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This also renames the PaintContext's canvas to lead_nodes_canvas so that it is more explicit on the call sites which canvas is being used.
59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "flutter/flow/layers/layer.h"
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#include "flutter/flow/paint_utils.h"
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#include "third_party/skia/include/core/SkColorFilter.h"
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namespace flow {
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Layer::Layer()
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: parent_(nullptr),
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needs_system_composite_(false),
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paint_bounds_(SkRect::MakeEmpty()) {}
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Layer::~Layer() = default;
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void Layer::Preroll(PrerollContext* context, const SkMatrix& matrix) {}
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#if defined(OS_FUCHSIA)
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void Layer::UpdateScene(SceneUpdateContext& context) {}
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#endif // defined(OS_FUCHSIA)
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Layer::AutoSaveLayer::AutoSaveLayer(const PaintContext& paint_context,
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const SkRect& bounds,
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const SkPaint* paint)
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: paint_context_(paint_context), bounds_(bounds) {
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paint_context_.internal_nodes_canvas->saveLayer(bounds_, paint);
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}
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Layer::AutoSaveLayer::AutoSaveLayer(const PaintContext& paint_context,
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const SkCanvas::SaveLayerRec& layer_rec)
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: paint_context_(paint_context), bounds_(*layer_rec.fBounds) {
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paint_context_.internal_nodes_canvas->saveLayer(layer_rec);
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}
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Layer::AutoSaveLayer Layer::AutoSaveLayer::Create(
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const PaintContext& paint_context,
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const SkRect& bounds,
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const SkPaint* paint) {
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return Layer::AutoSaveLayer(paint_context, bounds, paint);
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}
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Layer::AutoSaveLayer Layer::AutoSaveLayer::Create(
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const PaintContext& paint_context,
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const SkCanvas::SaveLayerRec& layer_rec) {
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return Layer::AutoSaveLayer(paint_context, layer_rec);
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}
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Layer::AutoSaveLayer::~AutoSaveLayer() {
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if (paint_context_.checkerboard_offscreen_layers) {
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DrawCheckerboard(paint_context_.internal_nodes_canvas, bounds_);
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}
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paint_context_.internal_nodes_canvas->restore();
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}
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} // namespace flow
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