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164 lines
4.5 KiB
C++
164 lines
4.5 KiB
C++
// Copyright (c) 2014 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef GPU_COMMAND_BUFFER_SERVICE_VALUEBUFFER_MANAGER_H_
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#define GPU_COMMAND_BUFFER_SERVICE_VALUEBUFFER_MANAGER_H_
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#include "base/basictypes.h"
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#include "base/containers/hash_tables.h"
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#include "base/memory/ref_counted.h"
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#include "base/memory/scoped_ptr.h"
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#include "base/observer_list.h"
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#include "gpu/command_buffer/common/value_state.h"
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#include "gpu/gpu_export.h"
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namespace content {
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class GpuChannel;
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}
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namespace gpu {
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namespace gles2 {
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class ValuebufferManager;
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class GPU_EXPORT SubscriptionRefSet
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: public base::RefCounted<SubscriptionRefSet> {
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public:
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class GPU_EXPORT Observer {
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public:
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virtual ~Observer();
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virtual void OnAddSubscription(unsigned int target) = 0;
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virtual void OnRemoveSubscription(unsigned int target) = 0;
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};
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SubscriptionRefSet();
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void AddObserver(Observer* observer);
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void RemoveObserver(Observer* observer);
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protected:
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virtual ~SubscriptionRefSet();
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private:
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friend class base::RefCounted<SubscriptionRefSet>;
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friend class ValuebufferManager;
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typedef base::hash_map<unsigned int, int> RefSet;
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void AddSubscription(unsigned int target);
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void RemoveSubscription(unsigned int target);
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RefSet reference_set_;
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base::ObserverList<Observer, true> observers_;
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DISALLOW_COPY_AND_ASSIGN(SubscriptionRefSet);
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};
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class GPU_EXPORT Valuebuffer : public base::RefCounted<Valuebuffer> {
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public:
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Valuebuffer(ValuebufferManager* manager, unsigned int client_id);
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unsigned int client_id() const { return client_id_; }
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bool IsDeleted() const { return client_id_ == 0; }
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void MarkAsValid() { has_been_bound_ = true; }
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bool IsValid() const { return has_been_bound_ && !IsDeleted(); }
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void AddSubscription(unsigned int subscription);
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void RemoveSubscription(unsigned int subscription);
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// Returns true if this Valuebuffer is subscribed to subscription
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bool IsSubscribed(unsigned int subscription);
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// Returns the active state for a given target in this Valuebuffer
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// returns NULL if target state doesn't exist
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const ValueState* GetState(unsigned int target) const;
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private:
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friend class ValuebufferManager;
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friend class base::RefCounted<Valuebuffer>;
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typedef base::hash_set<unsigned int> SubscriptionSet;
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~Valuebuffer();
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void UpdateState(const ValueStateMap* pending_state);
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void MarkAsDeleted() { client_id_ = 0; }
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// ValuebufferManager that owns this Valuebuffer.
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ValuebufferManager* manager_;
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// Client side Valuebuffer id.
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unsigned int client_id_;
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// Whether this Valuebuffer has ever been bound.
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bool has_been_bound_;
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SubscriptionSet subscriptions_;
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scoped_refptr<ValueStateMap> active_state_map_;
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};
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class GPU_EXPORT ValuebufferManager {
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public:
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ValuebufferManager(SubscriptionRefSet* ref_set, ValueStateMap* state_map);
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~ValuebufferManager();
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// Must call before destruction.
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void Destroy();
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// Creates a Valuebuffer for the given Valuebuffer ids.
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void CreateValuebuffer(unsigned int client_id);
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// Gets the Valuebuffer for the given Valuebuffer id.
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Valuebuffer* GetValuebuffer(unsigned int client_id);
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// Removes a Valuebuffer for the given Valuebuffer id.
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void RemoveValuebuffer(unsigned int client_id);
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// Updates the value state for the given Valuebuffer
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void UpdateValuebufferState(Valuebuffer* valuebuffer);
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static uint32 ApiTypeForSubscriptionTarget(unsigned int target);
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private:
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friend class Valuebuffer;
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typedef base::hash_map<unsigned int, scoped_refptr<Valuebuffer>>
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ValuebufferMap;
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void StartTracking(Valuebuffer* valuebuffer);
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void StopTracking(Valuebuffer* valuebuffer);
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void NotifyAddSubscription(unsigned int target);
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void NotifyRemoveSubscription(unsigned int target);
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// Counts the number of Valuebuffer allocated with 'this' as its manager.
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// Allows to check no Valuebuffer will outlive this.
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unsigned int valuebuffer_count_;
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// Info for each Valuebuffer in the system.
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ValuebufferMap valuebuffer_map_;
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// Current value state in the system
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// Updated by GpuChannel
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scoped_refptr<ValueStateMap> pending_state_map_;
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// Subscription targets which are currently subscribed and how
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// many value buffers are currently subscribed to each
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scoped_refptr<SubscriptionRefSet> subscription_ref_set_;
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DISALLOW_COPY_AND_ASSIGN(ValuebufferManager);
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};
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} // namespace gles2
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} // namespace gpu
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#endif // GPU_COMMAND_BUFFER_SERVICE_VALUEBUFFER_MANAGER_H_
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