skia-flutter-autoroll ad67cb067e
Roll src/third_party/skia 68eb8c276355..670c6ec66ef9 (13 commits) (#8831)
https://skia.googlesource.com/skia.git
/%2Blog/68eb8c276355..670c6ec66ef9

git log 68eb8c276355687ccd3f56f2279232f7fe1a9ebc..670c6ec66ef91edad12201078413a4256de43e01 --date=short --no-merges --format=%ad %ae %s
2019-05-03 reed@google.com Revert "SkShaper JSON output with cluster visualization"
2019-05-03 skia-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/externals/angle2 3089f92e8a77..ddc4d33a259a (3 commits)
2019-05-03 skia-autoroll@skia-public.iam.gserviceaccount.com Roll ../src 1745a957293f..b81b70981d9b (397 commits)
2019-05-03 skia-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/externals/swiftshader 20aab4e9c149..10f7befc49a7 (17 commits)
2019-05-02 bungeman@google.com Update includes for Wuffs.
2019-04-04 bungeman@google.com IWYU for SkTLogic.h
2019-05-02 ethannicholas@google.com Child fragment processors are now written as separate functions instead of inline
2019-05-02 skia-autoroll@skia-public.iam.gserviceaccount.com Roll skia/third_party/skcms 668026c511f3..853f66269c16 (2 commits)
2019-05-02 halcanary@google.com GMs: re-sort gni, script to regenerate gni, file name convention
2019-05-02 halcanary@google.com SkPaint:  new constructor
2019-04-22 herb@google.com SkShaper JSON output with cluster visualization
2019-05-01 bungeman@google.com IWYU for gms.
2019-05-02 jvanverth@google.com Fix compositor GMs on Intel Metal

The AutoRoll server is located here: https://autoroll.skia.org/r/skia-flutter-autoroll

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, please contact the current sheriff (ethannicholas@google.com), and stop
the roller if necessary.
2019-05-03 07:59:29 -04:00
2018-04-13 15:46:54 -07:00
2019-05-02 14:11:37 -07:00
2019-05-02 14:11:37 -07:00
2018-11-06 17:15:11 -08:00
2018-11-07 12:24:35 -08:00

Flutter Engine

Build Status

Flutter is a new way to build high-performance, cross-platform mobile apps. Flutter is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.

The Flutter Engine is a portable runtime for hosting Flutter applications. It implements Flutter's core libraries, including animation and graphics, file and network I/O, accessibility support, plugin architecture, and a Dart runtime and compile toolchain. Most developers will interact with Flutter via the Flutter Framework, which provides a modern, reactive framework, and a rich set of platform, layout and foundation widgets.

If you are new to Flutter, then you will find more general information on the Flutter project, including tutorials and samples, on our Web site at Flutter.dev. For specific information about Flutter's APIs, consider our API reference which can be found at the docs.flutter.dev.

If you intend to contribute to Flutter, welcome! You are encouraged to start with our contributor guide, which helps onboard new team members.

Languages
Dart 75%
C++ 16.5%
Objective-C++ 2.9%
Java 2.8%
Objective-C 0.7%
Other 1.9%