Adam Barth 96df6c373c Use sky.SceneBuilder to upload Layer tree to C++
We still use SkPicture as our rasterization backend, but now we're uploading
our layer tree to C++. A future patch will push the layer tree deeper into the
system and we'll eventually switch backends.
2015-08-25 13:41:37 -07:00

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C++

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SKY_ENGINE_CORE_PAINTING_MATRIX_H_
#define SKY_ENGINE_CORE_PAINTING_MATRIX_H_
#include "sky/engine/bindings/exception_state.h"
#include "sky/engine/tonic/float32_list.h"
#include "third_party/skia/include/core/SkMatrix.h"
namespace blink {
SkMatrix toSkMatrix(const Float32List& matrix4, ExceptionState& es);
Float32List toMatrix4(const SkMatrix& sk_matrix);
} // namespace blink
#endif // SKY_ENGINE_CORE_PAINTING_MATRIX_H_