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I wrote a script to do this which is attached to the bug. TBR=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/736373003
53 lines
2.2 KiB
C++
53 lines
2.2 KiB
C++
/*
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Copyright (C) 1998 Lars Knoll (knoll@mpi-hd.mpg.de)
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Copyright (C) 2001 Dirk Mueller <mueller@kde.org>
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Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
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Copyright (C) 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef SKY_ENGINE_CORE_FETCH_IMAGERESOURCECLIENT_H_
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#define SKY_ENGINE_CORE_FETCH_IMAGERESOURCECLIENT_H_
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#include "sky/engine/core/fetch/ResourceClient.h"
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namespace blink {
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class ImageResource;
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class IntRect;
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class ImageResourceClient : public ResourceClient {
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public:
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virtual ~ImageResourceClient() { }
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static ResourceClientType expectedType() { return ImageType; }
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virtual ResourceClientType resourceClientType() const override final { return expectedType(); }
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// Called whenever a frame of an image changes, either because we got more data from the network or
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// because we are animating. If not null, the IntRect is the changed rect of the image.
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virtual void imageChanged(ImageResource*, const IntRect* = 0) { }
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// Called to find out if this client wants to actually display the image. Used to tell when we
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// can halt animation. Content nodes that hold image refs for example would not render the image,
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// but RenderImages would (assuming they have visibility: visible and their render tree isn't hidden
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// e.g., in the b/f cache or in a background tab).
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virtual bool willRenderImage(ImageResource*) { return false; }
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};
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}
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#endif // SKY_ENGINE_CORE_FETCH_IMAGERESOURCECLIENT_H_
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