Chinmay Garde c8ecb03fa8 Account for root surface transformation on the surfaces managed by the external view embedder. (flutter/engine#11384)
The earlier design speculated that embedders could affect the same
transformations on the layers post engine compositor presentation but before
final composition.

However, the linked issue points out that this design is not suitable for use
with hardware overlay planes. When rendering to the same, to affect the
transformation before composition, embedders would have to render to an
off-screen render target and then apply the transformation before presentation.
This patch negates the need for that off-screen render pass.

To be clear, the previous architecture is still fully viable. Embedders still
have full control over layer transformations before composition. This is an
optimization for the hardware overlay planes use-case.

Fixes b/139758641
2019-09-17 15:16:59 -07:00

369 lines
10 KiB
C++

// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/testing/test_gl_surface.h"
#include <EGL/egl.h>
#include <GLES2/gl2.h>
#include <sstream>
#include <string>
#include "flutter/fml/build_config.h"
#include "flutter/fml/logging.h"
#include "third_party/skia/include/core/SkSurface.h"
#include "third_party/skia/include/gpu/gl/GrGLAssembleInterface.h"
#include "third_party/skia/src/gpu/gl/GrGLDefines.h"
namespace flutter {
namespace testing {
static std::string GetEGLError() {
std::stringstream stream;
auto error = ::eglGetError();
stream << "EGL Result: '";
switch (error) {
case EGL_SUCCESS:
stream << "EGL_SUCCESS";
break;
case EGL_NOT_INITIALIZED:
stream << "EGL_NOT_INITIALIZED";
break;
case EGL_BAD_ACCESS:
stream << "EGL_BAD_ACCESS";
break;
case EGL_BAD_ALLOC:
stream << "EGL_BAD_ALLOC";
break;
case EGL_BAD_ATTRIBUTE:
stream << "EGL_BAD_ATTRIBUTE";
break;
case EGL_BAD_CONTEXT:
stream << "EGL_BAD_CONTEXT";
break;
case EGL_BAD_CONFIG:
stream << "EGL_BAD_CONFIG";
break;
case EGL_BAD_CURRENT_SURFACE:
stream << "EGL_BAD_CURRENT_SURFACE";
break;
case EGL_BAD_DISPLAY:
stream << "EGL_BAD_DISPLAY";
break;
case EGL_BAD_SURFACE:
stream << "EGL_BAD_SURFACE";
break;
case EGL_BAD_MATCH:
stream << "EGL_BAD_MATCH";
break;
case EGL_BAD_PARAMETER:
stream << "EGL_BAD_PARAMETER";
break;
case EGL_BAD_NATIVE_PIXMAP:
stream << "EGL_BAD_NATIVE_PIXMAP";
break;
case EGL_BAD_NATIVE_WINDOW:
stream << "EGL_BAD_NATIVE_WINDOW";
break;
case EGL_CONTEXT_LOST:
stream << "EGL_CONTEXT_LOST";
break;
default:
stream << "Unknown";
}
stream << "' (0x" << std::hex << error << std::dec << ").";
return stream.str();
}
TestGLSurface::TestGLSurface(SkISize surface_size)
: surface_size_(surface_size) {
display_ = ::eglGetDisplay(EGL_DEFAULT_DISPLAY);
FML_CHECK(display_ != EGL_NO_DISPLAY);
auto result = ::eglInitialize(display_, NULL, NULL);
FML_CHECK(result == EGL_TRUE) << GetEGLError();
EGLConfig config = {0};
EGLint num_config = 0;
const EGLint attribute_list[] = {EGL_RED_SIZE,
8,
EGL_GREEN_SIZE,
8,
EGL_BLUE_SIZE,
8,
EGL_ALPHA_SIZE,
8,
EGL_SURFACE_TYPE,
EGL_PBUFFER_BIT,
EGL_CONFORMANT,
EGL_OPENGL_ES2_BIT,
EGL_RENDERABLE_TYPE,
EGL_OPENGL_ES2_BIT,
EGL_NONE};
result = ::eglChooseConfig(display_, attribute_list, &config, 1, &num_config);
FML_CHECK(result == EGL_TRUE) << GetEGLError();
FML_CHECK(num_config == 1) << GetEGLError();
{
const EGLint onscreen_surface_attributes[] = {
EGL_WIDTH, surface_size_.width(), //
EGL_HEIGHT, surface_size_.height(), //
EGL_NONE,
};
onscreen_surface_ = ::eglCreatePbufferSurface(
display_, // display connection
config, // config
onscreen_surface_attributes // surface attributes
);
FML_CHECK(onscreen_surface_ != EGL_NO_SURFACE) << GetEGLError();
}
{
const EGLint offscreen_surface_attributes[] = {
EGL_WIDTH, 1, //
EGL_HEIGHT, 1, //
EGL_NONE,
};
offscreen_surface_ = ::eglCreatePbufferSurface(
display_, // display connection
config, // config
offscreen_surface_attributes // surface attributes
);
FML_CHECK(offscreen_surface_ != EGL_NO_SURFACE) << GetEGLError();
}
{
const EGLint context_attributes[] = {
EGL_CONTEXT_CLIENT_VERSION, //
2, //
EGL_NONE //
};
onscreen_context_ =
::eglCreateContext(display_, // display connection
config, // config
EGL_NO_CONTEXT, // sharegroup
context_attributes // context attributes
);
FML_CHECK(onscreen_context_ != EGL_NO_CONTEXT) << GetEGLError();
offscreen_context_ =
::eglCreateContext(display_, // display connection
config, // config
onscreen_context_, // sharegroup
context_attributes // context attributes
);
FML_CHECK(offscreen_context_ != EGL_NO_CONTEXT) << GetEGLError();
}
}
TestGLSurface::~TestGLSurface() {
context_ = nullptr;
auto result = ::eglDestroyContext(display_, onscreen_context_);
FML_CHECK(result == EGL_TRUE) << GetEGLError();
result = ::eglDestroyContext(display_, offscreen_context_);
FML_CHECK(result == EGL_TRUE) << GetEGLError();
result = ::eglDestroySurface(display_, onscreen_surface_);
FML_CHECK(result == EGL_TRUE) << GetEGLError();
result = ::eglDestroySurface(display_, offscreen_surface_);
FML_CHECK(result == EGL_TRUE) << GetEGLError();
result = ::eglTerminate(display_);
FML_CHECK(result == EGL_TRUE);
}
const SkISize& TestGLSurface::GetSurfaceSize() const {
return surface_size_;
}
bool TestGLSurface::MakeCurrent() {
auto result = ::eglMakeCurrent(display_, onscreen_surface_, onscreen_surface_,
onscreen_context_);
if (result == EGL_FALSE) {
FML_LOG(ERROR) << "Could not make the context current. " << GetEGLError();
}
return result == EGL_TRUE;
}
bool TestGLSurface::ClearCurrent() {
auto result = ::eglMakeCurrent(display_, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
if (result == EGL_FALSE) {
FML_LOG(ERROR) << "Could not clear the current context. " << GetEGLError();
}
return result == EGL_TRUE;
}
bool TestGLSurface::Present() {
auto result = ::eglSwapBuffers(display_, onscreen_surface_);
if (result == EGL_FALSE) {
FML_LOG(ERROR) << "Could not swap buffers. " << GetEGLError();
}
return result == EGL_TRUE;
}
uint32_t TestGLSurface::GetFramebuffer() const {
// Return FBO0
return 0;
}
bool TestGLSurface::MakeResourceCurrent() {
auto result = ::eglMakeCurrent(display_, offscreen_surface_,
offscreen_surface_, offscreen_context_);
if (result == EGL_FALSE) {
FML_LOG(ERROR) << "Could not make the resource context current. "
<< GetEGLError();
}
return result == EGL_TRUE;
}
void* TestGLSurface::GetProcAddress(const char* name) const {
if (name == nullptr) {
return nullptr;
}
auto symbol = ::eglGetProcAddress(name);
if (symbol == NULL) {
FML_LOG(ERROR) << "Could not fetch symbol for name: " << name;
}
return reinterpret_cast<void*>(symbol);
}
sk_sp<GrContext> TestGLSurface::GetGrContext() {
if (context_) {
return context_;
}
context_ = CreateGrContext();
return context_;
}
sk_sp<GrContext> TestGLSurface::CreateGrContext() {
if (!MakeCurrent()) {
return nullptr;
}
auto get_string =
reinterpret_cast<PFNGLGETSTRINGPROC>(GetProcAddress("glGetString"));
if (!get_string) {
return nullptr;
}
auto c_version = reinterpret_cast<const char*>(get_string(GL_VERSION));
if (c_version == NULL) {
return nullptr;
}
GrGLGetProc get_proc = [](void* context, const char name[]) -> GrGLFuncPtr {
return reinterpret_cast<GrGLFuncPtr>(
reinterpret_cast<TestGLSurface*>(context)->GetProcAddress(name));
};
std::string version(c_version);
auto interface = version.find("OpenGL ES") == std::string::npos
? GrGLMakeAssembledGLInterface(this, get_proc)
: GrGLMakeAssembledGLESInterface(this, get_proc);
if (!interface) {
return nullptr;
}
context_ = GrContext::MakeGL(interface);
return context_;
}
sk_sp<SkSurface> TestGLSurface::GetOnscreenSurface() {
FML_CHECK(::eglGetCurrentContext() != EGL_NO_CONTEXT);
GrGLFramebufferInfo framebuffer_info = {};
framebuffer_info.fFBOID = GetFramebuffer();
#if OS_MACOSX
framebuffer_info.fFormat = GR_GL_RGBA8;
#else
framebuffer_info.fFormat = GR_GL_BGRA8;
#endif
GrBackendRenderTarget backend_render_target(
surface_size_.width(), // width
surface_size_.height(), // height
1, // sample count
8, // stencil bits
framebuffer_info // framebuffer info
);
SkSurfaceProps surface_properties(
SkSurfaceProps::InitType::kLegacyFontHost_InitType);
auto surface = SkSurface::MakeFromBackendRenderTarget(
GetGrContext().get(), // context
backend_render_target, // backend render target
kBottomLeft_GrSurfaceOrigin, // surface origin
kN32_SkColorType, // color type
SkColorSpace::MakeSRGB(), // color space
&surface_properties, // surface properties
nullptr, // release proc
nullptr // release context
);
if (!surface) {
FML_LOG(ERROR) << "Could not wrap the surface while attempting to "
"snapshot the GL surface.";
return nullptr;
}
return surface;
}
sk_sp<SkImage> TestGLSurface::GetRasterSurfaceSnapshot() {
auto surface = GetOnscreenSurface();
if (!surface) {
FML_LOG(ERROR) << "Aborting snapshot because of on-screen surface "
"acquisition failure.";
return nullptr;
}
auto device_snapshot = surface->makeImageSnapshot();
if (!device_snapshot) {
FML_LOG(ERROR) << "Could not create the device snapshot while attempting "
"to snapshot the GL surface.";
return nullptr;
}
auto host_snapshot = device_snapshot->makeRasterImage();
if (!host_snapshot) {
FML_LOG(ERROR) << "Could not create the host snapshot while attempting to "
"snapshot the GL surface.";
return nullptr;
}
return host_snapshot;
}
} // namespace testing
} // namespace flutter