Adam Barth 0b629d419f Move //sky/compositor to //flow
Now that the compositor doesn't have any tricky deps, we can make it a
top-level project, which saves a bunch of typing.
2016-01-12 22:39:51 -08:00

48 lines
1.3 KiB
C++

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "sky/engine/core/compositing/Scene.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "third_party/skia/include/core/SkPictureRecorder.h"
#include "sky/engine/tonic/dart_args.h"
#include "sky/engine/tonic/dart_binding_macros.h"
#include "sky/engine/tonic/dart_converter.h"
#include "sky/engine/tonic/dart_library_natives.h"
namespace blink {
IMPLEMENT_WRAPPERTYPEINFO(ui, Scene);
#define FOR_EACH_BINDING(V) \
V(Scene, dispose)
DART_BIND_ALL(Scene, FOR_EACH_BINDING)
PassRefPtr<Scene> Scene::create(
std::unique_ptr<flow::Layer> rootLayer,
uint32_t rasterizerTracingThreshold) {
ASSERT(rootLayer);
return adoptRef(new Scene(std::move(rootLayer), rasterizerTracingThreshold));
}
Scene::Scene(std::unique_ptr<flow::Layer> rootLayer,
uint32_t rasterizerTracingThreshold)
: m_layerTree(new flow::LayerTree()) {
m_layerTree->set_root_layer(std::move(rootLayer));
m_layerTree->set_rasterizer_tracing_threshold(rasterizerTracingThreshold);
}
Scene::~Scene() {}
void Scene::dispose() {
ClearDartWrapper();
}
std::unique_ptr<flow::LayerTree> Scene::takeLayerTree() {
return std::move(m_layerTree);
}
} // namespace blink