mirror of
https://github.com/flutter/flutter.git
synced 2026-02-20 02:29:02 +08:00
44 lines
1.0 KiB
Protocol Buffer
44 lines
1.0 KiB
Protocol Buffer
option optimize_for = LITE_RUNTIME;
|
|
|
|
message ShaderVariableProto {
|
|
optional uint32 type = 1;
|
|
optional uint32 precision = 2;
|
|
optional string name = 3;
|
|
optional string mapped_name = 4;
|
|
optional uint32 array_size = 5;
|
|
optional bool static_use = 6;
|
|
repeated ShaderVariableProto fields = 7;
|
|
optional string struct_name = 8;
|
|
}
|
|
|
|
message ShaderAttributeProto {
|
|
optional ShaderVariableProto basic = 1;
|
|
optional int32 location = 2;
|
|
}
|
|
|
|
message ShaderUniformProto {
|
|
optional ShaderVariableProto basic = 1;
|
|
}
|
|
|
|
message ShaderVaryingProto {
|
|
optional ShaderVariableProto basic = 1;
|
|
optional int32 interpolation = 2;
|
|
optional bool is_invariant = 3;
|
|
}
|
|
|
|
message ShaderProto {
|
|
optional bytes sha = 1;
|
|
repeated ShaderAttributeProto attribs = 2;
|
|
repeated ShaderUniformProto uniforms = 3;
|
|
repeated ShaderVaryingProto varyings = 4;
|
|
}
|
|
|
|
message GpuProgramProto {
|
|
optional bytes sha = 1;
|
|
optional uint32 format = 2;
|
|
optional bytes program = 3;
|
|
|
|
optional ShaderProto vertex_shader = 4;
|
|
optional ShaderProto fragment_shader = 5;
|
|
}
|