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https://github.com/flutter/flutter.git
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287 lines
15 KiB
C++
287 lines
15 KiB
C++
/*
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* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
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* (C) 1999 Antti Koivisto (koivisto@kde.org)
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* Copyright (C) 2003, 2006, 2007, 2009 Apple Inc. All rights reserved.
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* Copyright (C) 2010 Google Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SKY_ENGINE_CORE_RENDERING_RENDERBOXMODELOBJECT_H_
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#define SKY_ENGINE_CORE_RENDERING_RENDERBOXMODELOBJECT_H_
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#include "sky/engine/core/rendering/RenderObject.h"
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#include "sky/engine/core/rendering/style/ShadowData.h"
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#include "sky/engine/platform/geometry/LayoutRect.h"
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namespace blink {
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// Modes for some of the line-related functions.
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enum LinePositionMode { PositionOnContainingLine, PositionOfInteriorLineBoxes };
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// FIXME(sky): Remove this enum
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enum LineDirectionMode { HorizontalLine };
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typedef unsigned BorderEdgeFlags;
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enum BackgroundBleedAvoidance {
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BackgroundBleedNone,
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BackgroundBleedShrinkBackground,
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BackgroundBleedClipBackground,
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BackgroundBleedBackgroundOverBorder
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};
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enum ContentChangeType {
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CanvasChanged,
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CanvasContextChanged
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};
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// This class is the base for all objects that adhere to the CSS box model as described
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// at http://www.w3.org/TR/CSS21/box.html
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class RenderBoxModelObject : public RenderObject {
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public:
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RenderBoxModelObject(ContainerNode*);
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virtual ~RenderBoxModelObject();
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LayoutSize relativePositionOffset() const;
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LayoutSize relativePositionLogicalOffset() const { return relativePositionOffset(); }
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// IE extensions. Used to calculate offsetWidth/Height. Overridden by inlines (RenderFlow)
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// to return the remaining width on a given line (and the height of a single line).
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virtual LayoutUnit offsetLeft() const;
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virtual LayoutUnit offsetTop() const;
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virtual LayoutUnit offsetWidth() const = 0;
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virtual LayoutUnit offsetHeight() const = 0;
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int pixelSnappedOffsetLeft() const { return roundToInt(offsetLeft()); }
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int pixelSnappedOffsetTop() const { return roundToInt(offsetTop()); }
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virtual int pixelSnappedOffsetWidth() const;
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virtual int pixelSnappedOffsetHeight() const;
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// This will work on inlines to return the bounding box of all of the lines' border boxes.
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virtual IntRect borderBoundingBox() const = 0;
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// These return the CSS computed padding values.
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LayoutUnit computedCSSPaddingTop() const { return computedCSSPadding(style()->paddingTop()); }
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LayoutUnit computedCSSPaddingBottom() const { return computedCSSPadding(style()->paddingBottom()); }
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LayoutUnit computedCSSPaddingLeft() const { return computedCSSPadding(style()->paddingLeft()); }
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LayoutUnit computedCSSPaddingRight() const { return computedCSSPadding(style()->paddingRight()); }
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LayoutUnit computedCSSPaddingBefore() const { return computedCSSPadding(style()->paddingBefore()); }
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LayoutUnit computedCSSPaddingAfter() const { return computedCSSPadding(style()->paddingAfter()); }
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LayoutUnit computedCSSPaddingStart() const { return computedCSSPadding(style()->paddingStart()); }
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LayoutUnit computedCSSPaddingEnd() const { return computedCSSPadding(style()->paddingEnd()); }
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// These functions are used during layout. Table cells
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// override them to include some extra intrinsic padding.
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virtual LayoutUnit paddingTop() const { return computedCSSPaddingTop(); }
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virtual LayoutUnit paddingBottom() const { return computedCSSPaddingBottom(); }
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virtual LayoutUnit paddingLeft() const { return computedCSSPaddingLeft(); }
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virtual LayoutUnit paddingRight() const { return computedCSSPaddingRight(); }
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virtual LayoutUnit paddingBefore() const { return computedCSSPaddingBefore(); }
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virtual LayoutUnit paddingAfter() const { return computedCSSPaddingAfter(); }
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virtual LayoutUnit paddingStart() const { return computedCSSPaddingStart(); }
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virtual LayoutUnit paddingEnd() const { return computedCSSPaddingEnd(); }
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virtual int borderTop() const { return style()->borderTopWidth(); }
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virtual int borderBottom() const { return style()->borderBottomWidth(); }
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virtual int borderLeft() const { return style()->borderLeftWidth(); }
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virtual int borderRight() const { return style()->borderRightWidth(); }
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virtual int borderBefore() const { return style()->borderBeforeWidth(); }
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virtual int borderAfter() const { return style()->borderAfterWidth(); }
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virtual int borderStart() const { return style()->borderStartWidth(); }
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virtual int borderEnd() const { return style()->borderEndWidth(); }
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int borderWidth() const { return borderLeft() + borderRight(); }
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int borderHeight() const { return borderTop() + borderBottom(); }
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LayoutUnit borderAndPaddingStart() const { return borderStart() + paddingStart(); }
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LayoutUnit borderAndPaddingBefore() const { return borderBefore() + paddingBefore(); }
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LayoutUnit borderAndPaddingAfter() const { return borderAfter() + paddingAfter(); }
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LayoutUnit borderAndPaddingHeight() const { return borderTop() + borderBottom() + paddingTop() + paddingBottom(); }
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LayoutUnit borderAndPaddingWidth() const { return borderLeft() + borderRight() + paddingLeft() + paddingRight(); }
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LayoutUnit borderAndPaddingLogicalHeight() const { return borderAndPaddingBefore() + borderAndPaddingAfter(); }
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LayoutUnit borderAndPaddingLogicalWidth() const { return borderStart() + borderEnd() + paddingStart() + paddingEnd(); }
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LayoutUnit borderAndPaddingLogicalLeft() const { return borderLeft() + paddingLeft(); }
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LayoutUnit borderLogicalLeft() const { return borderLeft(); }
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LayoutUnit borderLogicalRight() const { return borderRight(); }
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LayoutUnit borderLogicalWidth() const { return borderStart() + borderEnd(); }
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LayoutUnit borderLogicalHeight() const { return borderBefore() + borderAfter(); }
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LayoutUnit paddingLogicalLeft() const { return paddingLeft(); }
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LayoutUnit paddingLogicalRight() const { return paddingRight(); }
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LayoutUnit paddingLogicalWidth() const { return paddingStart() + paddingEnd(); }
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LayoutUnit paddingLogicalHeight() const { return paddingBefore() + paddingAfter(); }
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virtual LayoutUnit marginTop() const = 0;
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virtual LayoutUnit marginBottom() const = 0;
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virtual LayoutUnit marginLeft() const = 0;
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virtual LayoutUnit marginRight() const = 0;
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virtual LayoutUnit marginBefore(const RenderStyle* otherStyle = 0) const = 0;
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virtual LayoutUnit marginAfter(const RenderStyle* otherStyle = 0) const = 0;
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virtual LayoutUnit marginStart(const RenderStyle* otherStyle = 0) const = 0;
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virtual LayoutUnit marginEnd(const RenderStyle* otherStyle = 0) const = 0;
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LayoutUnit marginHeight() const { return marginTop() + marginBottom(); }
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LayoutUnit marginWidth() const { return marginLeft() + marginRight(); }
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LayoutUnit marginLogicalHeight() const { return marginBefore() + marginAfter(); }
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LayoutUnit marginLogicalWidth() const { return marginStart() + marginEnd(); }
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bool hasInlineDirectionBordersPaddingOrMargin() const { return hasInlineDirectionBordersOrPadding() || marginStart()|| marginEnd(); }
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bool hasInlineDirectionBordersOrPadding() const { return borderStart() || borderEnd() || paddingStart()|| paddingEnd(); }
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LayoutUnit containingBlockLogicalWidthForContent() const;
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void paintBorder(const PaintInfo&, const LayoutRect&, const RenderStyle*, BackgroundBleedAvoidance = BackgroundBleedNone, bool includeLogicalLeftEdge = true, bool includeLogicalRightEdge = true);
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bool paintNinePieceImage(GraphicsContext*, const LayoutRect&, const RenderStyle*, const NinePieceImage&);
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void paintBoxShadow(const PaintInfo&, const LayoutRect&, const RenderStyle*, ShadowStyle, bool includeLogicalLeftEdge = true, bool includeLogicalRightEdge = true);
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void paintFillLayerExtended(const PaintInfo&, const Color&, const FillLayer&, const LayoutRect&, BackgroundBleedAvoidance, InlineFlowBox* = 0, const LayoutSize& = LayoutSize(), RenderObject* backgroundObject = 0, bool skipBaseColor = false);
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bool boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance, InlineFlowBox* = 0) const;
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// Overridden by subclasses to determine line height and baseline position.
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virtual LayoutUnit lineHeight(bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const = 0;
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virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const = 0;
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virtual void mapAbsoluteToLocalPoint(MapCoordinatesFlags, TransformState&) const override;
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virtual const RenderObject* pushMappingToContainer(const RenderBox* ancestorToStopAt, RenderGeometryMap&) const override;
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void collectSelfPaintingLayers(Vector<RenderBox*>& layers);
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virtual void setSelectionState(SelectionState) override;
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protected:
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class BackgroundImageGeometry {
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public:
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BackgroundImageGeometry()
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: m_hasNonLocalGeometry(false)
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{ }
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IntPoint destOrigin() const { return m_destOrigin; }
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void setDestOrigin(const IntPoint& destOrigin)
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{
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m_destOrigin = destOrigin;
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}
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IntRect destRect() const { return m_destRect; }
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void setDestRect(const IntRect& destRect)
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{
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m_destRect = destRect;
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}
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// Returns the phase relative to the destination rectangle.
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IntPoint relativePhase() const;
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IntPoint phase() const { return m_phase; }
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void setPhase(const IntPoint& phase)
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{
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m_phase = phase;
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}
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IntSize tileSize() const { return m_tileSize; }
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void setTileSize(const IntSize& tileSize)
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{
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m_tileSize = tileSize;
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}
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// Space-size represents extra width and height that may be added to
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// the image if used as a pattern with repeat: space
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IntSize spaceSize() const { return m_repeatSpacing; }
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void setSpaceSize(const IntSize& repeatSpacing)
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{
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m_repeatSpacing = repeatSpacing;
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}
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void setPhaseX(int x) { m_phase.setX(x); }
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void setPhaseY(int y) { m_phase.setY(y); }
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void setNoRepeatX(int xOffset);
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void setNoRepeatY(int yOffset);
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void useFixedAttachment(const IntPoint& attachmentPoint);
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void clip(const IntRect&);
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void setHasNonLocalGeometry(bool hasNonLocalGeometry = true) { m_hasNonLocalGeometry = hasNonLocalGeometry; }
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bool hasNonLocalGeometry() const { return m_hasNonLocalGeometry; }
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private:
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IntRect m_destRect;
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IntPoint m_destOrigin;
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IntPoint m_phase;
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IntSize m_tileSize;
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IntSize m_repeatSpacing;
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bool m_hasNonLocalGeometry; // Has background-attachment: fixed. Implies that we can't always cheaply compute destRect.
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};
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LayoutPoint adjustedPositionRelativeToOffsetParent(const LayoutPoint&) const;
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void calculateBackgroundImageGeometry(const RenderBox* paintContainer, const FillLayer&, const LayoutRect& paintRect, BackgroundImageGeometry&, RenderObject* = 0) const;
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void getBorderEdgeInfo(class BorderEdge[], const RenderStyle*, bool includeLogicalLeftEdge = true, bool includeLogicalRightEdge = true) const;
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bool borderObscuresBackgroundEdge(const FloatSize& contextScale) const;
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bool borderObscuresBackground() const;
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RoundedRect backgroundRoundedRectAdjustedForBleedAvoidance(GraphicsContext*, const LayoutRect&, BackgroundBleedAvoidance, InlineFlowBox*, const LayoutSize&, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const;
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LayoutRect borderInnerRectAdjustedForBleedAvoidance(GraphicsContext*, const LayoutRect&, BackgroundBleedAvoidance) const;
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LayoutRect localCaretRectForEmptyElement(LayoutUnit width, LayoutUnit textIndentOffset);
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static void clipRoundedInnerRect(GraphicsContext*, const LayoutRect&, const RoundedRect& clipRect);
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bool hasAutoHeightOrContainingBlockWithAutoHeight() const;
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void paintRootBackgroundColor(const PaintInfo&, const LayoutRect&, const Color&);
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public:
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static bool shouldAntialiasLines(GraphicsContext*);
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// These functions are only used internally to manipulate the render tree structure via remove/insert/appendChildNode.
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void moveChildTo(RenderBoxModelObject* toBoxModelObject, RenderObject* child, RenderObject* beforeChild, bool fullRemoveInsert);
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void moveAllChildrenTo(RenderBoxModelObject* toBoxModelObject, RenderObject* beforeChild, bool fullRemoveInsert);
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IntSize calculateImageIntrinsicDimensions(StyleImage*, const IntSize& scaledPositioningAreaSize) const;
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private:
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LayoutUnit computedCSSPadding(const Length&) const;
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virtual bool isBoxModelObject() const override final { return true; }
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IntSize calculateFillTileSize(const FillLayer&, const IntSize& scaledPositioningAreaSize) const;
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RoundedRect getBackgroundRoundedRect(const LayoutRect&, InlineFlowBox*, LayoutUnit inlineBoxWidth, LayoutUnit inlineBoxHeight,
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bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const;
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void clipBorderSidePolygon(GraphicsContext*, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
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BoxSide, bool firstEdgeMatches, bool secondEdgeMatches);
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void clipBorderSideForComplexInnerPath(GraphicsContext*, const RoundedRect&, const RoundedRect&, BoxSide, const class BorderEdge[]);
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void paintOneBorderSide(GraphicsContext*, const RenderStyle*, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
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const IntRect& sideRect, BoxSide, BoxSide adjacentSide1, BoxSide adjacentSide2, const class BorderEdge[],
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const Path*, BackgroundBleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias, const Color* overrideColor = 0);
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void paintTranslucentBorderSides(GraphicsContext*, const RenderStyle*, const RoundedRect& outerBorder, const RoundedRect& innerBorder, const IntPoint& innerBorderAdjustment,
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const class BorderEdge[], BorderEdgeFlags, BackgroundBleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias = false);
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void paintBorderSides(GraphicsContext*, const RenderStyle*, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
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const IntPoint& innerBorderAdjustment, const class BorderEdge[], BorderEdgeFlags, BackgroundBleedAvoidance,
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bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias = false, const Color* overrideColor = 0);
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void drawBoxSideFromPath(GraphicsContext*, const LayoutRect&, const Path&, const class BorderEdge[],
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float thickness, float drawThickness, BoxSide, const RenderStyle*,
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Color, EBorderStyle, BackgroundBleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge);
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};
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DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderBoxModelObject, isBoxModelObject());
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} // namespace blink
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#endif // SKY_ENGINE_CORE_RENDERING_RENDERBOXMODELOBJECT_H_
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