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616 lines
24 KiB
C++
616 lines
24 KiB
C++
// Copyright 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef UI_ACCESSIBILITY_AX_NODE_H_
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#define UI_ACCESSIBILITY_AX_NODE_H_
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#include <stdint.h>
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#include <optional>
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#include <memory>
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#include <ostream>
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#include <string>
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#include <vector>
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#include "ax_build/build_config.h"
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#include "ax_export.h"
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#include "ax_node_data.h"
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#include "ax_tree_id.h"
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#include "base/logging.h"
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#include "gfx/geometry/rect.h"
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#include "gfx/transform.h"
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namespace ui {
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class AXTableInfo;
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// One node in an AXTree.
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class AX_EXPORT AXNode final {
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public:
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// Defines the type used for AXNode IDs.
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using AXID = int32_t;
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// TODO(chunhtai): I modified this to be -1 so it can work with flutter.
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// If a node is not yet or no longer valid, its ID should have a value of
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// kInvalidAXID.
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static constexpr AXID kInvalidAXID = -1;
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// Interface to the tree class that owns an AXNode. We use this instead
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// of letting AXNode have a pointer to its AXTree directly so that we're
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// forced to think twice before calling an AXTree interface that might not
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// be necessary.
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class OwnerTree {
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public:
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struct Selection {
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bool is_backward;
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AXID anchor_object_id;
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int anchor_offset;
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ax::mojom::TextAffinity anchor_affinity;
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AXID focus_object_id;
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int focus_offset;
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ax::mojom::TextAffinity focus_affinity;
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};
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// See AXTree::GetAXTreeID.
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virtual AXTreeID GetAXTreeID() const = 0;
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// See AXTree::GetTableInfo.
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virtual AXTableInfo* GetTableInfo(const AXNode* table_node) const = 0;
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// See AXTree::GetFromId.
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virtual AXNode* GetFromId(int32_t id) const = 0;
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virtual std::optional<int> GetPosInSet(const AXNode& node) = 0;
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virtual std::optional<int> GetSetSize(const AXNode& node) = 0;
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virtual Selection GetUnignoredSelection() const = 0;
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virtual bool GetTreeUpdateInProgressState() const = 0;
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virtual bool HasPaginationSupport() const = 0;
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};
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template <typename NodeType,
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NodeType* (NodeType::*NextSibling)() const,
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NodeType* (NodeType::*PreviousSibling)() const,
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NodeType* (NodeType::*FirstChild)() const,
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NodeType* (NodeType::*LastChild)() const>
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class ChildIteratorBase {
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public:
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ChildIteratorBase(const NodeType* parent, NodeType* child);
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ChildIteratorBase(const ChildIteratorBase& it);
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~ChildIteratorBase() {}
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bool operator==(const ChildIteratorBase& rhs) const;
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bool operator!=(const ChildIteratorBase& rhs) const;
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ChildIteratorBase& operator++();
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ChildIteratorBase& operator--();
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NodeType* get() const;
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NodeType& operator*() const;
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NodeType* operator->() const;
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protected:
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const NodeType* parent_;
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NodeType* child_;
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};
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// The constructor requires a parent, id, and index in parent, but
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// the data is not required. After initialization, only index_in_parent
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// and unignored_index_in_parent is allowed to change, the others are
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// guaranteed to never change.
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AXNode(OwnerTree* tree,
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AXNode* parent,
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int32_t id,
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size_t index_in_parent,
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size_t unignored_index_in_parent = 0);
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virtual ~AXNode();
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// Accessors.
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OwnerTree* tree() const { return tree_; }
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AXID id() const { return data_.id; }
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AXNode* parent() const { return parent_; }
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const AXNodeData& data() const { return data_; }
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const std::vector<AXNode*>& children() const { return children_; }
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size_t index_in_parent() const { return index_in_parent_; }
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// Returns ownership of |data_| to the caller; effectively clearing |data_|.
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AXNodeData&& TakeData();
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// Walking the tree skipping ignored nodes.
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size_t GetUnignoredChildCount() const;
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AXNode* GetUnignoredChildAtIndex(size_t index) const;
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AXNode* GetUnignoredParent() const;
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size_t GetUnignoredIndexInParent() const;
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size_t GetIndexInParent() const;
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AXNode* GetFirstUnignoredChild() const;
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AXNode* GetLastUnignoredChild() const;
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AXNode* GetDeepestFirstUnignoredChild() const;
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AXNode* GetDeepestLastUnignoredChild() const;
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AXNode* GetNextUnignoredSibling() const;
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AXNode* GetPreviousUnignoredSibling() const;
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AXNode* GetNextUnignoredInTreeOrder() const;
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AXNode* GetPreviousUnignoredInTreeOrder() const;
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using UnignoredChildIterator =
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ChildIteratorBase<AXNode,
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&AXNode::GetNextUnignoredSibling,
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&AXNode::GetPreviousUnignoredSibling,
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&AXNode::GetFirstUnignoredChild,
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&AXNode::GetLastUnignoredChild>;
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UnignoredChildIterator UnignoredChildrenBegin() const;
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UnignoredChildIterator UnignoredChildrenEnd() const;
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// Walking the tree including both ignored and unignored nodes.
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// These methods consider only the direct children or siblings of a node.
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AXNode* GetFirstChild() const;
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AXNode* GetLastChild() const;
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AXNode* GetPreviousSibling() const;
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AXNode* GetNextSibling() const;
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// Returns true if the node has any of the text related roles, including
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// kStaticText, kInlineTextBox and kListMarker (for Legacy Layout). Does not
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// include any text field roles.
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bool IsText() const;
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// Returns true if the node has any line break related roles or is the child
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// of a node with line break related roles.
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bool IsLineBreak() const;
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// Set the node's accessibility data. This may be done during initialization
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// or later when the node data changes.
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void SetData(const AXNodeData& src);
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// Update this node's location. This is separate from |SetData| just because
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// changing only the location is common and should be more efficient than
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// re-copying all of the data.
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//
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// The node's location is stored as a relative bounding box, the ID of
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// the element it's relative to, and an optional transformation matrix.
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// See ax_node_data.h for details.
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void SetLocation(int32_t offset_container_id,
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const gfx::RectF& location,
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gfx::Transform* transform);
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// Set the index in parent, for example if siblings were inserted or deleted.
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void SetIndexInParent(size_t index_in_parent);
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// Update the unignored index in parent for unignored children.
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void UpdateUnignoredCachedValues();
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// Swap the internal children vector with |children|. This instance
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// now owns all of the passed children.
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void SwapChildren(std::vector<AXNode*>* children);
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// This is called when the AXTree no longer includes this node in the
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// tree. Reference counting is used on some platforms because the
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// operating system may hold onto a reference to an AXNode
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// object even after we're through with it, so this may decrement the
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// reference count and clear out the object's data.
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void Destroy();
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// Return true if this object is equal to or a descendant of |ancestor|.
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bool IsDescendantOf(const AXNode* ancestor) const;
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// Gets the text offsets where new lines start either from the node's data or
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// by computing them and caching the result.
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std::vector<int> GetOrComputeLineStartOffsets();
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// Accessing accessibility attributes.
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// See |AXNodeData| for more information.
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bool HasBoolAttribute(ax::mojom::BoolAttribute attribute) const {
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return data().HasBoolAttribute(attribute);
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}
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bool GetBoolAttribute(ax::mojom::BoolAttribute attribute) const {
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return data().GetBoolAttribute(attribute);
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}
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bool GetBoolAttribute(ax::mojom::BoolAttribute attribute, bool* value) const {
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return data().GetBoolAttribute(attribute, value);
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}
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bool HasFloatAttribute(ax::mojom::FloatAttribute attribute) const {
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return data().HasFloatAttribute(attribute);
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}
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float GetFloatAttribute(ax::mojom::FloatAttribute attribute) const {
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return data().GetFloatAttribute(attribute);
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}
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bool GetFloatAttribute(ax::mojom::FloatAttribute attribute,
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float* value) const {
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return data().GetFloatAttribute(attribute, value);
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}
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bool HasIntAttribute(ax::mojom::IntAttribute attribute) const {
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return data().HasIntAttribute(attribute);
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}
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int GetIntAttribute(ax::mojom::IntAttribute attribute) const {
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return data().GetIntAttribute(attribute);
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}
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bool GetIntAttribute(ax::mojom::IntAttribute attribute, int* value) const {
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return data().GetIntAttribute(attribute, value);
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}
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bool HasStringAttribute(ax::mojom::StringAttribute attribute) const {
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return data().HasStringAttribute(attribute);
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}
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const std::string& GetStringAttribute(
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ax::mojom::StringAttribute attribute) const {
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return data().GetStringAttribute(attribute);
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}
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bool GetStringAttribute(ax::mojom::StringAttribute attribute,
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std::string* value) const {
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return data().GetStringAttribute(attribute, value);
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}
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bool GetString16Attribute(ax::mojom::StringAttribute attribute,
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std::u16string* value) const {
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return data().GetString16Attribute(attribute, value);
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}
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std::u16string GetString16Attribute(
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ax::mojom::StringAttribute attribute) const {
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return data().GetString16Attribute(attribute);
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}
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bool HasIntListAttribute(ax::mojom::IntListAttribute attribute) const {
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return data().HasIntListAttribute(attribute);
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}
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const std::vector<int32_t>& GetIntListAttribute(
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ax::mojom::IntListAttribute attribute) const {
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return data().GetIntListAttribute(attribute);
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}
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bool GetIntListAttribute(ax::mojom::IntListAttribute attribute,
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std::vector<int32_t>* value) const {
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return data().GetIntListAttribute(attribute, value);
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}
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bool HasStringListAttribute(ax::mojom::StringListAttribute attribute) const {
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return data().HasStringListAttribute(attribute);
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}
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const std::vector<std::string>& GetStringListAttribute(
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ax::mojom::StringListAttribute attribute) const {
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return data().GetStringListAttribute(attribute);
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}
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bool GetStringListAttribute(ax::mojom::StringListAttribute attribute,
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std::vector<std::string>* value) const {
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return data().GetStringListAttribute(attribute, value);
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}
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bool GetHtmlAttribute(const char* attribute, std::u16string* value) const {
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return data().GetHtmlAttribute(attribute, value);
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}
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bool GetHtmlAttribute(const char* attribute, std::string* value) const {
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return data().GetHtmlAttribute(attribute, value);
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}
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// Return the hierarchical level if supported.
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std::optional<int> GetHierarchicalLevel() const;
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// PosInSet and SetSize public methods.
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bool IsOrderedSetItem() const;
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bool IsOrderedSet() const;
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std::optional<int> GetPosInSet();
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std::optional<int> GetSetSize();
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// Helpers for GetPosInSet and GetSetSize.
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// Returns true if the role of ordered set matches the role of item.
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// Returns false otherwise.
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bool SetRoleMatchesItemRole(const AXNode* ordered_set) const;
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// Container objects that should be ignored for computing PosInSet and SetSize
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// for ordered sets.
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bool IsIgnoredContainerForOrderedSet() const;
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const std::string& GetInheritedStringAttribute(
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ax::mojom::StringAttribute attribute) const;
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std::u16string GetInheritedString16Attribute(
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ax::mojom::StringAttribute attribute) const;
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// Returns the text of this node and all descendant nodes; including text
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// found in embedded objects.
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//
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// Only text displayed on screen is included. Text from ARIA and HTML
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// attributes that is either not displayed on screen, or outside this node, is
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// not returned.
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std::string GetInnerText() const;
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// Return a string representing the language code.
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//
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// This will consider the language declared in the DOM, and may eventually
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// attempt to automatically detect the language from the text.
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//
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// This language code will be BCP 47.
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//
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// Returns empty string if no appropriate language was found.
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std::string GetLanguage() const;
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// Helper functions for tables, table rows, and table cells.
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// Most of these functions construct and cache an AXTableInfo behind
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// the scenes to infer many properties of tables.
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//
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// These interfaces use attributes provided by the source of the
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// AX tree where possible, but fills in missing details and ignores
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// specified attributes when they're bad or inconsistent. That way
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// you're guaranteed to get a valid, consistent table when using these
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// interfaces.
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//
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// Table-like nodes (including grids). All indices are 0-based except
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// ARIA indices are all 1-based. In other words, the top-left corner
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// of the table is row 0, column 0, cell index 0 - but that same cell
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// has a minimum ARIA row index of 1 and column index of 1.
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//
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// The below methods return std::nullopt if the AXNode they are called on is
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// not inside a table.
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bool IsTable() const;
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std::optional<int> GetTableColCount() const;
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std::optional<int> GetTableRowCount() const;
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std::optional<int> GetTableAriaColCount() const;
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std::optional<int> GetTableAriaRowCount() const;
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std::optional<int> GetTableCellCount() const;
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std::optional<bool> GetTableHasColumnOrRowHeaderNode() const;
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AXNode* GetTableCaption() const;
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AXNode* GetTableCellFromIndex(int index) const;
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AXNode* GetTableCellFromCoords(int row_index, int col_index) const;
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// Get all the column header node ids of the table.
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std::vector<AXNode::AXID> GetTableColHeaderNodeIds() const;
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// Get the column header node ids associated with |col_index|.
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std::vector<AXNode::AXID> GetTableColHeaderNodeIds(int col_index) const;
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// Get the row header node ids associated with |row_index|.
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std::vector<AXNode::AXID> GetTableRowHeaderNodeIds(int row_index) const;
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std::vector<AXNode::AXID> GetTableUniqueCellIds() const;
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// Extra computed nodes for the accessibility tree for macOS:
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// one column node for each table column, followed by one
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// table header container node, or nullptr if not applicable.
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const std::vector<AXNode*>* GetExtraMacNodes() const;
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// Table row-like nodes.
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bool IsTableRow() const;
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std::optional<int> GetTableRowRowIndex() const;
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// Get the node ids that represent rows in a table.
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std::vector<AXNode::AXID> GetTableRowNodeIds() const;
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#if defined(OS_APPLE)
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// Table column-like nodes. These nodes are only present on macOS.
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bool IsTableColumn() const;
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std::optional<int> GetTableColColIndex() const;
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#endif // defined(OS_APPLE)
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// Table cell-like nodes.
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bool IsTableCellOrHeader() const;
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std::optional<int> GetTableCellIndex() const;
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std::optional<int> GetTableCellColIndex() const;
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std::optional<int> GetTableCellRowIndex() const;
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std::optional<int> GetTableCellColSpan() const;
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std::optional<int> GetTableCellRowSpan() const;
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std::optional<int> GetTableCellAriaColIndex() const;
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std::optional<int> GetTableCellAriaRowIndex() const;
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std::vector<AXNode::AXID> GetTableCellColHeaderNodeIds() const;
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std::vector<AXNode::AXID> GetTableCellRowHeaderNodeIds() const;
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void GetTableCellColHeaders(std::vector<AXNode*>* col_headers) const;
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void GetTableCellRowHeaders(std::vector<AXNode*>* row_headers) const;
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// Helper methods to check if a cell is an ARIA-1.1+ 'cell' or 'gridcell'
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bool IsCellOrHeaderOfARIATable() const;
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bool IsCellOrHeaderOfARIAGrid() const;
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// Returns true if node is a group and is a direct descendant of a set-like
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// element.
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bool IsEmbeddedGroup() const;
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// Returns true if node has ignored state or ignored role.
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bool IsIgnored() const;
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// Returns true if an ancestor of this node (not including itself) is a
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// leaf node, meaning that this node is not actually exposed to any
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// platform's accessibility layer.
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bool IsChildOfLeaf() const;
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// Returns true if this is a leaf node, meaning all its
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// children should not be exposed to any platform's native accessibility
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// layer.
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//
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// The definition of a leaf includes nodes with children that are exclusively
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// an internal renderer implementation, such as the children of an HTML native
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// text field, as well as nodes with presentational children according to the
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// ARIA and HTML5 Specs. Also returns true if all of the node's descendants
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// are ignored.
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//
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// A leaf node should never have children that are focusable or
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// that might send notifications.
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bool IsLeaf() const;
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// Returns true if this node is a list marker or if it's a descendant
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// of a list marker node. Returns false otherwise.
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bool IsInListMarker() const;
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// Returns true if this node is a collapsed popup button that is parent to a
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// menu list popup.
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bool IsCollapsedMenuListPopUpButton() const;
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// Returns the popup button ancestor of this current node if any. The popup
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// button needs to be the parent of a menu list popup and needs to be
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// collapsed.
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AXNode* GetCollapsedMenuListPopUpButtonAncestor() const;
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// Returns the text field ancestor of this current node if any.
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AXNode* GetTextFieldAncestor() const;
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// Finds and returns a pointer to ordered set containing node.
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AXNode* GetOrderedSet() const;
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private:
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// Computes the text offset where each line starts by traversing all child
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// leaf nodes.
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void ComputeLineStartOffsets(std::vector<int>* line_offsets,
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int* start_offset) const;
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AXTableInfo* GetAncestorTableInfo() const;
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void IdVectorToNodeVector(const std::vector<int32_t>& ids,
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std::vector<AXNode*>* nodes) const;
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int UpdateUnignoredCachedValuesRecursive(int startIndex);
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AXNode* ComputeLastUnignoredChildRecursive() const;
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AXNode* ComputeFirstUnignoredChildRecursive() const;
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OwnerTree* const tree_; // Owns this.
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size_t index_in_parent_;
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size_t unignored_index_in_parent_;
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size_t unignored_child_count_ = 0;
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AXNode* const parent_;
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std::vector<AXNode*> children_;
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AXNodeData data_;
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};
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AX_EXPORT std::ostream& operator<<(std::ostream& stream, const AXNode& node);
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template <typename NodeType,
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NodeType* (NodeType::*NextSibling)() const,
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NodeType* (NodeType::*PreviousSibling)() const,
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NodeType* (NodeType::*FirstChild)() const,
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NodeType* (NodeType::*LastChild)() const>
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AXNode::ChildIteratorBase<NodeType,
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NextSibling,
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PreviousSibling,
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FirstChild,
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LastChild>::ChildIteratorBase(const NodeType* parent,
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NodeType* child)
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: parent_(parent), child_(child) {}
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template <typename NodeType,
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NodeType* (NodeType::*NextSibling)() const,
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NodeType* (NodeType::*PreviousSibling)() const,
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NodeType* (NodeType::*FirstChild)() const,
|
|
NodeType* (NodeType::*LastChild)() const>
|
|
AXNode::ChildIteratorBase<NodeType,
|
|
NextSibling,
|
|
PreviousSibling,
|
|
FirstChild,
|
|
LastChild>::ChildIteratorBase(const ChildIteratorBase&
|
|
it)
|
|
: parent_(it.parent_), child_(it.child_) {}
|
|
|
|
template <typename NodeType,
|
|
NodeType* (NodeType::*NextSibling)() const,
|
|
NodeType* (NodeType::*PreviousSibling)() const,
|
|
NodeType* (NodeType::*FirstChild)() const,
|
|
NodeType* (NodeType::*LastChild)() const>
|
|
bool AXNode::ChildIteratorBase<NodeType,
|
|
NextSibling,
|
|
PreviousSibling,
|
|
FirstChild,
|
|
LastChild>::operator==(const ChildIteratorBase&
|
|
rhs) const {
|
|
return parent_ == rhs.parent_ && child_ == rhs.child_;
|
|
}
|
|
|
|
template <typename NodeType,
|
|
NodeType* (NodeType::*NextSibling)() const,
|
|
NodeType* (NodeType::*PreviousSibling)() const,
|
|
NodeType* (NodeType::*FirstChild)() const,
|
|
NodeType* (NodeType::*LastChild)() const>
|
|
bool AXNode::ChildIteratorBase<NodeType,
|
|
NextSibling,
|
|
PreviousSibling,
|
|
FirstChild,
|
|
LastChild>::operator!=(const ChildIteratorBase&
|
|
rhs) const {
|
|
return parent_ != rhs.parent_ || child_ != rhs.child_;
|
|
}
|
|
|
|
template <typename NodeType,
|
|
NodeType* (NodeType::*NextSibling)() const,
|
|
NodeType* (NodeType::*PreviousSibling)() const,
|
|
NodeType* (NodeType::*FirstChild)() const,
|
|
NodeType* (NodeType::*LastChild)() const>
|
|
AXNode::ChildIteratorBase<NodeType,
|
|
NextSibling,
|
|
PreviousSibling,
|
|
FirstChild,
|
|
LastChild>&
|
|
AXNode::ChildIteratorBase<NodeType,
|
|
NextSibling,
|
|
PreviousSibling,
|
|
FirstChild,
|
|
LastChild>::operator++() {
|
|
// |child_ = nullptr| denotes the iterator's past-the-end condition. When we
|
|
// increment the iterator past the end, we remain at the past-the-end iterator
|
|
// condition.
|
|
if (child_ && parent_) {
|
|
if (child_ == (parent_->*LastChild)())
|
|
child_ = nullptr;
|
|
else
|
|
child_ = (child_->*NextSibling)();
|
|
}
|
|
|
|
return *this;
|
|
}
|
|
|
|
template <typename NodeType,
|
|
NodeType* (NodeType::*NextSibling)() const,
|
|
NodeType* (NodeType::*PreviousSibling)() const,
|
|
NodeType* (NodeType::*FirstChild)() const,
|
|
NodeType* (NodeType::*LastChild)() const>
|
|
AXNode::ChildIteratorBase<NodeType,
|
|
NextSibling,
|
|
PreviousSibling,
|
|
FirstChild,
|
|
LastChild>&
|
|
AXNode::ChildIteratorBase<NodeType,
|
|
NextSibling,
|
|
PreviousSibling,
|
|
FirstChild,
|
|
LastChild>::operator--() {
|
|
if (parent_) {
|
|
// If the iterator is past the end, |child_=nullptr|, decrement the iterator
|
|
// gives us the last iterator element.
|
|
if (!child_)
|
|
child_ = (parent_->*LastChild)();
|
|
// Decrement the iterator gives us the previous element, except when the
|
|
// iterator is at the beginning; in which case, decrementing the iterator
|
|
// remains at the beginning.
|
|
else if (child_ != (parent_->*FirstChild)())
|
|
child_ = (child_->*PreviousSibling)();
|
|
}
|
|
|
|
return *this;
|
|
}
|
|
|
|
template <typename NodeType,
|
|
NodeType* (NodeType::*NextSibling)() const,
|
|
NodeType* (NodeType::*PreviousSibling)() const,
|
|
NodeType* (NodeType::*FirstChild)() const,
|
|
NodeType* (NodeType::*LastChild)() const>
|
|
NodeType* AXNode::ChildIteratorBase<NodeType,
|
|
NextSibling,
|
|
PreviousSibling,
|
|
FirstChild,
|
|
LastChild>::get() const {
|
|
BASE_DCHECK(child_);
|
|
return child_;
|
|
}
|
|
|
|
template <typename NodeType,
|
|
NodeType* (NodeType::*NextSibling)() const,
|
|
NodeType* (NodeType::*PreviousSibling)() const,
|
|
NodeType* (NodeType::*FirstChild)() const,
|
|
NodeType* (NodeType::*LastChild)() const>
|
|
NodeType& AXNode::ChildIteratorBase<NodeType,
|
|
NextSibling,
|
|
PreviousSibling,
|
|
FirstChild,
|
|
LastChild>::operator*() const {
|
|
BASE_DCHECK(child_);
|
|
return *child_;
|
|
}
|
|
|
|
template <typename NodeType,
|
|
NodeType* (NodeType::*NextSibling)() const,
|
|
NodeType* (NodeType::*PreviousSibling)() const,
|
|
NodeType* (NodeType::*FirstChild)() const,
|
|
NodeType* (NodeType::*LastChild)() const>
|
|
NodeType* AXNode::ChildIteratorBase<NodeType,
|
|
NextSibling,
|
|
PreviousSibling,
|
|
FirstChild,
|
|
LastChild>::operator->() const {
|
|
BASE_DCHECK(child_);
|
|
return child_;
|
|
}
|
|
|
|
} // namespace ui
|
|
|
|
#endif // UI_ACCESSIBILITY_AX_NODE_H_
|