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flutter_flutter/sky/engine/core
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Adam Barth b63aac40f1 ShaderLayer should actually be ShaderMaskLayer
The shader is supposed to be drawn on top of the children as a mask. The
previous drawing code was incorrect.
2016-01-11 16:45:35 -08:00
..
compositing
ShaderLayer should actually be ShaderMaskLayer
2016-01-11 16:45:35 -08:00
dart
ShaderLayer should actually be ShaderMaskLayer
2016-01-11 16:45:35 -08:00
dom
Fix https://github.com/flutter/flutter/issues/371 renaming "sky" and "chromium" to "flutter" in logs and Mac Shell UI
2015-11-16 14:54:18 -08:00
editing
Remove a bunch of dead code
2015-10-24 16:09:21 -07:00
painting
Fix bindings for drawAtlas
2016-01-11 11:17:34 -08:00
rendering
Remove RuntimeEnabledFeatures
2015-12-29 22:27:18 -08:00
script
Add some more trace events to the compositor
2016-01-09 00:48:42 -08:00
text
Move the JNI bridge out of dart:ui and into a separate dart:jni library
2016-01-08 11:04:22 -08:00
window
Provide callbacks for activity pause and resume events
2015-12-15 18:01:36 -08:00
BUILD.gn
Move the JNI bridge out of dart:ui and into a separate dart:jni library
2016-01-08 11:04:22 -08:00
core.gni
Remove the last remnants of CSS
2015-12-29 21:20:10 -08:00
Init.cpp
Remove the last remnants of CSS
2015-12-29 21:20:10 -08:00
Init.h
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LICENSE-APPLE
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LICENSE-LGPL-2
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LICENSE-LGPL-2.1
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