Adam Barth 2e5d3c4977 Preroll rasterization
Prerolling the rasterization tasks reduces the number of render target
switches because we don't interrupt the main render target.
2016-01-08 13:17:13 -08:00

26 lines
546 B
C++

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "sky/compositor/layer.h"
#include "third_party/skia/include/core/SkColorFilter.h"
namespace sky {
namespace compositor {
Layer::Layer()
: parent_(nullptr)
, has_paint_bounds_(false)
, paint_bounds_() {
}
Layer::~Layer() {
}
void Layer::Preroll(PaintContext::ScopedFrame& frame, const SkMatrix& matrix) {
}
} // namespace compositor
} // namespace sky