Previously, https://github.com/flutter/flutter/pull/100271 enabled building universal macOS binaries by default, but included a bug causing the arm64 App.framework to be built such that the TEXT section containing the app instructions built by gen_snapshot incorrectly contained x86_64 instructions rather than arm64 instructions. When building macOS (and iOS) apps, Flutter builds them in three components: * The Runner application: built by Xcode * The bundled App.framework: built from assembly code generated by gen_snapshot from the application's Dart sources. * The bundled FlutterMacOS.framework: built as part of the engine build and packaged by copying the distributed binary framework from our artifacts cache. Building App.framework consists of the following steps: * For each architecture, invoke gen_snapshot to generate architecture-specific assembly code, which is then built to object code and linked into an architecture-specific App.framework. * Use the `lipo` tool to generate a universal binary that includes both x86_64 and arm64 architectures. Previously, we were building architecture specific App.framework binaries. However, for all architectures we were (mistakenly) invoking the general `gen_snapshot` tool (which emitted x64 instructions, and which is now deprecated) instead of the architecture-specific `gen_snapshot_x86` and `gen_snapshot_arm64` builds which emit instructions for the correct architecture. This change introduces a small refactoring, which is to split the `getNameForDarwinArch` function into two functions: * `getDartNameForDarwinArch`: the name for the specified architecture as used in the Dart SDK, for example as the suffix of `gen_snapshot`. * `getNameForDarwinArch`: the name for the specified architecture as used in Apple tools, for example as an argument to `lipo`. For consistency, and to match developer expectations on Darwin platforms, this is also the name used in Flutter's build outputs. Issue: https://github.com/flutter/flutter/issues/100348
Flutter Tools
This section of the Flutter repository contains the command line developer tools for building Flutter applications.
Working on Flutter Tools
Be sure to follow the instructions on CONTRIBUTING.md to set up your development environment. Further, familiarize yourself with the style guide, which we follow.
Setting up
First, ensure that the Dart SDK and other necessary artifacts are available by invoking the Flutter Tools wrapper script. In this directory run:
$ flutter --version
Running the Tool
To run Flutter Tools from source, in this directory run:
$ dart bin/flutter_tools.dart
followed by command-line arguments, as usual.
Running the analyzer
To run the analyzer on Flutter Tools, in this directory run:
$ flutter analyze
Writing tests
As with other parts of the Flutter repository, all changes in behavior must be
tested.
Tests live under the test/ subdirectory.
-
Hermetic unit tests of tool internals go under
test/general.shardand must run in significantly less than two seconds. -
Tests of tool commands go under
test/commands.shard. Hermetic tests go under itshermetic/subdirectory. Non-hermetic tests go under itspermeablesub-directory. Avoid adding tests here and prefer writing either a unit test or a full integration test. -
Integration tests (e.g. tests that run the tool in a subprocess) go under
test/integration.shard. -
Slow web-related tests go in the
test/web.sharddirectory.
In general, the tests for the code in a file called file.dart should
go in a file called file_test.dart in the subdirectory that matches
the behavior of the test.
The dart_test.yaml file configures the timeout for these tests to be
15 minutes. The test.dart script that is used in CI overrides this
to two seconds for the test/general.shard directory, to catch
behaviour that is unexpectedly slow.
Please avoid setting any other timeouts.
Using local engine builds in integration tests
The integration tests can be configured to use a specific local engine
variant by setting the FLUTTER_LOCAL_ENGINE environment variable to the
name of the local engine (e.g. "android_debug_unopt"). If the local engine build
requires a source path, this can be provided by setting the FLUTTER_LOCAL_ENGINE_SRC_PATH
environment variable. This second variable is not necessary if the flutter and
engine checkouts are in adjacent directories.
export FLUTTER_LOCAL_ENGINE=android_debug_unopt
flutter test test/integration.shard/some_test_case
Running the tests
To run all of the unit tests:
$ flutter test test/general.shard
The tests in test/integration.shard are slower to run than the tests
in test/general.shard. Depending on your development computer, you
might want to limit concurrency. Generally it is easier to run these
on CI, or to manually verify the behavior you are changing instead of
running the test.
The integration tests also require the FLUTTER_ROOT environment
variable to be set. The full invocation to run everything might
therefore look something like:
$ export FLUTTER_ROOT=~/path/to/flutter-sdk
$ flutter test --concurrency 1
This may take some time (on the order of an hour). The unit tests alone take much less time (on the order of a minute).
You can run the tests in a specific file, e.g.:
$ flutter test test/general.shard/utils_test.dart
Forcing snapshot regeneration
To force the Flutter Tools snapshot to be regenerated, delete the following files:
$ rm ../../bin/cache/flutter_tools.stamp ../../bin/cache/flutter_tools.snapshot