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157 lines
5.5 KiB
C++
157 lines
5.5 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef SKIA_EXT_PLATFORM_DEVICE_H_
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#define SKIA_EXT_PLATFORM_DEVICE_H_
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#include "build/build_config.h"
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#if defined(OS_WIN)
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#include <windows.h>
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#include <vector>
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#endif
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#include "third_party/skia/include/core/SkColor.h"
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#include "third_party/skia/include/core/SkBitmapDevice.h"
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#include "third_party/skia/include/core/SkPreConfig.h"
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class SkMatrix;
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class SkMetaData;
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class SkPath;
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class SkRegion;
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#if defined(USE_CAIRO)
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typedef struct _cairo cairo_t;
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typedef struct _cairo_rectangle cairo_rectangle_t;
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#elif defined(OS_MACOSX)
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typedef struct CGContext* CGContextRef;
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typedef struct CGRect CGRect;
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#endif
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namespace skia {
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class PlatformDevice;
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#if defined(OS_WIN)
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typedef HDC PlatformSurface;
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typedef RECT PlatformRect;
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#elif defined(USE_CAIRO)
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typedef cairo_t* PlatformSurface;
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typedef cairo_rectangle_t PlatformRect;
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#elif defined(OS_MACOSX)
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typedef CGContextRef PlatformSurface;
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typedef CGRect PlatformRect;
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#else
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typedef void* PlatformSurface;
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typedef SkIRect* PlatformRect;
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#endif
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// The following routines provide accessor points for the functionality
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// exported by the various PlatformDevice ports.
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// All calls to PlatformDevice::* should be routed through these
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// helper functions.
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// Bind a PlatformDevice instance, |platform_device| to |device|. Subsequent
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// calls to the functions exported below will forward the request to the
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// corresponding method on the bound PlatformDevice instance. If no
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// PlatformDevice has been bound to the SkBaseDevice passed, then the
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// routines are NOPS.
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SK_API void SetPlatformDevice(SkBaseDevice* device,
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PlatformDevice* platform_device);
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SK_API PlatformDevice* GetPlatformDevice(SkBaseDevice* device);
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#if defined(OS_WIN)
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// Initializes the default settings and colors in a device context.
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SK_API void InitializeDC(HDC context);
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#elif defined(OS_MACOSX)
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// Returns the CGContext that backing the SkBaseDevice. Forwards to the bound
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// PlatformDevice. Returns NULL if no PlatformDevice is bound.
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SK_API CGContextRef GetBitmapContext(SkBaseDevice* device);
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#endif
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// Following routines are used in print preview workflow to mark the draft mode
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// metafile and preview metafile.
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SK_API SkMetaData& getMetaData(const SkCanvas& canvas);
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SK_API void SetIsDraftMode(const SkCanvas& canvas, bool draft_mode);
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SK_API bool IsDraftMode(const SkCanvas& canvas);
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#if defined(OS_MACOSX) || defined(OS_WIN)
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SK_API void SetIsPreviewMetafile(const SkCanvas& canvas, bool is_preview);
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SK_API bool IsPreviewMetafile(const SkCanvas& canvas);
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#endif
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// A SkBitmapDevice is basically a wrapper around SkBitmap that provides a
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// surface for SkCanvas to draw into. PlatformDevice provides a surface
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// Windows can also write to. It also provides functionality to play well
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// with GDI drawing functions. This class is abstract and must be subclassed.
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// It provides the basic interface to implement it either with or without
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// a bitmap backend.
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//
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// PlatformDevice provides an interface which sub-classes of SkBaseDevice can
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// also provide to allow for drawing by the native platform into the device.
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// TODO(robertphillips): Once the bitmap-specific entry points are removed
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// from SkBaseDevice it might make sense for PlatformDevice to be derived
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// from it.
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class SK_API PlatformDevice {
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public:
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virtual ~PlatformDevice() {}
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#if defined(OS_MACOSX)
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// The CGContext that corresponds to the bitmap, used for CoreGraphics
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// operations drawing into the bitmap. This is possibly heavyweight, so it
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// should exist only during one pass of rendering.
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virtual CGContextRef GetBitmapContext() = 0;
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#endif
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// The DC that corresponds to the bitmap, used for GDI operations drawing
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// into the bitmap. This is possibly heavyweight, so it should be existant
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// only during one pass of rendering.
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virtual PlatformSurface BeginPlatformPaint();
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// Finish a previous call to beginPlatformPaint.
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virtual void EndPlatformPaint();
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// Returns true if GDI operations can be used for drawing into the bitmap.
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virtual bool SupportsPlatformPaint();
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#if defined(OS_WIN)
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// Loads a SkPath into the GDI context. The path can there after be used for
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// clipping or as a stroke. Returns false if the path failed to be loaded.
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static bool LoadPathToDC(HDC context, const SkPath& path);
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// Loads a SkRegion into the GDI context.
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static void LoadClippingRegionToDC(HDC context, const SkRegion& region,
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const SkMatrix& transformation);
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// Draws to the given screen DC, if the bitmap DC doesn't exist, this will
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// temporarily create it. However, if you have created the bitmap DC, it will
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// be more efficient if you don't free it until after this call so it doesn't
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// have to be created twice. If src_rect is null, then the entirety of the
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// source device will be copied.
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virtual void DrawToHDC(HDC, int x, int y, const RECT* src_rect);
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#endif
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protected:
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#if defined(OS_WIN)
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// Arrays must be inside structures.
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struct CubicPoints {
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SkPoint p[4];
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};
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typedef std::vector<CubicPoints> CubicPath;
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typedef std::vector<CubicPath> CubicPaths;
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// Loads the specified Skia transform into the device context, excluding
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// perspective (which GDI doesn't support).
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static void LoadTransformToDC(HDC dc, const SkMatrix& matrix);
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// Transforms SkPath's paths into a series of cubic path.
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static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath);
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#endif
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};
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} // namespace skia
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#endif // SKIA_EXT_PLATFORM_DEVICE_H_
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