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Prerolling the rasterization tasks reduces the number of render target switches because we don't interrupt the main render target.
26 lines
546 B
C++
26 lines
546 B
C++
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "sky/compositor/layer.h"
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#include "third_party/skia/include/core/SkColorFilter.h"
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namespace sky {
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namespace compositor {
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Layer::Layer()
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: parent_(nullptr)
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, has_paint_bounds_(false)
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, paint_bounds_() {
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}
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Layer::~Layer() {
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}
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void Layer::Preroll(PaintContext::ScopedFrame& frame, const SkMatrix& matrix) {
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}
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} // namespace compositor
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} // namespace sky
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