Ojan Vafai afa0148e0b First pass at removing dead vertical writing mode code.
This just removes a random subset of vertical writing mode bits
that I grepped for. There's a ton more to do, but it seems best to
do it in chunks.

The key things for understanding this patch, isWritingModeRoot is
always false and isHorizontalWritingMode is always true. Also,
we're never flipped* modes of any kind, so we can undo any flipping.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/688213002
2014-10-29 19:06:59 -07:00

1536 lines
64 KiB
C++

/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "core/rendering/RenderInline.h"
#include "core/dom/StyleEngine.h"
#include "core/page/Chrome.h"
#include "core/page/Page.h"
#include "core/rendering/GraphicsContextAnnotator.h"
#include "core/rendering/HitTestResult.h"
#include "core/rendering/InlineTextBox.h"
#include "core/rendering/RenderBlock.h"
#include "core/rendering/RenderGeometryMap.h"
#include "core/rendering/RenderLayer.h"
#include "core/rendering/RenderView.h"
#include "core/rendering/style/StyleInheritedData.h"
#include "platform/geometry/FloatQuad.h"
#include "platform/geometry/TransformState.h"
#include "platform/graphics/GraphicsContext.h"
namespace blink {
struct SameSizeAsRenderInline : public RenderBoxModelObject {
virtual ~SameSizeAsRenderInline() { }
RenderObjectChildList m_children;
RenderLineBoxList m_lineBoxes;
};
COMPILE_ASSERT(sizeof(RenderInline) == sizeof(SameSizeAsRenderInline), RenderInline_should_stay_small);
RenderInline::RenderInline(Element* element)
: RenderBoxModelObject(element)
{
setChildrenInline(true);
}
void RenderInline::trace(Visitor* visitor)
{
visitor->trace(m_children);
RenderBoxModelObject::trace(visitor);
}
RenderInline* RenderInline::createAnonymous(Document* document)
{
RenderInline* renderer = new RenderInline(0);
renderer->setDocumentForAnonymous(document);
return renderer;
}
void RenderInline::willBeDestroyed()
{
#if ENABLE(ASSERT)
// Make sure we do not retain "this" in the continuation outline table map of our containing blocks.
if (parent() && style()->hasOutline()) {
bool containingBlockPaintsContinuationOutline = continuation() || isInlineElementContinuation();
if (containingBlockPaintsContinuationOutline) {
if (RenderBlock* cb = containingBlock()) {
if (RenderBlock* cbCb = cb->containingBlock())
ASSERT(!cbCb->paintsContinuationOutline(this));
}
}
}
#endif
// Make sure to destroy anonymous children first while they are still connected to the rest of the tree, so that they will
// properly dirty line boxes that they are removed from. Effects that do :before/:after only on hover could crash otherwise.
children()->destroyLeftoverChildren();
// Destroy our continuation before anything other than anonymous children.
// The reason we don't destroy it before anonymous children is that they may
// have continuations of their own that are anonymous children of our continuation.
RenderBoxModelObject* continuation = this->continuation();
if (continuation) {
continuation->destroy();
setContinuation(0);
}
if (!documentBeingDestroyed()) {
if (firstLineBox()) {
// We can't wait for RenderBoxModelObject::destroy to clear the selection,
// because by then we will have nuked the line boxes.
// FIXME: The FrameSelection should be responsible for this when it
// is notified of DOM mutations.
if (isSelectionBorder())
view()->clearSelection();
// If line boxes are contained inside a root, that means we're an inline.
// In that case, we need to remove all the line boxes so that the parent
// lines aren't pointing to deleted children. If the first line box does
// not have a parent that means they are either already disconnected or
// root lines that can just be destroyed without disconnecting.
if (firstLineBox()->parent()) {
for (InlineFlowBox* box = firstLineBox(); box; box = box->nextLineBox())
box->remove();
}
} else if (parent())
parent()->dirtyLinesFromChangedChild(this);
}
m_lineBoxes.deleteLineBoxes();
RenderBoxModelObject::willBeDestroyed();
}
RenderInline* RenderInline::inlineElementContinuation() const
{
RenderBoxModelObject* continuation = this->continuation();
if (!continuation || continuation->isInline())
return toRenderInline(continuation);
return toRenderBlock(continuation)->inlineElementContinuation();
}
void RenderInline::updateFromStyle()
{
RenderBoxModelObject::updateFromStyle();
// FIXME: Is this still needed. Was needed for run-ins, since run-in is considered a block display type.
setInline(true);
// FIXME: Support transforms and reflections on inline flows someday.
setHasTransform(false);
}
static RenderObject* inFlowPositionedInlineAncestor(RenderObject* p)
{
while (p && p->isRenderInline()) {
if (p->isRelPositioned())
return p;
p = p->parent();
}
return 0;
}
static void updateStyleOfAnonymousBlockContinuations(RenderObject* block, const RenderStyle* newStyle, const RenderStyle* oldStyle)
{
for (;block && block->isAnonymousBlock(); block = block->nextSibling()) {
if (!toRenderBlock(block)->isAnonymousBlockContinuation())
continue;
if (!block->style()->isOutlineEquivalent(newStyle)) {
RefPtr<RenderStyle> blockStyle = RenderStyle::clone(block->style());
blockStyle->setOutlineFromStyle(*newStyle);
block->setStyle(blockStyle);
}
if (block->style()->position() != newStyle->position()) {
// If we are no longer in-flow positioned but our descendant block(s) still have an in-flow positioned ancestor then
// their containing anonymous block should keep its in-flow positioning.
if (oldStyle->hasInFlowPosition()
&& inFlowPositionedInlineAncestor(toRenderBlock(block)->inlineElementContinuation()))
continue;
// FIXME: We should share blockStyle with the outline case, but it fails layout tests
// for dynamic position change of inlines containing block continuations. crbug.com/405222.
RefPtr<RenderStyle> blockStyle = RenderStyle::createAnonymousStyleWithDisplay(block->style(), BLOCK);
blockStyle->setPosition(newStyle->position());
block->setStyle(blockStyle);
}
}
}
void RenderInline::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
RenderBoxModelObject::styleDidChange(diff, oldStyle);
// Ensure that all of the split inlines pick up the new style. We
// only do this if we're an inline, since we don't want to propagate
// a block's style to the other inlines.
// e.g., <font>foo <h4>goo</h4> moo</font>. The <font> inlines before
// and after the block share the same style, but the block doesn't
// need to pass its style on to anyone else.
RenderStyle* newStyle = style();
RenderInline* continuation = inlineElementContinuation();
for (RenderInline* currCont = continuation; currCont; currCont = currCont->inlineElementContinuation()) {
RenderBoxModelObject* nextCont = currCont->continuation();
currCont->setContinuation(0);
currCont->setStyle(newStyle);
currCont->setContinuation(nextCont);
}
// If an inline's in-flow positioning has changed then any descendant blocks will need to change their in-flow positioning accordingly.
// Do this by updating the position of the descendant blocks' containing anonymous blocks - there may be more than one.
if (continuation && oldStyle
&& (!newStyle->isOutlineEquivalent(oldStyle)
|| (newStyle->position() != oldStyle->position() && (newStyle->hasInFlowPosition() || oldStyle->hasInFlowPosition())))) {
// If any descendant blocks exist then they will be in the next anonymous block and its siblings.
RenderObject* block = containingBlock()->nextSibling();
if (block && block->isAnonymousBlock())
updateStyleOfAnonymousBlockContinuations(block, newStyle, oldStyle);
}
if (!alwaysCreateLineBoxes()) {
bool alwaysCreateLineBoxesNew = hasSelfPaintingLayer() || hasBoxDecorationBackground() || newStyle->hasPadding() || newStyle->hasMargin() || newStyle->hasOutline();
if (oldStyle && alwaysCreateLineBoxesNew) {
dirtyLineBoxes(false);
setNeedsLayoutAndFullPaintInvalidation();
}
setAlwaysCreateLineBoxes(alwaysCreateLineBoxesNew);
}
}
void RenderInline::setContinuation(RenderBoxModelObject* continuation)
{
RenderBoxModelObject::setContinuation(continuation);
if (continuation && continuation->isAnonymousBlock() && !continuation->style()->isOutlineEquivalent(style())) {
// Push outline style to the block continuation.
RefPtr<RenderStyle> blockStyle = RenderStyle::clone(continuation->style());
blockStyle->setOutlineFromStyle(*style());
continuation->setStyle(blockStyle);
}
// FIXME: What if continuation is added when the inline has relative position? crbug.com/405222.
}
void RenderInline::updateAlwaysCreateLineBoxes(bool fullLayout)
{
// Once we have been tainted once, just assume it will happen again. This way effects like hover highlighting that change the
// background color will only cause a layout on the first rollover.
if (alwaysCreateLineBoxes())
return;
RenderStyle* parentStyle = parent()->style();
RenderInline* parentRenderInline = parent()->isRenderInline() ? toRenderInline(parent()) : 0;
bool alwaysCreateLineBoxesNew = (parentRenderInline && parentRenderInline->alwaysCreateLineBoxes())
|| (parentRenderInline && parentStyle->verticalAlign() != BASELINE)
|| style()->verticalAlign() != BASELINE
|| style()->textEmphasisMark() != TextEmphasisMarkNone
|| !parentStyle->font().fontMetrics().hasIdenticalAscentDescentAndLineGap(style()->font().fontMetrics())
|| parentStyle->lineHeight() != style()->lineHeight();
if (!alwaysCreateLineBoxesNew && document().styleEngine()->usesFirstLineRules()) {
// Have to check the first line style as well.
parentStyle = parent()->style(true);
RenderStyle* childStyle = style(true);
alwaysCreateLineBoxesNew = !parentStyle->font().fontMetrics().hasIdenticalAscentDescentAndLineGap(childStyle->font().fontMetrics())
|| childStyle->verticalAlign() != BASELINE
|| parentStyle->lineHeight() != childStyle->lineHeight();
}
if (alwaysCreateLineBoxesNew) {
if (!fullLayout)
dirtyLineBoxes(false);
setAlwaysCreateLineBoxes();
}
}
LayoutRect RenderInline::localCaretRect(InlineBox* inlineBox, int, LayoutUnit* extraWidthToEndOfLine)
{
if (firstChild()) {
// This condition is possible if the RenderInline is at an editing boundary,
// i.e. the VisiblePosition is:
// <RenderInline editingBoundary=true>|<RenderText> </RenderText></RenderInline>
// FIXME: need to figure out how to make this return a valid rect, note that
// there are no line boxes created in the above case.
return LayoutRect();
}
ASSERT_UNUSED(inlineBox, !inlineBox);
if (extraWidthToEndOfLine)
*extraWidthToEndOfLine = 0;
LayoutRect caretRect = localCaretRectForEmptyElement(borderAndPaddingWidth(), 0);
if (InlineBox* firstBox = firstLineBox())
caretRect.moveBy(roundedLayoutPoint(firstBox->topLeft()));
return caretRect;
}
void RenderInline::addChild(RenderObject* newChild, RenderObject* beforeChild)
{
if (continuation())
return addChildToContinuation(newChild, beforeChild);
return addChildIgnoringContinuation(newChild, beforeChild);
}
static RenderBoxModelObject* nextContinuation(RenderObject* renderer)
{
if (renderer->isInline() && !renderer->isReplaced())
return toRenderInline(renderer)->continuation();
return toRenderBlock(renderer)->inlineElementContinuation();
}
RenderBoxModelObject* RenderInline::continuationBefore(RenderObject* beforeChild)
{
if (beforeChild && beforeChild->parent() == this)
return this;
RenderBoxModelObject* curr = nextContinuation(this);
RenderBoxModelObject* nextToLast = this;
RenderBoxModelObject* last = this;
while (curr) {
if (beforeChild && beforeChild->parent() == curr) {
if (curr->slowFirstChild() == beforeChild)
return last;
return curr;
}
nextToLast = last;
last = curr;
curr = nextContinuation(curr);
}
if (!beforeChild && !last->slowFirstChild())
return nextToLast;
return last;
}
void RenderInline::addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild)
{
if (!newChild->isInline() && !newChild->isFloatingOrOutOfFlowPositioned()) {
// We are placing a block inside an inline. We have to perform a split of this
// inline into continuations. This involves creating an anonymous block box to hold
// |newChild|. We then make that block box a continuation of this inline. We take all of
// the children after |beforeChild| and put them in a clone of this object.
RefPtr<RenderStyle> newStyle = RenderStyle::createAnonymousStyleWithDisplay(style(), BLOCK);
// If inside an inline affected by in-flow positioning the block needs to be affected by it too.
// Giving the block a layer like this allows it to collect the x/y offsets from inline parents later.
if (RenderObject* positionedAncestor = inFlowPositionedInlineAncestor(this))
newStyle->setPosition(positionedAncestor->style()->position());
RenderBlockFlow* newBox = RenderBlockFlow::createAnonymous(&document());
newBox->setStyle(newStyle.release());
RenderBoxModelObject* oldContinuation = continuation();
setContinuation(newBox);
splitFlow(beforeChild, newBox, newChild, oldContinuation);
return;
}
RenderBoxModelObject::addChild(newChild, beforeChild);
newChild->setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation();
}
RenderInline* RenderInline::clone() const
{
RenderInline* cloneInline = new RenderInline(node());
cloneInline->setStyle(style());
return cloneInline;
}
void RenderInline::splitInlines(RenderBlock* fromBlock, RenderBlock* toBlock,
RenderBlock* middleBlock,
RenderObject* beforeChild, RenderBoxModelObject* oldCont)
{
// Create a clone of this inline.
RenderInline* cloneInline = clone();
cloneInline->setContinuation(oldCont);
// Now take all of the children from beforeChild to the end and remove
// them from |this| and place them in the clone.
RenderObject* o = beforeChild;
while (o) {
RenderObject* tmp = o;
o = tmp->nextSibling();
cloneInline->addChildIgnoringContinuation(children()->removeChildNode(this, tmp), 0);
tmp->setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation();
}
// Hook |clone| up as the continuation of the middle block.
middleBlock->setContinuation(cloneInline);
// We have been reparented and are now under the fromBlock. We need
// to walk up our inline parent chain until we hit the containing block.
// Once we hit the containing block we're done.
RenderBoxModelObject* curr = toRenderBoxModelObject(parent());
RenderBoxModelObject* currChild = this;
// FIXME: Because splitting is O(n^2) as tags nest pathologically, we cap the depth at which we're willing to clone.
// There will eventually be a better approach to this problem that will let us nest to a much
// greater depth (see bugzilla bug 13430) but for now we have a limit. This *will* result in
// incorrect rendering, but the alternative is to hang forever.
unsigned splitDepth = 1;
const unsigned cMaxSplitDepth = 200;
while (curr && curr != fromBlock) {
ASSERT(curr->isRenderInline());
if (splitDepth < cMaxSplitDepth) {
// Create a new clone.
RenderInline* cloneChild = cloneInline;
cloneInline = toRenderInline(curr)->clone();
// Insert our child clone as the first child.
cloneInline->addChildIgnoringContinuation(cloneChild, 0);
// Hook the clone up as a continuation of |curr|.
RenderInline* inlineCurr = toRenderInline(curr);
oldCont = inlineCurr->continuation();
inlineCurr->setContinuation(cloneInline);
cloneInline->setContinuation(oldCont);
// Now we need to take all of the children starting from the first child
// *after* currChild and append them all to the clone.
o = currChild->nextSibling();
while (o) {
RenderObject* tmp = o;
o = tmp->nextSibling();
cloneInline->addChildIgnoringContinuation(inlineCurr->children()->removeChildNode(curr, tmp), 0);
tmp->setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation();
}
}
// Keep walking up the chain.
currChild = curr;
curr = toRenderBoxModelObject(curr->parent());
splitDepth++;
}
// Now we are at the block level. We need to put the clone into the toBlock.
toBlock->children()->appendChildNode(toBlock, cloneInline);
// Now take all the children after currChild and remove them from the fromBlock
// and put them in the toBlock.
o = currChild->nextSibling();
while (o) {
RenderObject* tmp = o;
o = tmp->nextSibling();
toBlock->children()->appendChildNode(toBlock, fromBlock->children()->removeChildNode(fromBlock, tmp));
}
}
void RenderInline::splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox,
RenderObject* newChild, RenderBoxModelObject* oldCont)
{
RenderBlock* pre = 0;
RenderBlock* block = containingBlock();
// Delete our line boxes before we do the inline split into continuations.
block->deleteLineBoxTree();
bool madeNewBeforeBlock = false;
if (block->isAnonymousBlock() && (!block->parent() || !block->parent()->createsAnonymousWrapper())) {
// We can reuse this block and make it the preBlock of the next continuation.
pre = block;
pre->removePositionedObjects(0);
block = block->containingBlock();
} else {
// No anonymous block available for use. Make one.
pre = block->createAnonymousBlock();
madeNewBeforeBlock = true;
}
RenderBlock* post = toRenderBlock(pre->createAnonymousBoxWithSameTypeAs(block));
RenderObject* boxFirst = madeNewBeforeBlock ? block->firstChild() : pre->nextSibling();
if (madeNewBeforeBlock)
block->children()->insertChildNode(block, pre, boxFirst);
block->children()->insertChildNode(block, newBlockBox, boxFirst);
block->children()->insertChildNode(block, post, boxFirst);
block->setChildrenInline(false);
if (madeNewBeforeBlock) {
RenderObject* o = boxFirst;
while (o) {
RenderObject* no = o;
o = no->nextSibling();
pre->children()->appendChildNode(pre, block->children()->removeChildNode(block, no));
no->setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation();
}
}
splitInlines(pre, post, newBlockBox, beforeChild, oldCont);
// We already know the newBlockBox isn't going to contain inline kids, so avoid wasting
// time in makeChildrenNonInline by just setting this explicitly up front.
newBlockBox->setChildrenInline(false);
newBlockBox->addChild(newChild);
// Always just do a full layout in order to ensure that line boxes (especially wrappers for images)
// get deleted properly. Because objects moves from the pre block into the post block, we want to
// make new line boxes instead of leaving the old line boxes around.
pre->setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation();
block->setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation();
post->setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation();
}
void RenderInline::addChildToContinuation(RenderObject* newChild, RenderObject* beforeChild)
{
RenderBoxModelObject* flow = continuationBefore(beforeChild);
ASSERT(!beforeChild || beforeChild->parent()->isRenderBlock() || beforeChild->parent()->isRenderInline());
RenderBoxModelObject* beforeChildParent = 0;
if (beforeChild)
beforeChildParent = toRenderBoxModelObject(beforeChild->parent());
else {
RenderBoxModelObject* cont = nextContinuation(flow);
if (cont)
beforeChildParent = cont;
else
beforeChildParent = flow;
}
if (newChild->isFloatingOrOutOfFlowPositioned())
return beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild);
// A continuation always consists of two potential candidates: an inline or an anonymous
// block box holding block children.
bool childInline = newChild->isInline();
bool bcpInline = beforeChildParent->isInline();
bool flowInline = flow->isInline();
if (flow == beforeChildParent)
return flow->addChildIgnoringContinuation(newChild, beforeChild);
else {
// The goal here is to match up if we can, so that we can coalesce and create the
// minimal # of continuations needed for the inline.
if (childInline == bcpInline || (beforeChild && beforeChild->isInline()))
return beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild);
if (flowInline == childInline)
return flow->addChildIgnoringContinuation(newChild, 0); // Just treat like an append.
return beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild);
}
}
void RenderInline::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
ANNOTATE_GRAPHICS_CONTEXT(paintInfo, this);
m_lineBoxes.paint(this, paintInfo, paintOffset);
}
template<typename GeneratorContext>
void RenderInline::generateLineBoxRects(GeneratorContext& yield) const
{
if (!alwaysCreateLineBoxes())
generateCulledLineBoxRects(yield, this);
else if (InlineFlowBox* curr = firstLineBox()) {
for (; curr; curr = curr->nextLineBox())
yield(FloatRect(curr->topLeft(), curr->size()));
} else
yield(FloatRect());
}
template<typename GeneratorContext>
void RenderInline::generateCulledLineBoxRects(GeneratorContext& yield, const RenderInline* container) const
{
if (!culledInlineFirstLineBox()) {
yield(FloatRect());
return;
}
bool isHorizontal = style()->isHorizontalWritingMode();
for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) {
if (curr->isFloatingOrOutOfFlowPositioned())
continue;
// We want to get the margin box in the inline direction, and then use our font ascent/descent in the block
// direction (aligned to the root box's baseline).
if (curr->isBox()) {
RenderBox* currBox = toRenderBox(curr);
if (currBox->inlineBoxWrapper()) {
RootInlineBox& rootBox = currBox->inlineBoxWrapper()->root();
int logicalTop = rootBox.logicalTop() + (rootBox.renderer().style(rootBox.isFirstLineStyle())->font().fontMetrics().ascent() - container->style(rootBox.isFirstLineStyle())->font().fontMetrics().ascent());
int logicalHeight = container->style(rootBox.isFirstLineStyle())->font().fontMetrics().height();
if (isHorizontal)
yield(FloatRect(currBox->inlineBoxWrapper()->x() - currBox->marginLeft(), logicalTop, (currBox->width() + currBox->marginWidth()).toFloat(), logicalHeight));
else
yield(FloatRect(logicalTop, currBox->inlineBoxWrapper()->y() - currBox->marginTop(), logicalHeight, (currBox->height() + currBox->marginHeight()).toFloat()));
}
} else if (curr->isRenderInline()) {
// If the child doesn't need line boxes either, then we can recur.
RenderInline* currInline = toRenderInline(curr);
if (!currInline->alwaysCreateLineBoxes())
currInline->generateCulledLineBoxRects(yield, container);
else {
for (InlineFlowBox* childLine = currInline->firstLineBox(); childLine; childLine = childLine->nextLineBox()) {
RootInlineBox& rootBox = childLine->root();
int logicalTop = rootBox.logicalTop() + (rootBox.renderer().style(rootBox.isFirstLineStyle())->font().fontMetrics().ascent() - container->style(rootBox.isFirstLineStyle())->font().fontMetrics().ascent());
int logicalHeight = container->style(rootBox.isFirstLineStyle())->font().fontMetrics().height();
if (isHorizontal)
yield(FloatRect(childLine->x() - childLine->marginLogicalLeft(),
logicalTop,
childLine->logicalWidth() + childLine->marginLogicalLeft() + childLine->marginLogicalRight(),
logicalHeight));
else
yield(FloatRect(logicalTop,
childLine->y() - childLine->marginLogicalLeft(),
logicalHeight,
childLine->logicalWidth() + childLine->marginLogicalLeft() + childLine->marginLogicalRight()));
}
}
} else if (curr->isText()) {
RenderText* currText = toRenderText(curr);
for (InlineTextBox* childText = currText->firstTextBox(); childText; childText = childText->nextTextBox()) {
RootInlineBox& rootBox = childText->root();
int logicalTop = rootBox.logicalTop() + (rootBox.renderer().style(rootBox.isFirstLineStyle())->font().fontMetrics().ascent() - container->style(rootBox.isFirstLineStyle())->font().fontMetrics().ascent());
int logicalHeight = container->style(rootBox.isFirstLineStyle())->font().fontMetrics().height();
if (isHorizontal)
yield(FloatRect(childText->x(), logicalTop, childText->logicalWidth(), logicalHeight));
else
yield(FloatRect(logicalTop, childText->y(), logicalHeight, childText->logicalWidth()));
}
}
}
}
namespace {
class AbsoluteRectsGeneratorContext {
public:
AbsoluteRectsGeneratorContext(Vector<IntRect>& rects, const LayoutPoint& accumulatedOffset)
: m_rects(rects)
, m_accumulatedOffset(accumulatedOffset) { }
void operator()(const FloatRect& rect)
{
IntRect intRect = enclosingIntRect(rect);
intRect.move(m_accumulatedOffset.x(), m_accumulatedOffset.y());
m_rects.append(intRect);
}
private:
Vector<IntRect>& m_rects;
const LayoutPoint& m_accumulatedOffset;
};
} // unnamed namespace
void RenderInline::absoluteRects(Vector<IntRect>& rects, const LayoutPoint& accumulatedOffset) const
{
AbsoluteRectsGeneratorContext context(rects, accumulatedOffset);
generateLineBoxRects(context);
if (continuation()) {
if (continuation()->isBox()) {
RenderBox* box = toRenderBox(continuation());
continuation()->absoluteRects(rects, toLayoutPoint(accumulatedOffset - containingBlock()->location() + box->locationOffset()));
} else
continuation()->absoluteRects(rects, toLayoutPoint(accumulatedOffset - containingBlock()->location()));
}
}
namespace {
class AbsoluteQuadsGeneratorContext {
public:
AbsoluteQuadsGeneratorContext(const RenderInline* renderer, Vector<FloatQuad>& quads)
: m_quads(quads)
, m_geometryMap()
{
m_geometryMap.pushMappingsToAncestor(renderer, 0);
}
void operator()(const FloatRect& rect)
{
m_quads.append(m_geometryMap.absoluteRect(rect));
}
private:
Vector<FloatQuad>& m_quads;
RenderGeometryMap m_geometryMap;
};
} // unnamed namespace
void RenderInline::absoluteQuads(Vector<FloatQuad>& quads) const
{
AbsoluteQuadsGeneratorContext context(this, quads);
generateLineBoxRects(context);
if (continuation())
continuation()->absoluteQuads(quads);
}
LayoutUnit RenderInline::offsetLeft() const
{
LayoutPoint topLeft;
if (InlineBox* firstBox = firstLineBoxIncludingCulling())
topLeft = flooredLayoutPoint(firstBox->topLeft());
return adjustedPositionRelativeToOffsetParent(topLeft).x();
}
LayoutUnit RenderInline::offsetTop() const
{
LayoutPoint topLeft;
if (InlineBox* firstBox = firstLineBoxIncludingCulling())
topLeft = flooredLayoutPoint(firstBox->topLeft());
return adjustedPositionRelativeToOffsetParent(topLeft).y();
}
static LayoutUnit computeMargin(const RenderInline* renderer, const Length& margin)
{
if (margin.isAuto())
return 0;
if (margin.isFixed())
return margin.value();
if (margin.isPercent())
return minimumValueForLength(margin, std::max<LayoutUnit>(0, renderer->containingBlock()->availableLogicalWidth()));
return 0;
}
LayoutUnit RenderInline::marginLeft() const
{
return computeMargin(this, style()->marginLeft());
}
LayoutUnit RenderInline::marginRight() const
{
return computeMargin(this, style()->marginRight());
}
LayoutUnit RenderInline::marginTop() const
{
return computeMargin(this, style()->marginTop());
}
LayoutUnit RenderInline::marginBottom() const
{
return computeMargin(this, style()->marginBottom());
}
LayoutUnit RenderInline::marginStart(const RenderStyle* otherStyle) const
{
return computeMargin(this, style()->marginStartUsing(otherStyle ? otherStyle : style()));
}
LayoutUnit RenderInline::marginEnd(const RenderStyle* otherStyle) const
{
return computeMargin(this, style()->marginEndUsing(otherStyle ? otherStyle : style()));
}
LayoutUnit RenderInline::marginBefore(const RenderStyle* otherStyle) const
{
return computeMargin(this, style()->marginBeforeUsing(otherStyle ? otherStyle : style()));
}
LayoutUnit RenderInline::marginAfter(const RenderStyle* otherStyle) const
{
return computeMargin(this, style()->marginAfterUsing(otherStyle ? otherStyle : style()));
}
const char* RenderInline::renderName() const
{
if (isRelPositioned())
return "RenderInline (relative positioned)";
if (isAnonymous())
return "RenderInline (generated)";
return "RenderInline";
}
bool RenderInline::nodeAtPoint(const HitTestRequest& request, HitTestResult& result,
const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
{
return m_lineBoxes.hitTest(this, request, result, locationInContainer, accumulatedOffset, hitTestAction);
}
namespace {
class HitTestCulledInlinesGeneratorContext {
public:
HitTestCulledInlinesGeneratorContext(Region& region, const HitTestLocation& location) : m_intersected(false), m_region(region), m_location(location) { }
void operator()(const FloatRect& rect)
{
m_intersected = m_intersected || m_location.intersects(rect);
m_region.unite(enclosingIntRect(rect));
}
bool intersected() const { return m_intersected; }
private:
bool m_intersected;
Region& m_region;
const HitTestLocation& m_location;
};
} // unnamed namespace
bool RenderInline::hitTestCulledInline(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset)
{
ASSERT(result.isRectBasedTest() && !alwaysCreateLineBoxes());
if (!visibleToHitTestRequest(request))
return false;
HitTestLocation tmpLocation(locationInContainer, -toLayoutSize(accumulatedOffset));
Region regionResult;
HitTestCulledInlinesGeneratorContext context(regionResult, tmpLocation);
generateCulledLineBoxRects(context, this);
if (context.intersected()) {
updateHitTestResult(result, tmpLocation.point());
// We can not use addNodeToRectBasedTestResult to determine if we fully enclose the hit-test area
// because it can only handle rectangular targets.
result.addNodeToRectBasedTestResult(node(), request, locationInContainer);
return regionResult.contains(tmpLocation.boundingBox());
}
return false;
}
PositionWithAffinity RenderInline::positionForPoint(const LayoutPoint& point)
{
// FIXME: Does not deal with relative positioned inlines (should it?)
RenderBlock* cb = containingBlock();
if (firstLineBox()) {
// This inline actually has a line box. We must have clicked in the border/padding of one of these boxes. We
// should try to find a result by asking our containing block.
return cb->positionForPoint(point);
}
// Translate the coords from the pre-anonymous block to the post-anonymous block.
LayoutPoint parentBlockPoint = cb->location() + point;
RenderBoxModelObject* c = continuation();
while (c) {
RenderBox* contBlock = c->isInline() ? c->containingBlock() : toRenderBlock(c);
if (c->isInline() || c->slowFirstChild())
return c->positionForPoint(parentBlockPoint - contBlock->locationOffset());
c = toRenderBlock(c)->inlineElementContinuation();
}
return RenderBoxModelObject::positionForPoint(point);
}
namespace {
class LinesBoundingBoxGeneratorContext {
public:
LinesBoundingBoxGeneratorContext(FloatRect& rect) : m_rect(rect) { }
void operator()(const FloatRect& rect)
{
m_rect.uniteIfNonZero(rect);
}
private:
FloatRect& m_rect;
};
} // unnamed namespace
IntRect RenderInline::linesBoundingBox() const
{
if (!alwaysCreateLineBoxes()) {
ASSERT(!firstLineBox());
FloatRect floatResult;
LinesBoundingBoxGeneratorContext context(floatResult);
generateCulledLineBoxRects(context, this);
return enclosingIntRect(floatResult);
}
IntRect result;
// See <rdar://problem/5289721>, for an unknown reason the linked list here is sometimes inconsistent, first is non-zero and last is zero. We have been
// unable to reproduce this at all (and consequently unable to figure ot why this is happening). The assert will hopefully catch the problem in debug
// builds and help us someday figure out why. We also put in a redundant check of lastLineBox() to avoid the crash for now.
ASSERT(!firstLineBox() == !lastLineBox()); // Either both are null or both exist.
if (firstLineBox() && lastLineBox()) {
// Return the width of the minimal left side and the maximal right side.
float logicalLeftSide = 0;
float logicalRightSide = 0;
for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) {
if (curr == firstLineBox() || curr->logicalLeft() < logicalLeftSide)
logicalLeftSide = curr->logicalLeft();
if (curr == firstLineBox() || curr->logicalRight() > logicalRightSide)
logicalRightSide = curr->logicalRight();
}
bool isHorizontal = style()->isHorizontalWritingMode();
float x = isHorizontal ? logicalLeftSide : firstLineBox()->x();
float y = isHorizontal ? firstLineBox()->y() : logicalLeftSide;
float width = isHorizontal ? logicalRightSide - logicalLeftSide : lastLineBox()->logicalBottom() - x;
float height = isHorizontal ? lastLineBox()->logicalBottom() - y : logicalRightSide - logicalLeftSide;
result = enclosingIntRect(FloatRect(x, y, width, height));
}
return result;
}
InlineBox* RenderInline::culledInlineFirstLineBox() const
{
for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) {
if (curr->isFloatingOrOutOfFlowPositioned())
continue;
// We want to get the margin box in the inline direction, and then use our font ascent/descent in the block
// direction (aligned to the root box's baseline).
if (curr->isBox())
return toRenderBox(curr)->inlineBoxWrapper();
if (curr->isRenderInline()) {
RenderInline* currInline = toRenderInline(curr);
InlineBox* result = currInline->firstLineBoxIncludingCulling();
if (result)
return result;
} else if (curr->isText()) {
RenderText* currText = toRenderText(curr);
if (currText->firstTextBox())
return currText->firstTextBox();
}
}
return 0;
}
InlineBox* RenderInline::culledInlineLastLineBox() const
{
for (RenderObject* curr = lastChild(); curr; curr = curr->previousSibling()) {
if (curr->isFloatingOrOutOfFlowPositioned())
continue;
// We want to get the margin box in the inline direction, and then use our font ascent/descent in the block
// direction (aligned to the root box's baseline).
if (curr->isBox())
return toRenderBox(curr)->inlineBoxWrapper();
if (curr->isRenderInline()) {
RenderInline* currInline = toRenderInline(curr);
InlineBox* result = currInline->lastLineBoxIncludingCulling();
if (result)
return result;
} else if (curr->isText()) {
RenderText* currText = toRenderText(curr);
if (currText->lastTextBox())
return currText->lastTextBox();
}
}
return 0;
}
LayoutRect RenderInline::culledInlineVisualOverflowBoundingBox() const
{
FloatRect floatResult;
LinesBoundingBoxGeneratorContext context(floatResult);
generateCulledLineBoxRects(context, this);
LayoutRect result(enclosingLayoutRect(floatResult));
bool isHorizontal = style()->isHorizontalWritingMode();
for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) {
if (curr->isFloatingOrOutOfFlowPositioned())
continue;
// For overflow we just have to propagate by hand and recompute it all.
if (curr->isBox()) {
RenderBox* currBox = toRenderBox(curr);
if (!currBox->hasSelfPaintingLayer() && currBox->inlineBoxWrapper()) {
LayoutRect logicalRect = currBox->logicalVisualOverflowRectForPropagation(style());
if (isHorizontal) {
logicalRect.moveBy(currBox->location());
result.uniteIfNonZero(logicalRect);
} else {
logicalRect.moveBy(currBox->location());
result.uniteIfNonZero(logicalRect.transposedRect());
}
}
} else if (curr->isRenderInline()) {
// If the child doesn't need line boxes either, then we can recur.
RenderInline* currInline = toRenderInline(curr);
if (!currInline->alwaysCreateLineBoxes())
result.uniteIfNonZero(currInline->culledInlineVisualOverflowBoundingBox());
else if (!currInline->hasSelfPaintingLayer())
result.uniteIfNonZero(currInline->linesVisualOverflowBoundingBox());
} else if (curr->isText()) {
// FIXME; Overflow from text boxes is lost. We will need to cache this information in
// InlineTextBoxes.
RenderText* currText = toRenderText(curr);
result.uniteIfNonZero(currText->linesVisualOverflowBoundingBox());
}
}
return result;
}
LayoutRect RenderInline::linesVisualOverflowBoundingBox() const
{
if (!alwaysCreateLineBoxes())
return culledInlineVisualOverflowBoundingBox();
if (!firstLineBox() || !lastLineBox())
return LayoutRect();
// Return the width of the minimal left side and the maximal right side.
LayoutUnit logicalLeftSide = LayoutUnit::max();
LayoutUnit logicalRightSide = LayoutUnit::min();
for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) {
logicalLeftSide = std::min(logicalLeftSide, curr->logicalLeftVisualOverflow());
logicalRightSide = std::max(logicalRightSide, curr->logicalRightVisualOverflow());
}
RootInlineBox& firstRootBox = firstLineBox()->root();
RootInlineBox& lastRootBox = lastLineBox()->root();
LayoutUnit logicalTop = firstLineBox()->logicalTopVisualOverflow(firstRootBox.lineTop());
LayoutUnit logicalWidth = logicalRightSide - logicalLeftSide;
LayoutUnit logicalHeight = lastLineBox()->logicalBottomVisualOverflow(lastRootBox.lineBottom()) - logicalTop;
LayoutRect rect(logicalLeftSide, logicalTop, logicalWidth, logicalHeight);
if (!style()->isHorizontalWritingMode())
rect = rect.transposedRect();
return rect;
}
LayoutRect RenderInline::clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* paintInvalidationState) const
{
if (!firstLineBoxIncludingCulling() && !continuation())
return LayoutRect();
LayoutRect paintInvalidationRect(linesVisualOverflowBoundingBox());
bool hitPaintInvalidationContainer = false;
// We need to add in the in-flow position offsets of any inlines (including us) up to our
// containing block.
RenderBlock* cb = containingBlock();
for (const RenderObject* inlineFlow = this; inlineFlow && inlineFlow->isRenderInline() && inlineFlow != cb;
inlineFlow = inlineFlow->parent()) {
if (inlineFlow == paintInvalidationContainer) {
hitPaintInvalidationContainer = true;
break;
}
if (inlineFlow->style()->hasInFlowPosition() && inlineFlow->hasLayer())
paintInvalidationRect.move(toRenderInline(inlineFlow)->layer()->offsetForInFlowPosition());
}
LayoutUnit outlineSize = style()->outlineSize();
paintInvalidationRect.inflate(outlineSize);
if (hitPaintInvalidationContainer || !cb)
return paintInvalidationRect;
if (cb->hasOverflowClip())
cb->applyCachedClipAndScrollOffsetForPaintInvalidation(paintInvalidationRect);
// FIXME: Passing paintInvalidationState directly to mapRectToPaintInvalidationBacking causes incorrect invalidations.
// Should avoid slowRectMapping by properly adjusting paintInvalidationState. crbug.com/402994.
ForceHorriblySlowRectMapping slowRectMapping(paintInvalidationState);
cb->mapRectToPaintInvalidationBacking(paintInvalidationContainer, paintInvalidationRect, paintInvalidationState);
if (outlineSize) {
for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) {
if (!curr->isText())
paintInvalidationRect.unite(curr->rectWithOutlineForPaintInvalidation(paintInvalidationContainer, outlineSize));
}
if (continuation() && !continuation()->isInline() && continuation()->parent())
paintInvalidationRect.unite(continuation()->rectWithOutlineForPaintInvalidation(paintInvalidationContainer, outlineSize));
}
return paintInvalidationRect;
}
LayoutRect RenderInline::rectWithOutlineForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, LayoutUnit outlineWidth, const PaintInvalidationState* paintInvalidationState) const
{
LayoutRect r(RenderBoxModelObject::rectWithOutlineForPaintInvalidation(paintInvalidationContainer, outlineWidth, paintInvalidationState));
for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) {
if (!curr->isText())
r.unite(curr->rectWithOutlineForPaintInvalidation(paintInvalidationContainer, outlineWidth, paintInvalidationState));
}
return r;
}
void RenderInline::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect, const PaintInvalidationState* paintInvalidationState) const
{
if (paintInvalidationState && paintInvalidationState->canMapToContainer(paintInvalidationContainer)) {
if (style()->hasInFlowPosition() && layer())
rect.move(layer()->offsetForInFlowPosition());
rect.move(paintInvalidationState->paintOffset());
if (paintInvalidationState->isClipped())
rect.intersect(paintInvalidationState->clipRect());
return;
}
if (paintInvalidationContainer == this)
return;
bool containerSkipped;
RenderObject* o = container(paintInvalidationContainer, &containerSkipped);
if (!o)
return;
LayoutPoint topLeft = rect.location();
if (style()->hasInFlowPosition() && layer()) {
// Apply the in-flow position offset when invalidating a rectangle. The layer
// is translated, but the render box isn't, so we need to do this to get the
// right dirty rect. Since this is called from RenderObject::setStyle, the relative position
// flag on the RenderObject has been cleared, so use the one on the style().
topLeft += layer()->offsetForInFlowPosition();
}
// FIXME: We ignore the lightweight clipping rect that controls use, since if |o| is in mid-layout,
// its controlClipRect will be wrong. For overflow clip we use the values cached by the layer.
rect.setLocation(topLeft);
if (o->hasOverflowClip()) {
RenderBox* containerBox = toRenderBox(o);
containerBox->applyCachedClipAndScrollOffsetForPaintInvalidation(rect);
if (rect.isEmpty())
return;
}
if (containerSkipped) {
// If the paintInvalidationContainer is below o, then we need to map the rect into paintInvalidationContainer's coordinates.
LayoutSize containerOffset = paintInvalidationContainer->offsetFromAncestorContainer(o);
rect.move(-containerOffset);
return;
}
o->mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect, paintInvalidationState);
}
LayoutSize RenderInline::offsetFromContainer(const RenderObject* container, const LayoutPoint& point, bool* offsetDependsOnPoint) const
{
ASSERT(container == this->container());
LayoutSize offset;
if (isRelPositioned())
offset += offsetForInFlowPosition();
if (container->hasOverflowClip())
offset -= toRenderBox(container)->scrolledContentOffset();
if (offsetDependsOnPoint)
*offsetDependsOnPoint = container->isBox() && container->style()->isFlippedBlocksWritingMode();
return offset;
}
void RenderInline::mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState& transformState, MapCoordinatesFlags mode, const PaintInvalidationState* paintInvalidationState) const
{
if (paintInvalidationContainer == this)
return;
if (paintInvalidationState && paintInvalidationState->canMapToContainer(paintInvalidationContainer)) {
LayoutSize offset = paintInvalidationState->paintOffset();
if (style()->hasInFlowPosition() && layer())
offset += layer()->offsetForInFlowPosition();
transformState.move(offset);
return;
}
bool containerSkipped;
RenderObject* o = container(paintInvalidationContainer, &containerSkipped);
if (!o)
return;
if (mode & ApplyContainerFlip && o->isBox()) {
if (o->style()->isFlippedBlocksWritingMode()) {
IntPoint centerPoint = roundedIntPoint(transformState.mappedPoint());
transformState.move(toRenderBox(o)->flipForWritingModeIncludingColumns(centerPoint) - centerPoint);
}
mode &= ~ApplyContainerFlip;
}
LayoutSize containerOffset = offsetFromContainer(o, roundedLayoutPoint(transformState.mappedPoint()));
bool preserve3D = mode & UseTransforms && (o->style()->preserves3D() || style()->preserves3D());
if (mode & UseTransforms && shouldUseTransformFromContainer(o)) {
TransformationMatrix t;
getTransformFromContainer(o, containerOffset, t);
transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
} else
transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
if (containerSkipped) {
// There can't be a transform between paintInvalidationContainer and o, because transforms create containers, so it should be safe
// to just subtract the delta between the paintInvalidationContainer and o.
LayoutSize containerOffset = paintInvalidationContainer->offsetFromAncestorContainer(o);
transformState.move(-containerOffset.width(), -containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
return;
}
o->mapLocalToContainer(paintInvalidationContainer, transformState, mode, paintInvalidationState);
}
void RenderInline::childBecameNonInline(RenderObject* child)
{
// We have to split the parent flow.
RenderBlock* newBox = containingBlock()->createAnonymousBlock();
RenderBoxModelObject* oldContinuation = continuation();
setContinuation(newBox);
RenderObject* beforeChild = child->nextSibling();
children()->removeChildNode(this, child);
splitFlow(beforeChild, newBox, child, oldContinuation);
}
void RenderInline::updateHitTestResult(HitTestResult& result, const LayoutPoint& point)
{
if (result.innerNode())
return;
Node* n = node();
LayoutPoint localPoint(point);
if (n) {
if (isInlineElementContinuation()) {
// We're in the continuation of a split inline. Adjust our local point to be in the coordinate space
// of the principal renderer's containing block. This will end up being the innerNonSharedNode.
RenderBlock* firstBlock = n->renderer()->containingBlock();
// Get our containing block.
RenderBox* block = containingBlock();
localPoint.moveBy(block->location() - firstBlock->locationOffset());
}
result.setInnerNode(n);
if (!result.innerNonSharedNode())
result.setInnerNonSharedNode(n);
result.setLocalPoint(localPoint);
}
}
void RenderInline::dirtyLineBoxes(bool fullLayout)
{
if (fullLayout) {
m_lineBoxes.deleteLineBoxes();
return;
}
if (!alwaysCreateLineBoxes()) {
// We have to grovel into our children in order to dirty the appropriate lines.
for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) {
if (curr->isFloatingOrOutOfFlowPositioned())
continue;
if (curr->isBox() && !curr->needsLayout()) {
RenderBox* currBox = toRenderBox(curr);
if (currBox->inlineBoxWrapper())
currBox->inlineBoxWrapper()->root().markDirty();
} else if (!curr->selfNeedsLayout()) {
if (curr->isRenderInline()) {
RenderInline* currInline = toRenderInline(curr);
for (InlineFlowBox* childLine = currInline->firstLineBox(); childLine; childLine = childLine->nextLineBox())
childLine->root().markDirty();
} else if (curr->isText()) {
RenderText* currText = toRenderText(curr);
for (InlineTextBox* childText = currText->firstTextBox(); childText; childText = childText->nextTextBox())
childText->root().markDirty();
}
}
}
} else
m_lineBoxes.dirtyLineBoxes();
}
void RenderInline::deleteLineBoxTree()
{
m_lineBoxes.deleteLineBoxTree();
}
InlineFlowBox* RenderInline::createInlineFlowBox()
{
return new InlineFlowBox(*this);
}
InlineFlowBox* RenderInline::createAndAppendInlineFlowBox()
{
setAlwaysCreateLineBoxes();
InlineFlowBox* flowBox = createInlineFlowBox();
m_lineBoxes.appendLineBox(flowBox);
return flowBox;
}
LayoutUnit RenderInline::lineHeight(bool firstLine, LineDirectionMode /*direction*/, LinePositionMode /*linePositionMode*/) const
{
if (firstLine && document().styleEngine()->usesFirstLineRules()) {
RenderStyle* s = style(firstLine);
if (s != style())
return s->computedLineHeight();
}
return style()->computedLineHeight();
}
int RenderInline::baselinePosition(FontBaseline baselineType, bool firstLine, LineDirectionMode direction, LinePositionMode linePositionMode) const
{
ASSERT(linePositionMode == PositionOnContainingLine);
const FontMetrics& fontMetrics = style(firstLine)->fontMetrics();
return fontMetrics.ascent(baselineType) + (lineHeight(firstLine, direction, linePositionMode) - fontMetrics.height()) / 2;
}
LayoutSize RenderInline::offsetForInFlowPositionedInline(const RenderBox& child) const
{
// FIXME: This function isn't right with mixed writing modes.
ASSERT(isRelPositioned());
if (!isRelPositioned())
return LayoutSize();
// When we have an enclosing relpositioned inline, we need to add in the offset of the first line
// box from the rest of the content, but only in the cases where we know we're positioned
// relative to the inline itself.
LayoutSize logicalOffset;
LayoutUnit inlinePosition;
LayoutUnit blockPosition;
if (firstLineBox()) {
inlinePosition = LayoutUnit::fromFloatRound(firstLineBox()->logicalLeft());
blockPosition = firstLineBox()->logicalTop();
} else {
inlinePosition = layer()->staticInlinePosition();
blockPosition = layer()->staticBlockPosition();
}
// Per http://www.w3.org/TR/CSS2/visudet.html#abs-non-replaced-width an absolute positioned box
// with a static position should locate itself as though it is a normal flow box in relation to
// its containing block. If this relative-positioned inline has a negative offset we need to
// compensate for it so that we align the positioned object with the edge of its containing block.
if (child.style()->hasStaticInlinePosition())
logicalOffset.setWidth(std::max(LayoutUnit(), -offsetForInFlowPosition().width()));
else
logicalOffset.setWidth(inlinePosition);
if (!child.style()->hasStaticBlockPosition())
logicalOffset.setHeight(blockPosition);
return logicalOffset;
}
void RenderInline::imageChanged(WrappedImagePtr, const IntRect*)
{
if (!parent())
return;
// FIXME: We can do better.
setShouldDoFullPaintInvalidation(true);
}
namespace {
class AbsoluteRectsIgnoringEmptyRectsGeneratorContext : public AbsoluteRectsGeneratorContext {
public:
AbsoluteRectsIgnoringEmptyRectsGeneratorContext(Vector<IntRect>& rects, const LayoutPoint& accumulatedOffset)
: AbsoluteRectsGeneratorContext(rects, accumulatedOffset) { }
void operator()(const FloatRect& rect)
{
if (!rect.isEmpty())
AbsoluteRectsGeneratorContext::operator()(rect);
}
};
} // unnamed namespace
void RenderInline::addFocusRingRects(Vector<IntRect>& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer) const
{
AbsoluteRectsIgnoringEmptyRectsGeneratorContext context(rects, additionalOffset);
generateLineBoxRects(context);
addChildFocusRingRects(rects, additionalOffset, paintContainer);
if (continuation()) {
// If the continuation doesn't paint into the same container, let its paint invalidation container handle it.
if (paintContainer != continuation()->containerForPaintInvalidation())
return;
if (continuation()->isInline())
continuation()->addFocusRingRects(rects, flooredLayoutPoint(additionalOffset + continuation()->containingBlock()->location() - containingBlock()->location()), paintContainer);
else
continuation()->addFocusRingRects(rects, flooredLayoutPoint(additionalOffset + toRenderBox(continuation())->location() - containingBlock()->location()), paintContainer);
}
}
namespace {
class AbsoluteLayoutRectsGeneratorContext {
public:
AbsoluteLayoutRectsGeneratorContext(Vector<LayoutRect>& rects, const LayoutPoint& accumulatedOffset)
: m_rects(rects)
, m_accumulatedOffset(accumulatedOffset) { }
void operator()(const FloatRect& rect)
{
LayoutRect layoutRect(rect);
layoutRect.move(m_accumulatedOffset.x(), m_accumulatedOffset.y());
m_rects.append(layoutRect);
}
private:
Vector<LayoutRect>& m_rects;
const LayoutPoint& m_accumulatedOffset;
};
}
void RenderInline::computeSelfHitTestRects(Vector<LayoutRect>& rects, const LayoutPoint& layerOffset) const
{
AbsoluteLayoutRectsGeneratorContext context(rects, layerOffset);
generateLineBoxRects(context);
}
void RenderInline::paintOutline(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
RenderStyle* styleToUse = style();
if (!styleToUse->hasOutline())
return;
if (styleToUse->outlineStyleIsAuto())
return;
if (styleToUse->outlineStyle() == BNONE)
return;
Vector<LayoutRect> rects;
rects.append(LayoutRect());
for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) {
RootInlineBox& root = curr->root();
LayoutUnit top = std::max<LayoutUnit>(root.lineTop(), curr->logicalTop());
LayoutUnit bottom = std::min<LayoutUnit>(root.lineBottom(), curr->logicalBottom());
rects.append(LayoutRect(curr->x(), top, curr->logicalWidth(), bottom - top));
}
rects.append(LayoutRect());
Color outlineColor = resolveColor(styleToUse, CSSPropertyOutlineColor);
bool useTransparencyLayer = outlineColor.hasAlpha();
GraphicsContext* graphicsContext = paintInfo.context;
if (useTransparencyLayer) {
graphicsContext->beginTransparencyLayer(static_cast<float>(outlineColor.alpha()) / 255);
outlineColor = Color(outlineColor.red(), outlineColor.green(), outlineColor.blue());
}
for (unsigned i = 1; i < rects.size() - 1; i++)
paintOutlineForLine(graphicsContext, paintOffset, rects.at(i - 1), rects.at(i), rects.at(i + 1), outlineColor);
if (useTransparencyLayer)
graphicsContext->endLayer();
}
void RenderInline::paintOutlineForLine(GraphicsContext* graphicsContext, const LayoutPoint& paintOffset,
const LayoutRect& lastline, const LayoutRect& thisline, const LayoutRect& nextline,
const Color outlineColor)
{
RenderStyle* styleToUse = style();
int outlineWidth = styleToUse->outlineWidth();
EBorderStyle outlineStyle = styleToUse->outlineStyle();
bool antialias = shouldAntialiasLines(graphicsContext);
int offset = style()->outlineOffset();
LayoutRect box(LayoutPoint(paintOffset.x() + thisline.x() - offset, paintOffset.y() + thisline.y() - offset),
LayoutSize(thisline.width() + offset, thisline.height() + offset));
IntRect pixelSnappedBox = pixelSnappedIntRect(box);
if (pixelSnappedBox.width() < 0 || pixelSnappedBox.height() < 0)
return;
IntRect pixelSnappedLastLine = pixelSnappedIntRect(paintOffset.x() + lastline.x(), 0, lastline.width(), 0);
IntRect pixelSnappedNextLine = pixelSnappedIntRect(paintOffset.x() + nextline.x(), 0, nextline.width(), 0);
// left edge
drawLineForBoxSide(graphicsContext,
pixelSnappedBox.x() - outlineWidth,
pixelSnappedBox.y() - (lastline.isEmpty() || thisline.x() < lastline.x() || (lastline.maxX() - 1) <= thisline.x() ? outlineWidth : 0),
pixelSnappedBox.x(),
pixelSnappedBox.maxY() + (nextline.isEmpty() || thisline.x() <= nextline.x() || (nextline.maxX() - 1) <= thisline.x() ? outlineWidth : 0),
BSLeft,
outlineColor, outlineStyle,
(lastline.isEmpty() || thisline.x() < lastline.x() || (lastline.maxX() - 1) <= thisline.x() ? outlineWidth : -outlineWidth),
(nextline.isEmpty() || thisline.x() <= nextline.x() || (nextline.maxX() - 1) <= thisline.x() ? outlineWidth : -outlineWidth),
antialias);
// right edge
drawLineForBoxSide(graphicsContext,
pixelSnappedBox.maxX(),
pixelSnappedBox.y() - (lastline.isEmpty() || lastline.maxX() < thisline.maxX() || (thisline.maxX() - 1) <= lastline.x() ? outlineWidth : 0),
pixelSnappedBox.maxX() + outlineWidth,
pixelSnappedBox.maxY() + (nextline.isEmpty() || nextline.maxX() <= thisline.maxX() || (thisline.maxX() - 1) <= nextline.x() ? outlineWidth : 0),
BSRight,
outlineColor, outlineStyle,
(lastline.isEmpty() || lastline.maxX() < thisline.maxX() || (thisline.maxX() - 1) <= lastline.x() ? outlineWidth : -outlineWidth),
(nextline.isEmpty() || nextline.maxX() <= thisline.maxX() || (thisline.maxX() - 1) <= nextline.x() ? outlineWidth : -outlineWidth),
antialias);
// upper edge
if (thisline.x() < lastline.x())
drawLineForBoxSide(graphicsContext,
pixelSnappedBox.x() - outlineWidth,
pixelSnappedBox.y() - outlineWidth,
std::min(pixelSnappedBox.maxX() + outlineWidth, (lastline.isEmpty() ? 1000000 : pixelSnappedLastLine.x())),
pixelSnappedBox.y(),
BSTop, outlineColor, outlineStyle,
outlineWidth,
(!lastline.isEmpty() && paintOffset.x() + lastline.x() + 1 < pixelSnappedBox.maxX() + outlineWidth) ? -outlineWidth : outlineWidth,
antialias);
if (lastline.maxX() < thisline.maxX())
drawLineForBoxSide(graphicsContext,
std::max(lastline.isEmpty() ? -1000000 : pixelSnappedLastLine.maxX(), pixelSnappedBox.x() - outlineWidth),
pixelSnappedBox.y() - outlineWidth,
pixelSnappedBox.maxX() + outlineWidth,
pixelSnappedBox.y(),
BSTop, outlineColor, outlineStyle,
(!lastline.isEmpty() && pixelSnappedBox.x() - outlineWidth < paintOffset.x() + lastline.maxX()) ? -outlineWidth : outlineWidth,
outlineWidth, antialias);
if (thisline.x() == thisline.maxX())
drawLineForBoxSide(graphicsContext,
pixelSnappedBox.x() - outlineWidth,
pixelSnappedBox.y() - outlineWidth,
pixelSnappedBox.maxX() + outlineWidth,
pixelSnappedBox.y(),
BSTop, outlineColor, outlineStyle,
outlineWidth,
outlineWidth,
antialias);
// lower edge
if (thisline.x() < nextline.x())
drawLineForBoxSide(graphicsContext,
pixelSnappedBox.x() - outlineWidth,
pixelSnappedBox.maxY(),
std::min(pixelSnappedBox.maxX() + outlineWidth, !nextline.isEmpty() ? pixelSnappedNextLine.x() + 1 : 1000000),
pixelSnappedBox.maxY() + outlineWidth,
BSBottom, outlineColor, outlineStyle,
outlineWidth,
(!nextline.isEmpty() && paintOffset.x() + nextline.x() + 1 < pixelSnappedBox.maxX() + outlineWidth) ? -outlineWidth : outlineWidth,
antialias);
if (nextline.maxX() < thisline.maxX())
drawLineForBoxSide(graphicsContext,
std::max(!nextline.isEmpty() ? pixelSnappedNextLine.maxX() : -1000000, pixelSnappedBox.x() - outlineWidth),
pixelSnappedBox.maxY(),
pixelSnappedBox.maxX() + outlineWidth,
pixelSnappedBox.maxY() + outlineWidth,
BSBottom, outlineColor, outlineStyle,
(!nextline.isEmpty() && pixelSnappedBox.x() - outlineWidth < paintOffset.x() + nextline.maxX()) ? -outlineWidth : outlineWidth,
outlineWidth, antialias);
if (thisline.x() == thisline.maxX())
drawLineForBoxSide(graphicsContext,
pixelSnappedBox.x() - outlineWidth,
pixelSnappedBox.maxY(),
pixelSnappedBox.maxX() + outlineWidth,
pixelSnappedBox.maxY() + outlineWidth,
BSBottom, outlineColor, outlineStyle,
outlineWidth,
outlineWidth,
antialias);
}
} // namespace blink