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89 lines
1.9 KiB
C++
89 lines
1.9 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "ui/gfx/geometry/vector3d_f.h"
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#include <cmath>
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#include "base/strings/stringprintf.h"
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namespace gfx {
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Vector3dF::Vector3dF()
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: x_(0),
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y_(0),
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z_(0) {
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}
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Vector3dF::Vector3dF(float x, float y, float z)
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: x_(x),
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y_(y),
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z_(z) {
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}
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Vector3dF::Vector3dF(const Vector2dF& other)
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: x_(other.x()),
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y_(other.y()),
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z_(0) {
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}
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std::string Vector3dF::ToString() const {
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return base::StringPrintf("[%f %f %f]", x_, y_, z_);
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}
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bool Vector3dF::IsZero() const {
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return x_ == 0 && y_ == 0 && z_ == 0;
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}
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void Vector3dF::Add(const Vector3dF& other) {
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x_ += other.x_;
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y_ += other.y_;
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z_ += other.z_;
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}
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void Vector3dF::Subtract(const Vector3dF& other) {
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x_ -= other.x_;
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y_ -= other.y_;
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z_ -= other.z_;
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}
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double Vector3dF::LengthSquared() const {
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return static_cast<double>(x_) * x_ + static_cast<double>(y_) * y_ +
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static_cast<double>(z_) * z_;
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}
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float Vector3dF::Length() const {
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return static_cast<float>(std::sqrt(LengthSquared()));
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}
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void Vector3dF::Scale(float x_scale, float y_scale, float z_scale) {
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x_ *= x_scale;
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y_ *= y_scale;
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z_ *= z_scale;
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}
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void Vector3dF::Cross(const Vector3dF& other) {
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float x = y_ * other.z() - z_ * other.y();
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float y = z_ * other.x() - x_ * other.z();
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float z = x_ * other.y() - y_ * other.x();
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x_ = x;
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y_ = y;
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z_ = z;
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}
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float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs) {
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return lhs.x() * rhs.x() + lhs.y() * rhs.y() + lhs.z() * rhs.z();
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}
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Vector3dF ScaleVector3d(const Vector3dF& v,
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float x_scale,
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float y_scale,
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float z_scale) {
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Vector3dF scaled_v(v);
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scaled_v.Scale(x_scale, y_scale, z_scale);
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return scaled_v;
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}
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} // namespace gfx
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