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135 lines
5.7 KiB
C++
135 lines
5.7 KiB
C++
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef UI_GFX_CODEC_PNG_CODEC_H_
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#define UI_GFX_CODEC_PNG_CODEC_H_
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#include <string>
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#include <vector>
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#include "base/basictypes.h"
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#include "ui/gfx/gfx_export.h"
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class SkBitmap;
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namespace gfx {
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class Size;
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// Interface for encoding and decoding PNG data. This is a wrapper around
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// libpng, which has an inconvenient interface for callers. This is currently
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// designed for use in tests only (where we control the files), so the handling
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// isn't as robust as would be required for a browser (see Decode() for more).
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// WebKit has its own more complicated PNG decoder which handles, among other
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// things, partially downloaded data.
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class GFX_EXPORT PNGCodec {
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public:
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enum ColorFormat {
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// 3 bytes per pixel (packed), in RGB order regardless of endianness.
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// This is the native JPEG format.
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FORMAT_RGB,
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// 4 bytes per pixel, in RGBA order in memory regardless of endianness.
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FORMAT_RGBA,
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// 4 bytes per pixel, in BGRA order in memory regardless of endianness.
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// This is the default Windows DIB order.
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FORMAT_BGRA,
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// SkBitmap format. For Encode() kARGB_8888_Config (4 bytes per pixel) and
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// kA8_Config (1 byte per pixel) formats are supported. kA8_Config gets
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// encoded into a grayscale PNG treating alpha as the color intensity.
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// For Decode() kARGB_8888_Config is always used.
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FORMAT_SkBitmap
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};
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// Represents a comment in the tEXt ancillary chunk of the png.
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struct GFX_EXPORT Comment {
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Comment(const std::string& k, const std::string& t);
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~Comment();
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std::string key;
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std::string text;
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};
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// Encodes the given raw 'input' data, with each pixel being represented as
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// given in 'format'. The encoded PNG data will be written into the supplied
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// vector and true will be returned on success. On failure (false), the
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// contents of the output buffer are undefined.
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//
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// When writing alpha values, the input colors are assumed to be post
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// multiplied.
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//
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// size: dimensions of the image
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// row_byte_width: the width in bytes of each row. This may be greater than
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// w * bytes_per_pixel if there is extra padding at the end of each row
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// (often, each row is padded to the next machine word).
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// discard_transparency: when true, and when the input data format includes
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// alpha values, these alpha values will be discarded and only RGB will be
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// written to the resulting file. Otherwise, alpha values in the input
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// will be preserved.
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// comments: comments to be written in the png's metadata.
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static bool Encode(const unsigned char* input,
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ColorFormat format,
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const Size& size,
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int row_byte_width,
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bool discard_transparency,
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const std::vector<Comment>& comments,
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std::vector<unsigned char>* output);
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// Call PNGCodec::Encode on the supplied SkBitmap |input|, which is assumed
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// to be kARGB_8888_Config, 32 bits per pixel. The params
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// |discard_transparency| and |output| are passed directly to Encode; refer to
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// Encode for more information. During the call, an SkAutoLockPixels lock
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// is held on |input|.
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static bool EncodeBGRASkBitmap(const SkBitmap& input,
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bool discard_transparency,
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std::vector<unsigned char>* output);
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// Call PNGCodec::Encode on the supplied SkBitmap |input|. The difference
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// between this and the previous method is that this restricts compression to
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// zlib q1, which is just rle encoding.
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static bool FastEncodeBGRASkBitmap(const SkBitmap& input,
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bool discard_transparency,
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std::vector<unsigned char>* output);
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// Call PNGCodec::Encode on the supplied SkBitmap |input|, which is assumed
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// to be kA8_Config, 8 bits per pixel. The bitmap is encoded as a grayscale
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// PNG with alpha used for color intensity. The |output| param is passed
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// directly to Encode; refer to Encode for more information. During the call,
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// an SkAutoLockPixels lock is held on |input|.
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static bool EncodeA8SkBitmap(const SkBitmap& input,
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std::vector<unsigned char>* output);
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// Decodes the PNG data contained in input of length input_size. The
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// decoded data will be placed in *output with the dimensions in *w and *h
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// on success (returns true). This data will be written in the 'format'
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// format. On failure, the values of these output variables are undefined.
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//
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// This function may not support all PNG types, and it hasn't been tested
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// with a large number of images, so assume a new format may not work. It's
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// really designed to be able to read in something written by Encode() above.
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static bool Decode(const unsigned char* input, size_t input_size,
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ColorFormat format, std::vector<unsigned char>* output,
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int* w, int* h);
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// Decodes the PNG data directly into the passed in SkBitmap. This is
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// significantly faster than the vector<unsigned char> version of Decode()
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// above when dealing with PNG files that are >500K, which a lot of theme
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// images are. (There are a lot of themes that have a NTP image of about ~1
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// megabyte, and those require a 7-10 megabyte side buffer.)
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//
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// Returns true if data is non-null and can be decoded as a png, false
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// otherwise.
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static bool Decode(const unsigned char* input, size_t input_size,
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SkBitmap* bitmap);
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private:
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DISALLOW_COPY_AND_ASSIGN(PNGCodec);
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};
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} // namespace gfx
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#endif // UI_GFX_CODEC_PNG_CODEC_H_
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