Adam Barth 68b06c8736 Sketch a DOM-free API for laying out and painting text
Rather than using the DOM to upload text and styling information into the
engine, this patch begins sketching a more direct API that bypasses the DOM and
CSS. Currently, this API doesn't do anything, but it's a first step.

The approach is to have a ParagraphBuilder object that can record a tree of
style interior nodes and text leaves. The build() function then applies
container-level styling information (such as TextAlign) and returns a Paragraph
object that can undergo layout and paint.

The inputs to the builder process are immutable style objects constructed from
primitive values. These primitives are currently carbon-copies of the primitive
we use in the framework today. After this patch lands, I'll convert the frame
to re-expose these values instead of re-defining them.
2015-09-02 01:28:54 -07:00

63 lines
1.7 KiB
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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SKY_ENGINE_CORE_TEXT_TEXTSTYLE_H_
#define SKY_ENGINE_CORE_TEXT_TEXTSTYLE_H_
#include "sky/engine/core/painting/CanvasColor.h"
#include "sky/engine/core/text/FontStyle.h"
#include "sky/engine/core/text/FontWeight.h"
#include "sky/engine/core/text/TextDecoration.h"
#include "sky/engine/core/text/TextDecorationStyle.h"
#include "sky/engine/tonic/dart_wrappable.h"
#include "sky/engine/wtf/PassRefPtr.h"
#include "sky/engine/wtf/RefCounted.h"
#include "sky/engine/wtf/Vector.h"
namespace blink {
class TextStyle : public RefCounted<TextStyle>, public DartWrappable {
DEFINE_WRAPPERTYPEINFO();
public:
static PassRefPtr<TextStyle> create(
SkColor color = SK_ColorWHITE,
const String& fontFamily = nullAtom,
double fontSize = 0.0,
int fontWeight = 0,
int fontStyle = 0,
const Vector<int>& decoration = Vector<int>(),
SkColor decorationColor = SK_ColorWHITE,
int decorationStyle = 0
) {
return adoptRef(new TextStyle(
color,
fontFamily,
fontSize,
fontWeight,
fontStyle,
decoration,
decorationColor,
decorationStyle
));
}
~TextStyle() override;
private:
explicit TextStyle(
SkColor color,
const String& fontFamily,
double fontSize,
int fontWeight,
int fontStyle,
const Vector<int>& decoration,
SkColor decorationColor,
int decorationStyle
);
};
} // namespace blink
#endif // SKY_ENGINE_CORE_TEXT_TEXTSTYLE_H_