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This PR replaces the unused `PrerollContext::child_paint_bounds` with `PrerollContext::cull_rect` so we can prune unnecessary preroll tasks (especially cache) based on clips. This PR fixes https://github.com/flutter/flutter/issues/24712 Performance test has been added (https://github.com/flutter/flutter/pull/25381) to make sure that we won't regress again in the future. Note that the cull_rect here is very similar to those removed in https://github.com/flutter/engine/pull/6352 . We can't compute cull rects in SceneBuilder because of retained layers. But we can still compute and use them to optimize performance in Preroll.
55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "flutter/flow/layers/transform_layer.h"
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namespace flow {
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TransformLayer::TransformLayer() = default;
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TransformLayer::~TransformLayer() = default;
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void TransformLayer::Preroll(PrerollContext* context, const SkMatrix& matrix) {
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SkMatrix child_matrix;
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child_matrix.setConcat(matrix, transform_);
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SkRect previous_cull_rect = context->cull_rect;
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SkMatrix inverse_transform_;
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if (transform_.invert(&inverse_transform_)) {
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inverse_transform_.mapRect(&context->cull_rect);
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} else {
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context->cull_rect = kGiantRect;
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}
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SkRect child_paint_bounds = SkRect::MakeEmpty();
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PrerollChildren(context, child_matrix, &child_paint_bounds);
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transform_.mapRect(&child_paint_bounds);
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set_paint_bounds(child_paint_bounds);
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context->cull_rect = previous_cull_rect;
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}
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#if defined(OS_FUCHSIA)
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void TransformLayer::UpdateScene(SceneUpdateContext& context) {
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FML_DCHECK(needs_system_composite());
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SceneUpdateContext::Transform transform(context, transform_);
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UpdateSceneChildren(context);
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}
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#endif // defined(OS_FUCHSIA)
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void TransformLayer::Paint(PaintContext& context) const {
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TRACE_EVENT0("flutter", "TransformLayer::Paint");
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FML_DCHECK(needs_painting());
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SkAutoCanvasRestore save(context.internal_nodes_canvas, true);
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context.internal_nodes_canvas->concat(transform_);
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PaintChildren(context);
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}
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} // namespace flow
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