https://skia.googlesource.com/skia.git/%2Blog/602df41025ea..6b797fec83f0 git log 602df41025eadb33e872d0314c340d526c740183..6b797fec83f05cd1c57e0d5505a0f69b9f753c78 --date=short --no-merges --format=%ad %ae %s 2019-04-08 brianosman@google.com Simplify persistent cache code, make GLSL easier for tools to access 2019-04-08 csmartdalton@google.com Add a mustWriteToFragColor() workaround flag 2019-04-08 bsalomon@google.com Start on supporting transfer from GrSurface. 2019-04-08 reed@google.com add flag to stage API change 2019-04-08 herb@google.com Do not use sub-pixel positioning for source space 2019-04-08 reed@google.com extend guard to makeAsALocalMatrixShader for google3 2019-04-08 halcanary@google.com SkPDF: device to use SkTCopyOnFirstWrite<SkPaint> 2019-04-08 nifong@google.com add SkpFilePlayer to externs 2019-04-08 reed@google.com add makeShader() to SkBitmap, and deprecate SkShader version 2019-04-08 herb@google.com Handle translating blob to origin in bulk 2019-04-08 robertphillips@google.com Skip flush in GrDrawingManager if the specifed proxy doesn't have any work 2019-04-08 kjlubick@google.com Initialize unfilled textures based on GrCaps 2019-04-08 michaelludwig@google.com Reland "Support clip masks for SaveLayerRec and drawSpecial in Ganesh" 2019-04-08 ethannicholas@google.com Revert "Reland "Revert "Reland "GPU support for SkMixers"""" 2019-04-08 reed@google.com Revert "Revert "Move localmatrix routines to shaderbase, no need to be public."" 2019-04-08 ethannicholas@google.com fixed ArithmeticImageFilter input type 2019-04-07 nigeltao@google.com Update Wuffs version 2019-04-08 mtklein@google.com fm_bot: look for and explain too-late flags 2019-04-08 reed@google.com Reland "Revert "Move localmatrix routines to shaderbase, no need to be public."" The AutoRoll server is located here: https://autoroll.skia.org/r/skia-flutter-autoroll Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md If the roll is causing failures, please contact the current sheriff (egdaniel@google.com), and stop the roller if necessary.
Flutter Engine
Flutter is a new way to build high-performance, cross-platform mobile apps. Flutter is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.
The Flutter Engine is a portable runtime for hosting Flutter applications. It implements Flutter's core libraries, including animation and graphics, file and network I/O, accessibility support, plugin architecture, and a Dart runtime and compile toolchain. Most developers will interact with Flutter via the Flutter Framework, which provides a modern, reactive framework, and a rich set of platform, layout and foundation widgets.
If you are new to Flutter, then you will find more general information on the Flutter project, including tutorials and samples, on our Web site at flutter.io. For specific information about Flutter's APIs, consider our API reference which can be found at the docs.flutter.io.
If you intend to contribute to Flutter, welcome! You are encouraged to start with our contributor guide, which helps onboard new team members.