Michael Klimushyn b0370c13c3
Decode using the last cached required frame (#7715)
`MultiFrameCodec` now uses whatever previously cached required frame is
available instead of panicking if it doesn't have the exact frame
requested by `SkCodec::FrameInfo#fRequiredFrame`.

`SkCodec::FrameInfo#fRequiredFrame` doesn't point to the one and only
frame that's required to decode the given frame. It points to the latest
frame that's disposal method none and filling a greater surface area
than the current frame. The last required frame `MultiFrameCodec` has
actually cached is also valid in these cases and can be supplied as
`fPriorFrame` instead. [flutter/flutter#26757](https://github.com/flutter/flutter/issues/26757#issuecomment-459522530)
has a more detailed explanation.

Fixes flutter/flutter#26757
2019-02-07 14:47:23 -08:00
2018-04-13 15:46:54 -07:00
2019-02-06 11:52:25 -08:00
2018-12-14 14:08:43 -08:00
2018-12-19 09:24:02 -08:00
2018-11-06 17:15:11 -08:00
2018-11-07 12:24:35 -08:00

Flutter Engine

Build Status

Flutter is a new way to build high-performance, cross-platform mobile apps. Flutter is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.

The Flutter Engine is a portable runtime for hosting Flutter applications. It implements Flutter's core libraries, including animation and graphics, file and network I/O, accessibility support, plugin architecture, and a Dart runtime and compile toolchain. Most developers will interact with Flutter via the Flutter Framework, which provides a modern, reactive framework, and a rich set of platform, layout and foundation widgets.

If you are new to Flutter, then you will find more general information on the Flutter project, including tutorials and samples, on our Web site at flutter.io. For specific information about Flutter's APIs, consider our API reference which can be found at the docs.flutter.io.

If you intend to contribute to Flutter, welcome! You are encouraged to start with our contributor guide, which helps onboard new team members.

Languages
Dart 75%
C++ 16.5%
Objective-C++ 2.9%
Java 2.8%
Objective-C 0.7%
Other 1.9%