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114 lines
4.6 KiB
C++
114 lines
4.6 KiB
C++
/*
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* Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved.
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* Copyright (C) 2008 Eric Seidel <eric@webkit.org>
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* Copyright (C) 2013 Google, Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sky/engine/platform/graphics/Pattern.h"
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#include "sky/engine/platform/graphics/skia/SkiaUtils.h"
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#include "third_party/skia/include/core/SkCanvas.h"
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namespace blink {
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PassRefPtr<Pattern> Pattern::createBitmapPattern(PassRefPtr<Image> tileImage, RepeatMode repeatMode)
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{
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return adoptRef(new Pattern(tileImage, repeatMode));
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}
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Pattern::Pattern(PassRefPtr<Image> image, RepeatMode repeatMode)
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: m_repeatMode(repeatMode)
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, m_externalMemoryAllocated(0)
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{
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if (image) {
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m_tileImage = image->nativeImageForCurrentFrame();
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}
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}
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Pattern::~Pattern()
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{
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}
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SkShader* Pattern::shader()
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{
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if (m_pattern)
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return m_pattern.get();
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SkMatrix localMatrix = affineTransformToSkMatrix(m_patternSpaceTransformation);
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// If we don't have a bitmap, return a transparent shader.
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if (!m_tileImage) {
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m_pattern = adoptRef(SkShader::CreateColorShader(SK_ColorTRANSPARENT));
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} else if (m_repeatMode == RepeatModeXY) {
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m_pattern = adoptRef(SkShader::CreateBitmapShader(m_tileImage->bitmap(),
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SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix));
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} else {
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// Skia does not have a "draw the tile only once" option. Clamp_TileMode
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// repeats the last line of the image after drawing one tile. To avoid
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// filling the space with arbitrary pixels, this workaround forces the
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// image to have a line of transparent pixels on the "repeated" edge(s),
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// thus causing extra space to be transparent filled.
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SkShader::TileMode tileModeX = (m_repeatMode & RepeatModeX)
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? SkShader::kRepeat_TileMode
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: SkShader::kClamp_TileMode;
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SkShader::TileMode tileModeY = (m_repeatMode & RepeatModeY)
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? SkShader::kRepeat_TileMode
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: SkShader::kClamp_TileMode;
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int expandW = (m_repeatMode & RepeatModeX) ? 0 : 1;
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int expandH = (m_repeatMode & RepeatModeY) ? 0 : 1;
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// Create a transparent bitmap 1 pixel wider and/or taller than the
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// original, then copy the orignal into it.
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// FIXME: Is there a better way to pad (not scale) an image in skia?
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SkImageInfo info = m_tileImage->bitmap().info();
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info.fWidth += expandW;
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info.fHeight += expandH;
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// we explicitly require non-opaquness, since we are going to add a transparent strip.
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info.fAlphaType = kPremul_SkAlphaType;
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SkBitmap bm2;
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bm2.allocPixels(info);
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bm2.eraseARGB(0x00, 0x00, 0x00, 0x00);
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SkCanvas canvas(bm2);
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canvas.drawBitmap(m_tileImage->bitmap(), 0, 0);
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bm2.setImmutable();
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m_pattern = adoptRef(SkShader::CreateBitmapShader(bm2, tileModeX, tileModeY, &localMatrix));
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// Clamp to int, since that's what the adjust function takes.
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m_externalMemoryAllocated = static_cast<int>(std::min(static_cast<size_t>(INT_MAX), bm2.getSafeSize()));
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}
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return m_pattern.get();
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}
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void Pattern::setPatternSpaceTransform(const AffineTransform& patternSpaceTransformation)
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{
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if (patternSpaceTransformation == m_patternSpaceTransformation)
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return;
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m_patternSpaceTransformation = patternSpaceTransformation;
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m_pattern.clear();
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}
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} // namespace blink
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