flutter_flutter/sky/shell/platform_view.h
Adam Barth 56601fcfa3 Wire sky_shell.mojo to draw via MGL
After this patch, we can execute Dart code and draw the result via MGL. We
still need to plumb in services.
2015-11-14 07:42:25 -08:00

47 lines
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C++

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SKY_SHELL_PLATFORM_VIEW_H_
#define SKY_SHELL_PLATFORM_VIEW_H_
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "sky/shell/ui_delegate.h"
#include "sky/shell/rasterizer.h"
namespace sky {
namespace shell {
class PlatformView {
public:
struct Config {
Config();
~Config();
base::WeakPtr<UIDelegate> ui_delegate;
Rasterizer* rasterizer;
scoped_refptr<base::SingleThreadTaskRunner> ui_task_runner;
};
// Implemented by each platform.
static PlatformView* Create(const Config& config);
virtual ~PlatformView();
void ConnectToEngine(mojo::InterfaceRequest<SkyEngine> request);
protected:
explicit PlatformView(const Config& config);
Config config_;
private:
DISALLOW_COPY_AND_ASSIGN(PlatformView);
};
} // namespace shell
} // namespace sky
#endif // SKY_SHELL_PLATFORM_VIEW_H_