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This removes the attributes sky doesn't intend to support. It removes references to the attrs, but leaves behind a lot of plumbing that will be cleaned up in the future. This at least removes the API surface. R=ojan@chromium.org Review URL: https://codereview.chromium.org/855803002
337 lines
14 KiB
C++
337 lines
14 KiB
C++
/*
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* Copyright (C) 2006, 2007, 2009, 2010, 2011 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SKY_ENGINE_CORE_PAGE_EVENTHANDLER_H_
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#define SKY_ENGINE_CORE_PAGE_EVENTHANDLER_H_
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#include "sky/engine/core/editing/TextGranularity.h"
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#include "sky/engine/core/events/TextEventInputType.h"
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#include "sky/engine/core/page/FocusType.h"
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#include "sky/engine/core/rendering/HitTestRequest.h"
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#include "sky/engine/core/rendering/style/RenderStyleConstants.h"
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#include "sky/engine/platform/Cursor.h"
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#include "sky/engine/platform/PlatformMouseEvent.h"
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#include "sky/engine/platform/Timer.h"
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#include "sky/engine/platform/UserGestureIndicator.h"
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#include "sky/engine/platform/geometry/LayoutPoint.h"
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#include "sky/engine/platform/heap/Handle.h"
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#include "sky/engine/platform/scroll/ScrollTypes.h"
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#include "sky/engine/wtf/Forward.h"
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#include "sky/engine/wtf/HashMap.h"
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#include "sky/engine/wtf/HashTraits.h"
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#include "sky/engine/wtf/RefPtr.h"
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namespace blink {
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class AutoscrollController;
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class Document;
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class Element;
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class Event;
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class EventTarget;
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template <typename EventType>
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class EventWithHitTestResults;
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class FloatPoint;
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class FloatQuad;
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class HitTestRequest;
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class HitTestResult;
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class KeyboardEvent;
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class LocalFrame;
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class Node;
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class OptionalCursor;
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class PlatformGestureEvent;
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class PlatformKeyboardEvent;
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class PlatformTouchEvent;
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class PlatformWheelEvent;
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class RenderLayer;
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class RenderLayerScrollableArea;
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class RenderObject;
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class ScrollableArea;
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class Scrollbar;
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class TextEvent;
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class TouchEvent;
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class VisibleSelection;
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class WheelEvent;
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class Widget;
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typedef EventWithHitTestResults<PlatformGestureEvent> GestureEventWithHitTestResults;
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typedef EventWithHitTestResults<PlatformMouseEvent> MouseEventWithHitTestResults;
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enum AppendTrailingWhitespace { ShouldAppendTrailingWhitespace, DontAppendTrailingWhitespace };
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enum CheckDragHysteresis { ShouldCheckDragHysteresis, DontCheckDragHysteresis };
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class EventHandler {
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WTF_MAKE_NONCOPYABLE(EventHandler);
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public:
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explicit EventHandler(LocalFrame*);
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~EventHandler();
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void clear();
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void nodeWillBeRemoved(Node&);
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void updateSelectionForMouseDrag();
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Node* mousePressNode() const;
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void stopAutoscroll();
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void dispatchFakeMouseMoveEventSoon();
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void dispatchFakeMouseMoveEventSoonInQuad(const FloatQuad&);
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HitTestResult hitTestResultAtPoint(const LayoutPoint&,
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HitTestRequest::HitTestRequestType hitType = HitTestRequest::ReadOnly | HitTestRequest::Active,
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const LayoutSize& padding = LayoutSize());
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bool mousePressed() const { return m_mousePressed; }
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void setMousePressed(bool pressed) { m_mousePressed = pressed; }
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void setCapturingMouseEventsNode(PassRefPtr<Node>); // A caller is responsible for resetting capturing node to 0.
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void scheduleHoverStateUpdate();
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void scheduleCursorUpdate();
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IntPoint lastKnownMousePosition() const;
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Cursor currentMouseCursor() const { return m_currentMouseCursor; }
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// Attempts to scroll the DOM tree. If that fails, scrolls the view.
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// If the view can't be scrolled either, recursively bubble to the parent frame.
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bool bubblingScroll(ScrollDirection, ScrollGranularity, Node* startingNode = 0);
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bool handleMouseMoveEvent(const PlatformMouseEvent&);
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void handleMouseLeaveEvent(const PlatformMouseEvent&);
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bool handleMousePressEvent(const PlatformMouseEvent&);
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bool handleMouseReleaseEvent(const PlatformMouseEvent&);
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bool handleWheelEvent(const PlatformWheelEvent&);
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void defaultWheelEventHandler(Node*, WheelEvent*);
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// Called on the local root frame exactly once per gesture event.
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bool handleGestureEvent(const PlatformGestureEvent&);
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// Hit-test the provided (non-scroll) gesture event, applying touch-adjustment and updating
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// hover/active state across all frames if necessary. This should be called at most once
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// per gesture event, and called on the local root frame.
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// Note: This is similar to (the less clearly named) prepareMouseEvent.
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// FIXME: Remove readOnly param when there is only ever a single call to this.
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GestureEventWithHitTestResults targetGestureEvent(const PlatformGestureEvent&, bool readOnly = false);
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// Handle the provided non-scroll gesture event. Should be called only on the inner frame.
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bool handleGestureEventInFrame(const GestureEventWithHitTestResults&);
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// Handle the provided scroll gesture event, propagating down to child frames as necessary.
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bool handleGestureScrollEvent(const PlatformGestureEvent&);
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bool handleGestureScrollEnd(const PlatformGestureEvent&);
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bool isScrollbarHandlingGestures() const;
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void setMouseDownMayStartAutoscroll() { m_mouseDownMayStartAutoscroll = true; }
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bool keyEvent(const PlatformKeyboardEvent&);
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void defaultKeyboardEventHandler(KeyboardEvent*);
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bool handleTextInputEvent(const String& text, Event* underlyingEvent = 0, TextEventInputType = TextEventInputKeyboard);
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void defaultTextInputEventHandler(TextEvent*);
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void focusDocumentView();
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void capsLockStateMayHaveChanged(); // Only called by FrameSelection
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bool handleTouchEvent(const PlatformTouchEvent&);
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bool useHandCursor(Node*, bool isOverLink);
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void notifyElementActivated();
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PassRefPtr<UserGestureToken> takeLastMouseDownGestureToken() { return m_lastMouseDownUserGestureToken.release(); }
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private:
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bool updateSelectionForMouseDownDispatchingSelectStart(Node*, const VisibleSelection&, TextGranularity);
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void selectClosestWordFromHitTestResult(const HitTestResult&, AppendTrailingWhitespace);
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void selectClosestMisspellingFromHitTestResult(const HitTestResult&, AppendTrailingWhitespace);
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void selectClosestWordFromMouseEvent(const MouseEventWithHitTestResults&);
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void selectClosestMisspellingFromMouseEvent(const MouseEventWithHitTestResults&);
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void selectClosestWordOrLinkFromMouseEvent(const MouseEventWithHitTestResults&);
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bool handleMouseMoveOrLeaveEvent(const PlatformMouseEvent&, HitTestResult* hoveredNode = 0, bool onlyUpdateScrollbars = false);
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bool handleMousePressEvent(const MouseEventWithHitTestResults&);
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bool handleMousePressEventSingleClick(const MouseEventWithHitTestResults&);
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bool handleMousePressEventDoubleClick(const MouseEventWithHitTestResults&);
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bool handleMousePressEventTripleClick(const MouseEventWithHitTestResults&);
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bool handleMouseFocus(const PlatformMouseEvent&);
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bool handleMouseDraggedEvent(const MouseEventWithHitTestResults&);
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bool handleMouseReleaseEvent(const MouseEventWithHitTestResults&);
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bool handlePasteGlobalSelection(const PlatformMouseEvent&);
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HitTestRequest::HitTestRequestType getHitTypeForGestureType(PlatformEvent::Type);
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bool handleGestureTap(const GestureEventWithHitTestResults&);
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bool handleGestureLongPress(const GestureEventWithHitTestResults&);
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bool handleGestureLongTap(const GestureEventWithHitTestResults&);
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bool handleGestureScrollUpdate(const PlatformGestureEvent&);
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bool handleGestureScrollBegin(const PlatformGestureEvent&);
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void clearGestureScrollNodes();
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OptionalCursor selectCursor(const HitTestResult&);
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OptionalCursor selectAutoCursor(const HitTestResult&, Node*, const Cursor& iBeam);
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void hoverTimerFired(Timer<EventHandler>*);
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void cursorUpdateTimerFired(Timer<EventHandler>*);
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void activeIntervalTimerFired(Timer<EventHandler>*);
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bool mouseDownMayStartSelect() const { return m_mouseDownMayStartSelect; }
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void fakeMouseMoveEventTimerFired(Timer<EventHandler>*);
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void cancelFakeMouseMoveEvent();
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bool isCursorVisible() const;
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void updateCursor();
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bool isInsideScrollbar(const IntPoint&) const;
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ScrollableArea* associatedScrollableArea(const RenderLayer*) const;
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// Scrolls the elements of the DOM tree. Returns true if a node was scrolled.
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// False if we reached the root and couldn't scroll anything.
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// direction - The direction to scroll in. If this is a logicl direction, it will be
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// converted to the physical direction based on a node's writing mode.
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// granularity - The units that the scroll delta parameter is in.
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// startNode - The node to start bubbling the scroll from. If a node can't scroll,
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// the scroll bubbles up to the containing block.
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// stopNode - On input, if provided and non-null, the node at which we should stop bubbling on input.
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// On output, if provided and a node was scrolled stopNode will point to that node.
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// delta - The delta to scroll by, in the units of the granularity parameter. (e.g. pixels, lines, pages, etc.)
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// absolutePoint - For wheel scrolls - the location, in absolute coordinates, where the event occured.
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bool scroll(ScrollDirection, ScrollGranularity, Node* startNode = 0, Node** stopNode = 0, float delta = 1.0f, IntPoint absolutePoint = IntPoint());
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TouchAction intersectTouchAction(const TouchAction, const TouchAction);
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TouchAction computeEffectiveTouchAction(const Node&);
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HitTestResult hitTestResultInFrame(LocalFrame*, const LayoutPoint&, HitTestRequest::HitTestRequestType hitType = HitTestRequest::ReadOnly | HitTestRequest::Active);
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void invalidateClick();
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void updateMouseEventTargetNode(Node*, const PlatformMouseEvent&, bool fireMouseOverOut);
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MouseEventWithHitTestResults prepareMouseEvent(const HitTestRequest&, const PlatformMouseEvent&);
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bool dispatchMouseEvent(const AtomicString& eventType, Node* target, int clickCount, const PlatformMouseEvent&, bool setUnder);
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bool dragHysteresisExceeded(const FloatPoint&) const;
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bool dragHysteresisExceeded(const IntPoint&) const;
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bool passMousePressEventToScrollbar(MouseEventWithHitTestResults&);
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bool passWidgetMouseDownEventToWidget(const MouseEventWithHitTestResults&);
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bool passWheelEventToWidget(const PlatformWheelEvent&, Widget*);
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void defaultTabEventHandler(KeyboardEvent*);
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void updateSelectionForMouseDrag(const HitTestResult&);
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void updateLastScrollbarUnderMouse(Scrollbar*, bool);
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bool capturesDragging() const { return m_capturesDragging; }
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bool handleGestureShowPress();
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bool passScrollGestureEventToWidget(const PlatformGestureEvent&, RenderObject*);
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bool sendScrollEventToView(const PlatformGestureEvent&, const FloatSize&);
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AutoscrollController* autoscrollController() const;
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void setLastKnownMousePosition(const PlatformMouseEvent&);
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LocalFrame* const m_frame;
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bool m_mousePressed;
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bool m_capturesDragging;
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RefPtr<Node> m_mousePressNode;
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bool m_mouseDownMayStartSelect;
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bool m_mouseDownMayStartDrag;
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bool m_mouseDownWasSingleClickInSelection;
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enum SelectionInitiationState { HaveNotStartedSelection, PlacedCaret, ExtendedSelection };
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SelectionInitiationState m_selectionInitiationState;
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LayoutPoint m_dragStartPos;
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Timer<EventHandler> m_hoverTimer;
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Timer<EventHandler> m_cursorUpdateTimer;
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bool m_mouseDownMayStartAutoscroll;
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Timer<EventHandler> m_fakeMouseMoveEventTimer;
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RefPtr<Node> m_capturingMouseEventsNode;
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bool m_eventHandlerWillResetCapturingMouseEventsNode;
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RefPtr<Node> m_nodeUnderMouse;
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RefPtr<Node> m_lastNodeUnderMouse;
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RefPtr<Scrollbar> m_lastScrollbarUnderMouse;
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Cursor m_currentMouseCursor;
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int m_clickCount;
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RefPtr<Node> m_clickNode;
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RefPtr<Node> m_dragTarget;
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bool m_shouldOnlyFireDragOverEvent;
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bool m_mousePositionIsUnknown;
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IntPoint m_lastKnownMousePosition;
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IntPoint m_lastKnownMouseGlobalPosition;
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IntPoint m_mouseDownPos; // In our view's coords.
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double m_mouseDownTimestamp;
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PlatformMouseEvent m_mouseDown;
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RefPtr<UserGestureToken> m_lastMouseDownUserGestureToken;
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RefPtr<Node> m_latchedWheelEventNode;
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bool m_widgetIsLatched;
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RefPtr<Node> m_previousWheelScrolledNode;
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// The target of each active touch point indexed by the touch ID.
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typedef HashMap<unsigned, RefPtr<EventTarget>, DefaultHash<unsigned>::Hash, WTF::UnsignedWithZeroKeyHashTraits<unsigned> > TouchTargetMap;
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TouchTargetMap m_targetForTouchID;
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// If set, the document of the active touch sequence. Unset if no touch sequence active.
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RefPtr<Document> m_touchSequenceDocument;
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RefPtr<UserGestureToken> m_touchSequenceUserGestureToken;
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bool m_touchPressed;
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RefPtr<Node> m_scrollGestureHandlingNode;
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bool m_lastGestureScrollOverWidget;
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RefPtr<Node> m_previousGestureScrolledNode;
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RefPtr<Scrollbar> m_scrollbarHandlingScrollGesture;
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double m_maxMouseMovedDuration;
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bool m_didStartDrag;
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Timer<EventHandler> m_activeIntervalTimer;
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double m_lastShowPressTimestamp;
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RefPtr<Element> m_lastDeferredTapElement;
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};
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} // namespace blink
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#endif // SKY_ENGINE_CORE_PAGE_EVENTHANDLER_H_
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