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53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_FLOW_LAYERS_PHYSICAL_SHAPE_LAYER_H_
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#define FLUTTER_FLOW_LAYERS_PHYSICAL_SHAPE_LAYER_H_
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#include "flutter/flow/layers/container_layer.h"
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namespace flow {
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class PhysicalShapeLayer : public ContainerLayer {
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public:
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PhysicalShapeLayer(Clip clip_behavior);
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~PhysicalShapeLayer() override;
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void set_path(const SkPath& path);
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void set_elevation(float elevation) { elevation_ = elevation; }
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void set_color(SkColor color) { color_ = color; }
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void set_shadow_color(SkColor shadow_color) { shadow_color_ = shadow_color; }
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void set_device_pixel_ratio(SkScalar dpr) { device_pixel_ratio_ = dpr; }
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static void DrawShadow(SkCanvas* canvas,
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const SkPath& path,
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SkColor color,
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float elevation,
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bool transparentOccluder,
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SkScalar dpr);
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void Preroll(PrerollContext* context, const SkMatrix& matrix) override;
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void Paint(PaintContext& context) const override;
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#if defined(OS_FUCHSIA)
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void UpdateScene(SceneUpdateContext& context) override;
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#endif // defined(OS_FUCHSIA)
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private:
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float elevation_;
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SkColor color_;
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SkColor shadow_color_;
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SkScalar device_pixel_ratio_;
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SkPath path_;
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bool isRect_;
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SkRRect frameRRect_;
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Clip clip_behavior_;
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};
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} // namespace flow
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#endif // FLUTTER_FLOW_LAYERS_PHYSICAL_SHAPE_LAYER_H_
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