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I also removed it from a bunch of core/ as almost all the places its included it is not actually needed. BUG=435243 TBR=yurys@chromium.org Review URL: https://codereview.chromium.org/775803002
145 lines
4.6 KiB
C++
145 lines
4.6 KiB
C++
/*
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* Copyright (C) 2013 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SKY_ENGINE_BINDINGS_CORE_V8_SCRIPTPROMISE_H_
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#define SKY_ENGINE_BINDINGS_CORE_V8_SCRIPTPROMISE_H_
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#include "sky/engine/bindings/core/v8/ScriptValue.h"
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#include "sky/engine/bindings/core/v8/V8ThrowException.h"
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#include "sky/engine/core/dom/ExceptionCode.h"
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#include "sky/engine/wtf/PassRefPtr.h"
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#include "sky/engine/wtf/text/WTFString.h"
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#include "v8/include/v8.h"
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namespace blink {
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class DOMException;
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class ExceptionState;
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// ScriptPromise is the class for representing Promise values in C++ world.
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// ScriptPromise holds a Promise.
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// So holding a ScriptPromise as a member variable in DOM object causes
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// memory leaks since it has a reference from C++ to V8.
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//
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class ScriptPromise final {
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public:
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// Constructs an empty promise.
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ScriptPromise() { }
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// Constructs a ScriptPromise from |promise|.
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// If |promise| is not a Promise object, throws a v8 TypeError.
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ScriptPromise(ScriptState*, v8::Handle<v8::Value> promise);
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ScriptPromise then(v8::Handle<v8::Function> onFulfilled, v8::Handle<v8::Function> onRejected = v8::Handle<v8::Function>());
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bool isObject() const
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{
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return m_promise.isObject();
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}
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bool isNull() const
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{
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return m_promise.isNull();
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}
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bool isUndefinedOrNull() const
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{
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return m_promise.isUndefined() || m_promise.isNull();
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}
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v8::Handle<v8::Value> v8Value() const
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{
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return m_promise.v8Value();
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}
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v8::Isolate* isolate() const
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{
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return m_promise.isolate();
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}
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bool isEmpty() const
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{
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return m_promise.isEmpty();
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}
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void clear()
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{
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m_promise.clear();
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}
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bool operator==(const ScriptPromise& value) const
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{
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return m_promise == value.m_promise;
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}
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bool operator!=(const ScriptPromise& value) const
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{
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return !operator==(value);
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}
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// Constructs and returns a ScriptPromise from |value|.
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// if |value| is not a Promise object, returns a Promise object
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// resolved with |value|.
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// Returns |value| itself if it is a Promise.
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static ScriptPromise cast(ScriptState*, const ScriptValue& /*value*/);
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static ScriptPromise cast(ScriptState*, v8::Handle<v8::Value> /*value*/);
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static ScriptPromise reject(ScriptState*, const ScriptValue&);
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static ScriptPromise reject(ScriptState*, v8::Handle<v8::Value>);
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static ScriptPromise rejectWithDOMException(ScriptState*, PassRefPtr<DOMException>);
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static v8::Local<v8::Promise> rejectRaw(v8::Isolate*, v8::Handle<v8::Value>);
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// This is a utility class intended to be used internally.
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// ScriptPromiseResolver is for general purpose.
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class InternalResolver final {
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public:
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explicit InternalResolver(ScriptState*);
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v8::Local<v8::Promise> v8Promise() const;
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ScriptPromise promise() const;
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void resolve(v8::Local<v8::Value>);
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void reject(v8::Local<v8::Value>);
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void clear() { m_resolver.clear(); }
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private:
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ScriptValue m_resolver;
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};
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private:
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RefPtr<ScriptState> m_scriptState;
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ScriptValue m_promise;
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};
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} // namespace blink
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#endif // SKY_ENGINE_BINDINGS_CORE_V8_SCRIPTPROMISE_H_
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