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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
257 lines
10 KiB
C++
257 lines
10 KiB
C++
/*
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* Copyright (C) 2013 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sky/engine/config.h"
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#include "sky/engine/bindings/core/v8/V8CustomElementLifecycleCallbacks.h"
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#include "bindings/core/v8/V8Element.h"
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#include "sky/engine/bindings/core/v8/CustomElementBinding.h"
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#include "sky/engine/bindings/core/v8/DOMDataStore.h"
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#include "sky/engine/bindings/core/v8/ScriptController.h"
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#include "sky/engine/bindings/core/v8/V8Binding.h"
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#include "sky/engine/bindings/core/v8/V8HiddenValue.h"
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#include "sky/engine/bindings/core/v8/V8PerContextData.h"
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#include "sky/engine/core/dom/ExecutionContext.h"
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#include "sky/engine/wtf/PassOwnPtr.h"
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namespace blink {
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#define CALLBACK_LIST(V) \
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V(created, CreatedCallback) \
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V(attached, AttachedCallback) \
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V(detached, DetachedCallback) \
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V(attributeChanged, AttributeChangedCallback)
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PassRefPtr<V8CustomElementLifecycleCallbacks> V8CustomElementLifecycleCallbacks::create(ScriptState* scriptState, v8::Handle<v8::Object> prototype, v8::Handle<v8::Function> created, v8::Handle<v8::Function> attached, v8::Handle<v8::Function> detached, v8::Handle<v8::Function> attributeChanged)
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{
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v8::Isolate* isolate = scriptState->isolate();
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// A given object can only be used as a Custom Element prototype
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// once; see customElementIsInterfacePrototypeObject
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#define SET_HIDDEN_VALUE(Value, Name) \
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ASSERT(V8HiddenValue::getHiddenValue(isolate, prototype, V8HiddenValue::customElement##Name(isolate)).IsEmpty()); \
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if (!Value.IsEmpty()) \
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V8HiddenValue::setHiddenValue(isolate, prototype, V8HiddenValue::customElement##Name(isolate), Value);
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CALLBACK_LIST(SET_HIDDEN_VALUE)
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#undef SET_HIDDEN_VALUE
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return adoptRef(new V8CustomElementLifecycleCallbacks(scriptState, prototype, created, attached, detached, attributeChanged));
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}
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static CustomElementLifecycleCallbacks::CallbackType flagSet(v8::Handle<v8::Function> attached, v8::Handle<v8::Function> detached, v8::Handle<v8::Function> attributeChanged)
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{
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// V8 Custom Elements always run created to swizzle prototypes.
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int flags = CustomElementLifecycleCallbacks::CreatedCallback;
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if (!attached.IsEmpty())
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flags |= CustomElementLifecycleCallbacks::AttachedCallback;
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if (!detached.IsEmpty())
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flags |= CustomElementLifecycleCallbacks::DetachedCallback;
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if (!attributeChanged.IsEmpty())
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flags |= CustomElementLifecycleCallbacks::AttributeChangedCallback;
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return CustomElementLifecycleCallbacks::CallbackType(flags);
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}
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template <typename T>
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static void weakCallback(const v8::WeakCallbackData<T, ScopedPersistent<T> >& data)
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{
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data.GetParameter()->clear();
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}
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V8CustomElementLifecycleCallbacks::V8CustomElementLifecycleCallbacks(ScriptState* scriptState, v8::Handle<v8::Object> prototype, v8::Handle<v8::Function> created, v8::Handle<v8::Function> attached, v8::Handle<v8::Function> detached, v8::Handle<v8::Function> attributeChanged)
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: CustomElementLifecycleCallbacks(flagSet(attached, detached, attributeChanged))
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, ContextLifecycleObserver(scriptState->executionContext())
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, m_owner(0)
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, m_scriptState(scriptState)
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, m_prototype(scriptState->isolate(), prototype)
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, m_created(scriptState->isolate(), created)
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, m_attached(scriptState->isolate(), attached)
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, m_detached(scriptState->isolate(), detached)
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, m_attributeChanged(scriptState->isolate(), attributeChanged)
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{
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m_prototype.setWeak(&m_prototype, weakCallback<v8::Object>);
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#define MAKE_WEAK(Var, _) \
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if (!m_##Var.isEmpty()) \
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m_##Var.setWeak(&m_##Var, weakCallback<v8::Function>);
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CALLBACK_LIST(MAKE_WEAK)
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#undef MAKE_WEAK
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}
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V8PerContextData* V8CustomElementLifecycleCallbacks::creationContextData()
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{
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if (!executionContext())
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return 0;
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v8::Handle<v8::Context> context = m_scriptState->context();
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if (context.IsEmpty())
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return 0;
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return V8PerContextData::from(context);
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}
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V8CustomElementLifecycleCallbacks::~V8CustomElementLifecycleCallbacks()
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{
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if (!m_owner)
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return;
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v8::HandleScope handleScope(m_scriptState->isolate());
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if (V8PerContextData* perContextData = creationContextData())
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perContextData->clearCustomElementBinding(m_owner);
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}
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bool V8CustomElementLifecycleCallbacks::setBinding(CustomElementDefinition* owner, PassOwnPtr<CustomElementBinding> binding)
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{
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ASSERT(!m_owner);
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V8PerContextData* perContextData = creationContextData();
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if (!perContextData)
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return false;
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m_owner = owner;
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// Bindings retrieve the prototype when needed from per-context data.
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perContextData->addCustomElementBinding(owner, binding);
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return true;
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}
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void V8CustomElementLifecycleCallbacks::created(Element* element)
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{
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// FIXME: callbacks while paused should be queued up for execution to
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// continue then be delivered in order rather than delivered immediately.
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// Bug 329665 tracks similar behavior for other synchronous events.
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if (!executionContext() || executionContext()->activeDOMObjectsAreStopped())
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return;
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element->setCustomElementState(Element::Upgraded);
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if (m_scriptState->contextIsEmpty())
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return;
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ScriptState::Scope scope(m_scriptState.get());
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v8::Isolate* isolate = m_scriptState->isolate();
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v8::Handle<v8::Context> context = m_scriptState->context();
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v8::Handle<v8::Object> receiver = m_scriptState->world().domDataStore().get<V8Element>(element, isolate);
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if (!receiver.IsEmpty()) {
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// Swizzle the prototype of the existing wrapper. We don't need to
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// worry about non-existent wrappers; they will get the right
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// prototype when wrapped.
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v8::Handle<v8::Object> prototype = m_prototype.newLocal(isolate);
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if (prototype.IsEmpty())
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return;
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receiver->SetPrototype(prototype);
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}
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v8::Handle<v8::Function> callback = m_created.newLocal(isolate);
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if (callback.IsEmpty())
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return;
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if (receiver.IsEmpty())
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receiver = toV8(element, context->Global(), isolate).As<v8::Object>();
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ASSERT(!receiver.IsEmpty());
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v8::TryCatch exceptionCatcher;
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exceptionCatcher.SetVerbose(true);
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ScriptController::callFunction(executionContext(), callback, receiver, 0, 0, isolate);
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}
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void V8CustomElementLifecycleCallbacks::attached(Element* element)
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{
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call(m_attached, element);
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}
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void V8CustomElementLifecycleCallbacks::detached(Element* element)
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{
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call(m_detached, element);
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}
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void V8CustomElementLifecycleCallbacks::attributeChanged(Element* element, const AtomicString& name, const AtomicString& oldValue, const AtomicString& newValue)
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{
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// FIXME: callbacks while paused should be queued up for execution to
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// continue then be delivered in order rather than delivered immediately.
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// Bug 329665 tracks similar behavior for other synchronous events.
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if (!executionContext() || executionContext()->activeDOMObjectsAreStopped())
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return;
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if (m_scriptState->contextIsEmpty())
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return;
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ScriptState::Scope scope(m_scriptState.get());
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v8::Isolate* isolate = m_scriptState->isolate();
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v8::Handle<v8::Context> context = m_scriptState->context();
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v8::Handle<v8::Object> receiver = toV8(element, context->Global(), isolate).As<v8::Object>();
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ASSERT(!receiver.IsEmpty());
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v8::Handle<v8::Function> callback = m_attributeChanged.newLocal(isolate);
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if (callback.IsEmpty())
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return;
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v8::Handle<v8::Value> argv[] = {
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v8String(isolate, name),
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oldValue.isNull() ? v8::Handle<v8::Value>(v8::Null(isolate)) : v8::Handle<v8::Value>(v8String(isolate, oldValue)),
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newValue.isNull() ? v8::Handle<v8::Value>(v8::Null(isolate)) : v8::Handle<v8::Value>(v8String(isolate, newValue))
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};
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v8::TryCatch exceptionCatcher;
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exceptionCatcher.SetVerbose(true);
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ScriptController::callFunction(executionContext(), callback, receiver, WTF_ARRAY_LENGTH(argv), argv, isolate);
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}
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void V8CustomElementLifecycleCallbacks::call(const ScopedPersistent<v8::Function>& weakCallback, Element* element)
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{
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// FIXME: callbacks while paused should be queued up for execution to
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// continue then be delivered in order rather than delivered immediately.
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// Bug 329665 tracks similar behavior for other synchronous events.
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if (!executionContext() || executionContext()->activeDOMObjectsAreStopped())
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return;
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if (m_scriptState->contextIsEmpty())
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return;
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ScriptState::Scope scope(m_scriptState.get());
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v8::Isolate* isolate = m_scriptState->isolate();
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v8::Handle<v8::Context> context = m_scriptState->context();
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v8::Handle<v8::Function> callback = weakCallback.newLocal(isolate);
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if (callback.IsEmpty())
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return;
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v8::Handle<v8::Object> receiver = toV8(element, context->Global(), isolate).As<v8::Object>();
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ASSERT(!receiver.IsEmpty());
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v8::TryCatch exceptionCatcher;
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exceptionCatcher.SetVerbose(true);
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ScriptController::callFunction(executionContext(), callback, receiver, 0, 0, isolate);
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}
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} // namespace blink
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