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139 lines
5.3 KiB
C++
139 lines
5.3 KiB
C++
/*
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* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
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* (C) 1999 Antti Koivisto (koivisto@kde.org)
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* (C) 2001 Dirk Mueller (mueller@kde.org)
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* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved.
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* Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
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* Copyright (C) 2014 Samsung Electronics. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SKY_ENGINE_CORE_DOM_NODETRAVERSAL_H_
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#define SKY_ENGINE_CORE_DOM_NODETRAVERSAL_H_
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#include "sky/engine/core/dom/ContainerNode.h"
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#include "sky/engine/core/dom/Node.h"
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namespace blink {
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class NodeTraversal {
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public:
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// Does a pre-order traversal of the tree to find the next node after this one.
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// This uses the same order that tags appear in the source file. If the stayWithin
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// argument is non-null, the traversal will stop once the specified node is reached.
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// This can be used to restrict traversal to a particular sub-tree.
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static Node* next(const Node& current) { return traverseNextTemplate(current); }
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static Node* next(const ContainerNode& current) { return traverseNextTemplate(current); }
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static Node* next(const Node& current, const Node* stayWithin) { return traverseNextTemplate(current, stayWithin); }
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static Node* next(const ContainerNode& current, const Node* stayWithin) { return traverseNextTemplate(current, stayWithin); }
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// Like next, but skips children and starts with the next sibling.
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static Node* nextSkippingChildren(const Node&);
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static Node* nextSkippingChildren(const Node&, const Node* stayWithin);
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static Node* lastWithin(const ContainerNode&);
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static Node& lastWithinOrSelf(Node&);
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// Does a reverse pre-order traversal to find the node that comes before the current one in document order
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static Node* previous(const Node&, const Node* stayWithin = 0);
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// Like previous, but skips children and starts with the next sibling.
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static Node* previousSkippingChildren(const Node&, const Node* stayWithin = 0);
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// Like next, but visits parents after their children.
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static Node* nextPostOrder(const Node&, const Node* stayWithin = 0);
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// Like previous, but visits parents before their children.
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static Node* previousPostOrder(const Node&, const Node* stayWithin = 0);
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static Node* nextAncestorSibling(const Node&);
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static Node* nextAncestorSibling(const Node&, const Node* stayWithin);
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static Node& highestAncestorOrSelf(Node&);
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// Children traversal.
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static Node* childAt(const Node& parent, unsigned index) { return childAtTemplate(parent, index); }
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static Node* childAt(const ContainerNode& parent, unsigned index) { return childAtTemplate(parent, index); }
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private:
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template <class NodeType>
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static Node* traverseNextTemplate(NodeType&);
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template <class NodeType>
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static Node* traverseNextTemplate(NodeType&, const Node* stayWithin);
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template <class NodeType>
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static Node* childAtTemplate(NodeType&, unsigned);
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};
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template <class NodeType>
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inline Node* NodeTraversal::traverseNextTemplate(NodeType& current)
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{
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if (current.hasChildren())
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return current.firstChild();
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if (current.nextSibling())
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return current.nextSibling();
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return nextAncestorSibling(current);
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}
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template <class NodeType>
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inline Node* NodeTraversal::traverseNextTemplate(NodeType& current, const Node* stayWithin)
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{
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if (current.hasChildren())
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return current.firstChild();
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if (current == stayWithin)
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return 0;
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if (current.nextSibling())
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return current.nextSibling();
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return nextAncestorSibling(current, stayWithin);
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}
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inline Node* NodeTraversal::nextSkippingChildren(const Node& current)
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{
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if (current.nextSibling())
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return current.nextSibling();
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return nextAncestorSibling(current);
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}
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inline Node* NodeTraversal::nextSkippingChildren(const Node& current, const Node* stayWithin)
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{
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if (current == stayWithin)
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return 0;
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if (current.nextSibling())
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return current.nextSibling();
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return nextAncestorSibling(current, stayWithin);
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}
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inline Node& NodeTraversal::highestAncestorOrSelf(Node& current)
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{
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Node* highest = ¤t;
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while (highest->parentNode())
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highest = highest->parentNode();
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return *highest;
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}
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template <class NodeType>
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inline Node* NodeTraversal::childAtTemplate(NodeType& parent, unsigned index)
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{
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Node* child = parent.firstChild();
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while (child && index--)
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child = child->nextSibling();
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return child;
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}
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} // namespace blink
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#endif // SKY_ENGINE_CORE_DOM_NODETRAVERSAL_H_
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