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130 lines
4.5 KiB
C++
130 lines
4.5 KiB
C++
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// This file contains the ErrorState class.
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#ifndef GPU_COMMAND_BUFFER_SERVICE_ERROR_STATE_H_
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#define GPU_COMMAND_BUFFER_SERVICE_ERROR_STATE_H_
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#include <stdint.h>
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#include "base/compiler_specific.h"
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#include "base/macros.h"
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#include "gpu/gpu_export.h"
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namespace gpu {
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namespace gles2 {
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class Logger;
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// Use these macro to synthesize GL errors instead of calling the error_state
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// functions directly as they will propogate the __FILE__ and __LINE__.
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// Use to synthesize a GL error on the error_state.
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#define ERRORSTATE_SET_GL_ERROR(error_state, error, function_name, msg) \
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error_state->SetGLError(__FILE__, __LINE__, error, function_name, msg)
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// Use to synthesize an INVALID_ENUM GL error on the error_state. Will attempt
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// to expand the enum to a string.
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#define ERRORSTATE_SET_GL_ERROR_INVALID_ENUM( \
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error_state, function_name, value, label) \
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error_state->SetGLErrorInvalidEnum( \
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__FILE__, __LINE__, function_name, value, label)
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// Use to synthesize a GL error on the error_state for an invalid enum based
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// integer parameter. Will attempt to expand the parameter to a string.
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#define ERRORSTATE_SET_GL_ERROR_INVALID_PARAMI( \
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error_state, error, function_name, pname, param) \
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error_state->SetGLErrorInvalidParami( \
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__FILE__, __LINE__, error, function_name, pname, param)
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// Use to synthesize a GL error on the error_state for an invalid enum based
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// float parameter. Will attempt to expand the parameter to a string.
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#define ERRORSTATE_SET_GL_ERROR_INVALID_PARAMF( \
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error_state, error, function_name, pname, param) \
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error_state->SetGLErrorInvalidParamf( \
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__FILE__, __LINE__, error, function_name, pname, param)
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// Use to move all pending error to the wrapper so on your next GL call
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// you can see if that call generates an error.
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#define ERRORSTATE_COPY_REAL_GL_ERRORS_TO_WRAPPER(error_state, function_name) \
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error_state->CopyRealGLErrorsToWrapper(__FILE__, __LINE__, function_name)
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// Use to look at the real GL error and still pass it on to the user.
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#define ERRORSTATE_PEEK_GL_ERROR(error_state, function_name) \
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error_state->PeekGLError(__FILE__, __LINE__, function_name)
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// Use to clear all current GL errors. FAILS if there are any.
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#define ERRORSTATE_CLEAR_REAL_GL_ERRORS(error_state, function_name) \
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error_state->ClearRealGLErrors(__FILE__, __LINE__, function_name)
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class GPU_EXPORT ErrorStateClient {
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public:
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virtual void OnContextLostError() = 0;
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// GL_OUT_OF_MEMORY can cause side effects such as losing the context.
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virtual void OnOutOfMemoryError() = 0;
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};
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class GPU_EXPORT ErrorState {
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public:
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virtual ~ErrorState();
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static ErrorState* Create(ErrorStateClient* client, Logger* logger);
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virtual uint32_t GetGLError() = 0;
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virtual void SetGLError(
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const char* filename,
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int line,
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unsigned int error,
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const char* function_name,
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const char* msg) = 0;
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virtual void SetGLErrorInvalidEnum(
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const char* filename,
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int line,
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const char* function_name,
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unsigned int value,
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const char* label) = 0;
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virtual void SetGLErrorInvalidParami(
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const char* filename,
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int line,
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unsigned int error,
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const char* function_name,
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unsigned int pname,
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int param) = 0;
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virtual void SetGLErrorInvalidParamf(
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const char* filename,
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int line,
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unsigned int error,
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const char* function_name,
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unsigned int pname,
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float param) = 0;
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// Gets the GLError and stores it in our wrapper. Effectively
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// this lets us peek at the error without losing it.
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virtual unsigned int PeekGLError(
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const char* filename, int line, const char* function_name) = 0;
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// Copies the real GL errors to the wrapper. This is so we can
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// make sure there are no native GL errors before calling some GL function
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// so that on return we know any error generated was for that specific
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// command.
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virtual void CopyRealGLErrorsToWrapper(
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const char* filename, int line, const char* function_name) = 0;
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// Clear all real GL errors. This is to prevent the client from seeing any
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// errors caused by GL calls that it was not responsible for issuing.
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virtual void ClearRealGLErrors(
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const char* filename, int line, const char* function_name) = 0;
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protected:
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ErrorState();
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DISALLOW_COPY_AND_ASSIGN(ErrorState);
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};
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} // namespace gles2
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} // namespace gpu
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#endif // GPU_COMMAND_BUFFER_SERVICE_ERROR_STATE_H_
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