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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
225 lines
8.2 KiB
C++
225 lines
8.2 KiB
C++
/*
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* Copyright (C) 2013 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sky/engine/config.h"
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#include "sky/engine/core/rendering/ImageQualityController.h"
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#include "sky/engine/core/frame/FrameView.h"
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#include "sky/engine/core/frame/LocalFrame.h"
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#include "sky/engine/platform/graphics/GraphicsContext.h"
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namespace blink {
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static const double cLowQualityTimeThreshold = 0.500; // 500 ms
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static ImageQualityController* gImageQualityController = 0;
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ImageQualityController* ImageQualityController::imageQualityController()
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{
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if (!gImageQualityController)
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gImageQualityController = new ImageQualityController;
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return gImageQualityController;
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}
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void ImageQualityController::remove(RenderObject* renderer)
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{
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if (gImageQualityController) {
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gImageQualityController->objectDestroyed(renderer);
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if (gImageQualityController->isEmpty()) {
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delete gImageQualityController;
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gImageQualityController = 0;
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}
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}
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}
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bool ImageQualityController::has(RenderObject* renderer)
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{
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return gImageQualityController && gImageQualityController->m_objectLayerSizeMap.contains(renderer);
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}
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InterpolationQuality ImageQualityController::chooseInterpolationQuality(GraphicsContext* context, RenderObject* object, Image* image, const void* layer, const LayoutSize& layoutSize)
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{
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if (object->style()->imageRendering() == ImageRenderingPixelated
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&& image
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&& (layoutSize.width() > image->width() || layoutSize.height() > image->height() || layoutSize == image->size())) {
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return InterpolationNone;
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}
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if (InterpolationDefault == InterpolationLow)
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return InterpolationLow;
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if (shouldPaintAtLowQuality(context, object, image, layer, layoutSize))
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return InterpolationLow;
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// For images that are potentially animated we paint them at medium quality.
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if (image && image->maybeAnimated())
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return InterpolationMedium;
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return InterpolationDefault;
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}
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ImageQualityController::~ImageQualityController()
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{
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// This will catch users of ImageQualityController that forget to call cleanUp.
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ASSERT(!gImageQualityController || gImageQualityController->isEmpty());
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}
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// FIXME(sky): m_liveResizeOptimizationIsActive is never set to true.
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ImageQualityController::ImageQualityController()
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: m_timer(this, &ImageQualityController::highQualityRepaintTimerFired)
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, m_animatedResizeIsActive(false)
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, m_liveResizeOptimizationIsActive(false)
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{
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}
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void ImageQualityController::removeLayer(RenderObject* object, LayerSizeMap* innerMap, const void* layer)
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{
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if (innerMap) {
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innerMap->remove(layer);
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if (innerMap->isEmpty())
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objectDestroyed(object);
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}
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}
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void ImageQualityController::set(RenderObject* object, LayerSizeMap* innerMap, const void* layer, const LayoutSize& size)
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{
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if (innerMap)
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innerMap->set(layer, size);
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else {
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LayerSizeMap newInnerMap;
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newInnerMap.set(layer, size);
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m_objectLayerSizeMap.set(object, newInnerMap);
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}
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}
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void ImageQualityController::objectDestroyed(RenderObject* object)
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{
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m_objectLayerSizeMap.remove(object);
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if (m_objectLayerSizeMap.isEmpty()) {
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m_animatedResizeIsActive = false;
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m_timer.stop();
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}
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}
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void ImageQualityController::highQualityRepaintTimerFired(Timer<ImageQualityController>*)
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{
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if (!m_animatedResizeIsActive && !m_liveResizeOptimizationIsActive)
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return;
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m_animatedResizeIsActive = false;
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for (ObjectLayerSizeMap::iterator it = m_objectLayerSizeMap.begin(); it != m_objectLayerSizeMap.end(); ++it) {
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it->key->setShouldDoFullPaintInvalidation(true);
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}
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m_liveResizeOptimizationIsActive = false;
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}
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void ImageQualityController::restartTimer()
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{
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m_timer.startOneShot(cLowQualityTimeThreshold, FROM_HERE);
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}
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bool ImageQualityController::shouldPaintAtLowQuality(GraphicsContext* context, RenderObject* object, Image* image, const void *layer, const LayoutSize& layoutSize)
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{
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// If the image is not a bitmap image, then none of this is relevant and we just paint at high
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// quality.
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if (!image || !image->isBitmapImage())
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return false;
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if (object->style()->imageRendering() == ImageRenderingOptimizeContrast)
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return true;
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// Look ourselves up in the hashtables.
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ObjectLayerSizeMap::iterator i = m_objectLayerSizeMap.find(object);
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LayerSizeMap* innerMap = i != m_objectLayerSizeMap.end() ? &i->value : 0;
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LayoutSize oldSize;
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bool isFirstResize = true;
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if (innerMap) {
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LayerSizeMap::iterator j = innerMap->find(layer);
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if (j != innerMap->end()) {
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isFirstResize = false;
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oldSize = j->value;
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}
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}
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const AffineTransform& currentTransform = context->getCTM();
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bool contextIsScaled = !currentTransform.isIdentityOrTranslationOrFlipped();
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LayoutSize scaledImageSize = currentTransform.mapSize(image->size());
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LayoutSize scaledLayoutSize = currentTransform.mapSize(roundedIntSize(layoutSize));
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// If the containing FrameView is being resized, paint at low quality until resizing is finished.
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if (m_liveResizeOptimizationIsActive) {
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// Live resize has ended, paint in HQ and remove this object from the list.
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removeLayer(object, innerMap, layer);
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return false;
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}
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// See crbug.com/382491. This test is insufficient to ensure that there is no scale
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// applied in the compositor, but it is probably adequate here. In the worst case we
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// draw at high quality when we need not.
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if (!contextIsScaled && scaledLayoutSize == scaledImageSize) {
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// There is no scale in effect. If we had a scale in effect before, we can just remove this object from the list.
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removeLayer(object, innerMap, layer);
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return false;
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}
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// If an animated resize is active, paint in low quality and kick the timer ahead.
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if (m_animatedResizeIsActive) {
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set(object, innerMap, layer, scaledLayoutSize);
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restartTimer();
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return true;
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}
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// If this is the first time resizing this image, or its size is the
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// same as the last resize, draw at high res, but record the paint
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// size and set the timer.
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if (isFirstResize || oldSize == scaledLayoutSize) {
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restartTimer();
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set(object, innerMap, layer, scaledLayoutSize);
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return false;
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}
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// If the timer is no longer active, draw at high quality and don't
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// set the timer.
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if (!m_timer.isActive()) {
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removeLayer(object, innerMap, layer);
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return false;
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}
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// This object has been resized to two different sizes while the timer
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// is active, so draw at low quality, set the flag for animated resizes and
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// the object to the list for high quality redraw.
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set(object, innerMap, layer, scaledLayoutSize);
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m_animatedResizeIsActive = true;
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restartTimer();
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return true;
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}
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} // namespace blink
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