flutter_flutter/sky/compositor/transform_layer.cc
Adam Barth 2e5d3c4977 Preroll rasterization
Prerolling the rasterization tasks reduces the number of render target
switches because we don't interrupt the main render target.
2016-01-08 13:17:13 -08:00

33 lines
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C++

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "sky/compositor/transform_layer.h"
namespace sky {
namespace compositor {
TransformLayer::TransformLayer() {
}
TransformLayer::~TransformLayer() {
}
void TransformLayer::Preroll(PaintContext::ScopedFrame& frame,
const SkMatrix& matrix) {
SkMatrix childMatrix;
childMatrix.setConcat(matrix, transform_);
PrerollChildren(frame, childMatrix);
}
void TransformLayer::Paint(PaintContext::ScopedFrame& frame) {
SkCanvas& canvas = frame.canvas();
canvas.save();
canvas.concat(transform_);
PaintChildren(frame);
canvas.restore();
}
} // namespace compositor
} // namespace sky