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267 lines
9.1 KiB
C++
267 lines
9.1 KiB
C++
/*
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* Copyright (C) 2006, 2007, 2008, 2010 Apple Inc. All rights reserved.
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* Copyright (C) 2007 Alp Toker <alp@atoker.com>
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* Copyright (C) 2013 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sky/engine/platform/graphics/Gradient.h"
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#include "sky/engine/platform/geometry/FloatRect.h"
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#include "sky/engine/platform/graphics/GraphicsContext.h"
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#include "sky/engine/platform/graphics/skia/SkiaUtils.h"
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#include "third_party/skia/include/core/SkColor.h"
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#include "third_party/skia/include/core/SkShader.h"
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#include "third_party/skia/include/effects/SkGradientShader.h"
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typedef Vector<SkScalar, 8> ColorStopOffsetVector;
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typedef Vector<SkColor, 8> ColorStopColorVector;
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namespace blink {
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Gradient::Gradient(const FloatPoint& p0, const FloatPoint& p1)
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: m_p0(p0)
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, m_p1(p1)
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, m_r0(0)
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, m_r1(0)
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, m_aspectRatio(1)
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, m_radial(false)
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, m_stopsSorted(false)
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, m_drawInPMColorSpace(false)
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, m_spreadMethod(SpreadMethodPad)
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{
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}
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Gradient::Gradient(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1, float aspectRatio)
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: m_p0(p0)
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, m_p1(p1)
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, m_r0(r0)
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, m_r1(r1)
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, m_aspectRatio(aspectRatio)
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, m_radial(true)
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, m_stopsSorted(false)
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, m_drawInPMColorSpace(false)
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, m_spreadMethod(SpreadMethodPad)
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{
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}
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Gradient::~Gradient()
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{
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}
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static inline bool compareStops(const Gradient::ColorStop& a, const Gradient::ColorStop& b)
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{
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return a.stop < b.stop;
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}
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void Gradient::addColorStop(const Gradient::ColorStop& stop)
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{
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if (m_stops.isEmpty()) {
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m_stopsSorted = true;
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} else {
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m_stopsSorted = m_stopsSorted && compareStops(m_stops.last(), stop);
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}
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m_stops.append(stop);
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m_gradient.clear();
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}
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void Gradient::sortStopsIfNecessary()
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{
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if (m_stopsSorted)
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return;
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m_stopsSorted = true;
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if (!m_stops.size())
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return;
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std::stable_sort(m_stops.begin(), m_stops.end(), compareStops);
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}
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bool Gradient::hasAlpha() const
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{
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for (size_t i = 0; i < m_stops.size(); i++) {
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if (m_stops[i].color.hasAlpha())
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return true;
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}
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return false;
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}
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void Gradient::setSpreadMethod(GradientSpreadMethod spreadMethod)
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{
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// FIXME: Should it become necessary, allow calls to this method after m_gradient has been set.
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ASSERT(!m_gradient);
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if (m_spreadMethod == spreadMethod)
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return;
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m_spreadMethod = spreadMethod;
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}
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void Gradient::setDrawsInPMColorSpace(bool drawInPMColorSpace)
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{
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if (drawInPMColorSpace == m_drawInPMColorSpace)
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return;
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m_drawInPMColorSpace = drawInPMColorSpace;
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m_gradient.clear();
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}
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void Gradient::setGradientSpaceTransform(const AffineTransform& gradientSpaceTransformation)
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{
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if (m_gradientSpaceTransformation == gradientSpaceTransformation)
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return;
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m_gradientSpaceTransformation = gradientSpaceTransformation;
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m_gradient.clear();
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}
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// Determine the total number of stops needed, including pseudo-stops at the
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// ends as necessary.
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static size_t totalStopsNeeded(const Gradient::ColorStop* stopData, size_t count)
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{
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// N.B.: The tests in this function should kept in sync with the ones in
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// fillStops(), or badness happens.
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const Gradient::ColorStop* stop = stopData;
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size_t countUsed = count;
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if (count < 1 || stop->stop > 0.0)
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countUsed++;
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stop += count - 1;
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if (count < 1 || stop->stop < 1.0)
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countUsed++;
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return countUsed;
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}
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// FIXME: This would be more at home as Color::operator SkColor.
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static inline SkColor makeSkColor(const Color& c)
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{
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return SkColorSetARGB(c.alpha(), c.red(), c.green(), c.blue());
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}
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// Collect sorted stop position and color information into the pos and colors
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// buffers, ensuring stops at both 0.0 and 1.0. The buffers must be large
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// enough to hold information for all stops, including the new endpoints if
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// stops at 0.0 and 1.0 aren't already included.
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static void fillStops(const Gradient::ColorStop* stopData,
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size_t count, ColorStopOffsetVector& pos, ColorStopColorVector& colors)
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{
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const Gradient::ColorStop* stop = stopData;
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size_t start = 0;
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if (count < 1) {
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// A gradient with no stops must be transparent black.
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pos[0] = WebCoreFloatToSkScalar(0.0);
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colors[0] = SK_ColorTRANSPARENT;
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start = 1;
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} else if (stop->stop > 0.0) {
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// Copy the first stop to 0.0. The first stop position may have a slight
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// rounding error, but we don't care in this float comparison, since
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// 0.0 comes through cleanly and people aren't likely to want a gradient
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// with a stop at (0 + epsilon).
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pos[0] = WebCoreFloatToSkScalar(0.0);
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colors[0] = makeSkColor(stop->color);
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start = 1;
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}
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for (size_t i = start; i < start + count; i++) {
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pos[i] = WebCoreFloatToSkScalar(stop->stop);
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colors[i] = makeSkColor(stop->color);
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++stop;
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}
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// Copy the last stop to 1.0 if needed. See comment above about this float
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// comparison.
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if (count < 1 || (--stop)->stop < 1.0) {
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pos[start + count] = WebCoreFloatToSkScalar(1.0);
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colors[start + count] = colors[start + count - 1];
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}
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}
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SkShader* Gradient::shader()
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{
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if (m_gradient)
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return m_gradient.get();
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sortStopsIfNecessary();
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ASSERT(m_stopsSorted);
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size_t countUsed = totalStopsNeeded(m_stops.data(), m_stops.size());
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ASSERT(countUsed >= 2);
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ASSERT(countUsed >= m_stops.size());
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ColorStopOffsetVector pos(countUsed);
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ColorStopColorVector colors(countUsed);
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fillStops(m_stops.data(), m_stops.size(), pos, colors);
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SkShader::TileMode tile = SkShader::kClamp_TileMode;
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switch (m_spreadMethod) {
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case SpreadMethodReflect:
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tile = SkShader::kMirror_TileMode;
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break;
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case SpreadMethodRepeat:
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tile = SkShader::kRepeat_TileMode;
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break;
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case SpreadMethodPad:
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tile = SkShader::kClamp_TileMode;
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break;
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}
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uint32_t shouldDrawInPMColorSpace = m_drawInPMColorSpace ? SkGradientShader::kInterpolateColorsInPremul_Flag : 0;
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if (m_radial) {
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if (aspectRatio() != 1) {
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// CSS3 elliptical gradients: apply the elliptical scaling at the
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// gradient center point.
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m_gradientSpaceTransformation.translate(m_p0.x(), m_p0.y());
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m_gradientSpaceTransformation.scale(1, 1 / aspectRatio());
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m_gradientSpaceTransformation.translate(-m_p0.x(), -m_p0.y());
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ASSERT(m_p0 == m_p1);
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}
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SkMatrix localMatrix = affineTransformToSkMatrix(m_gradientSpaceTransformation);
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// Since the two-point radial gradient is slower than the plain radial,
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// only use it if we have to.
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if (m_p0 == m_p1 && m_r0 <= 0.0f) {
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m_gradient = adoptRef(SkGradientShader::CreateRadial(m_p1.data(), m_r1, colors.data(), pos.data(), static_cast<int>(countUsed), tile, shouldDrawInPMColorSpace, &localMatrix));
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} else {
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// The radii we give to Skia must be positive. If we're given a
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// negative radius, ask for zero instead.
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SkScalar radius0 = m_r0 >= 0.0f ? WebCoreFloatToSkScalar(m_r0) : 0;
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SkScalar radius1 = m_r1 >= 0.0f ? WebCoreFloatToSkScalar(m_r1) : 0;
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m_gradient = adoptRef(SkGradientShader::CreateTwoPointConical(m_p0.data(), radius0, m_p1.data(), radius1, colors.data(), pos.data(), static_cast<int>(countUsed), tile, shouldDrawInPMColorSpace, &localMatrix));
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}
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} else {
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SkPoint pts[2] = { m_p0.data(), m_p1.data() };
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SkMatrix localMatrix = affineTransformToSkMatrix(m_gradientSpaceTransformation);
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m_gradient = adoptRef(SkGradientShader::CreateLinear(pts, colors.data(), pos.data(), static_cast<int>(countUsed), tile, shouldDrawInPMColorSpace, &localMatrix));
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}
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if (!m_gradient) {
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// use last color, since our "geometry" was degenerate (e.g. radius==0)
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m_gradient = adoptRef(SkShader::CreateColorShader(colors[countUsed - 1]));
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}
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return m_gradient.get();
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}
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} // namespace blink
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