Eric Seidel 295f920116 Fix sky include guards to match Chromium style
I wrote a script to do this which is attached
to the bug.

TBR=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/736373003
2014-11-21 02:48:38 -08:00

33 lines
1.1 KiB
C++

// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SKY_ENGINE_CORE_ANIMATION_TIMINGINPUT_H_
#define SKY_ENGINE_CORE_ANIMATION_TIMINGINPUT_H_
#include "sky/engine/core/animation/Timing.h"
namespace blink {
class Dictionary;
class TimingInput {
public:
static Timing convert(const Dictionary& timingInputDictionary);
static Timing convert(double duration);
static void setStartDelay(Timing&, double startDelay);
static void setEndDelay(Timing&, double endDelay);
static void setFillMode(Timing&, const String& fillMode);
static void setIterationStart(Timing&, double iterationStart);
static void setIterationCount(Timing&, double iterationCount);
static void setIterationDuration(Timing&, double iterationDuration);
static void setPlaybackRate(Timing&, double playbackRate);
static void setPlaybackDirection(Timing&, const String& direction);
static void setTimingFunction(Timing&, const String& timingFunctionString);
};
} // namespace blink
#endif // SKY_ENGINE_CORE_ANIMATION_TIMINGINPUT_H_