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352 lines
14 KiB
C++
352 lines
14 KiB
C++
/*
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* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
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* (C) 1999 Antti Koivisto (koivisto@kde.org)
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* (C) 2001 Dirk Mueller (mueller@kde.org)
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* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012, 2013 Apple Inc. All rights reserved.
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* Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
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* Copyright (C) 2014 Samsung Electronics. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SKY_ENGINE_CORE_DOM_ELEMENTTRAVERSAL_H_
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#define SKY_ENGINE_CORE_DOM_ELEMENTTRAVERSAL_H_
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#include "sky/engine/core/dom/Element.h"
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#include "sky/engine/core/dom/NodeTraversal.h"
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namespace blink {
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template <class ElementType>
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class Traversal {
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public:
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// First or last ElementType child of the node.
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static ElementType* firstChild(const ContainerNode& current) { return firstChildTemplate(current); }
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static ElementType* firstChild(const Node& current) { return firstChildTemplate(current); }
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template <class MatchFunc>
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static ElementType* firstChild(const ContainerNode&, MatchFunc);
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static ElementType* lastChild(const ContainerNode& current) { return lastChildTemplate(current); }
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static ElementType* lastChild(const Node& current) { return lastChildTemplate(current); }
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template <class MatchFunc>
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static ElementType* lastChild(const ContainerNode&, MatchFunc);
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// First ElementType ancestor of the node.
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static ElementType* firstAncestor(const Node& current);
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static ElementType* firstAncestorOrSelf(Node& current) { return firstAncestorOrSelfTemplate(current); }
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static ElementType* firstAncestorOrSelf(Element& current) { return firstAncestorOrSelfTemplate(current); }
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static const ElementType* firstAncestorOrSelf(const Node& current) { return firstAncestorOrSelfTemplate(const_cast<Node&>(current)); }
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static const ElementType* firstAncestorOrSelf(const Element& current) { return firstAncestorOrSelfTemplate(const_cast<Element&>(current)); }
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// First or last ElementType descendant of the node.
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// For Elements firstWithin() is always the same as firstChild().
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static ElementType* firstWithin(const ContainerNode& current) { return firstWithinTemplate(current); }
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static ElementType* firstWithin(const Node& current) { return firstWithinTemplate(current); }
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template <typename MatchFunc>
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static ElementType* firstWithin(const ContainerNode&, MatchFunc);
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static ElementType* lastWithin(const ContainerNode& current) { return lastWithinTemplate(current); }
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static ElementType* lastWithin(const Node& current) { return lastWithinTemplate(current); }
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template <class MatchFunc>
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static ElementType* lastWithin(const ContainerNode&, MatchFunc);
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// Pre-order traversal skipping non-element nodes.
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static ElementType* next(const ContainerNode& current) { return nextTemplate(current); }
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static ElementType* next(const Node& current) { return nextTemplate(current); }
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static ElementType* next(const ContainerNode& current, const Node* stayWithin) { return nextTemplate(current, stayWithin); }
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static ElementType* next(const Node& current, const Node* stayWithin) { return nextTemplate(current, stayWithin); }
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template <class MatchFunc>
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static ElementType* next(const ContainerNode& current, const Node* stayWithin, MatchFunc);
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static ElementType* previous(const Node&);
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static ElementType* previous(const Node&, const Node* stayWithin);
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template <class MatchFunc>
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static ElementType* previous(const ContainerNode& current, const Node* stayWithin, MatchFunc);
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// Like next, but skips children.
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static ElementType* nextSkippingChildren(const Node&);
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static ElementType* nextSkippingChildren(const Node&, const Node* stayWithin);
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// Previous / Next sibling.
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static ElementType* previousSibling(const Node&);
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template <class MatchFunc>
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static ElementType* previousSibling(const Node&, MatchFunc);
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static ElementType* nextSibling(const Node&);
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template <class MatchFunc>
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static ElementType* nextSibling(const Node&, MatchFunc);
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private:
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template <class NodeType>
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static ElementType* firstChildTemplate(NodeType&);
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template <class NodeType>
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static ElementType* lastChildTemplate(NodeType&);
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template <class NodeType>
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static ElementType* firstAncestorOrSelfTemplate(NodeType&);
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template <class NodeType>
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static ElementType* firstWithinTemplate(NodeType&);
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template <class NodeType>
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static ElementType* lastWithinTemplate(NodeType&);
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template <class NodeType>
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static ElementType* nextTemplate(NodeType&);
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template <class NodeType>
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static ElementType* nextTemplate(NodeType&, const Node* stayWithin);
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};
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typedef Traversal<Element> ElementTraversal;
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// Specialized for pure Element to exploit the fact that Elements parent is always either another Element or the root.
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template <>
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template <class NodeType>
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inline Element* Traversal<Element>::firstWithinTemplate(NodeType& current)
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{
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return firstChildTemplate(current);
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}
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template <>
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template <class NodeType>
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inline Element* Traversal<Element>::nextTemplate(NodeType& current)
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{
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Node* node = NodeTraversal::next(current);
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while (node && !node->isElementNode())
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node = NodeTraversal::nextSkippingChildren(*node);
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return toElement(node);
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}
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template <>
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template <class NodeType>
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inline Element* Traversal<Element>::nextTemplate(NodeType& current, const Node* stayWithin)
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{
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Node* node = NodeTraversal::next(current, stayWithin);
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while (node && !node->isElementNode())
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node = NodeTraversal::nextSkippingChildren(*node, stayWithin);
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return toElement(node);
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}
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// Generic versions.
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template <class ElementType>
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template <class NodeType>
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inline ElementType* Traversal<ElementType>::firstChildTemplate(NodeType& current)
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{
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Node* node = current.firstChild();
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while (node && !isElementOfType<const ElementType>(*node))
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node = node->nextSibling();
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return toElement<ElementType>(node);
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}
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template <class ElementType>
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template <class MatchFunc>
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inline ElementType* Traversal<ElementType>::firstChild(const ContainerNode& current, MatchFunc isMatch)
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{
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ElementType* element = Traversal<ElementType>::firstChild(current);
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while (element && !isMatch(*element))
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element = Traversal<ElementType>::nextSibling(*element);
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return element;
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}
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template <class ElementType>
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inline ElementType* Traversal<ElementType>::firstAncestor(const Node& current)
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{
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ContainerNode* ancestor = current.parentNode();
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while (ancestor && !isElementOfType<const ElementType>(*ancestor))
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ancestor = ancestor->parentNode();
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return toElement<ElementType>(ancestor);
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}
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template <class ElementType>
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template <class NodeType>
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inline ElementType* Traversal<ElementType>::firstAncestorOrSelfTemplate(NodeType& current)
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{
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if (isElementOfType<const ElementType>(current))
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return &toElement<ElementType>(current);
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return firstAncestor(current);
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}
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template <class ElementType>
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template <class NodeType>
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inline ElementType* Traversal<ElementType>::lastChildTemplate(NodeType& current)
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{
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Node* node = current.lastChild();
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while (node && !isElementOfType<const ElementType>(*node))
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node = node->previousSibling();
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return toElement<ElementType>(node);
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}
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template <class ElementType>
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template <class MatchFunc>
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inline ElementType* Traversal<ElementType>::lastChild(const ContainerNode& current, MatchFunc isMatch)
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{
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ElementType* element = Traversal<ElementType>::lastChild(current);
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while (element && !isMatch(*element))
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element = Traversal<ElementType>::previousSibling(*element);
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return element;
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}
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template <class ElementType>
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template <class NodeType>
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inline ElementType* Traversal<ElementType>::firstWithinTemplate(NodeType& current)
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{
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Node* node = current.firstChild();
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while (node && !isElementOfType<const ElementType>(*node))
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node = NodeTraversal::next(*node, ¤t);
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return toElement<ElementType>(node);
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}
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template <class ElementType>
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template <typename MatchFunc>
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inline ElementType* Traversal<ElementType>::firstWithin(const ContainerNode& current, MatchFunc isMatch)
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{
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ElementType* element = Traversal<ElementType>::firstWithin(current);
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while (element && !isMatch(*element))
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element = Traversal<ElementType>::next(*element, ¤t, isMatch);
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return element;
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}
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template <class ElementType>
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template <class NodeType>
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inline ElementType* Traversal<ElementType>::lastWithinTemplate(NodeType& current)
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{
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Node* node = NodeTraversal::lastWithin(current);
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while (node && !isElementOfType<const ElementType>(*node))
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node = NodeTraversal::previous(*node, ¤t);
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return toElement<ElementType>(node);
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}
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template <class ElementType>
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template <class MatchFunc>
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inline ElementType* Traversal<ElementType>::lastWithin(const ContainerNode& current, MatchFunc isMatch)
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{
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ElementType* element = Traversal<ElementType>::lastWithin(current);
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while (element && !isMatch(*element))
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element = Traversal<ElementType>::previous(*element, ¤t, isMatch);
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return element;
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}
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template <class ElementType>
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template <class NodeType>
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inline ElementType* Traversal<ElementType>::nextTemplate(NodeType& current)
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{
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Node* node = NodeTraversal::next(current);
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while (node && !isElementOfType<const ElementType>(*node))
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node = NodeTraversal::next(*node);
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return toElement<ElementType>(node);
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}
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template <class ElementType>
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template <class NodeType>
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inline ElementType* Traversal<ElementType>::nextTemplate(NodeType& current, const Node* stayWithin)
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{
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Node* node = NodeTraversal::next(current, stayWithin);
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while (node && !isElementOfType<const ElementType>(*node))
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node = NodeTraversal::next(*node, stayWithin);
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return toElement<ElementType>(node);
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}
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template <class ElementType>
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template <class MatchFunc>
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inline ElementType* Traversal<ElementType>::next(const ContainerNode& current, const Node* stayWithin, MatchFunc isMatch)
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{
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ElementType* element = Traversal<ElementType>::next(current, stayWithin);
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while (element && !isMatch(*element))
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element = Traversal<ElementType>::next(*element, stayWithin);
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return element;
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}
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template <class ElementType>
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inline ElementType* Traversal<ElementType>::previous(const Node& current)
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{
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Node* node = NodeTraversal::previous(current);
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while (node && !isElementOfType<const ElementType>(*node))
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node = NodeTraversal::previous(*node);
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return toElement<ElementType>(node);
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}
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template <class ElementType>
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inline ElementType* Traversal<ElementType>::previous(const Node& current, const Node* stayWithin)
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{
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Node* node = NodeTraversal::previous(current, stayWithin);
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while (node && !isElementOfType<const ElementType>(*node))
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node = NodeTraversal::previous(*node, stayWithin);
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return toElement<ElementType>(node);
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}
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template <class ElementType>
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template <class MatchFunc>
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inline ElementType* Traversal<ElementType>::previous(const ContainerNode& current, const Node* stayWithin, MatchFunc isMatch)
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{
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ElementType* element = Traversal<ElementType>::previous(current, stayWithin);
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while (element && !isMatch(*element))
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element = Traversal<ElementType>::previous(*element, stayWithin);
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return element;
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}
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template <class ElementType>
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inline ElementType* Traversal<ElementType>::nextSkippingChildren(const Node& current)
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{
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Node* node = NodeTraversal::nextSkippingChildren(current);
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while (node && !isElementOfType<const ElementType>(*node))
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node = NodeTraversal::nextSkippingChildren(*node);
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return toElement<ElementType>(node);
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}
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template <class ElementType>
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inline ElementType* Traversal<ElementType>::nextSkippingChildren(const Node& current, const Node* stayWithin)
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{
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Node* node = NodeTraversal::nextSkippingChildren(current, stayWithin);
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while (node && !isElementOfType<const ElementType>(*node))
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node = NodeTraversal::nextSkippingChildren(*node, stayWithin);
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return toElement<ElementType>(node);
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}
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template <class ElementType>
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inline ElementType* Traversal<ElementType>::previousSibling(const Node& current)
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{
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Node* node = current.previousSibling();
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while (node && !isElementOfType<const ElementType>(*node))
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node = node->previousSibling();
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return toElement<ElementType>(node);
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}
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template <class ElementType>
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template <class MatchFunc>
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inline ElementType* Traversal<ElementType>::previousSibling(const Node& current, MatchFunc isMatch)
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{
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ElementType* element = Traversal<ElementType>::previousSibling(current);
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while (element && !isMatch(*element))
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element = Traversal<ElementType>::previousSibling(*element);
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return element;
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}
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template <class ElementType>
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inline ElementType* Traversal<ElementType>::nextSibling(const Node& current)
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{
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Node* node = current.nextSibling();
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while (node && !isElementOfType<const ElementType>(*node))
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node = node->nextSibling();
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return toElement<ElementType>(node);
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}
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template <class ElementType>
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template <class MatchFunc>
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inline ElementType* Traversal<ElementType>::nextSibling(const Node& current, MatchFunc isMatch)
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{
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ElementType* element = Traversal<ElementType>::nextSibling(current);
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while (element && !isMatch(*element))
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element = Traversal<ElementType>::nextSibling(*element);
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return element;
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}
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} // namespace blink
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#endif // SKY_ENGINE_CORE_DOM_ELEMENTTRAVERSAL_H_
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