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320 lines
11 KiB
C++
320 lines
11 KiB
C++
/*
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Copyright (C) 1997 Martin Jones (mjones@kde.org)
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(C) 1998 Waldo Bastian (bastian@kde.org)
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(C) 1998, 1999 Torben Weis (weis@kde.org)
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(C) 1999 Lars Knoll (knoll@kde.org)
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(C) 1999 Antti Koivisto (koivisto@kde.org)
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Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef SKY_ENGINE_CORE_FRAME_FRAMEVIEW_H_
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#define SKY_ENGINE_CORE_FRAME_FRAMEVIEW_H_
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#include "gen/sky/platform/RuntimeEnabledFeatures.h"
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#include "sky/engine/core/rendering/PaintPhase.h"
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#include "sky/engine/platform/HostWindow.h"
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#include "sky/engine/platform/Widget.h"
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#include "sky/engine/platform/geometry/LayoutRect.h"
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#include "sky/engine/platform/graphics/Color.h"
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#include "sky/engine/platform/scroll/ScrollableArea.h"
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#include "sky/engine/wtf/Forward.h"
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#include "sky/engine/wtf/HashSet.h"
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#include "sky/engine/wtf/OwnPtr.h"
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#include "sky/engine/wtf/text/WTFString.h"
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namespace blink {
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class DocumentLifecycle;
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class Cursor;
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class Element;
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class FloatSize;
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class LocalFrame;
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class KURL;
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class Node;
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class Page;
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class RenderBox;
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class RenderObject;
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class RenderStyle;
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class RenderView;
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typedef unsigned long long DOMTimeStamp;
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class FrameView final : public Widget {
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public:
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friend class RenderView;
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static PassRefPtr<FrameView> create(LocalFrame*);
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static PassRefPtr<FrameView> create(LocalFrame*, const IntSize& initialSize);
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virtual ~FrameView();
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virtual HostWindow* hostWindow() const override;
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virtual void invalidateRect(const IntRect&) override;
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virtual void setFrameRect(const IntRect&) override;
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LocalFrame& frame() const { return *m_frame; }
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Page* page() const;
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RenderView* renderView() const;
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IntPoint clampOffsetAtScale(const IntPoint& offset, float scale) const;
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void layout(bool allowSubtree = true);
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bool didFirstLayout() const;
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void scheduleRelayout();
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void scheduleRelayoutOfSubtree(RenderObject*);
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bool layoutPending() const;
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bool isInPerformLayout() const;
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void setCanInvalidatePaintDuringPerformLayout(bool b) { m_canInvalidatePaintDuringPerformLayout = b; }
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bool canInvalidatePaintDuringPerformLayout() const { return m_canInvalidatePaintDuringPerformLayout; }
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RenderObject* layoutRoot(bool onlyDuringLayout = false) const;
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void clearLayoutSubtreeRoot() { m_layoutSubtreeRoot = 0; }
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int layoutCount() const { return m_layoutCount; }
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bool needsLayout() const;
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void setNeedsLayout();
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// Methods for getting/setting the size Blink should use to layout the contents.
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// FIXME(sky): Remove the scrollbars argument now that FrameView doesn't scroll.
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IntSize layoutSize(IncludeScrollbarsInRect = ExcludeScrollbars) const;
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void setLayoutSize(const IntSize&);
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// If this is set to false, the layout size will need to be explicitly set by the owner.
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// E.g. WebViewImpl sets its mainFrame's layout size manually
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void setLayoutSizeFixedToFrameSize(bool isFixed) { m_layoutSizeFixedToFrameSize = isFixed; }
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bool layoutSizeFixedToFrameSize() { return m_layoutSizeFixedToFrameSize; }
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bool needsFullPaintInvalidation() const { return m_doFullPaintInvalidation; }
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void recalcOverflowAfterStyleChange();
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bool isEnclosedInCompositingLayer() const;
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void prepareForDetach();
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void clear();
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bool isTransparent() const;
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void setTransparent(bool isTransparent);
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// True if the FrameView is not transparent, and the base background color is opaque.
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bool hasOpaqueBackground() const;
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Color baseBackgroundColor() const;
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void setBaseBackgroundColor(const Color&);
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void updateBackgroundRecursively(const Color&, bool);
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IntRect windowClipRect(IncludeScrollbarsInRect = ExcludeScrollbars) const;
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float visibleContentScaleFactor() const { return m_visibleContentScaleFactor; }
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void setVisibleContentScaleFactor(float);
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float inputEventsScaleFactor() const;
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IntSize inputEventsOffsetForEmulation() const;
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void setInputEventsTransformForEmulation(const IntSize&, float);
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AtomicString mediaType() const;
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void setMediaType(const AtomicString&);
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void postLayoutTimerFired(Timer<FrameView>*);
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void paint(GraphicsContext* context, const IntRect& rect) override;
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void paintContents(GraphicsContext*, const IntRect& damageRect);
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bool isPainting() const;
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bool hasEverPainted() const { return m_lastPaintTime; }
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void setNodeToDraw(Node*);
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Color documentBackgroundColor() const;
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static double currentFrameTimeStamp() { return s_currentFrameTimeStamp; }
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void updateLayoutAndStyleForPainting();
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void updateLayoutAndStyleIfNeededRecursive();
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void forceLayout(bool allowSubtree = false);
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// Methods to convert points and rects between the coordinate space of the renderer, and this view.
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IntRect convertFromRenderer(const RenderObject&, const IntRect&) const;
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IntRect convertToRenderer(const RenderObject&, const IntRect&) const;
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IntPoint convertFromRenderer(const RenderObject&, const IntPoint&) const;
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IntPoint convertToRenderer(const RenderObject&, const IntPoint&) const;
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bool shouldSetCursor() const;
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void setCursor(const Cursor&);
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// FIXME: Remove this method once plugin loading is decoupled from layout.
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void flushAnyPendingPostLayoutTasks();
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typedef HashSet<ScrollableArea*> ScrollableAreaSet;
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void addScrollableArea(ScrollableArea*);
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void removeScrollableArea(ScrollableArea*);
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const ScrollableAreaSet* scrollableAreas() const { return m_scrollableAreas.get(); }
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// This function exists for ports that need to handle wheel events manually.
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// On Mac WebKit1 the underlying NSScrollView just does the scrolling, but on most other platforms
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// we need this function in order to do the scroll ourselves.
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bool wheelEvent(const PlatformWheelEvent&);
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void setHasSoftwareFilters(bool hasSoftwareFilters) { m_hasSoftwareFilters = hasSoftwareFilters; }
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bool hasSoftwareFilters() const { return m_hasSoftwareFilters; }
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bool isActive() const;
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// FIXME: This should probably be renamed as the 'inSubtreeLayout' parameter
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// passed around the FrameView layout methods can be true while this returns
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// false.
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bool isSubtreeLayout() const { return !!m_layoutSubtreeRoot; }
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// FIXME(sky): remove
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IntPoint windowToContents(const IntPoint& windowPoint) const { return windowPoint; }
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IntPoint contentsToWindow(const IntPoint& contentsPoint) const { return contentsPoint; }
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IntRect windowToContents(const IntRect& windowRect) const { return windowRect; }
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IntRect contentsToWindow(const IntRect& contentsRect) const { return contentsRect; }
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bool scheduleAnimation();
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IntRect visibleContentRect(IncludeScrollbarsInRect = ExcludeScrollbars) const { return IntRect(IntPoint(), expandedIntSize(frameRect().size())); }
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IntSize unscaledVisibleContentSize(IncludeScrollbarsInRect = ExcludeScrollbars) const { return frameRect().size(); }
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// FIXME(sky): Not clear what values these should return. This is just what they happen to be
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// returning today.
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bool paintsEntireContents() const { return false; }
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bool clipsPaintInvalidations() const { return true; }
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// For inspector reporting:
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void countObjectsNeedingLayout(unsigned& needsLayoutObjects, unsigned& totalObjects, bool& isPartial);
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protected:
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bool isVerticalDocument() const;
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bool isFlippedDocument() const;
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private:
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explicit FrameView(LocalFrame*);
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void reset();
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void init();
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virtual bool isFrameView() const override { return true; }
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void forceLayoutParentViewIfNeeded();
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void performPreLayoutTasks();
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void performLayout(RenderObject* rootForThisLayout, bool inSubtreeLayout);
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void scheduleOrPerformPostLayoutTasks();
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void performPostLayoutTasks();
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void invalidateTreeIfNeeded();
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DocumentLifecycle& lifecycle() const;
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// FIXME(sky): Remove now that we're not a ScrollView?
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void contentsResized();
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bool wasViewportResized();
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void sendResizeEventIfNeeded();
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void setLayoutSizeInternal(const IntSize&);
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bool paintInvalidationIsAllowed() const
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{
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return !isInPerformLayout() || canInvalidatePaintDuringPerformLayout();
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}
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static double s_currentFrameTimeStamp; // used for detecting decoded resource thrash in the cache
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static bool s_inPaintContents;
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LayoutSize m_size;
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RefPtr<LocalFrame> m_frame;
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bool m_doFullPaintInvalidation;
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bool m_hasPendingLayout;
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RenderObject* m_layoutSubtreeRoot;
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bool m_layoutSchedulingEnabled;
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bool m_inPerformLayout;
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bool m_canInvalidatePaintDuringPerformLayout;
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bool m_inSynchronousPostLayout;
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int m_layoutCount;
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unsigned m_nestedLayoutCount;
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Timer<FrameView> m_postLayoutTasksTimer;
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bool m_firstLayoutCallbackPending;
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bool m_firstLayout;
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bool m_isTransparent;
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Color m_baseBackgroundColor;
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IntSize m_lastViewportSize;
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AtomicString m_mediaType;
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bool m_overflowStatusDirty;
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bool m_horizontalOverflow;
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bool m_verticalOverflow;
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RenderObject* m_viewportRenderer;
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double m_lastPaintTime;
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RefPtr<Node> m_nodeToDraw;
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bool m_isPainting;
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OwnPtr<ScrollableAreaSet> m_scrollableAreas;
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bool m_hasSoftwareFilters;
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float m_visibleContentScaleFactor;
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IntSize m_inputEventsOffsetForEmulation;
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float m_inputEventsScaleFactorForEmulation;
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IntSize m_layoutSize;
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bool m_layoutSizeFixedToFrameSize;
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Vector<IntRect> m_tickmarks;
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};
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DEFINE_TYPE_CASTS(FrameView, Widget, widget, widget->isFrameView(), widget.isFrameView());
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class AllowPaintInvalidationScope {
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public:
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explicit AllowPaintInvalidationScope(FrameView* view)
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: m_view(view)
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, m_originalValue(view ? view->canInvalidatePaintDuringPerformLayout() : false)
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{
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if (!m_view)
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return;
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m_view->setCanInvalidatePaintDuringPerformLayout(true);
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}
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~AllowPaintInvalidationScope()
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{
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if (!m_view)
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return;
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m_view->setCanInvalidatePaintDuringPerformLayout(m_originalValue);
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}
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private:
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FrameView* m_view;
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bool m_originalValue;
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};
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} // namespace blink
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#endif // SKY_ENGINE_CORE_FRAME_FRAMEVIEW_H_
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