This switches from using dispatchKeyEvent to using dispatchKeyEventPreIme so that keys can be intercepted before they reach the IME and be handled by the framework. It also now intercepts key events sent to InputConnection.sendKeyEvent, as some IMEs do (e.g. the Hacker's Keyboard), and sends the to Flutter before sending them to the IME (which it now only does if they are not handled by the framework). This fixes the problem where pressing TAB on a hardware keyboard sends the tab to both the text field and to the focus traversal system. Note that we still can't intercept all keystrokes given to a soft keyboard, only those which the soft keyboard decides to send to InputConnection.sendKeyEvent.
Flutter Engine
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The Flutter Engine is a portable runtime for hosting Flutter applications. It implements Flutter's core libraries, including animation and graphics, file and network I/O, accessibility support, plugin architecture, and a Dart runtime and compile toolchain. Most developers will interact with Flutter via the Flutter Framework, which provides a modern, reactive framework, and a rich set of platform, layout and foundation widgets.
If you want to run/contribute to Flutter Web engine, more tooling can be found at felt. This is a tool written to make web engine development experience easy.
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