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346 B
C++

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "sky/engine/core/painting/Shader.h"
namespace blink {
Shader::Shader(PassRefPtr<SkShader> shader)
: shader_(shader) {
}
Shader::~Shader() {
}
} // namespace blink