(switches::kTestGLLib).c_str());
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if (!library) {
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library = LoadLibraryAndPrintError(kGLLibraryName);
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}
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if (!library)
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return false;
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GLGetProcAddressProc get_proc_address =
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reinterpret_cast<GLGetProcAddressProc>(
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base::GetFunctionPointerFromNativeLibrary(
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library, "glXGetProcAddress"));
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if (!get_proc_address) {
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LOG(ERROR) << "glxGetProcAddress not found.";
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base::UnloadNativeLibrary(library);
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return false;
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}
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SetGLGetProcAddressProc(get_proc_address);
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AddGLNativeLibrary(library);
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SetGLImplementation(kGLImplementationDesktopGL);
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InitializeStaticGLBindingsGL();
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InitializeStaticGLBindingsGLX();
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break;
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}
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case kGLImplementationEGLGLES2: {
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base::NativeLibrary gles_library =
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LoadLibraryAndPrintError(kGLESv2LibraryName);
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if (!gles_library)
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return false;
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base::NativeLibrary egl_library =
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LoadLibraryAndPrintError(kEGLLibraryName);
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if (!egl_library) {
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base::UnloadNativeLibrary(gles_library);
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return false;
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}
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GLGetProcAddressProc get_proc_address =
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reinterpret_cast<GLGetProcAddressProc>(
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base::GetFunctionPointerFromNativeLibrary(
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egl_library, "eglGetProcAddress"));
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if (!get_proc_address) {
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LOG(ERROR) << "eglGetProcAddress not found.";
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base::UnloadNativeLibrary(egl_library);
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base::UnloadNativeLibrary(gles_library);
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return false;
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}
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SetGLGetProcAddressProc(get_proc_address);
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AddGLNativeLibrary(egl_library);
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AddGLNativeLibrary(gles_library);
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SetGLImplementation(kGLImplementationEGLGLES2);
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InitializeStaticGLBindingsGL();
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InitializeStaticGLBindingsEGL();
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// These two functions take single precision float rather than double
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// precision float parameters in GLES.
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::gfx::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf;
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::gfx::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef;
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break;
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}
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case kGLImplementationMockGL: {
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SetGLImplementation(kGLImplementationMockGL);
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InitializeStaticGLBindingsGL();
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break;
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}
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default:
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return false;
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}
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return true;
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}
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bool InitializeDynamicGLBindings(GLImplementation implementation,
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GLContext* context) {
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switch (implementation) {
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case kGLImplementationOSMesaGL:
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case kGLImplementationDesktopGL:
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case kGLImplementationEGLGLES2:
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InitializeDynamicGLBindingsGL(context);
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break;
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case kGLImplementationMockGL:
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if (!context) {
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scoped_refptr<GLContextStubWithExtensions> mock_context(
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new GLContextStubWithExtensions());
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mock_context->SetGLVersionString("3.0");
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InitializeDynamicGLBindingsGL(mock_context.get());
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} else
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InitializeDynamicGLBindingsGL(context);
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break;
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default:
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return false;
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}
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return true;
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}
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void InitializeDebugGLBindings() {
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InitializeDebugGLBindingsEGL();
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InitializeDebugGLBindingsGL();
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InitializeDebugGLBindingsGLX();
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InitializeDebugGLBindingsOSMESA();
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}
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void ClearGLBindings() {
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ClearGLBindingsEGL();
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ClearGLBindingsGL();
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ClearGLBindingsGLX();
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ClearGLBindingsOSMESA();
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SetGLImplementation(kGLImplementationNone);
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UnloadGLNativeLibraries();
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}
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bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) {
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switch (GetGLImplementation()) {
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case kGLImplementationDesktopGL:
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return GetGLWindowSystemBindingInfoGLX(info);
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case kGLImplementationEGLGLES2:
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return GetGLWindowSystemBindingInfoEGL(info);
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default:
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return false;
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}
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return false;
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}
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} // namespace gfx
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