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Also delete some other paint invalidation code that doesn't do anything in Sky. R=esprehn@chromium.org Review URL: https://codereview.chromium.org/844023003
160 lines
6.5 KiB
C++
160 lines
6.5 KiB
C++
/*
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* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
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* (C) 1999 Antti Koivisto (koivisto@kde.org)
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* (C) 2007 David Smith (catfish.man@gmail.com)
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* Copyright (C) 2003-2013 Apple Inc. All rights reserved.
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* Copyright (C) Research In Motion Limited 2010. All rights reserved.
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* Copyright (C) 2013 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SKY_ENGINE_CORE_RENDERING_RENDERBLOCKFLOW_H_
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#define SKY_ENGINE_CORE_RENDERING_RENDERBLOCKFLOW_H_
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#include "sky/engine/core/rendering/RenderBlock.h"
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#include "sky/engine/core/rendering/line/TrailingObjects.h"
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#include "sky/engine/core/rendering/style/RenderStyleConstants.h"
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namespace blink {
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class LineBreaker;
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class LineWidth;
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class FloatingObject;
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class RenderBlockFlow : public RenderBlock {
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public:
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explicit RenderBlockFlow(ContainerNode*);
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virtual ~RenderBlockFlow();
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static RenderBlockFlow* createAnonymous(Document*);
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virtual bool isRenderBlockFlow() const override final { return true; }
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virtual void layoutBlock(bool relayoutChildren) override;
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virtual void deleteLineBoxTree() override final;
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LayoutUnit availableLogicalWidthForLine(bool shouldIndentText) const
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{
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return max<LayoutUnit>(0, logicalRightOffsetForLine(shouldIndentText) - logicalLeftOffsetForLine(shouldIndentText));
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}
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LayoutUnit logicalRightOffsetForLine(bool shouldIndentText) const
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{
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LayoutUnit right = logicalRightOffsetForContent();
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if (shouldIndentText && !style()->isLeftToRightDirection())
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right -= textIndentOffset();
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return right;
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}
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LayoutUnit logicalLeftOffsetForLine(bool shouldIndentText) const
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{
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LayoutUnit left = logicalLeftOffsetForContent();
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if (shouldIndentText && style()->isLeftToRightDirection())
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left += textIndentOffset();
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return left;
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}
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LayoutUnit startOffsetForLine(bool shouldIndentText) const
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{
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return style()->isLeftToRightDirection() ? logicalLeftOffsetForLine(shouldIndentText)
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: logicalWidth() - logicalRightOffsetForLine(shouldIndentText);
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}
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LayoutUnit endOffsetForLine(bool shouldIndentText) const
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{
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return !style()->isLeftToRightDirection() ? logicalLeftOffsetForLine(shouldIndentText)
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: logicalWidth() - logicalRightOffsetForLine(shouldIndentText);
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}
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// FIXME-BLOCKFLOW: Move this into RenderBlockFlow once there are no calls
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// in RenderBlock. http://crbug.com/393945, http://crbug.com/302024
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using RenderBlock::lineBoxes;
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using RenderBlock::firstLineBox;
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using RenderBlock::lastLineBox;
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using RenderBlock::firstRootBox;
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using RenderBlock::lastRootBox;
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virtual LayoutUnit logicalLeftSelectionOffset(RenderBlock* rootBlock, LayoutUnit position) override;
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virtual LayoutUnit logicalRightSelectionOffset(RenderBlock* rootBlock, LayoutUnit position) override;
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RootInlineBox* createAndAppendRootInlineBox();
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virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0) override;
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LayoutUnit startAlignedOffsetForLine(bool shouldIndentText);
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void updateLogicalWidthForAlignment(const ETextAlign&, const RootInlineBox*, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float& availableLogicalWidth, unsigned expansionOpportunityCount);
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void setStaticInlinePositionForChild(RenderBox*, LayoutUnit inlinePosition);
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void updateStaticInlinePositionForChild(RenderBox*);
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static bool shouldSkipCreatingRunsForObject(RenderObject* obj)
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{
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return obj->isOutOfFlowPositioned() && !obj->style()->isOriginalDisplayInlineType() && !obj->container()->isRenderInline();
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}
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protected:
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virtual void layoutChildren(bool relayoutChildren, SubtreeLayoutScope&, LayoutUnit& paintInvalidationLogicalTop, LayoutUnit& paintInvalidationLogicalBottom, LayoutUnit beforeEdge, LayoutUnit afterEdge);
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virtual bool updateLogicalWidthAndColumnWidth() override;
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void determineLogicalLeftPositionForChild(RenderBox* child);
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private:
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void layoutBlockFlow(bool relayoutChildren, SubtreeLayoutScope&);
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void layoutBlockChild(RenderBox* child);
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void adjustPositionedBlock(RenderBox* child);
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RootInlineBox* createRootInlineBox();
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public:
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struct FloatWithRect {
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FloatWithRect(RenderBox* f)
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: object(f)
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, rect(LayoutRect(f->x() - f->marginLeft(), f->y() - f->marginTop(), f->width() + f->marginWidth(), f->height() + f->marginHeight()))
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, everHadLayout(f->everHadLayout())
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{
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}
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RenderBox* object;
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LayoutRect rect;
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bool everHadLayout;
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};
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private:
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LayoutUnit m_paintInvalidationLogicalTop;
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LayoutUnit m_paintInvalidationLogicalBottom;
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protected:
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friend class BreakingContext; // FIXME: It uses insertFloatingObject and positionNewFloatOnLine, if we move those out from the private scope/add a helper to LineBreaker, we can remove this friend
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friend class LineBreaker;
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};
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DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderBlockFlow, isRenderBlockFlow());
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} // namespace blink
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#endif // SKY_ENGINE_CORE_RENDERING_RENDERBLOCKFLOW_H_
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