mirror of
https://github.com/flutter/flutter.git
synced 2026-02-20 02:29:02 +08:00
3071 lines
141 KiB
C++
3071 lines
141 KiB
C++
/*
|
|
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
|
|
* (C) 1999 Antti Koivisto (koivisto@kde.org)
|
|
* (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
|
|
* (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com)
|
|
* Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved.
|
|
* Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public License
|
|
* along with this library; see the file COPYING.LIB. If not, write to
|
|
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "sky/engine/core/rendering/RenderBox.h"
|
|
|
|
#include <math.h>
|
|
#include <algorithm>
|
|
#include "sky/engine/core/dom/Document.h"
|
|
#include "sky/engine/core/editing/htmlediting.h"
|
|
#include "sky/engine/core/frame/FrameHost.h"
|
|
#include "sky/engine/core/frame/FrameView.h"
|
|
#include "sky/engine/core/frame/LocalFrame.h"
|
|
#include "sky/engine/core/frame/Settings.h"
|
|
#include "sky/engine/core/html/HTMLElement.h"
|
|
#include "sky/engine/core/page/EventHandler.h"
|
|
#include "sky/engine/core/page/Page.h"
|
|
#include "sky/engine/core/rendering/HitTestResult.h"
|
|
#include "sky/engine/core/rendering/HitTestingTransformState.h"
|
|
#include "sky/engine/core/rendering/PaintInfo.h"
|
|
#include "sky/engine/core/rendering/RenderFlexibleBox.h"
|
|
#include "sky/engine/core/rendering/RenderGeometryMap.h"
|
|
#include "sky/engine/core/rendering/RenderInline.h"
|
|
#include "sky/engine/core/rendering/RenderLayer.h"
|
|
#include "sky/engine/core/rendering/RenderView.h"
|
|
#include "sky/engine/platform/LengthFunctions.h"
|
|
#include "sky/engine/platform/geometry/FloatQuad.h"
|
|
#include "sky/engine/platform/geometry/TransformState.h"
|
|
#include "sky/engine/platform/graphics/GraphicsContextStateSaver.h"
|
|
|
|
namespace blink {
|
|
|
|
RenderBox::RenderBox(ContainerNode* node)
|
|
: RenderBoxModelObject(node)
|
|
, m_intrinsicContentLogicalHeight(-1)
|
|
, m_minPreferredLogicalWidth(-1)
|
|
, m_maxPreferredLogicalWidth(-1)
|
|
{
|
|
setIsBox();
|
|
}
|
|
|
|
void RenderBox::willBeDestroyed()
|
|
{
|
|
clearOverrideSize();
|
|
RenderBlock::removePercentHeightDescendantIfNeeded(this);
|
|
RenderBoxModelObject::willBeDestroyed();
|
|
destroyLayer();
|
|
}
|
|
|
|
void RenderBox::destroyLayer()
|
|
{
|
|
setHasLayer(false);
|
|
m_layer = nullptr;
|
|
}
|
|
|
|
void RenderBox::createLayer(LayerType type)
|
|
{
|
|
ASSERT(!m_layer);
|
|
m_layer = adoptPtr(new RenderLayer(this, type));
|
|
setHasLayer(true);
|
|
m_layer->insertOnlyThisLayer();
|
|
}
|
|
|
|
bool RenderBox::hasSelfPaintingLayer() const
|
|
{
|
|
return m_layer && m_layer->isSelfPaintingLayer();
|
|
}
|
|
|
|
void RenderBox::removeFloatingOrPositionedChildFromBlockLists()
|
|
{
|
|
ASSERT(isFloatingOrOutOfFlowPositioned());
|
|
|
|
if (documentBeingDestroyed())
|
|
return;
|
|
|
|
if (isOutOfFlowPositioned())
|
|
RenderBlock::removePositionedObject(this);
|
|
}
|
|
|
|
void RenderBox::styleWillChange(StyleDifference diff, const RenderStyle& newStyle)
|
|
{
|
|
RenderStyle* oldStyle = style();
|
|
if (oldStyle && parent()) {
|
|
// When a layout hint happens and an object's position style changes, we have to do a layout
|
|
// to dirty the render tree using the old position value now.
|
|
if (diff.needsFullLayout() && oldStyle->position() != newStyle.position()) {
|
|
markContainingBlocksForLayout();
|
|
if (newStyle.hasOutOfFlowPosition())
|
|
parent()->setChildNeedsLayout();
|
|
}
|
|
|
|
if (oldStyle->hasAutoClip() != newStyle.hasAutoClip()
|
|
|| oldStyle->clip() != newStyle.clip())
|
|
layer()->clipper().clearClipRectsIncludingDescendants();
|
|
}
|
|
|
|
RenderBoxModelObject::styleWillChange(diff, newStyle);
|
|
}
|
|
|
|
void RenderBox::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
|
|
{
|
|
bool hadTransform = hasTransform();
|
|
|
|
RenderObject::styleDidChange(diff, oldStyle);
|
|
updateFromStyle();
|
|
|
|
LayerType type = layerTypeRequired();
|
|
if (type != NoLayer) {
|
|
if (!layer()) {
|
|
createLayer(type);
|
|
if (parent() && !needsLayout()) {
|
|
// FIXME: We should call a specialized version of this function.
|
|
layer()->updateLayerPositionsAfterLayout();
|
|
}
|
|
}
|
|
} else if (layer() && layer()->parent()) {
|
|
setHasTransform(false); // Either a transform wasn't specified or the object doesn't support transforms, so just null out the bit.
|
|
layer()->removeOnlyThisLayer(); // calls destroyLayer() which clears m_layer
|
|
if (hadTransform)
|
|
setNeedsLayoutAndPrefWidthsRecalc();
|
|
}
|
|
|
|
if (layer()) {
|
|
// FIXME: Ideally we shouldn't need this setter but we can't easily infer an overflow-only layer
|
|
// from the style.
|
|
layer()->setLayerType(type);
|
|
layer()->styleChanged(diff, oldStyle);
|
|
}
|
|
|
|
updateTransform(oldStyle);
|
|
|
|
if (needsLayout() && oldStyle)
|
|
RenderBlock::removePercentHeightDescendantIfNeeded(this);
|
|
}
|
|
|
|
void RenderBox::updateTransformationMatrix()
|
|
{
|
|
if (m_transform) {
|
|
m_transform->makeIdentity();
|
|
style()->applyTransform(*m_transform, pixelSnappedBorderBoxRect().size(), RenderStyle::IncludeTransformOrigin);
|
|
// FIXME(sky): We shouldn't need to do this once Skia has 4x4 matrix support.
|
|
// Until then, 3d transforms don't work right.
|
|
m_transform->makeAffine();
|
|
}
|
|
}
|
|
|
|
void RenderBox::updateTransform(const RenderStyle* oldStyle)
|
|
{
|
|
if (oldStyle && style()->transformDataEquivalent(*oldStyle))
|
|
return;
|
|
|
|
// hasTransform() on the renderer is also true when there is transform-style: preserve-3d or perspective set,
|
|
// so check style too.
|
|
bool localHasTransform = hasTransform() && style()->hasTransform();
|
|
bool had3DTransform = has3DTransform();
|
|
|
|
bool hadTransform = m_transform;
|
|
if (localHasTransform != hadTransform) {
|
|
if (localHasTransform)
|
|
m_transform = adoptPtr(new TransformationMatrix);
|
|
else
|
|
m_transform.clear();
|
|
|
|
// Layers with transforms act as clip rects roots, so clear the cached clip rects here.
|
|
if (layer())
|
|
layer()->clipper().clearClipRectsIncludingDescendants();
|
|
}
|
|
|
|
updateTransformationMatrix();
|
|
|
|
if (layer() && had3DTransform != has3DTransform())
|
|
layer()->dirty3DTransformedDescendantStatus();
|
|
}
|
|
|
|
// TODO(ojan): Inline this into styleDidChange,
|
|
void RenderBox::updateFromStyle()
|
|
{
|
|
RenderStyle* styleToUse = style();
|
|
|
|
setHasBoxDecorationBackground(hasBackground() || styleToUse->hasBorder() || styleToUse->boxShadow());
|
|
setInline(styleToUse->isDisplayInlineType());
|
|
setPositionState(styleToUse->position());
|
|
|
|
if (isRenderView()) {
|
|
// TODO(ojan): Merge this into the same call above.
|
|
setHasBoxDecorationBackground(true);
|
|
} else if (isRenderBlock()) {
|
|
// TODO(esprehn): Why do we not want to set this on the RenderView?
|
|
setHasOverflowClip(!styleToUse->isOverflowVisible());
|
|
}
|
|
|
|
setHasTransform(styleToUse->hasTransformRelatedProperty());
|
|
updateFilters();
|
|
}
|
|
|
|
void RenderBox::updateFilters()
|
|
{
|
|
if (!style()->hasFilter()) {
|
|
m_filterRenderer = nullptr;
|
|
return;
|
|
}
|
|
|
|
m_filterRenderer = FilterEffectRenderer::create();
|
|
|
|
// If the filter fails to build, remove it from the layer. It will still attempt to
|
|
// go through regular processing (e.g. compositing), but never apply anything.
|
|
if (!m_filterRenderer->build(this, style()->filter()))
|
|
m_filterRenderer = nullptr;
|
|
}
|
|
|
|
void RenderBox::layout()
|
|
{
|
|
ASSERT(needsLayout());
|
|
|
|
RenderObject* child = slowFirstChild();
|
|
if (!child) {
|
|
clearNeedsLayout();
|
|
return;
|
|
}
|
|
|
|
while (child) {
|
|
child->layoutIfNeeded();
|
|
ASSERT(!child->needsLayout());
|
|
child = child->nextSibling();
|
|
}
|
|
clearNeedsLayout();
|
|
}
|
|
|
|
// More IE extensions. clientWidth and clientHeight represent the interior of an object
|
|
// excluding border and scrollbar.
|
|
LayoutUnit RenderBox::clientWidth() const
|
|
{
|
|
return width() - borderLeft() - borderRight();
|
|
}
|
|
|
|
LayoutUnit RenderBox::clientHeight() const
|
|
{
|
|
return height() - borderTop() - borderBottom();
|
|
}
|
|
|
|
int RenderBox::pixelSnappedClientWidth() const
|
|
{
|
|
return snapSizeToPixel(clientWidth(), x() + clientLeft());
|
|
}
|
|
|
|
int RenderBox::pixelSnappedClientHeight() const
|
|
{
|
|
return snapSizeToPixel(clientHeight(), y() + clientTop());
|
|
}
|
|
|
|
int RenderBox::pixelSnappedOffsetWidth() const
|
|
{
|
|
return snapSizeToPixel(offsetWidth(), x() + clientLeft());
|
|
}
|
|
|
|
int RenderBox::pixelSnappedOffsetHeight() const
|
|
{
|
|
return snapSizeToPixel(offsetHeight(), y() + clientTop());
|
|
}
|
|
|
|
void RenderBox::absoluteQuads(Vector<FloatQuad>& quads) const
|
|
{
|
|
quads.append(localToAbsoluteQuad(FloatRect(0, 0, width().toFloat(), height().toFloat()), 0 /* mode */));
|
|
}
|
|
|
|
void RenderBox::updateLayerTransformAfterLayout()
|
|
{
|
|
// Transform-origin depends on box size, so we need to update the transform after layout.
|
|
updateTransformationMatrix();
|
|
}
|
|
|
|
LayoutUnit RenderBox::constrainLogicalWidthByMinMax(LayoutUnit logicalWidth, LayoutUnit availableWidth, RenderBlock* cb) const
|
|
{
|
|
RenderStyle* styleToUse = style();
|
|
if (!styleToUse->logicalMaxWidth().isMaxSizeNone())
|
|
logicalWidth = std::min(logicalWidth, computeLogicalWidthUsing(MaxSize, styleToUse->logicalMaxWidth(), availableWidth, cb));
|
|
return std::max(logicalWidth, computeLogicalWidthUsing(MinSize, styleToUse->logicalMinWidth(), availableWidth, cb));
|
|
}
|
|
|
|
LayoutUnit RenderBox::constrainLogicalHeightByMinMax(LayoutUnit logicalHeight, LayoutUnit intrinsicContentHeight) const
|
|
{
|
|
RenderStyle* styleToUse = style();
|
|
if (!styleToUse->logicalMaxHeight().isMaxSizeNone()) {
|
|
LayoutUnit maxH = computeLogicalHeightUsing(styleToUse->logicalMaxHeight(), intrinsicContentHeight);
|
|
if (maxH != -1)
|
|
logicalHeight = std::min(logicalHeight, maxH);
|
|
}
|
|
return std::max(logicalHeight, computeLogicalHeightUsing(styleToUse->logicalMinHeight(), intrinsicContentHeight));
|
|
}
|
|
|
|
LayoutUnit RenderBox::constrainContentBoxLogicalHeightByMinMax(LayoutUnit logicalHeight, LayoutUnit intrinsicContentHeight) const
|
|
{
|
|
RenderStyle* styleToUse = style();
|
|
if (!styleToUse->logicalMaxHeight().isMaxSizeNone()) {
|
|
LayoutUnit maxH = computeContentLogicalHeight(styleToUse->logicalMaxHeight(), intrinsicContentHeight);
|
|
if (maxH != -1)
|
|
logicalHeight = std::min(logicalHeight, maxH);
|
|
}
|
|
return std::max(logicalHeight, computeContentLogicalHeight(styleToUse->logicalMinHeight(), intrinsicContentHeight));
|
|
}
|
|
|
|
IntRect RenderBox::absoluteContentBox() const
|
|
{
|
|
// This is wrong with transforms and flipped writing modes.
|
|
IntRect rect = pixelSnappedIntRect(contentBoxRect());
|
|
FloatPoint absPos = localToAbsolute();
|
|
rect.move(absPos.x(), absPos.y());
|
|
return rect;
|
|
}
|
|
|
|
FloatQuad RenderBox::absoluteContentQuad() const
|
|
{
|
|
LayoutRect rect = contentBoxRect();
|
|
return localToAbsoluteQuad(FloatRect(rect));
|
|
}
|
|
|
|
FloatPoint RenderBox::perspectiveOrigin() const
|
|
{
|
|
if (!hasTransform())
|
|
return FloatPoint();
|
|
|
|
const LayoutRect borderBox = borderBoxRect();
|
|
return FloatPoint(
|
|
floatValueForLength(style()->perspectiveOriginX(), borderBox.width().toFloat()),
|
|
floatValueForLength(style()->perspectiveOriginY(), borderBox.height().toFloat()));
|
|
}
|
|
|
|
void RenderBox::addFocusRingRects(Vector<IntRect>& rects, const LayoutPoint& additionalOffset, const RenderBox*) const
|
|
{
|
|
if (!size().isEmpty())
|
|
rects.append(pixelSnappedIntRect(additionalOffset, size()));
|
|
}
|
|
|
|
bool RenderBox::needsPreferredWidthsRecalculation() const
|
|
{
|
|
return style()->paddingStart().isPercent() || style()->paddingEnd().isPercent();
|
|
}
|
|
|
|
void RenderBox::computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const
|
|
{
|
|
minLogicalWidth = minPreferredLogicalWidth() - borderAndPaddingLogicalWidth();
|
|
maxLogicalWidth = maxPreferredLogicalWidth() - borderAndPaddingLogicalWidth();
|
|
}
|
|
|
|
LayoutUnit RenderBox::minPreferredLogicalWidth() const
|
|
{
|
|
if (preferredLogicalWidthsDirty()) {
|
|
#if ENABLE(ASSERT)
|
|
SetLayoutNeededForbiddenScope layoutForbiddenScope(const_cast<RenderBox&>(*this));
|
|
#endif
|
|
const_cast<RenderBox*>(this)->computePreferredLogicalWidths();
|
|
}
|
|
|
|
return m_minPreferredLogicalWidth;
|
|
}
|
|
|
|
LayoutUnit RenderBox::maxPreferredLogicalWidth() const
|
|
{
|
|
if (preferredLogicalWidthsDirty()) {
|
|
#if ENABLE(ASSERT)
|
|
SetLayoutNeededForbiddenScope layoutForbiddenScope(const_cast<RenderBox&>(*this));
|
|
#endif
|
|
const_cast<RenderBox*>(this)->computePreferredLogicalWidths();
|
|
}
|
|
|
|
return m_maxPreferredLogicalWidth;
|
|
}
|
|
|
|
void RenderBox::setMinPreferredLogicalWidth(LayoutUnit width)
|
|
{
|
|
m_minPreferredLogicalWidth = width;
|
|
}
|
|
|
|
void RenderBox::setMaxPreferredLogicalWidth(LayoutUnit width)
|
|
{
|
|
m_maxPreferredLogicalWidth = width;
|
|
}
|
|
|
|
bool RenderBox::hasOverrideHeight() const
|
|
{
|
|
return m_rareData && m_rareData->m_overrideLogicalContentHeight != -1;
|
|
}
|
|
|
|
bool RenderBox::hasOverrideWidth() const
|
|
{
|
|
return m_rareData && m_rareData->m_overrideLogicalContentWidth != -1;
|
|
}
|
|
|
|
void RenderBox::setOverrideLogicalContentHeight(LayoutUnit height)
|
|
{
|
|
ASSERT(height >= 0);
|
|
ensureRareData().m_overrideLogicalContentHeight = height;
|
|
}
|
|
|
|
void RenderBox::setOverrideLogicalContentWidth(LayoutUnit width)
|
|
{
|
|
ASSERT(width >= 0);
|
|
ensureRareData().m_overrideLogicalContentWidth = width;
|
|
}
|
|
|
|
void RenderBox::clearOverrideLogicalContentHeight()
|
|
{
|
|
if (m_rareData)
|
|
m_rareData->m_overrideLogicalContentHeight = -1;
|
|
}
|
|
|
|
void RenderBox::clearOverrideLogicalContentWidth()
|
|
{
|
|
if (m_rareData)
|
|
m_rareData->m_overrideLogicalContentWidth = -1;
|
|
}
|
|
|
|
void RenderBox::clearOverrideSize()
|
|
{
|
|
clearOverrideLogicalContentHeight();
|
|
clearOverrideLogicalContentWidth();
|
|
}
|
|
|
|
LayoutUnit RenderBox::overrideLogicalContentWidth() const
|
|
{
|
|
ASSERT(hasOverrideWidth());
|
|
return m_rareData->m_overrideLogicalContentWidth;
|
|
}
|
|
|
|
LayoutUnit RenderBox::overrideLogicalContentHeight() const
|
|
{
|
|
ASSERT(hasOverrideHeight());
|
|
return m_rareData->m_overrideLogicalContentHeight;
|
|
}
|
|
|
|
LayoutUnit RenderBox::adjustBorderBoxLogicalWidthForBoxSizing(LayoutUnit width) const
|
|
{
|
|
LayoutUnit bordersPlusPadding = borderAndPaddingLogicalWidth();
|
|
if (style()->boxSizing() == CONTENT_BOX)
|
|
return width + bordersPlusPadding;
|
|
return std::max(width, bordersPlusPadding);
|
|
}
|
|
|
|
LayoutUnit RenderBox::adjustBorderBoxLogicalHeightForBoxSizing(LayoutUnit height) const
|
|
{
|
|
LayoutUnit bordersPlusPadding = borderAndPaddingLogicalHeight();
|
|
if (style()->boxSizing() == CONTENT_BOX)
|
|
return height + bordersPlusPadding;
|
|
return std::max(height, bordersPlusPadding);
|
|
}
|
|
|
|
LayoutUnit RenderBox::adjustContentBoxLogicalWidthForBoxSizing(LayoutUnit width) const
|
|
{
|
|
if (style()->boxSizing() == BORDER_BOX)
|
|
width -= borderAndPaddingLogicalWidth();
|
|
return std::max<LayoutUnit>(0, width);
|
|
}
|
|
|
|
LayoutUnit RenderBox::adjustContentBoxLogicalHeightForBoxSizing(LayoutUnit height) const
|
|
{
|
|
if (style()->boxSizing() == BORDER_BOX)
|
|
height -= borderAndPaddingLogicalHeight();
|
|
return std::max<LayoutUnit>(0, height);
|
|
}
|
|
|
|
bool RenderBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset)
|
|
{
|
|
LayoutPoint adjustedLocation = accumulatedOffset + location();
|
|
|
|
// Check kids first.
|
|
for (RenderObject* child = slowLastChild(); child; child = child->previousSibling()) {
|
|
if ((!child->hasLayer() || !toRenderBox(child)->layer()->isSelfPaintingLayer()) && child->nodeAtPoint(request, result, locationInContainer, adjustedLocation)) {
|
|
updateHitTestResult(result, locationInContainer.point() - toLayoutSize(adjustedLocation));
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Check our bounds next.
|
|
LayoutRect boundsRect = borderBoxRect();
|
|
boundsRect.moveBy(adjustedLocation);
|
|
if (visibleToHitTestRequest(request) && locationInContainer.intersects(boundsRect)) {
|
|
updateHitTestResult(result, locationInContainer.point() - toLayoutSize(adjustedLocation));
|
|
if (!result.addNodeToRectBasedTestResult(node(), request, locationInContainer, boundsRect))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
PassRefPtr<HitTestingTransformState> RenderBox::createLocalTransformState(
|
|
RenderLayer* rootLayer, RenderLayer* containerLayer,
|
|
const LayoutRect& hitTestRect, const HitTestLocation& hitTestLocation,
|
|
const HitTestingTransformState* containerTransformState) const
|
|
{
|
|
RefPtr<HitTestingTransformState> transformState;
|
|
LayoutPoint offset;
|
|
if (containerTransformState) {
|
|
// If we're already computing transform state, then it's relative to the container (which we know is non-null).
|
|
transformState = HitTestingTransformState::create(*containerTransformState);
|
|
layer()->convertToLayerCoords(containerLayer, offset);
|
|
} else {
|
|
// If this is the first time we need to make transform state, then base it off of hitTestLocation,
|
|
// which is relative to rootLayer.
|
|
transformState = HitTestingTransformState::create(hitTestLocation.transformedPoint(), hitTestLocation.transformedRect(), FloatQuad(hitTestRect));
|
|
layer()->convertToLayerCoords(rootLayer, offset);
|
|
}
|
|
|
|
RenderObject* containerRenderer = containerLayer ? containerLayer->renderer() : 0;
|
|
if (shouldUseTransformFromContainer(containerRenderer)) {
|
|
TransformationMatrix containerTransform;
|
|
getTransformFromContainer(containerRenderer, toLayoutSize(offset), containerTransform);
|
|
transformState->applyTransform(containerTransform, HitTestingTransformState::AccumulateTransform);
|
|
} else {
|
|
transformState->translate(offset.x(), offset.y(), HitTestingTransformState::AccumulateTransform);
|
|
}
|
|
|
|
return transformState;
|
|
}
|
|
|
|
// Compute the z-offset of the point in the transformState.
|
|
// This is effectively projecting a ray normal to the plane of ancestor, finding where that
|
|
// ray intersects target, and computing the z delta between those two points.
|
|
static double computeZOffset(const HitTestingTransformState& transformState)
|
|
{
|
|
// We got an affine transform, so no z-offset
|
|
if (transformState.m_accumulatedTransform.isAffine())
|
|
return 0;
|
|
|
|
// Flatten the point into the target plane
|
|
FloatPoint targetPoint = transformState.mappedPoint();
|
|
|
|
// Now map the point back through the transform, which computes Z.
|
|
FloatPoint3D backmappedPoint = transformState.m_accumulatedTransform.mapPoint(FloatPoint3D(targetPoint));
|
|
return backmappedPoint.z();
|
|
}
|
|
|
|
static bool isHitCandidate(bool canDepthSort, double* zOffset, const HitTestingTransformState* transformState)
|
|
{
|
|
// The hit layer is depth-sorting with other layers, so just say that it was hit.
|
|
if (canDepthSort)
|
|
return true;
|
|
|
|
// We need to look at z-depth to decide if this layer was hit.
|
|
if (zOffset) {
|
|
ASSERT(transformState);
|
|
// This is actually computing our z, but that's OK because the hitLayer is coplanar with us.
|
|
double childZOffset = computeZOffset(*transformState);
|
|
if (childZOffset > *zOffset) {
|
|
*zOffset = childZOffset;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static inline bool forwardCompareZIndex(RenderBox* first, RenderBox* second)
|
|
{
|
|
return first->style()->zIndex() < second->style()->zIndex();
|
|
}
|
|
|
|
// hitTestLocation and hitTestRect are relative to rootLayer.
|
|
// A 'flattening' layer is one preserves3D() == false.
|
|
// transformState.m_accumulatedTransform holds the transform from the containing flattening layer.
|
|
// transformState.m_lastPlanarPoint is the hitTestLocation in the plane of the containing flattening layer.
|
|
// transformState.m_lastPlanarQuad is the hitTestRect as a quad in the plane of the containing flattening layer.
|
|
//
|
|
// If zOffset is non-null (which indicates that the caller wants z offset information),
|
|
// *zOffset on return is the z offset of the hit point relative to the containing flattening layer.
|
|
bool RenderBox::hitTestLayer(RenderLayer* rootLayer, RenderLayer* containerLayer, const HitTestRequest& request, HitTestResult& result,
|
|
const LayoutRect& hitTestRect, const HitTestLocation& hitTestLocation,
|
|
const HitTestingTransformState* transformState, double* zOffset)
|
|
{
|
|
ASSERT(layer()->isSelfPaintingLayer());
|
|
|
|
// The natural thing would be to keep HitTestingTransformState on the stack, but it's big, so we heap-allocate.
|
|
RefPtr<HitTestingTransformState> localTransformState;
|
|
|
|
LayoutRect localHitTestRect = hitTestRect;
|
|
HitTestLocation localHitTestLocation = hitTestLocation;
|
|
|
|
// We need transform state for the first time, or to offset the container state, or to accumulate the new transform.
|
|
if (transform() || transformState || layer()->has3DTransformedDescendant() || style()->preserves3D())
|
|
localTransformState = createLocalTransformState(rootLayer, containerLayer, localHitTestRect, localHitTestLocation, transformState);
|
|
|
|
// Apply a transform if we have one.
|
|
if (transform()) {
|
|
// The RenderView cannot have transforms.
|
|
ASSERT(parent());
|
|
// Make sure the parent's clip rects have been calculated.
|
|
ClipRect clipRect = layer()->clipper().backgroundClipRect(ClipRectsContext(rootLayer, RootRelativeClipRects));
|
|
// Go ahead and test the enclosing clip now.
|
|
if (!clipRect.intersects(localHitTestLocation))
|
|
return 0;
|
|
|
|
// If the transform can't be inverted, then don't hit test this layer at all.
|
|
if (!localTransformState->m_accumulatedTransform.isInvertible())
|
|
return 0;
|
|
|
|
// Compute the point and the hit test rect in the coords of this layer by using the values
|
|
// from the transformState, which store the point and quad in the coords of the last flattened
|
|
// layer, and the accumulated transform which lets up map through preserve-3d layers.
|
|
//
|
|
// We can't just map hitTestLocation and hitTestRect because they may have been flattened (losing z)
|
|
// by our container.
|
|
FloatPoint localPoint = localTransformState->mappedPoint();
|
|
FloatQuad localPointQuad = localTransformState->mappedQuad();
|
|
localHitTestRect = localTransformState->boundsOfMappedArea();
|
|
if (localHitTestLocation.isRectBasedTest())
|
|
localHitTestLocation = HitTestLocation(localPoint, localPointQuad);
|
|
else
|
|
localHitTestLocation = HitTestLocation(localPoint);
|
|
|
|
// Now do a hit test with the root layer shifted to be us.
|
|
rootLayer = layer();
|
|
}
|
|
|
|
// Ensure our lists and 3d status are up-to-date.
|
|
layer()->stackingNode()->updateLayerListsIfNeeded();
|
|
layer()->update3DTransformedDescendantStatus();
|
|
|
|
RefPtr<HitTestingTransformState> unflattenedTransformState = localTransformState;
|
|
if (localTransformState && !style()->preserves3D()) {
|
|
// Keep a copy of the pre-flattening state, for computing z-offsets for the container
|
|
unflattenedTransformState = HitTestingTransformState::create(*localTransformState);
|
|
// This layer is flattening, so flatten the state passed to descendants.
|
|
localTransformState->flatten();
|
|
}
|
|
|
|
// The following are used for keeping track of the z-depth of the hit point of 3d-transformed
|
|
// descendants.
|
|
double localZOffset = -std::numeric_limits<double>::infinity();
|
|
double* zOffsetForDescendantsPtr = 0;
|
|
double* zOffsetForContentsPtr = 0;
|
|
|
|
bool depthSortDescendants = false;
|
|
if (style()->preserves3D()) {
|
|
depthSortDescendants = true;
|
|
// Our layers can depth-test with our container, so share the z depth pointer with the container, if it passed one down.
|
|
zOffsetForDescendantsPtr = zOffset ? zOffset : &localZOffset;
|
|
zOffsetForContentsPtr = zOffset ? zOffset : &localZOffset;
|
|
} else if (zOffset) {
|
|
zOffsetForDescendantsPtr = 0;
|
|
// Container needs us to give back a z offset for the hit layer.
|
|
zOffsetForContentsPtr = zOffset;
|
|
}
|
|
|
|
Vector<RenderBox*> layers;
|
|
collectSelfPaintingLayers(layers);
|
|
// Hit testing needs to walk in the backwards direction from paint.
|
|
// Forward compare and then reverse instead of just reverse comparing
|
|
// so that elements with the same z-index are walked in reverse tree order.
|
|
std::stable_sort(layers.begin(), layers.end(), forwardCompareZIndex);
|
|
layers.reverse();
|
|
|
|
bool hitLayer = false;
|
|
for (auto& currentLayer : layers) {
|
|
HitTestResult tempResult(result.hitTestLocation());
|
|
bool localHitLayer = currentLayer->hitTestLayer(rootLayer, layer(), request, tempResult,
|
|
localHitTestRect, localHitTestLocation, localTransformState.get(), zOffsetForDescendantsPtr);
|
|
|
|
// If it a rect-based test, we can safely append the temporary result since it might had hit
|
|
// nodes but not necesserily had hitLayer set.
|
|
if (result.isRectBasedTest())
|
|
result.append(tempResult);
|
|
|
|
if (localHitLayer && isHitCandidate(depthSortDescendants, zOffset, unflattenedTransformState.get())) {
|
|
hitLayer = localHitLayer;
|
|
if (!result.isRectBasedTest())
|
|
result = tempResult;
|
|
if (!depthSortDescendants)
|
|
return true;
|
|
}
|
|
}
|
|
|
|
LayoutRect layerBounds;
|
|
ClipRect contentRect;
|
|
ClipRectsContext clipRectsContext(rootLayer, RootRelativeClipRects);
|
|
layer()->clipper().calculateRects(clipRectsContext, localHitTestRect, layerBounds, contentRect);
|
|
|
|
// Next we want to see if the mouse pos is inside the child RenderObjects of the layer.
|
|
if (contentRect.intersects(localHitTestLocation)) {
|
|
// Hit test with a temporary HitTestResult, because we only want to commit to 'result' if we know we're frontmost.
|
|
HitTestResult tempResult(result.hitTestLocation());
|
|
if (hitTestNonLayerDescendants(request, tempResult, layerBounds, localHitTestLocation)
|
|
&& isHitCandidate(false, zOffsetForContentsPtr, unflattenedTransformState.get())) {
|
|
if (result.isRectBasedTest())
|
|
result.append(tempResult);
|
|
else
|
|
result = tempResult;
|
|
if (!depthSortDescendants)
|
|
return true;
|
|
// Foreground can depth-sort with descendant layers, so keep this as a candidate.
|
|
hitLayer = true;
|
|
} else if (result.isRectBasedTest()) {
|
|
result.append(tempResult);
|
|
}
|
|
}
|
|
|
|
return hitLayer;
|
|
}
|
|
|
|
bool RenderBox::hitTestNonLayerDescendants(const HitTestRequest& request, HitTestResult& result,
|
|
const LayoutRect& layerBounds, const HitTestLocation& hitTestLocation)
|
|
{
|
|
if (!hitTest(request, result, hitTestLocation, toLayoutPoint(layerBounds.location() - location()))) {
|
|
// It's wrong to set innerNode, but then claim that you didn't hit anything, unless it is
|
|
// a rect-based test.
|
|
ASSERT(!result.innerNode() || (result.isRectBasedTest() && result.rectBasedTestResult().size()));
|
|
return false;
|
|
}
|
|
|
|
// For positioned generated content, we might still not have a
|
|
// node by the time we get to the layer level, since none of
|
|
// the content in the layer has an element. So just walk up
|
|
// the tree.
|
|
if (!result.innerNode() || !result.innerNonSharedNode()) {
|
|
Node* enclosingElement = 0;
|
|
for (RenderObject* r = this; r; r = r->parent()) {
|
|
if (Node* element = r->node()) {
|
|
enclosingElement = element;
|
|
break;
|
|
}
|
|
}
|
|
ASSERT(enclosingElement);
|
|
|
|
if (!result.innerNode())
|
|
result.setInnerNode(enclosingElement);
|
|
if (!result.innerNonSharedNode())
|
|
result.setInnerNonSharedNode(enclosingElement);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// --------------------- painting stuff -------------------------------
|
|
|
|
void RenderBox::paintLayer(GraphicsContext* context, const LayerPaintingInfo& paintingInfo)
|
|
{
|
|
// If this layer is totally invisible then there is nothing to paint.
|
|
// TODO(ojan): Return false from isSelfPainting and then ASSERT(!opacity()) here.
|
|
if (!opacity())
|
|
return;
|
|
|
|
if (!transform()) {
|
|
paintLayerContents(context, paintingInfo);
|
|
return;
|
|
}
|
|
|
|
// The RenderView can't be transformed in Sky.
|
|
ASSERT(layer()->parent());
|
|
|
|
// If the transform can't be inverted, then don't paint anything.
|
|
if (!transform()->isInvertible())
|
|
return;
|
|
|
|
// Make sure the parent's clip rects have been calculated.
|
|
ClipRectsContext clipRectsContext(paintingInfo.rootLayer, PaintingClipRects);
|
|
ClipRect clipRect = layer()->clipper().backgroundClipRect(clipRectsContext);
|
|
clipRect.intersect(paintingInfo.paintDirtyRect);
|
|
|
|
// Push the parent coordinate space's clip.
|
|
layer()->parent()->clipToRect(paintingInfo, context, clipRect);
|
|
|
|
// This involves subtracting out the position of the layer in our current coordinate space, but preserving
|
|
// the accumulated error for sub-pixel layout.
|
|
LayoutPoint delta;
|
|
layer()->convertToLayerCoords(paintingInfo.rootLayer, delta);
|
|
TransformationMatrix localTransform(*transform());
|
|
IntPoint roundedDelta = roundedIntPoint(delta);
|
|
localTransform.translateRight(roundedDelta.x(), roundedDelta.y());
|
|
LayoutSize adjustedSubPixelAccumulation = paintingInfo.subPixelAccumulation + (delta - roundedDelta);
|
|
|
|
// Apply the transform.
|
|
GraphicsContextStateSaver stateSaver(*context, false);
|
|
if (!localTransform.isIdentity()) {
|
|
stateSaver.save();
|
|
context->concatCTM(localTransform.toAffineTransform());
|
|
}
|
|
|
|
// Now do a paint with the root layer shifted to be us.
|
|
LayerPaintingInfo transformedPaintingInfo(layer(), enclosingIntRect(localTransform.inverse().mapRect(paintingInfo.paintDirtyRect)),
|
|
adjustedSubPixelAccumulation);
|
|
paintLayerContents(context, transformedPaintingInfo);
|
|
|
|
// Restore the clip.
|
|
layer()->parent()->restoreClip(context, paintingInfo.paintDirtyRect, clipRect);
|
|
}
|
|
|
|
static LayoutRect transparencyClipBox(const RenderLayer*, const RenderLayer* rootLayer, const LayoutSize& subPixelAccumulation);
|
|
|
|
static void expandClipRectForDescendantsAndReflection(LayoutRect& clipRect, const RenderLayer* layer, const RenderLayer* rootLayer,
|
|
const LayoutSize& subPixelAccumulation)
|
|
{
|
|
// Note: we don't have to walk z-order lists since transparent elements always establish
|
|
// a stacking container. This means we can just walk the layer tree directly.
|
|
for (RenderLayer* curr = layer->firstChild(); curr; curr = curr->nextSibling())
|
|
clipRect.unite(transparencyClipBox(curr, rootLayer, subPixelAccumulation));
|
|
}
|
|
|
|
static LayoutRect transparencyClipBox(const RenderLayer* layer, const RenderLayer* rootLayer,
|
|
const LayoutSize& subPixelAccumulation)
|
|
{
|
|
// FIXME: Although this function completely ignores CSS-imposed clipping, we did already intersect with the
|
|
// paintDirtyRect, and that should cut down on the amount we have to paint. Still it
|
|
// would be better to respect clips.
|
|
|
|
if (rootLayer != layer && layer->renderer()->transform()) {
|
|
// The best we can do here is to use enclosed bounding boxes to establish a "fuzzy" enough clip to encompass
|
|
// the transformed layer and all of its children.
|
|
const RenderLayer* rootLayerForTransform = rootLayer;
|
|
LayoutPoint delta;
|
|
layer->convertToLayerCoords(rootLayerForTransform, delta);
|
|
|
|
delta.move(subPixelAccumulation);
|
|
IntPoint pixelSnappedDelta = roundedIntPoint(delta);
|
|
TransformationMatrix transform;
|
|
transform.translate(pixelSnappedDelta.x(), pixelSnappedDelta.y());
|
|
transform = transform * *layer->renderer()->transform();
|
|
|
|
// We don't use fragment boxes when collecting a transformed layer's bounding box, since it always
|
|
// paints unfragmented.y
|
|
LayoutRect clipRect = layer->physicalBoundingBox(layer);
|
|
expandClipRectForDescendantsAndReflection(clipRect, layer, layer, subPixelAccumulation);
|
|
layer->renderer()->style()->filterOutsets().expandRect(clipRect);
|
|
LayoutRect result = transform.mapRect(clipRect);
|
|
return result;
|
|
}
|
|
|
|
LayoutRect clipRect = layer->physicalBoundingBox(rootLayer);
|
|
expandClipRectForDescendantsAndReflection(clipRect, layer, rootLayer, subPixelAccumulation);
|
|
layer->renderer()->style()->filterOutsets().expandRect(clipRect);
|
|
clipRect.move(subPixelAccumulation);
|
|
return clipRect;
|
|
}
|
|
|
|
void RenderBox::paintLayerContents(GraphicsContext* context, const LayerPaintingInfo& paintingInfo)
|
|
{
|
|
float deviceScaleFactor = blink::deviceScaleFactor(frame());
|
|
context->setDeviceScaleFactor(deviceScaleFactor);
|
|
|
|
LayoutPoint offsetFromRoot;
|
|
layer()->convertToLayerCoords(paintingInfo.rootLayer, offsetFromRoot);
|
|
|
|
LayerPaintingInfo localPaintingInfo(paintingInfo);
|
|
|
|
LayoutRect layerBounds;
|
|
ClipRect contentRect;
|
|
ClipRectsContext clipRectsContext(localPaintingInfo.rootLayer, PaintingClipRects, localPaintingInfo.subPixelAccumulation);
|
|
layer()->clipper().calculateRects(clipRectsContext, localPaintingInfo.paintDirtyRect,
|
|
layerBounds, contentRect, &offsetFromRoot);
|
|
|
|
if (!layer()->intersectsDamageRect(layerBounds, contentRect.rect(), localPaintingInfo.rootLayer, &offsetFromRoot))
|
|
return;
|
|
|
|
LayoutRect rootRelativeBounds;
|
|
bool rootRelativeBoundsComputed = false;
|
|
|
|
// Apply clip-path to context.
|
|
GraphicsContextStateSaver clipStateSaver(*context, false);
|
|
|
|
// Clip-path, like border radius, must not be applied to the contents of a composited-scrolling container.
|
|
// It must, however, still be applied to the mask layer, so that the compositor can properly mask the
|
|
// scrolling contents and scrollbars.
|
|
if (hasClipPath()) {
|
|
ASSERT(style()->clipPath());
|
|
if (style()->clipPath()->type() == ClipPathOperation::SHAPE) {
|
|
ShapeClipPathOperation* clipPath = toShapeClipPathOperation(style()->clipPath());
|
|
if (clipPath->isValid()) {
|
|
clipStateSaver.save();
|
|
|
|
if (!rootRelativeBoundsComputed) {
|
|
rootRelativeBounds = layer()->physicalBoundingBoxIncludingReflectionAndStackingChildren(paintingInfo.rootLayer, offsetFromRoot);
|
|
rootRelativeBoundsComputed = true;
|
|
}
|
|
|
|
context->clipPath(clipPath->path(rootRelativeBounds), clipPath->windRule());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (isTransparent()) {
|
|
context->save();
|
|
LayoutRect clipRect = intersection(paintingInfo.paintDirtyRect,
|
|
transparencyClipBox(layer(), localPaintingInfo.rootLayer, localPaintingInfo.subPixelAccumulation));
|
|
context->clip(clipRect);
|
|
context->beginTransparencyLayer(opacity());
|
|
}
|
|
|
|
layer()->clipToRect(localPaintingInfo, context, contentRect);
|
|
|
|
FilterEffectRendererHelper filterPainter(m_filterRenderer && style()->hasFilter());
|
|
|
|
if (filterPainter.haveFilterEffect()) {
|
|
if (!rootRelativeBoundsComputed)
|
|
rootRelativeBounds = layer()->physicalBoundingBoxIncludingReflectionAndStackingChildren(paintingInfo.rootLayer, offsetFromRoot);
|
|
|
|
if (filterPainter.prepareFilterEffect(m_filterRenderer.get(), rootRelativeBounds, paintingInfo.paintDirtyRect))
|
|
context = filterPainter.beginFilterEffect(context);
|
|
}
|
|
|
|
LayoutPoint layerLocation = toPoint(layerBounds.location() - location() + localPaintingInfo.subPixelAccumulation);
|
|
|
|
Vector<RenderBox*> layers;
|
|
PaintInfo paintInfo(context, pixelSnappedIntRect(contentRect.rect()), localPaintingInfo.rootLayer->renderer());
|
|
paint(paintInfo, layerLocation, layers);
|
|
|
|
std::stable_sort(layers.begin(), layers.end(), forwardCompareZIndex);
|
|
for (auto& box : layers) {
|
|
box->paintLayer(context, paintingInfo);
|
|
}
|
|
|
|
if (filterPainter.hasStartedFilterEffect())
|
|
context = filterPainter.applyFilterEffect();
|
|
|
|
layer()->restoreClip(context, localPaintingInfo.paintDirtyRect, contentRect);
|
|
|
|
if (isTransparent()) {
|
|
context->endLayer();
|
|
context->restore();
|
|
}
|
|
}
|
|
|
|
void RenderBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, Vector<RenderBox*>& layers)
|
|
{
|
|
LayoutPoint adjustedPaintOffset = paintOffset + location();
|
|
for (RenderObject* child = slowFirstChild(); child; child = child->nextSibling())
|
|
child->paint(paintInfo, adjustedPaintOffset, layers);
|
|
}
|
|
|
|
void RenderBox::paintRootBoxFillLayers(const PaintInfo& paintInfo)
|
|
{
|
|
const FillLayer& bgLayer = style()->backgroundLayers();
|
|
Color bgColor = resolveColor(CSSPropertyBackgroundColor);
|
|
|
|
paintFillLayers(paintInfo, bgColor, bgLayer, view()->backgroundRect(this), BackgroundBleedNone, this);
|
|
}
|
|
|
|
BackgroundBleedAvoidance RenderBox::determineBackgroundBleedAvoidance(GraphicsContext* context, const BoxDecorationData& boxDecorationData) const
|
|
{
|
|
if (!boxDecorationData.hasBackground || !boxDecorationData.hasBorder || !style()->hasBorderRadius() || canRenderBorderImage())
|
|
return BackgroundBleedNone;
|
|
|
|
// FIXME: See crbug.com/382491. getCTM does not accurately reflect the scale at the time content is
|
|
// rasterized, and should not be relied on to make decisions about bleeding.
|
|
AffineTransform ctm = context->getCTM();
|
|
FloatSize contextScaling(static_cast<float>(ctm.xScale()), static_cast<float>(ctm.yScale()));
|
|
|
|
// Because RoundedRect uses IntRect internally the inset applied by the
|
|
// BackgroundBleedShrinkBackground strategy cannot be less than one integer
|
|
// layout coordinate, even with subpixel layout enabled. To take that into
|
|
// account, we clamp the contextScaling to 1.0 for the following test so
|
|
// that borderObscuresBackgroundEdge can only return true if the border
|
|
// widths are greater than 2 in both layout coordinates and screen
|
|
// coordinates.
|
|
// This precaution will become obsolete if RoundedRect is ever promoted to
|
|
// a sub-pixel representation.
|
|
if (contextScaling.width() > 1)
|
|
contextScaling.setWidth(1);
|
|
if (contextScaling.height() > 1)
|
|
contextScaling.setHeight(1);
|
|
|
|
if (borderObscuresBackgroundEdge(contextScaling))
|
|
return BackgroundBleedShrinkBackground;
|
|
if (borderObscuresBackground() && backgroundHasOpaqueTopLayer())
|
|
return BackgroundBleedBackgroundOverBorder;
|
|
|
|
return BackgroundBleedClipBackground;
|
|
}
|
|
|
|
void RenderBox::paintCustomPainting(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
|
|
{
|
|
LayoutRect paintRect = borderBoxRect();
|
|
paintRect.moveBy(paintOffset);
|
|
// TODO(abarth): Currently we only draw m_customPainting if we happen to
|
|
// have a box decoration or a background.
|
|
if (m_customPainting)
|
|
paintInfo.context->drawDisplayList(m_customPainting.get(), paintRect.location());
|
|
}
|
|
|
|
void RenderBox::paintBoxDecorationBackground(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
|
|
{
|
|
LayoutRect paintRect = borderBoxRect();
|
|
paintRect.moveBy(paintOffset);
|
|
paintBoxDecorationBackgroundWithRect(paintInfo, paintOffset, paintRect);
|
|
paintCustomPainting(paintInfo, paintOffset);
|
|
}
|
|
|
|
void RenderBox::paintBoxDecorationBackgroundWithRect(PaintInfo& paintInfo, const LayoutPoint& paintOffset, const LayoutRect& paintRect)
|
|
{
|
|
RenderStyle* style = this->style();
|
|
BoxDecorationData boxDecorationData(*style);
|
|
BackgroundBleedAvoidance bleedAvoidance = determineBackgroundBleedAvoidance(paintInfo.context, boxDecorationData);
|
|
|
|
// FIXME: Should eventually give the theme control over whether the box shadow should paint, since controls could have
|
|
// custom shadows of their own.
|
|
if (!boxShadowShouldBeAppliedToBackground(bleedAvoidance))
|
|
paintBoxShadow(paintInfo, paintRect, style, Normal);
|
|
|
|
GraphicsContextStateSaver stateSaver(*paintInfo.context, false);
|
|
if (bleedAvoidance == BackgroundBleedClipBackground) {
|
|
stateSaver.save();
|
|
RoundedRect border = style->getRoundedBorderFor(paintRect);
|
|
paintInfo.context->clipRoundedRect(border);
|
|
}
|
|
|
|
if (bleedAvoidance == BackgroundBleedBackgroundOverBorder)
|
|
paintBorder(paintInfo, paintRect, style, bleedAvoidance);
|
|
|
|
paintBackground(paintInfo, paintRect, boxDecorationData.backgroundColor, bleedAvoidance);
|
|
paintBoxShadow(paintInfo, paintRect, style, Inset);
|
|
|
|
// The theme will tell us whether or not we should also paint the CSS border.
|
|
if (boxDecorationData.hasBorder && bleedAvoidance != BackgroundBleedBackgroundOverBorder)
|
|
paintBorder(paintInfo, paintRect, style, bleedAvoidance);
|
|
}
|
|
|
|
void RenderBox::paintBackground(const PaintInfo& paintInfo, const LayoutRect& paintRect, const Color& backgroundColor, BackgroundBleedAvoidance bleedAvoidance)
|
|
{
|
|
paintFillLayers(paintInfo, backgroundColor, style()->backgroundLayers(), paintRect, bleedAvoidance);
|
|
}
|
|
|
|
bool RenderBox::backgroundHasOpaqueTopLayer() const
|
|
{
|
|
const FillLayer& fillLayer = style()->backgroundLayers();
|
|
if (fillLayer.clip() != BorderFillBox)
|
|
return false;
|
|
|
|
if (fillLayer.hasOpaqueImage(this) && fillLayer.hasRepeatXY() && fillLayer.image()->canRender(*this))
|
|
return true;
|
|
|
|
// If there is only one layer and no image, check whether the background color is opaque
|
|
if (!fillLayer.next() && !fillLayer.hasImage()) {
|
|
Color bgColor = resolveColor(CSSPropertyBackgroundColor);
|
|
if (bgColor.alpha() == 255)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void RenderBox::paintFillLayers(const PaintInfo& paintInfo, const Color& c, const FillLayer& fillLayer, const LayoutRect& rect,
|
|
BackgroundBleedAvoidance bleedAvoidance, RenderObject* backgroundObject)
|
|
{
|
|
Vector<const FillLayer*, 8> layers;
|
|
const FillLayer* curLayer = &fillLayer;
|
|
bool shouldDrawBackgroundInSeparateBuffer = false;
|
|
bool isBottomLayerOccluded = false;
|
|
while (curLayer) {
|
|
layers.append(curLayer);
|
|
// Stop traversal when an opaque layer is encountered.
|
|
// FIXME : It would be possible for the following occlusion culling test to be more aggressive
|
|
// on layers with no repeat by testing whether the image covers the layout rect.
|
|
// Testing that here would imply duplicating a lot of calculations that are currently done in
|
|
// RenderBoxModelObject::paintFillLayerExtended. A more efficient solution might be to move
|
|
// the layer recursion into paintFillLayerExtended, or to compute the layer geometry here
|
|
// and pass it down.
|
|
|
|
if (!shouldDrawBackgroundInSeparateBuffer && curLayer->blendMode() != WebBlendModeNormal)
|
|
shouldDrawBackgroundInSeparateBuffer = true;
|
|
|
|
// The clipOccludesNextLayers condition must be evaluated first to avoid short-circuiting.
|
|
if (curLayer->clipOccludesNextLayers(curLayer == &fillLayer) && curLayer->hasOpaqueImage(this) && curLayer->image()->canRender(*this) && curLayer->hasRepeatXY() && curLayer->blendMode() == WebBlendModeNormal && !boxShadowShouldBeAppliedToBackground(bleedAvoidance))
|
|
break;
|
|
curLayer = curLayer->next();
|
|
}
|
|
|
|
if (layers.size() > 0 && (**layers.rbegin()).next())
|
|
isBottomLayerOccluded = true;
|
|
|
|
GraphicsContext* context = paintInfo.context;
|
|
if (!context)
|
|
shouldDrawBackgroundInSeparateBuffer = false;
|
|
|
|
// FIXME(sky): Propagate this constant.
|
|
bool skipBaseColor = false;
|
|
if (shouldDrawBackgroundInSeparateBuffer)
|
|
context->beginTransparencyLayer(1);
|
|
|
|
Vector<const FillLayer*>::const_reverse_iterator topLayer = layers.rend();
|
|
for (Vector<const FillLayer*>::const_reverse_iterator it = layers.rbegin(); it != topLayer; ++it)
|
|
paintFillLayer(paintInfo, c, **it, rect, bleedAvoidance, backgroundObject, skipBaseColor);
|
|
|
|
if (shouldDrawBackgroundInSeparateBuffer)
|
|
context->endLayer();
|
|
}
|
|
|
|
void RenderBox::paintFillLayer(const PaintInfo& paintInfo, const Color& c, const FillLayer& fillLayer, const LayoutRect& rect,
|
|
BackgroundBleedAvoidance bleedAvoidance, RenderObject* backgroundObject, bool skipBaseColor)
|
|
{
|
|
paintFillLayerExtended(paintInfo, c, fillLayer, rect, bleedAvoidance, 0, LayoutSize(), backgroundObject, skipBaseColor);
|
|
}
|
|
|
|
bool RenderBox::pushContentsClip(PaintInfo& paintInfo, const LayoutPoint& accumulatedOffset, ContentsClipBehavior contentsClipBehavior)
|
|
{
|
|
bool isOverflowClip = hasOverflowClip() && !layer()->isSelfPaintingLayer();
|
|
if (!isOverflowClip)
|
|
return false;
|
|
|
|
LayoutRect clipRect = overflowClipRect(accumulatedOffset);
|
|
RoundedRect clipRoundedRect(0, 0, 0, 0);
|
|
bool hasBorderRadius = style()->hasBorderRadius();
|
|
if (hasBorderRadius)
|
|
clipRoundedRect = style()->getRoundedInnerBorderFor(LayoutRect(accumulatedOffset, size()));
|
|
|
|
if (contentsClipBehavior == SkipContentsClipIfPossible) {
|
|
LayoutRect contentsVisualOverflow = contentsVisualOverflowRect();
|
|
if (contentsVisualOverflow.isEmpty())
|
|
return false;
|
|
|
|
LayoutRect conservativeClipRect = clipRect;
|
|
if (hasBorderRadius)
|
|
conservativeClipRect.intersect(clipRoundedRect.radiusCenterRect());
|
|
conservativeClipRect.moveBy(-accumulatedOffset);
|
|
if (conservativeClipRect.contains(contentsVisualOverflow))
|
|
return false;
|
|
}
|
|
|
|
paintInfo.context->save();
|
|
if (hasBorderRadius)
|
|
paintInfo.context->clipRoundedRect(clipRoundedRect);
|
|
paintInfo.context->clip(pixelSnappedIntRect(clipRect));
|
|
return true;
|
|
}
|
|
|
|
void RenderBox::popContentsClip(PaintInfo& paintInfo, const LayoutPoint& accumulatedOffset)
|
|
{
|
|
ASSERT(hasOverflowClip() && !layer()->isSelfPaintingLayer());
|
|
paintInfo.context->restore();
|
|
}
|
|
|
|
LayoutRect RenderBox::overflowClipRect(const LayoutPoint& location)
|
|
{
|
|
LayoutRect clipRect = borderBoxRect();
|
|
clipRect.setLocation(location + clipRect.location() + LayoutSize(borderLeft(), borderTop()));
|
|
clipRect.setSize(clipRect.size() - LayoutSize(borderLeft() + borderRight(), borderTop() + borderBottom()));
|
|
return clipRect;
|
|
}
|
|
|
|
LayoutRect RenderBox::clipRect(const LayoutPoint& location)
|
|
{
|
|
LayoutRect borderBoxRect = this->borderBoxRect();
|
|
LayoutRect clipRect = LayoutRect(borderBoxRect.location() + location, borderBoxRect.size());
|
|
|
|
if (!style()->clipLeft().isAuto()) {
|
|
LayoutUnit c = valueForLength(style()->clipLeft(), borderBoxRect.width());
|
|
clipRect.move(c, 0);
|
|
clipRect.contract(c, 0);
|
|
}
|
|
|
|
if (!style()->clipRight().isAuto())
|
|
clipRect.contract(width() - valueForLength(style()->clipRight(), width()), 0);
|
|
|
|
if (!style()->clipTop().isAuto()) {
|
|
LayoutUnit c = valueForLength(style()->clipTop(), borderBoxRect.height());
|
|
clipRect.move(0, c);
|
|
clipRect.contract(0, c);
|
|
}
|
|
|
|
if (!style()->clipBottom().isAuto())
|
|
clipRect.contract(0, height() - valueForLength(style()->clipBottom(), height()));
|
|
|
|
return clipRect;
|
|
}
|
|
|
|
LayoutUnit RenderBox::containingBlockLogicalHeightForContent(AvailableLogicalHeightType heightType) const
|
|
{
|
|
return containingBlock()->availableLogicalHeight(heightType);
|
|
}
|
|
|
|
void RenderBox::mapLocalToContainer(const RenderBox* paintInvalidationContainer, TransformState& transformState, MapCoordinatesFlags mode) const
|
|
{
|
|
if (paintInvalidationContainer == this)
|
|
return;
|
|
|
|
bool containerSkipped;
|
|
RenderObject* o = container(paintInvalidationContainer, &containerSkipped);
|
|
if (!o)
|
|
return;
|
|
|
|
LayoutSize containerOffset = offsetFromContainer(o, roundedLayoutPoint(transformState.mappedPoint()));
|
|
|
|
bool preserve3D = mode & UseTransforms && (o->style()->preserves3D() || style()->preserves3D());
|
|
if (mode & UseTransforms && shouldUseTransformFromContainer(o)) {
|
|
TransformationMatrix t;
|
|
getTransformFromContainer(o, containerOffset, t);
|
|
transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
|
|
} else
|
|
transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
|
|
|
|
if (containerSkipped) {
|
|
// There can't be a transform between paintInvalidationContainer and o, because transforms create containers, so it should be safe
|
|
// to just subtract the delta between the paintInvalidationContainer and o.
|
|
LayoutSize containerOffset = paintInvalidationContainer->offsetFromAncestorContainer(o);
|
|
transformState.move(-containerOffset.width(), -containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
|
|
return;
|
|
}
|
|
|
|
mode &= ~ApplyContainerFlip;
|
|
|
|
o->mapLocalToContainer(paintInvalidationContainer, transformState, mode);
|
|
}
|
|
|
|
LayoutSize RenderBox::offsetFromContainer(const RenderObject* o, const LayoutPoint& point, bool* offsetDependsOnPoint) const
|
|
{
|
|
ASSERT(o == container());
|
|
if (!isInline() || isReplaced())
|
|
return locationOffset();
|
|
return LayoutSize();
|
|
}
|
|
|
|
InlineBox* RenderBox::createInlineBox()
|
|
{
|
|
return new InlineBox(*this);
|
|
}
|
|
|
|
void RenderBox::dirtyLineBoxes(bool fullLayout)
|
|
{
|
|
if (inlineBoxWrapper()) {
|
|
if (fullLayout) {
|
|
inlineBoxWrapper()->destroy();
|
|
ASSERT(m_rareData);
|
|
m_rareData->m_inlineBoxWrapper = 0;
|
|
} else {
|
|
inlineBoxWrapper()->dirtyLineBoxes();
|
|
}
|
|
}
|
|
}
|
|
|
|
void RenderBox::positionLineBox(InlineBox* box)
|
|
{
|
|
if (isOutOfFlowPositioned()) {
|
|
box->remove(DontMarkLineBoxes);
|
|
box->destroy();
|
|
} else if (isReplaced()) {
|
|
setLocation(roundedLayoutPoint(box->topLeft()));
|
|
setInlineBoxWrapper(box);
|
|
}
|
|
}
|
|
|
|
void RenderBox::deleteLineBoxWrapper()
|
|
{
|
|
if (inlineBoxWrapper()) {
|
|
if (!documentBeingDestroyed())
|
|
inlineBoxWrapper()->remove();
|
|
inlineBoxWrapper()->destroy();
|
|
ASSERT(m_rareData);
|
|
m_rareData->m_inlineBoxWrapper = 0;
|
|
}
|
|
}
|
|
|
|
void RenderBox::updateLogicalWidth()
|
|
{
|
|
LogicalExtentComputedValues computedValues;
|
|
computeLogicalWidth(computedValues);
|
|
|
|
setLogicalWidth(computedValues.m_extent);
|
|
setLogicalLeft(computedValues.m_position);
|
|
setMarginStart(computedValues.m_margins.m_start);
|
|
setMarginEnd(computedValues.m_margins.m_end);
|
|
}
|
|
|
|
void RenderBox::computeLogicalWidth(LogicalExtentComputedValues& computedValues) const
|
|
{
|
|
computedValues.m_extent = logicalWidth();
|
|
computedValues.m_position = logicalLeft();
|
|
computedValues.m_margins.m_start = marginStart();
|
|
computedValues.m_margins.m_end = marginEnd();
|
|
|
|
if (isOutOfFlowPositioned()) {
|
|
// FIXME: This calculation is not patched for block-flow yet.
|
|
// https://bugs.webkit.org/show_bug.cgi?id=46500
|
|
computePositionedLogicalWidth(computedValues);
|
|
return;
|
|
}
|
|
|
|
// If layout is limited to a subtree, the subtree root's logical width does not change.
|
|
if (node() && view()->frameView() && view()->frameView()->layoutRoot(true) == this)
|
|
return;
|
|
|
|
if (hasOverrideWidth()) {
|
|
computedValues.m_extent = overrideLogicalContentWidth() + borderAndPaddingLogicalWidth();
|
|
return;
|
|
}
|
|
|
|
bool treatAsReplaced = shouldComputeSizeAsReplaced();
|
|
|
|
RenderStyle* styleToUse = style();
|
|
Length logicalWidthLength = treatAsReplaced ? Length(computeReplacedLogicalWidth(), Fixed) : styleToUse->logicalWidth();
|
|
|
|
RenderBlock* cb = containingBlock();
|
|
LayoutUnit containerLogicalWidth = std::max<LayoutUnit>(0, containingBlockLogicalWidthForContent());
|
|
|
|
if (isInline() && !isInlineBlock()) {
|
|
// just calculate margins
|
|
computedValues.m_margins.m_start = minimumValueForLength(styleToUse->marginStart(), containerLogicalWidth);
|
|
computedValues.m_margins.m_end = minimumValueForLength(styleToUse->marginEnd(), containerLogicalWidth);
|
|
if (treatAsReplaced)
|
|
computedValues.m_extent = std::max<LayoutUnit>(floatValueForLength(logicalWidthLength, 0) + borderAndPaddingLogicalWidth(), minPreferredLogicalWidth());
|
|
return;
|
|
}
|
|
|
|
// Width calculations
|
|
if (treatAsReplaced)
|
|
computedValues.m_extent = logicalWidthLength.value() + borderAndPaddingLogicalWidth();
|
|
else {
|
|
LayoutUnit preferredWidth = computeLogicalWidthUsing(MainOrPreferredSize, styleToUse->logicalWidth(), containerLogicalWidth, cb);
|
|
computedValues.m_extent = constrainLogicalWidthByMinMax(preferredWidth, containerLogicalWidth, cb);
|
|
}
|
|
|
|
// Margin calculations.
|
|
computeMarginsForDirection(InlineDirection, cb, containerLogicalWidth, computedValues.m_extent, computedValues.m_margins.m_start,
|
|
computedValues.m_margins.m_end, style()->marginStart(), style()->marginEnd());
|
|
|
|
if (containerLogicalWidth && containerLogicalWidth != (computedValues.m_extent + computedValues.m_margins.m_start + computedValues.m_margins.m_end)
|
|
&& !isInline() && !cb->isFlexibleBox()) {
|
|
LayoutUnit newMargin = containerLogicalWidth - computedValues.m_extent - cb->marginStartForChild(this);
|
|
bool hasInvertedDirection = cb->style()->isLeftToRightDirection() != style()->isLeftToRightDirection();
|
|
if (hasInvertedDirection)
|
|
computedValues.m_margins.m_start = newMargin;
|
|
else
|
|
computedValues.m_margins.m_end = newMargin;
|
|
}
|
|
}
|
|
|
|
LayoutUnit RenderBox::fillAvailableMeasure(LayoutUnit availableLogicalWidth) const
|
|
{
|
|
LayoutUnit marginStart = minimumValueForLength(style()->marginStart(), availableLogicalWidth);
|
|
LayoutUnit marginEnd = minimumValueForLength(style()->marginEnd(), availableLogicalWidth);
|
|
return availableLogicalWidth - marginStart - marginEnd;
|
|
}
|
|
|
|
LayoutUnit RenderBox::computeIntrinsicLogicalWidthUsing(const Length& logicalWidthLength, LayoutUnit availableLogicalWidth, LayoutUnit borderAndPadding) const
|
|
{
|
|
if (logicalWidthLength.type() == FillAvailable)
|
|
return fillAvailableMeasure(availableLogicalWidth);
|
|
|
|
LayoutUnit minLogicalWidth = 0;
|
|
LayoutUnit maxLogicalWidth = 0;
|
|
computeIntrinsicLogicalWidths(minLogicalWidth, maxLogicalWidth);
|
|
|
|
if (logicalWidthLength.type() == MinContent)
|
|
return minLogicalWidth + borderAndPadding;
|
|
|
|
if (logicalWidthLength.type() == MaxContent)
|
|
return maxLogicalWidth + borderAndPadding;
|
|
|
|
if (logicalWidthLength.type() == FitContent) {
|
|
minLogicalWidth += borderAndPadding;
|
|
maxLogicalWidth += borderAndPadding;
|
|
return std::max(minLogicalWidth, std::min(maxLogicalWidth, fillAvailableMeasure(availableLogicalWidth)));
|
|
}
|
|
|
|
ASSERT_NOT_REACHED();
|
|
return 0;
|
|
}
|
|
|
|
LayoutUnit RenderBox::computeLogicalWidthUsing(SizeType widthType, const Length& logicalWidth, LayoutUnit availableLogicalWidth, const RenderBlock* cb) const
|
|
{
|
|
if (!logicalWidth.isIntrinsicOrAuto()) {
|
|
// FIXME: If the containing block flow is perpendicular to our direction we need to use the available logical height instead.
|
|
return adjustBorderBoxLogicalWidthForBoxSizing(valueForLength(logicalWidth, availableLogicalWidth));
|
|
}
|
|
|
|
if (logicalWidth.isIntrinsic())
|
|
return computeIntrinsicLogicalWidthUsing(logicalWidth, availableLogicalWidth, borderAndPaddingLogicalWidth());
|
|
|
|
LayoutUnit logicalWidthResult = fillAvailableMeasure(availableLogicalWidth);
|
|
|
|
if (widthType == MainOrPreferredSize && sizesLogicalWidthToFitContent(logicalWidth))
|
|
return std::max(minPreferredLogicalWidth(), std::min(maxPreferredLogicalWidth(), logicalWidthResult));
|
|
return logicalWidthResult;
|
|
}
|
|
|
|
static bool columnFlexItemHasStretchAlignment(const RenderObject* flexitem)
|
|
{
|
|
RenderObject* parent = flexitem->parent();
|
|
// auto margins mean we don't stretch. Note that this function will only be used for
|
|
// widths, so we don't have to check marginBefore/marginAfter.
|
|
ASSERT(parent->style()->isColumnFlexDirection());
|
|
if (flexitem->style()->marginStart().isAuto() || flexitem->style()->marginEnd().isAuto())
|
|
return false;
|
|
return flexitem->style()->alignSelf() == ItemPositionStretch || (flexitem->style()->alignSelf() == ItemPositionAuto && parent->style()->alignItems() == ItemPositionStretch);
|
|
}
|
|
|
|
bool RenderBox::sizesLogicalWidthToFitContent(const Length& logicalWidth) const
|
|
{
|
|
if (isInlineBlock())
|
|
return true;
|
|
|
|
if (logicalWidth.type() == Intrinsic)
|
|
return true;
|
|
|
|
// Flexible box items should shrink wrap, so we lay them out at their intrinsic widths.
|
|
// In the case of columns that have a stretch alignment, we go ahead and layout at the
|
|
// stretched size to avoid an extra layout when applying alignment.
|
|
if (parent()->isFlexibleBox()) {
|
|
// For multiline columns, we need to apply align-content first, so we can't stretch now.
|
|
if (!parent()->style()->isColumnFlexDirection() || parent()->style()->flexWrap() != FlexNoWrap)
|
|
return true;
|
|
if (!columnFlexItemHasStretchAlignment(this))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void RenderBox::computeMarginsForDirection(MarginDirection flowDirection, const RenderBlock* containingBlock, LayoutUnit containerWidth, LayoutUnit childWidth, LayoutUnit& marginStart, LayoutUnit& marginEnd, Length marginStartLength, Length marginEndLength) const
|
|
{
|
|
if (flowDirection == BlockDirection || isInline()) {
|
|
// Margins are calculated with respect to the logical width of
|
|
// the containing block (8.3)
|
|
// Inline blocks/tables and floats don't have their margins increased.
|
|
marginStart = minimumValueForLength(marginStartLength, containerWidth);
|
|
marginEnd = minimumValueForLength(marginEndLength, containerWidth);
|
|
return;
|
|
}
|
|
|
|
if (containingBlock->isFlexibleBox()) {
|
|
// We need to let flexbox handle the margin adjustment - otherwise, flexbox
|
|
// will think we're wider than we actually are and calculate line sizes wrong.
|
|
// See also http://dev.w3.org/csswg/css-flexbox/#auto-margins
|
|
if (marginStartLength.isAuto())
|
|
marginStartLength.setValue(0);
|
|
if (marginEndLength.isAuto())
|
|
marginEndLength.setValue(0);
|
|
}
|
|
|
|
LayoutUnit marginStartWidth = minimumValueForLength(marginStartLength, containerWidth);
|
|
LayoutUnit marginEndWidth = minimumValueForLength(marginEndLength, containerWidth);
|
|
|
|
// CSS 2.1 (10.3.3): "If 'width' is not 'auto' and 'border-left-width' + 'padding-left' + 'width' + 'padding-right' + 'border-right-width'
|
|
// (plus any of 'margin-left' or 'margin-right' that are not 'auto') is larger than the width of the containing block, then any 'auto'
|
|
// values for 'margin-left' or 'margin-right' are, for the following rules, treated as zero.
|
|
LayoutUnit marginBoxWidth = childWidth + (!style()->width().isAuto() ? marginStartWidth + marginEndWidth : LayoutUnit());
|
|
|
|
// CSS 2.1: "If both 'margin-left' and 'margin-right' are 'auto', their used values are equal. This horizontally centers the element
|
|
// with respect to the edges of the containing block."
|
|
if (marginStartLength.isAuto() && marginEndLength.isAuto() && marginBoxWidth < containerWidth) {
|
|
// Other browsers center the margin box for align=center elements so we match them here.
|
|
LayoutUnit centeredMarginBoxStart = std::max<LayoutUnit>(0, (containerWidth - childWidth - marginStartWidth - marginEndWidth) / 2);
|
|
marginStart = centeredMarginBoxStart + marginStartWidth;
|
|
marginEnd = containerWidth - childWidth - marginStart + marginEndWidth;
|
|
return;
|
|
}
|
|
|
|
// CSS 2.1: "If there is exactly one value specified as 'auto', its used value follows from the equality."
|
|
if (marginEndLength.isAuto() && marginBoxWidth < containerWidth) {
|
|
marginStart = marginStartWidth;
|
|
marginEnd = containerWidth - childWidth - marginStart;
|
|
return;
|
|
}
|
|
|
|
if (marginStartLength.isAuto() && marginBoxWidth < containerWidth) {
|
|
marginEnd = marginEndWidth;
|
|
marginStart = containerWidth - childWidth - marginEnd;
|
|
return;
|
|
}
|
|
|
|
// Either no auto margins, or our margin box width is >= the container width, auto margins will just turn into 0.
|
|
marginStart = marginStartWidth;
|
|
marginEnd = marginEndWidth;
|
|
}
|
|
|
|
void RenderBox::updateLogicalHeight()
|
|
{
|
|
m_intrinsicContentLogicalHeight = contentLogicalHeight();
|
|
|
|
LogicalExtentComputedValues computedValues;
|
|
computeLogicalHeight(logicalHeight(), logicalTop(), computedValues);
|
|
|
|
setLogicalHeight(computedValues.m_extent);
|
|
setLogicalTop(computedValues.m_position);
|
|
setMarginBefore(computedValues.m_margins.m_before);
|
|
setMarginAfter(computedValues.m_margins.m_after);
|
|
}
|
|
|
|
void RenderBox::computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const
|
|
{
|
|
computedValues.m_extent = logicalHeight;
|
|
computedValues.m_position = logicalTop;
|
|
|
|
// Cell height is managed by the table and inline non-replaced elements do not support a height property.
|
|
if (isInline() && !isReplaced())
|
|
return;
|
|
|
|
Length h;
|
|
if (isOutOfFlowPositioned())
|
|
computePositionedLogicalHeight(computedValues);
|
|
else {
|
|
RenderBlock* cb = containingBlock();
|
|
|
|
// If we are perpendicular to our containing block then we need to resolve our block-start and block-end margins so that if they
|
|
// are 'auto' we are centred or aligned within the inline flow containing block: this is done by computing the margins as though they are inline.
|
|
// Note that as this is the 'sizing phase' we are using our own writing mode rather than the containing block's. We use the containing block's
|
|
// writing mode when figuring out the block-direction margins for positioning in |computeAndSetBlockDirectionMargins| (i.e. margin collapsing etc.).
|
|
// See http://www.w3.org/TR/2014/CR-css-writing-modes-3-20140320/#orthogonal-flows
|
|
// FIXME(sky): Remove MarginDirection enum.
|
|
MarginDirection flowDirection = BlockDirection;
|
|
|
|
bool treatAsReplaced = shouldComputeSizeAsReplaced();
|
|
bool checkMinMaxHeight = false;
|
|
|
|
// The parent box is flexing us, so it has increased or decreased our height. We have to
|
|
// grab our cached flexible height.
|
|
// FIXME: Account for block-flow in flexible boxes.
|
|
// https://bugs.webkit.org/show_bug.cgi?id=46418
|
|
if (hasOverrideHeight() && parent()->isFlexibleBox())
|
|
h = Length(overrideLogicalContentHeight(), Fixed);
|
|
else if (treatAsReplaced)
|
|
h = Length(computeReplacedLogicalHeight(), Fixed);
|
|
else {
|
|
h = style()->logicalHeight();
|
|
checkMinMaxHeight = true;
|
|
}
|
|
|
|
LayoutUnit heightResult;
|
|
if (checkMinMaxHeight) {
|
|
heightResult = computeLogicalHeightUsing(style()->logicalHeight(), computedValues.m_extent - borderAndPaddingLogicalHeight());
|
|
if (heightResult == -1)
|
|
heightResult = computedValues.m_extent;
|
|
heightResult = constrainLogicalHeightByMinMax(heightResult, computedValues.m_extent - borderAndPaddingLogicalHeight());
|
|
} else {
|
|
// The only times we don't check min/max height are when a fixed length has
|
|
// been given as an override. Just use that. The value has already been adjusted
|
|
// for box-sizing.
|
|
ASSERT(h.isFixed());
|
|
heightResult = h.value() + borderAndPaddingLogicalHeight();
|
|
}
|
|
|
|
computedValues.m_extent = heightResult;
|
|
computeMarginsForDirection(flowDirection, cb, containingBlockLogicalWidthForContent(), computedValues.m_extent, computedValues.m_margins.m_before,
|
|
computedValues.m_margins.m_after, style()->marginBefore(), style()->marginAfter());
|
|
}
|
|
}
|
|
|
|
LayoutUnit RenderBox::computeLogicalHeightUsing(const Length& height, LayoutUnit intrinsicContentHeight) const
|
|
{
|
|
LayoutUnit logicalHeight = computeContentLogicalHeightUsing(height, intrinsicContentHeight);
|
|
if (logicalHeight != -1)
|
|
logicalHeight = adjustBorderBoxLogicalHeightForBoxSizing(logicalHeight);
|
|
return logicalHeight;
|
|
}
|
|
|
|
LayoutUnit RenderBox::computeContentLogicalHeight(const Length& height, LayoutUnit intrinsicContentHeight) const
|
|
{
|
|
LayoutUnit heightIncludingScrollbar = computeContentLogicalHeightUsing(height, intrinsicContentHeight);
|
|
if (heightIncludingScrollbar == -1)
|
|
return -1;
|
|
return std::max<LayoutUnit>(0, adjustContentBoxLogicalHeightForBoxSizing(heightIncludingScrollbar));
|
|
}
|
|
|
|
LayoutUnit RenderBox::computeIntrinsicLogicalContentHeightUsing(const Length& logicalHeightLength, LayoutUnit intrinsicContentHeight, LayoutUnit borderAndPadding) const
|
|
{
|
|
// FIXME(cbiesinger): The css-sizing spec is considering changing what min-content/max-content should resolve to.
|
|
// If that happens, this code will have to change.
|
|
if (logicalHeightLength.isMinContent() || logicalHeightLength.isMaxContent() || logicalHeightLength.isFitContent()) {
|
|
if (isReplaced())
|
|
return intrinsicSize().height();
|
|
if (m_intrinsicContentLogicalHeight != -1)
|
|
return m_intrinsicContentLogicalHeight;
|
|
return intrinsicContentHeight;
|
|
}
|
|
if (logicalHeightLength.isFillAvailable())
|
|
return containingBlock()->availableLogicalHeight(ExcludeMarginBorderPadding) - borderAndPadding;
|
|
ASSERT_NOT_REACHED();
|
|
return 0;
|
|
}
|
|
|
|
LayoutUnit RenderBox::computeContentLogicalHeightUsing(const Length& height, LayoutUnit intrinsicContentHeight) const
|
|
{
|
|
// FIXME(cbiesinger): The css-sizing spec is considering changing what min-content/max-content should resolve to.
|
|
// If that happens, this code will have to change.
|
|
if (height.isIntrinsic()) {
|
|
if (intrinsicContentHeight == -1)
|
|
return -1; // Intrinsic height isn't available.
|
|
return computeIntrinsicLogicalContentHeightUsing(height, intrinsicContentHeight, borderAndPaddingLogicalHeight());
|
|
}
|
|
if (height.isFixed())
|
|
return height.value();
|
|
if (height.isPercent())
|
|
return computePercentageLogicalHeight(height);
|
|
return -1;
|
|
}
|
|
|
|
// FIXME(sky): Remove
|
|
bool RenderBox::skipContainingBlockForPercentHeightCalculation(const RenderBox* containingBlock) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
LayoutUnit RenderBox::computePercentageLogicalHeight(const Length& height) const
|
|
{
|
|
LayoutUnit availableHeight = -1;
|
|
|
|
bool skippedAutoHeightContainingBlock = false;
|
|
RenderBlock* cb = containingBlock();
|
|
const RenderBox* containingBlockChild = this;
|
|
LayoutUnit rootMarginBorderPaddingHeight = 0;
|
|
while (!cb->isRenderView() && skipContainingBlockForPercentHeightCalculation(cb)) {
|
|
skippedAutoHeightContainingBlock = true;
|
|
containingBlockChild = cb;
|
|
cb = cb->containingBlock();
|
|
}
|
|
cb->addPercentHeightDescendant(const_cast<RenderBox*>(this));
|
|
|
|
RenderStyle* cbstyle = cb->style();
|
|
|
|
// A positioned element that specified both top/bottom or that specifies height should be treated as though it has a height
|
|
// explicitly specified that can be used for any percentage computations.
|
|
bool isOutOfFlowPositionedWithSpecifiedHeight = cb->isOutOfFlowPositioned() && (!cbstyle->logicalHeight().isAuto() || (!cbstyle->logicalTop().isAuto() && !cbstyle->logicalBottom().isAuto()));
|
|
|
|
if (cbstyle->logicalHeight().isFixed()) {
|
|
LayoutUnit contentBoxHeight = cb->adjustContentBoxLogicalHeightForBoxSizing(cbstyle->logicalHeight().value());
|
|
availableHeight = std::max<LayoutUnit>(0, cb->constrainContentBoxLogicalHeightByMinMax(contentBoxHeight, -1));
|
|
} else if (cbstyle->logicalHeight().isPercent() && !isOutOfFlowPositionedWithSpecifiedHeight) {
|
|
// We need to recur and compute the percentage height for our containing block.
|
|
LayoutUnit heightWithScrollbar = cb->computePercentageLogicalHeight(cbstyle->logicalHeight());
|
|
if (heightWithScrollbar != -1) {
|
|
LayoutUnit contentBoxHeightWithScrollbar = cb->adjustContentBoxLogicalHeightForBoxSizing(heightWithScrollbar);
|
|
// We need to adjust for min/max height because this method does not
|
|
// handle the min/max of the current block, its caller does. So the
|
|
// return value from the recursive call will not have been adjusted
|
|
// yet.
|
|
LayoutUnit contentBoxHeight = cb->constrainContentBoxLogicalHeightByMinMax(contentBoxHeightWithScrollbar, -1);
|
|
availableHeight = std::max<LayoutUnit>(0, contentBoxHeight);
|
|
}
|
|
} else if (isOutOfFlowPositionedWithSpecifiedHeight) {
|
|
// Don't allow this to affect the block' height() member variable, since this
|
|
// can get called while the block is still laying out its kids.
|
|
LogicalExtentComputedValues computedValues;
|
|
cb->computeLogicalHeight(cb->logicalHeight(), 0, computedValues);
|
|
availableHeight = computedValues.m_extent - cb->borderAndPaddingLogicalHeight();
|
|
} else if (cb->isRenderView())
|
|
availableHeight = view()->viewLogicalHeightForPercentages();
|
|
|
|
if (availableHeight == -1)
|
|
return availableHeight;
|
|
|
|
availableHeight -= rootMarginBorderPaddingHeight;
|
|
|
|
LayoutUnit result = valueForLength(height, availableHeight);
|
|
return result;
|
|
}
|
|
|
|
LayoutUnit RenderBox::computeReplacedLogicalWidth(ShouldComputePreferred shouldComputePreferred) const
|
|
{
|
|
return computeReplacedLogicalWidthRespectingMinMaxWidth(computeReplacedLogicalWidthUsing(style()->logicalWidth()), shouldComputePreferred);
|
|
}
|
|
|
|
LayoutUnit RenderBox::computeReplacedLogicalWidthRespectingMinMaxWidth(LayoutUnit logicalWidth, ShouldComputePreferred shouldComputePreferred) const
|
|
{
|
|
LayoutUnit minLogicalWidth = (shouldComputePreferred == ComputePreferred && style()->logicalMinWidth().isPercent()) || style()->logicalMinWidth().isMaxSizeNone() ? logicalWidth : computeReplacedLogicalWidthUsing(style()->logicalMinWidth());
|
|
LayoutUnit maxLogicalWidth = (shouldComputePreferred == ComputePreferred && style()->logicalMaxWidth().isPercent()) || style()->logicalMaxWidth().isMaxSizeNone() ? logicalWidth : computeReplacedLogicalWidthUsing(style()->logicalMaxWidth());
|
|
return std::max(minLogicalWidth, std::min(logicalWidth, maxLogicalWidth));
|
|
}
|
|
|
|
LayoutUnit RenderBox::computeReplacedLogicalWidthUsing(const Length& logicalWidth) const
|
|
{
|
|
switch (logicalWidth.type()) {
|
|
case Fixed:
|
|
return adjustContentBoxLogicalWidthForBoxSizing(logicalWidth.value());
|
|
case MinContent:
|
|
case MaxContent: {
|
|
// MinContent/MaxContent don't need the availableLogicalWidth argument.
|
|
LayoutUnit availableLogicalWidth = 0;
|
|
return computeIntrinsicLogicalWidthUsing(logicalWidth, availableLogicalWidth, borderAndPaddingLogicalWidth()) - borderAndPaddingLogicalWidth();
|
|
}
|
|
case FitContent:
|
|
case FillAvailable:
|
|
case Percent:
|
|
case Calculated: {
|
|
// FIXME: containingBlockLogicalWidthForContent() is wrong if the replaced element's block-flow is perpendicular to the
|
|
// containing block's block-flow.
|
|
// https://bugs.webkit.org/show_bug.cgi?id=46496
|
|
const LayoutUnit cw = isOutOfFlowPositioned() ? containingBlockLogicalWidthForPositioned(toRenderBoxModelObject(container())) : containingBlockLogicalWidthForContent();
|
|
Length containerLogicalWidth = containingBlock()->style()->logicalWidth();
|
|
// FIXME: Handle cases when containing block width is calculated or viewport percent.
|
|
// https://bugs.webkit.org/show_bug.cgi?id=91071
|
|
if (logicalWidth.isIntrinsic())
|
|
return computeIntrinsicLogicalWidthUsing(logicalWidth, cw, borderAndPaddingLogicalWidth()) - borderAndPaddingLogicalWidth();
|
|
if (cw > 0 || (!cw && (containerLogicalWidth.isFixed() || containerLogicalWidth.isPercent())))
|
|
return adjustContentBoxLogicalWidthForBoxSizing(minimumValueForLength(logicalWidth, cw));
|
|
return 0;
|
|
}
|
|
case Intrinsic:
|
|
case MinIntrinsic:
|
|
case Auto:
|
|
case MaxSizeNone:
|
|
return intrinsicLogicalWidth();
|
|
case DeviceWidth:
|
|
case DeviceHeight:
|
|
break;
|
|
}
|
|
|
|
ASSERT_NOT_REACHED();
|
|
return 0;
|
|
}
|
|
|
|
LayoutUnit RenderBox::computeReplacedLogicalHeight() const
|
|
{
|
|
return computeReplacedLogicalHeightRespectingMinMaxHeight(computeReplacedLogicalHeightUsing(style()->logicalHeight()));
|
|
}
|
|
|
|
bool RenderBox::logicalHeightComputesAsNone(SizeType sizeType) const
|
|
{
|
|
ASSERT(sizeType == MinSize || sizeType == MaxSize);
|
|
Length logicalHeight = sizeType == MinSize ? style()->logicalMinHeight() : style()->logicalMaxHeight();
|
|
Length initialLogicalHeight = sizeType == MinSize ? RenderStyle::initialMinSize() : RenderStyle::initialMaxSize();
|
|
|
|
if (logicalHeight == initialLogicalHeight)
|
|
return true;
|
|
|
|
if (!logicalHeight.isPercent() || isOutOfFlowPositioned())
|
|
return false;
|
|
|
|
return containingBlock()->hasAutoHeightOrContainingBlockWithAutoHeight();
|
|
}
|
|
|
|
LayoutUnit RenderBox::computeReplacedLogicalHeightRespectingMinMaxHeight(LayoutUnit logicalHeight) const
|
|
{
|
|
// If the height of the containing block is not specified explicitly (i.e., it depends on content height), and this element is not absolutely positioned,
|
|
// the percentage value is treated as '0' (for 'min-height') or 'none' (for 'max-height').
|
|
LayoutUnit minLogicalHeight;
|
|
if (!logicalHeightComputesAsNone(MinSize))
|
|
minLogicalHeight = computeReplacedLogicalHeightUsing(style()->logicalMinHeight());
|
|
LayoutUnit maxLogicalHeight = logicalHeight;
|
|
if (!logicalHeightComputesAsNone(MaxSize))
|
|
maxLogicalHeight = computeReplacedLogicalHeightUsing(style()->logicalMaxHeight());
|
|
return std::max(minLogicalHeight, std::min(logicalHeight, maxLogicalHeight));
|
|
}
|
|
|
|
LayoutUnit RenderBox::computeReplacedLogicalHeightUsing(const Length& logicalHeight) const
|
|
{
|
|
switch (logicalHeight.type()) {
|
|
case Fixed:
|
|
return adjustContentBoxLogicalHeightForBoxSizing(logicalHeight.value());
|
|
case Percent:
|
|
case Calculated:
|
|
{
|
|
RenderObject* cb = isOutOfFlowPositioned() ? container() : containingBlock();
|
|
if (cb->isRenderBlock())
|
|
toRenderBlock(cb)->addPercentHeightDescendant(const_cast<RenderBox*>(this));
|
|
|
|
// FIXME: This calculation is not patched for block-flow yet.
|
|
// https://bugs.webkit.org/show_bug.cgi?id=46500
|
|
if (cb->isOutOfFlowPositioned() && cb->style()->height().isAuto() && !(cb->style()->top().isAuto() || cb->style()->bottom().isAuto())) {
|
|
ASSERT_WITH_SECURITY_IMPLICATION(cb->isRenderBlock());
|
|
RenderBlock* block = toRenderBlock(cb);
|
|
LogicalExtentComputedValues computedValues;
|
|
block->computeLogicalHeight(block->logicalHeight(), 0, computedValues);
|
|
LayoutUnit newContentHeight = computedValues.m_extent - block->borderAndPaddingLogicalHeight();
|
|
LayoutUnit newHeight = block->adjustContentBoxLogicalHeightForBoxSizing(newContentHeight);
|
|
return adjustContentBoxLogicalHeightForBoxSizing(valueForLength(logicalHeight, newHeight));
|
|
}
|
|
|
|
// FIXME: availableLogicalHeight() is wrong if the replaced element's block-flow is perpendicular to the
|
|
// containing block's block-flow.
|
|
// https://bugs.webkit.org/show_bug.cgi?id=46496
|
|
LayoutUnit availableHeight;
|
|
if (isOutOfFlowPositioned())
|
|
availableHeight = containingBlockLogicalHeightForPositioned(toRenderBoxModelObject(cb));
|
|
else {
|
|
availableHeight = containingBlockLogicalHeightForContent(IncludeMarginBorderPadding);
|
|
// It is necessary to use the border-box to match WinIE's broken
|
|
// box model. This is essential for sizing inside
|
|
// table cells using percentage heights.
|
|
// FIXME: This needs to be made block-flow-aware. If the cell and image are perpendicular block-flows, this isn't right.
|
|
// https://bugs.webkit.org/show_bug.cgi?id=46997
|
|
while (cb && !cb->isRenderView() && (cb->style()->logicalHeight().isAuto() || cb->style()->logicalHeight().isPercent())) {
|
|
toRenderBlock(cb)->addPercentHeightDescendant(const_cast<RenderBox*>(this));
|
|
cb = cb->containingBlock();
|
|
}
|
|
}
|
|
return adjustContentBoxLogicalHeightForBoxSizing(valueForLength(logicalHeight, availableHeight));
|
|
}
|
|
case MinContent:
|
|
case MaxContent:
|
|
case FitContent:
|
|
case FillAvailable:
|
|
return adjustContentBoxLogicalHeightForBoxSizing(computeIntrinsicLogicalContentHeightUsing(logicalHeight, intrinsicLogicalHeight(), borderAndPaddingHeight()));
|
|
default:
|
|
return intrinsicLogicalHeight();
|
|
}
|
|
}
|
|
|
|
LayoutUnit RenderBox::availableLogicalHeight(AvailableLogicalHeightType heightType) const
|
|
{
|
|
// http://www.w3.org/TR/CSS2/visudet.html#propdef-height - We are interested in the content height.
|
|
return constrainContentBoxLogicalHeightByMinMax(availableLogicalHeightUsing(style()->logicalHeight(), heightType), -1);
|
|
}
|
|
|
|
LayoutUnit RenderBox::availableLogicalHeightUsing(const Length& h, AvailableLogicalHeightType heightType) const
|
|
{
|
|
if (isRenderView())
|
|
return toRenderView(this)->frameView()->unscaledVisibleContentSize().height();
|
|
|
|
if (h.isPercent() && isOutOfFlowPositioned()) {
|
|
// FIXME: This is wrong if the containingBlock has a perpendicular writing mode.
|
|
LayoutUnit availableHeight = containingBlockLogicalHeightForPositioned(containingBlock());
|
|
return adjustContentBoxLogicalHeightForBoxSizing(valueForLength(h, availableHeight));
|
|
}
|
|
|
|
LayoutUnit heightIncludingScrollbar = computeContentLogicalHeightUsing(h, -1);
|
|
if (heightIncludingScrollbar != -1)
|
|
return std::max<LayoutUnit>(0, adjustContentBoxLogicalHeightForBoxSizing(heightIncludingScrollbar));
|
|
|
|
// FIXME: Check logicalTop/logicalBottom here to correctly handle vertical writing-mode.
|
|
// https://bugs.webkit.org/show_bug.cgi?id=46500
|
|
if (isRenderBlock() && isOutOfFlowPositioned() && style()->height().isAuto() && !(style()->top().isAuto() || style()->bottom().isAuto())) {
|
|
RenderBlock* block = const_cast<RenderBlock*>(toRenderBlock(this));
|
|
LogicalExtentComputedValues computedValues;
|
|
block->computeLogicalHeight(block->logicalHeight(), 0, computedValues);
|
|
LayoutUnit newContentHeight = computedValues.m_extent - block->borderAndPaddingLogicalHeight();
|
|
return adjustContentBoxLogicalHeightForBoxSizing(newContentHeight);
|
|
}
|
|
|
|
// FIXME: This is wrong if the containingBlock has a perpendicular writing mode.
|
|
LayoutUnit availableHeight = containingBlockLogicalHeightForContent(heightType);
|
|
if (heightType == ExcludeMarginBorderPadding) {
|
|
// FIXME: Margin collapsing hasn't happened yet, so this incorrectly removes collapsed margins.
|
|
availableHeight -= marginBefore() + marginAfter() + borderAndPaddingLogicalHeight();
|
|
}
|
|
return availableHeight;
|
|
}
|
|
|
|
void RenderBox::computeAndSetBlockDirectionMargins(const RenderBlock* containingBlock)
|
|
{
|
|
LayoutUnit marginBefore;
|
|
LayoutUnit marginAfter;
|
|
computeMarginsForDirection(BlockDirection, containingBlock, containingBlockLogicalWidthForContent(), logicalHeight(), marginBefore, marginAfter,
|
|
style()->marginBeforeUsing(containingBlock->style()),
|
|
style()->marginAfterUsing(containingBlock->style()));
|
|
// Note that in this 'positioning phase' of the layout we are using the containing block's writing mode rather than our own when calculating margins.
|
|
// See http://www.w3.org/TR/2014/CR-css-writing-modes-3-20140320/#orthogonal-flows
|
|
containingBlock->setMarginBeforeForChild(this, marginBefore);
|
|
containingBlock->setMarginAfterForChild(this, marginAfter);
|
|
}
|
|
|
|
LayoutUnit RenderBox::containingBlockLogicalWidthForPositioned(const RenderBoxModelObject* containingBlock) const
|
|
{
|
|
ASSERT(containingBlock->isBox());
|
|
return toRenderBox(containingBlock)->clientLogicalWidth();
|
|
}
|
|
|
|
LayoutUnit RenderBox::containingBlockLogicalHeightForPositioned(const RenderBoxModelObject* containingBlock) const
|
|
{
|
|
ASSERT(containingBlock->isBox());
|
|
const RenderBlock* cb = containingBlock->isRenderBlock() ?
|
|
toRenderBlock(containingBlock) : containingBlock->containingBlock();
|
|
return cb->clientLogicalHeight();
|
|
}
|
|
|
|
static void computePositionedStaticDistance(Length& leftOrTop, Length& rightOrBottom)
|
|
{
|
|
if (!leftOrTop.isAuto() || !rightOrBottom.isAuto())
|
|
return;
|
|
leftOrTop.setValue(Fixed, 0);
|
|
}
|
|
|
|
void RenderBox::computePositionedLogicalWidth(LogicalExtentComputedValues& computedValues) const
|
|
{
|
|
if (isReplaced()) {
|
|
computePositionedLogicalWidthReplaced(computedValues);
|
|
return;
|
|
}
|
|
|
|
// QUESTIONS
|
|
// FIXME 1: Should we still deal with these the cases of 'left' or 'right' having
|
|
// the type 'static' in determining whether to calculate the static distance?
|
|
// NOTE: 'static' is not a legal value for 'left' or 'right' as of CSS 2.1.
|
|
|
|
// FIXME 2: Can perhaps optimize out cases when max-width/min-width are greater
|
|
// than or less than the computed width(). Be careful of box-sizing and
|
|
// percentage issues.
|
|
|
|
// The following is based off of the W3C Working Draft from April 11, 2006 of
|
|
// CSS 2.1: Section 10.3.7 "Absolutely positioned, non-replaced elements"
|
|
// <http://www.w3.org/TR/CSS21/visudet.html#abs-non-replaced-width>
|
|
// (block-style-comments in this function and in computePositionedLogicalWidthUsing()
|
|
// correspond to text from the spec)
|
|
|
|
|
|
// We don't use containingBlock(), since we may be positioned by an enclosing
|
|
// relative positioned inline.
|
|
const RenderBoxModelObject* containerBlock = toRenderBoxModelObject(container());
|
|
|
|
const LayoutUnit containerLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock);
|
|
|
|
// Use the container block's direction except when calculating the static distance
|
|
// This conforms with the reference results for abspos-replaced-width-margin-000.htm
|
|
// of the CSS 2.1 test suite
|
|
TextDirection containerDirection = containerBlock->style()->direction();
|
|
|
|
const LayoutUnit bordersPlusPadding = borderAndPaddingLogicalWidth();
|
|
const Length marginLogicalLeft = style()->marginLeft();
|
|
const Length marginLogicalRight = style()->marginRight();
|
|
|
|
Length logicalLeftLength = style()->logicalLeft();
|
|
Length logicalRightLength = style()->logicalRight();
|
|
|
|
/*---------------------------------------------------------------------------*\
|
|
* For the purposes of this section and the next, the term "static position"
|
|
* (of an element) refers, roughly, to the position an element would have had
|
|
* in the normal flow. More precisely:
|
|
*
|
|
* * The static position for 'left' is the distance from the left edge of the
|
|
* containing block to the left margin edge of a hypothetical box that would
|
|
* have been the first box of the element if its 'position' property had
|
|
* been 'static' and 'float' had been 'none'. The value is negative if the
|
|
* hypothetical box is to the left of the containing block.
|
|
* * The static position for 'right' is the distance from the right edge of the
|
|
* containing block to the right margin edge of the same hypothetical box as
|
|
* above. The value is positive if the hypothetical box is to the left of the
|
|
* containing block's edge.
|
|
*
|
|
* But rather than actually calculating the dimensions of that hypothetical box,
|
|
* user agents are free to make a guess at its probable position.
|
|
*
|
|
* For the purposes of calculating the static position, the containing block of
|
|
* fixed positioned elements is the initial containing block instead of the
|
|
* viewport, and all scrollable boxes should be assumed to be scrolled to their
|
|
* origin.
|
|
\*---------------------------------------------------------------------------*/
|
|
|
|
// see FIXME 1
|
|
// Calculate the static distance if needed.
|
|
computePositionedStaticDistance(logicalLeftLength, logicalRightLength);
|
|
|
|
// Calculate constraint equation values for 'width' case.
|
|
computePositionedLogicalWidthUsing(style()->logicalWidth(), containerBlock, containerDirection,
|
|
containerLogicalWidth, bordersPlusPadding,
|
|
logicalLeftLength, logicalRightLength, marginLogicalLeft, marginLogicalRight,
|
|
computedValues);
|
|
|
|
// Calculate constraint equation values for 'max-width' case.
|
|
if (!style()->logicalMaxWidth().isMaxSizeNone()) {
|
|
LogicalExtentComputedValues maxValues;
|
|
|
|
computePositionedLogicalWidthUsing(style()->logicalMaxWidth(), containerBlock, containerDirection,
|
|
containerLogicalWidth, bordersPlusPadding,
|
|
logicalLeftLength, logicalRightLength, marginLogicalLeft, marginLogicalRight,
|
|
maxValues);
|
|
|
|
if (computedValues.m_extent > maxValues.m_extent) {
|
|
computedValues.m_extent = maxValues.m_extent;
|
|
computedValues.m_position = maxValues.m_position;
|
|
computedValues.m_margins.m_start = maxValues.m_margins.m_start;
|
|
computedValues.m_margins.m_end = maxValues.m_margins.m_end;
|
|
}
|
|
}
|
|
|
|
// Calculate constraint equation values for 'min-width' case.
|
|
if (!style()->logicalMinWidth().isZero() || style()->logicalMinWidth().isIntrinsic()) {
|
|
LogicalExtentComputedValues minValues;
|
|
|
|
computePositionedLogicalWidthUsing(style()->logicalMinWidth(), containerBlock, containerDirection,
|
|
containerLogicalWidth, bordersPlusPadding,
|
|
logicalLeftLength, logicalRightLength, marginLogicalLeft, marginLogicalRight,
|
|
minValues);
|
|
|
|
if (computedValues.m_extent < minValues.m_extent) {
|
|
computedValues.m_extent = minValues.m_extent;
|
|
computedValues.m_position = minValues.m_position;
|
|
computedValues.m_margins.m_start = minValues.m_margins.m_start;
|
|
computedValues.m_margins.m_end = minValues.m_margins.m_end;
|
|
}
|
|
}
|
|
|
|
computedValues.m_extent += bordersPlusPadding;
|
|
}
|
|
|
|
static void computeLogicalLeftPositionedOffset(LayoutUnit& logicalLeftPos, const RenderBox* child, LayoutUnit logicalWidthValue, const RenderBoxModelObject* containerBlock, LayoutUnit containerLogicalWidth)
|
|
{
|
|
// FIXME(sky): Remove
|
|
logicalLeftPos += containerBlock->borderLeft();
|
|
}
|
|
|
|
void RenderBox::shrinkToFitWidth(const LayoutUnit availableSpace, const LayoutUnit logicalLeftValue, const LayoutUnit bordersPlusPadding, LogicalExtentComputedValues& computedValues) const
|
|
{
|
|
// FIXME: would it be better to have shrink-to-fit in one step?
|
|
LayoutUnit preferredWidth = maxPreferredLogicalWidth() - bordersPlusPadding;
|
|
LayoutUnit preferredMinWidth = minPreferredLogicalWidth() - bordersPlusPadding;
|
|
LayoutUnit availableWidth = availableSpace - logicalLeftValue;
|
|
computedValues.m_extent = std::min(std::max(preferredMinWidth, availableWidth), preferredWidth);
|
|
}
|
|
|
|
void RenderBox::computePositionedLogicalWidthUsing(Length logicalWidth, const RenderBoxModelObject* containerBlock, TextDirection containerDirection,
|
|
LayoutUnit containerLogicalWidth, LayoutUnit bordersPlusPadding,
|
|
const Length& logicalLeft, const Length& logicalRight, const Length& marginLogicalLeft,
|
|
const Length& marginLogicalRight, LogicalExtentComputedValues& computedValues) const
|
|
{
|
|
if (logicalWidth.isIntrinsic())
|
|
logicalWidth = Length(computeIntrinsicLogicalWidthUsing(logicalWidth, containerLogicalWidth, bordersPlusPadding) - bordersPlusPadding, Fixed);
|
|
|
|
// 'left' and 'right' cannot both be 'auto' because one would of been
|
|
// converted to the static position already
|
|
ASSERT(!(logicalLeft.isAuto() && logicalRight.isAuto()));
|
|
|
|
LayoutUnit logicalLeftValue = 0;
|
|
|
|
const LayoutUnit containerRelativeLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock);
|
|
|
|
bool logicalWidthIsAuto = logicalWidth.isIntrinsicOrAuto();
|
|
bool logicalLeftIsAuto = logicalLeft.isAuto();
|
|
bool logicalRightIsAuto = logicalRight.isAuto();
|
|
LayoutUnit& marginLogicalLeftValue = style()->isLeftToRightDirection() ? computedValues.m_margins.m_start : computedValues.m_margins.m_end;
|
|
LayoutUnit& marginLogicalRightValue = style()->isLeftToRightDirection() ? computedValues.m_margins.m_end : computedValues.m_margins.m_start;
|
|
if (!logicalLeftIsAuto && !logicalWidthIsAuto && !logicalRightIsAuto) {
|
|
/*-----------------------------------------------------------------------*\
|
|
* If none of the three is 'auto': If both 'margin-left' and 'margin-
|
|
* right' are 'auto', solve the equation under the extra constraint that
|
|
* the two margins get equal values, unless this would make them negative,
|
|
* in which case when direction of the containing block is 'ltr' ('rtl'),
|
|
* set 'margin-left' ('margin-right') to zero and solve for 'margin-right'
|
|
* ('margin-left'). If one of 'margin-left' or 'margin-right' is 'auto',
|
|
* solve the equation for that value. If the values are over-constrained,
|
|
* ignore the value for 'left' (in case the 'direction' property of the
|
|
* containing block is 'rtl') or 'right' (in case 'direction' is 'ltr')
|
|
* and solve for that value.
|
|
\*-----------------------------------------------------------------------*/
|
|
// NOTE: It is not necessary to solve for 'right' in the over constrained
|
|
// case because the value is not used for any further calculations.
|
|
|
|
logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth);
|
|
computedValues.m_extent = adjustContentBoxLogicalWidthForBoxSizing(valueForLength(logicalWidth, containerLogicalWidth));
|
|
|
|
const LayoutUnit availableSpace = containerLogicalWidth - (logicalLeftValue + computedValues.m_extent + valueForLength(logicalRight, containerLogicalWidth) + bordersPlusPadding);
|
|
|
|
// Margins are now the only unknown
|
|
if (marginLogicalLeft.isAuto() && marginLogicalRight.isAuto()) {
|
|
// Both margins auto, solve for equality
|
|
if (availableSpace >= 0) {
|
|
marginLogicalLeftValue = availableSpace / 2; // split the difference
|
|
marginLogicalRightValue = availableSpace - marginLogicalLeftValue; // account for odd valued differences
|
|
} else {
|
|
// Use the containing block's direction rather than the parent block's
|
|
// per CSS 2.1 reference test abspos-non-replaced-width-margin-000.
|
|
if (containerDirection == LTR) {
|
|
marginLogicalLeftValue = 0;
|
|
marginLogicalRightValue = availableSpace; // will be negative
|
|
} else {
|
|
marginLogicalLeftValue = availableSpace; // will be negative
|
|
marginLogicalRightValue = 0;
|
|
}
|
|
}
|
|
} else if (marginLogicalLeft.isAuto()) {
|
|
// Solve for left margin
|
|
marginLogicalRightValue = valueForLength(marginLogicalRight, containerRelativeLogicalWidth);
|
|
marginLogicalLeftValue = availableSpace - marginLogicalRightValue;
|
|
} else if (marginLogicalRight.isAuto()) {
|
|
// Solve for right margin
|
|
marginLogicalLeftValue = valueForLength(marginLogicalLeft, containerRelativeLogicalWidth);
|
|
marginLogicalRightValue = availableSpace - marginLogicalLeftValue;
|
|
} else {
|
|
// Over-constrained, solve for left if direction is RTL
|
|
marginLogicalLeftValue = valueForLength(marginLogicalLeft, containerRelativeLogicalWidth);
|
|
marginLogicalRightValue = valueForLength(marginLogicalRight, containerRelativeLogicalWidth);
|
|
|
|
// Use the containing block's direction rather than the parent block's
|
|
// per CSS 2.1 reference test abspos-non-replaced-width-margin-000.
|
|
if (containerDirection == RTL)
|
|
logicalLeftValue = (availableSpace + logicalLeftValue) - marginLogicalLeftValue - marginLogicalRightValue;
|
|
}
|
|
} else {
|
|
/*--------------------------------------------------------------------*\
|
|
* Otherwise, set 'auto' values for 'margin-left' and 'margin-right'
|
|
* to 0, and pick the one of the following six rules that applies.
|
|
*
|
|
* 1. 'left' and 'width' are 'auto' and 'right' is not 'auto', then the
|
|
* width is shrink-to-fit. Then solve for 'left'
|
|
*
|
|
* OMIT RULE 2 AS IT SHOULD NEVER BE HIT
|
|
* ------------------------------------------------------------------
|
|
* 2. 'left' and 'right' are 'auto' and 'width' is not 'auto', then if
|
|
* the 'direction' property of the containing block is 'ltr' set
|
|
* 'left' to the static position, otherwise set 'right' to the
|
|
* static position. Then solve for 'left' (if 'direction is 'rtl')
|
|
* or 'right' (if 'direction' is 'ltr').
|
|
* ------------------------------------------------------------------
|
|
*
|
|
* 3. 'width' and 'right' are 'auto' and 'left' is not 'auto', then the
|
|
* width is shrink-to-fit . Then solve for 'right'
|
|
* 4. 'left' is 'auto', 'width' and 'right' are not 'auto', then solve
|
|
* for 'left'
|
|
* 5. 'width' is 'auto', 'left' and 'right' are not 'auto', then solve
|
|
* for 'width'
|
|
* 6. 'right' is 'auto', 'left' and 'width' are not 'auto', then solve
|
|
* for 'right'
|
|
*
|
|
* Calculation of the shrink-to-fit width is similar to calculating the
|
|
* width of a table cell using the automatic table layout algorithm.
|
|
* Roughly: calculate the preferred width by formatting the content
|
|
* without breaking lines other than where explicit line breaks occur,
|
|
* and also calculate the preferred minimum width, e.g., by trying all
|
|
* possible line breaks. CSS 2.1 does not define the exact algorithm.
|
|
* Thirdly, calculate the available width: this is found by solving
|
|
* for 'width' after setting 'left' (in case 1) or 'right' (in case 3)
|
|
* to 0.
|
|
*
|
|
* Then the shrink-to-fit width is:
|
|
* min(max(preferred minimum width, available width), preferred width).
|
|
\*--------------------------------------------------------------------*/
|
|
// NOTE: For rules 3 and 6 it is not necessary to solve for 'right'
|
|
// because the value is not used for any further calculations.
|
|
|
|
// Calculate margins, 'auto' margins are ignored.
|
|
marginLogicalLeftValue = minimumValueForLength(marginLogicalLeft, containerRelativeLogicalWidth);
|
|
marginLogicalRightValue = minimumValueForLength(marginLogicalRight, containerRelativeLogicalWidth);
|
|
|
|
const LayoutUnit availableSpace = containerLogicalWidth - (marginLogicalLeftValue + marginLogicalRightValue + bordersPlusPadding);
|
|
|
|
// FIXME: Is there a faster way to find the correct case?
|
|
// Use rule/case that applies.
|
|
if (logicalLeftIsAuto && logicalWidthIsAuto && !logicalRightIsAuto) {
|
|
// RULE 1: (use shrink-to-fit for width, and solve of left)
|
|
LayoutUnit logicalRightValue = valueForLength(logicalRight, containerLogicalWidth);
|
|
|
|
// FIXME: would it be better to have shrink-to-fit in one step?
|
|
LayoutUnit preferredWidth = maxPreferredLogicalWidth() - bordersPlusPadding;
|
|
LayoutUnit preferredMinWidth = minPreferredLogicalWidth() - bordersPlusPadding;
|
|
LayoutUnit availableWidth = availableSpace - logicalRightValue;
|
|
computedValues.m_extent = std::min(std::max(preferredMinWidth, availableWidth), preferredWidth);
|
|
logicalLeftValue = availableSpace - (computedValues.m_extent + logicalRightValue);
|
|
} else if (!logicalLeftIsAuto && logicalWidthIsAuto && logicalRightIsAuto) {
|
|
// RULE 3: (use shrink-to-fit for width, and no need solve of right)
|
|
logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth);
|
|
|
|
shrinkToFitWidth(availableSpace, logicalLeftValue, bordersPlusPadding, computedValues);
|
|
} else if (logicalLeftIsAuto && !logicalWidthIsAuto && !logicalRightIsAuto) {
|
|
// RULE 4: (solve for left)
|
|
computedValues.m_extent = adjustContentBoxLogicalWidthForBoxSizing(valueForLength(logicalWidth, containerLogicalWidth));
|
|
logicalLeftValue = availableSpace - (computedValues.m_extent + valueForLength(logicalRight, containerLogicalWidth));
|
|
} else if (!logicalLeftIsAuto && logicalWidthIsAuto && !logicalRightIsAuto) {
|
|
// RULE 5: (solve for width)
|
|
logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth);
|
|
computedValues.m_extent = availableSpace - (logicalLeftValue + valueForLength(logicalRight, containerLogicalWidth));
|
|
} else if (!logicalLeftIsAuto && !logicalWidthIsAuto && logicalRightIsAuto) {
|
|
// RULE 6: (no need solve for right)
|
|
logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth);
|
|
computedValues.m_extent = adjustContentBoxLogicalWidthForBoxSizing(valueForLength(logicalWidth, containerLogicalWidth));
|
|
}
|
|
}
|
|
|
|
// Use computed values to calculate the horizontal position.
|
|
|
|
// FIXME: This hack is needed to calculate the logical left position for a 'rtl' relatively
|
|
// positioned, inline because right now, it is using the logical left position
|
|
// of the first line box when really it should use the last line box. When
|
|
// this is fixed elsewhere, this block should be removed.
|
|
if (containerBlock->isRenderInline() && !containerBlock->style()->isLeftToRightDirection()) {
|
|
const RenderInline* flow = toRenderInline(containerBlock);
|
|
InlineFlowBox* firstLine = flow->firstLineBox();
|
|
InlineFlowBox* lastLine = flow->lastLineBox();
|
|
if (firstLine && lastLine && firstLine != lastLine) {
|
|
computedValues.m_position = logicalLeftValue + marginLogicalLeftValue + lastLine->borderLogicalLeft() + (lastLine->logicalLeft() - firstLine->logicalLeft());
|
|
return;
|
|
}
|
|
}
|
|
|
|
computedValues.m_position = logicalLeftValue + marginLogicalLeftValue;
|
|
computeLogicalLeftPositionedOffset(computedValues.m_position, this, computedValues.m_extent, containerBlock, containerLogicalWidth);
|
|
}
|
|
|
|
void RenderBox::computePositionedLogicalHeight(LogicalExtentComputedValues& computedValues) const
|
|
{
|
|
if (isReplaced()) {
|
|
computePositionedLogicalHeightReplaced(computedValues);
|
|
return;
|
|
}
|
|
|
|
// The following is based off of the W3C Working Draft from April 11, 2006 of
|
|
// CSS 2.1: Section 10.6.4 "Absolutely positioned, non-replaced elements"
|
|
// <http://www.w3.org/TR/2005/WD-CSS21-20050613/visudet.html#abs-non-replaced-height>
|
|
// (block-style-comments in this function and in computePositionedLogicalHeightUsing()
|
|
// correspond to text from the spec)
|
|
|
|
|
|
// We don't use containingBlock(), since we may be positioned by an enclosing relpositioned inline.
|
|
const RenderBoxModelObject* containerBlock = toRenderBoxModelObject(container());
|
|
|
|
const LayoutUnit containerLogicalHeight = containingBlockLogicalHeightForPositioned(containerBlock);
|
|
|
|
RenderStyle* styleToUse = style();
|
|
const LayoutUnit bordersPlusPadding = borderAndPaddingLogicalHeight();
|
|
const Length marginBefore = styleToUse->marginBefore();
|
|
const Length marginAfter = styleToUse->marginAfter();
|
|
Length logicalTopLength = styleToUse->logicalTop();
|
|
Length logicalBottomLength = styleToUse->logicalBottom();
|
|
|
|
/*---------------------------------------------------------------------------*\
|
|
* For the purposes of this section and the next, the term "static position"
|
|
* (of an element) refers, roughly, to the position an element would have had
|
|
* in the normal flow. More precisely, the static position for 'top' is the
|
|
* distance from the top edge of the containing block to the top margin edge
|
|
* of a hypothetical box that would have been the first box of the element if
|
|
* its 'position' property had been 'static' and 'float' had been 'none'. The
|
|
* value is negative if the hypothetical box is above the containing block.
|
|
*
|
|
* But rather than actually calculating the dimensions of that hypothetical
|
|
* box, user agents are free to make a guess at its probable position.
|
|
*
|
|
* For the purposes of calculating the static position, the containing block
|
|
* of fixed positioned elements is the initial containing block instead of
|
|
* the viewport.
|
|
\*---------------------------------------------------------------------------*/
|
|
|
|
// see FIXME 1
|
|
// Calculate the static distance if needed.
|
|
computePositionedStaticDistance(logicalTopLength, logicalBottomLength);
|
|
|
|
// Calculate constraint equation values for 'height' case.
|
|
LayoutUnit logicalHeight = computedValues.m_extent;
|
|
computePositionedLogicalHeightUsing(styleToUse->logicalHeight(), containerBlock, containerLogicalHeight, bordersPlusPadding, logicalHeight,
|
|
logicalTopLength, logicalBottomLength, marginBefore, marginAfter,
|
|
computedValues);
|
|
|
|
// Avoid doing any work in the common case (where the values of min-height and max-height are their defaults).
|
|
// see FIXME 2
|
|
|
|
// Calculate constraint equation values for 'max-height' case.
|
|
if (!styleToUse->logicalMaxHeight().isMaxSizeNone()) {
|
|
LogicalExtentComputedValues maxValues;
|
|
|
|
computePositionedLogicalHeightUsing(styleToUse->logicalMaxHeight(), containerBlock, containerLogicalHeight, bordersPlusPadding, logicalHeight,
|
|
logicalTopLength, logicalBottomLength, marginBefore, marginAfter,
|
|
maxValues);
|
|
|
|
if (computedValues.m_extent > maxValues.m_extent) {
|
|
computedValues.m_extent = maxValues.m_extent;
|
|
computedValues.m_position = maxValues.m_position;
|
|
computedValues.m_margins.m_before = maxValues.m_margins.m_before;
|
|
computedValues.m_margins.m_after = maxValues.m_margins.m_after;
|
|
}
|
|
}
|
|
|
|
// Calculate constraint equation values for 'min-height' case.
|
|
if (!styleToUse->logicalMinHeight().isZero() || styleToUse->logicalMinHeight().isIntrinsic()) {
|
|
LogicalExtentComputedValues minValues;
|
|
|
|
computePositionedLogicalHeightUsing(styleToUse->logicalMinHeight(), containerBlock, containerLogicalHeight, bordersPlusPadding, logicalHeight,
|
|
logicalTopLength, logicalBottomLength, marginBefore, marginAfter,
|
|
minValues);
|
|
|
|
if (computedValues.m_extent < minValues.m_extent) {
|
|
computedValues.m_extent = minValues.m_extent;
|
|
computedValues.m_position = minValues.m_position;
|
|
computedValues.m_margins.m_before = minValues.m_margins.m_before;
|
|
computedValues.m_margins.m_after = minValues.m_margins.m_after;
|
|
}
|
|
}
|
|
|
|
// Set final height value.
|
|
computedValues.m_extent += bordersPlusPadding;
|
|
}
|
|
|
|
static void computeLogicalTopPositionedOffset(LayoutUnit& logicalTopPos, const RenderBox* child, LayoutUnit logicalHeightValue, const RenderBoxModelObject* containerBlock, LayoutUnit containerLogicalHeight)
|
|
{
|
|
// FIXME(sky): Remove
|
|
logicalTopPos += containerBlock->borderTop();
|
|
}
|
|
|
|
void RenderBox::computePositionedLogicalHeightUsing(Length logicalHeightLength, const RenderBoxModelObject* containerBlock,
|
|
LayoutUnit containerLogicalHeight, LayoutUnit bordersPlusPadding, LayoutUnit logicalHeight,
|
|
const Length& logicalTop, const Length& logicalBottom, const Length& marginBefore,
|
|
const Length& marginAfter, LogicalExtentComputedValues& computedValues) const
|
|
{
|
|
// 'top' and 'bottom' cannot both be 'auto' because 'top would of been
|
|
// converted to the static position in computePositionedLogicalHeight()
|
|
ASSERT(!(logicalTop.isAuto() && logicalBottom.isAuto()));
|
|
|
|
LayoutUnit logicalHeightValue;
|
|
LayoutUnit contentLogicalHeight = logicalHeight - bordersPlusPadding;
|
|
|
|
const LayoutUnit containerRelativeLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock);
|
|
|
|
LayoutUnit logicalTopValue = 0;
|
|
|
|
bool logicalHeightIsAuto = logicalHeightLength.isAuto();
|
|
bool logicalTopIsAuto = logicalTop.isAuto();
|
|
bool logicalBottomIsAuto = logicalBottom.isAuto();
|
|
|
|
LayoutUnit resolvedLogicalHeight;
|
|
if (logicalHeightLength.isIntrinsic())
|
|
resolvedLogicalHeight = computeIntrinsicLogicalContentHeightUsing(logicalHeightLength, contentLogicalHeight, bordersPlusPadding);
|
|
else
|
|
resolvedLogicalHeight = adjustContentBoxLogicalHeightForBoxSizing(valueForLength(logicalHeightLength, containerLogicalHeight));
|
|
|
|
if (!logicalTopIsAuto && !logicalHeightIsAuto && !logicalBottomIsAuto) {
|
|
/*-----------------------------------------------------------------------*\
|
|
* If none of the three are 'auto': If both 'margin-top' and 'margin-
|
|
* bottom' are 'auto', solve the equation under the extra constraint that
|
|
* the two margins get equal values. If one of 'margin-top' or 'margin-
|
|
* bottom' is 'auto', solve the equation for that value. If the values
|
|
* are over-constrained, ignore the value for 'bottom' and solve for that
|
|
* value.
|
|
\*-----------------------------------------------------------------------*/
|
|
// NOTE: It is not necessary to solve for 'bottom' in the over constrained
|
|
// case because the value is not used for any further calculations.
|
|
|
|
logicalHeightValue = resolvedLogicalHeight;
|
|
logicalTopValue = valueForLength(logicalTop, containerLogicalHeight);
|
|
|
|
const LayoutUnit availableSpace = containerLogicalHeight - (logicalTopValue + logicalHeightValue + valueForLength(logicalBottom, containerLogicalHeight) + bordersPlusPadding);
|
|
|
|
// Margins are now the only unknown
|
|
if (marginBefore.isAuto() && marginAfter.isAuto()) {
|
|
// Both margins auto, solve for equality
|
|
// NOTE: This may result in negative values.
|
|
computedValues.m_margins.m_before = availableSpace / 2; // split the difference
|
|
computedValues.m_margins.m_after = availableSpace - computedValues.m_margins.m_before; // account for odd valued differences
|
|
} else if (marginBefore.isAuto()) {
|
|
// Solve for top margin
|
|
computedValues.m_margins.m_after = valueForLength(marginAfter, containerRelativeLogicalWidth);
|
|
computedValues.m_margins.m_before = availableSpace - computedValues.m_margins.m_after;
|
|
} else if (marginAfter.isAuto()) {
|
|
// Solve for bottom margin
|
|
computedValues.m_margins.m_before = valueForLength(marginBefore, containerRelativeLogicalWidth);
|
|
computedValues.m_margins.m_after = availableSpace - computedValues.m_margins.m_before;
|
|
} else {
|
|
// Over-constrained, (no need solve for bottom)
|
|
computedValues.m_margins.m_before = valueForLength(marginBefore, containerRelativeLogicalWidth);
|
|
computedValues.m_margins.m_after = valueForLength(marginAfter, containerRelativeLogicalWidth);
|
|
}
|
|
} else {
|
|
/*--------------------------------------------------------------------*\
|
|
* Otherwise, set 'auto' values for 'margin-top' and 'margin-bottom'
|
|
* to 0, and pick the one of the following six rules that applies.
|
|
*
|
|
* 1. 'top' and 'height' are 'auto' and 'bottom' is not 'auto', then
|
|
* the height is based on the content, and solve for 'top'.
|
|
*
|
|
* OMIT RULE 2 AS IT SHOULD NEVER BE HIT
|
|
* ------------------------------------------------------------------
|
|
* 2. 'top' and 'bottom' are 'auto' and 'height' is not 'auto', then
|
|
* set 'top' to the static position, and solve for 'bottom'.
|
|
* ------------------------------------------------------------------
|
|
*
|
|
* 3. 'height' and 'bottom' are 'auto' and 'top' is not 'auto', then
|
|
* the height is based on the content, and solve for 'bottom'.
|
|
* 4. 'top' is 'auto', 'height' and 'bottom' are not 'auto', and
|
|
* solve for 'top'.
|
|
* 5. 'height' is 'auto', 'top' and 'bottom' are not 'auto', and
|
|
* solve for 'height'.
|
|
* 6. 'bottom' is 'auto', 'top' and 'height' are not 'auto', and
|
|
* solve for 'bottom'.
|
|
\*--------------------------------------------------------------------*/
|
|
// NOTE: For rules 3 and 6 it is not necessary to solve for 'bottom'
|
|
// because the value is not used for any further calculations.
|
|
|
|
// Calculate margins, 'auto' margins are ignored.
|
|
computedValues.m_margins.m_before = minimumValueForLength(marginBefore, containerRelativeLogicalWidth);
|
|
computedValues.m_margins.m_after = minimumValueForLength(marginAfter, containerRelativeLogicalWidth);
|
|
|
|
const LayoutUnit availableSpace = containerLogicalHeight - (computedValues.m_margins.m_before + computedValues.m_margins.m_after + bordersPlusPadding);
|
|
|
|
// Use rule/case that applies.
|
|
if (logicalTopIsAuto && logicalHeightIsAuto && !logicalBottomIsAuto) {
|
|
// RULE 1: (height is content based, solve of top)
|
|
logicalHeightValue = contentLogicalHeight;
|
|
logicalTopValue = availableSpace - (logicalHeightValue + valueForLength(logicalBottom, containerLogicalHeight));
|
|
} else if (!logicalTopIsAuto && logicalHeightIsAuto && logicalBottomIsAuto) {
|
|
// RULE 3: (height is content based, no need solve of bottom)
|
|
logicalTopValue = valueForLength(logicalTop, containerLogicalHeight);
|
|
logicalHeightValue = contentLogicalHeight;
|
|
} else if (logicalTopIsAuto && !logicalHeightIsAuto && !logicalBottomIsAuto) {
|
|
// RULE 4: (solve of top)
|
|
logicalHeightValue = resolvedLogicalHeight;
|
|
logicalTopValue = availableSpace - (logicalHeightValue + valueForLength(logicalBottom, containerLogicalHeight));
|
|
} else if (!logicalTopIsAuto && logicalHeightIsAuto && !logicalBottomIsAuto) {
|
|
// RULE 5: (solve of height)
|
|
logicalTopValue = valueForLength(logicalTop, containerLogicalHeight);
|
|
logicalHeightValue = std::max<LayoutUnit>(0, availableSpace - (logicalTopValue + valueForLength(logicalBottom, containerLogicalHeight)));
|
|
} else if (!logicalTopIsAuto && !logicalHeightIsAuto && logicalBottomIsAuto) {
|
|
// RULE 6: (no need solve of bottom)
|
|
logicalHeightValue = resolvedLogicalHeight;
|
|
logicalTopValue = valueForLength(logicalTop, containerLogicalHeight);
|
|
}
|
|
}
|
|
computedValues.m_extent = logicalHeightValue;
|
|
|
|
// Use computed values to calculate the vertical position.
|
|
computedValues.m_position = logicalTopValue + computedValues.m_margins.m_before;
|
|
computeLogicalTopPositionedOffset(computedValues.m_position, this, logicalHeightValue, containerBlock, containerLogicalHeight);
|
|
}
|
|
|
|
void RenderBox::computePositionedLogicalWidthReplaced(LogicalExtentComputedValues& computedValues) const
|
|
{
|
|
// The following is based off of the W3C Working Draft from April 11, 2006 of
|
|
// CSS 2.1: Section 10.3.8 "Absolutely positioned, replaced elements"
|
|
// <http://www.w3.org/TR/2005/WD-CSS21-20050613/visudet.html#abs-replaced-width>
|
|
// (block-style-comments in this function correspond to text from the spec and
|
|
// the numbers correspond to numbers in spec)
|
|
|
|
// We don't use containingBlock(), since we may be positioned by an enclosing
|
|
// relative positioned inline.
|
|
const RenderBoxModelObject* containerBlock = toRenderBoxModelObject(container());
|
|
|
|
const LayoutUnit containerLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock);
|
|
const LayoutUnit containerRelativeLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock);
|
|
|
|
// To match WinIE, in quirks mode use the parent's 'direction' property
|
|
// instead of the the container block's.
|
|
TextDirection containerDirection = containerBlock->style()->direction();
|
|
|
|
// Variables to solve.
|
|
Length logicalLeft = style()->logicalLeft();
|
|
Length logicalRight = style()->logicalRight();
|
|
Length marginLogicalLeft = style()->marginLeft();
|
|
Length marginLogicalRight = style()->marginRight();
|
|
LayoutUnit& marginLogicalLeftAlias = style()->isLeftToRightDirection() ? computedValues.m_margins.m_start : computedValues.m_margins.m_end;
|
|
LayoutUnit& marginLogicalRightAlias = style()->isLeftToRightDirection() ? computedValues.m_margins.m_end : computedValues.m_margins.m_start;
|
|
|
|
/*-----------------------------------------------------------------------*\
|
|
* 1. The used value of 'width' is determined as for inline replaced
|
|
* elements.
|
|
\*-----------------------------------------------------------------------*/
|
|
// NOTE: This value of width is final in that the min/max width calculations
|
|
// are dealt with in computeReplacedWidth(). This means that the steps to produce
|
|
// correct max/min in the non-replaced version, are not necessary.
|
|
computedValues.m_extent = computeReplacedLogicalWidth() + borderAndPaddingLogicalWidth();
|
|
|
|
const LayoutUnit availableSpace = containerLogicalWidth - computedValues.m_extent;
|
|
|
|
/*-----------------------------------------------------------------------*\
|
|
* 2. If both 'left' and 'right' have the value 'auto', then if 'direction'
|
|
* of the containing block is 'ltr', set 'left' to the static position;
|
|
* else if 'direction' is 'rtl', set 'right' to the static position.
|
|
\*-----------------------------------------------------------------------*/
|
|
// see FIXME 1
|
|
computePositionedStaticDistance(logicalLeft, logicalRight);
|
|
|
|
/*-----------------------------------------------------------------------*\
|
|
* 3. If 'left' or 'right' are 'auto', replace any 'auto' on 'margin-left'
|
|
* or 'margin-right' with '0'.
|
|
\*-----------------------------------------------------------------------*/
|
|
if (logicalLeft.isAuto() || logicalRight.isAuto()) {
|
|
if (marginLogicalLeft.isAuto())
|
|
marginLogicalLeft.setValue(Fixed, 0);
|
|
if (marginLogicalRight.isAuto())
|
|
marginLogicalRight.setValue(Fixed, 0);
|
|
}
|
|
|
|
/*-----------------------------------------------------------------------*\
|
|
* 4. If at this point both 'margin-left' and 'margin-right' are still
|
|
* 'auto', solve the equation under the extra constraint that the two
|
|
* margins must get equal values, unless this would make them negative,
|
|
* in which case when the direction of the containing block is 'ltr'
|
|
* ('rtl'), set 'margin-left' ('margin-right') to zero and solve for
|
|
* 'margin-right' ('margin-left').
|
|
\*-----------------------------------------------------------------------*/
|
|
LayoutUnit logicalLeftValue = 0;
|
|
LayoutUnit logicalRightValue = 0;
|
|
|
|
if (marginLogicalLeft.isAuto() && marginLogicalRight.isAuto()) {
|
|
// 'left' and 'right' cannot be 'auto' due to step 3
|
|
ASSERT(!(logicalLeft.isAuto() && logicalRight.isAuto()));
|
|
|
|
logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth);
|
|
logicalRightValue = valueForLength(logicalRight, containerLogicalWidth);
|
|
|
|
LayoutUnit difference = availableSpace - (logicalLeftValue + logicalRightValue);
|
|
if (difference > 0) {
|
|
marginLogicalLeftAlias = difference / 2; // split the difference
|
|
marginLogicalRightAlias = difference - marginLogicalLeftAlias; // account for odd valued differences
|
|
} else {
|
|
// Use the containing block's direction rather than the parent block's
|
|
// per CSS 2.1 reference test abspos-replaced-width-margin-000.
|
|
if (containerDirection == LTR) {
|
|
marginLogicalLeftAlias = 0;
|
|
marginLogicalRightAlias = difference; // will be negative
|
|
} else {
|
|
marginLogicalLeftAlias = difference; // will be negative
|
|
marginLogicalRightAlias = 0;
|
|
}
|
|
}
|
|
|
|
/*-----------------------------------------------------------------------*\
|
|
* 5. If at this point there is an 'auto' left, solve the equation for
|
|
* that value.
|
|
\*-----------------------------------------------------------------------*/
|
|
} else if (logicalLeft.isAuto()) {
|
|
marginLogicalLeftAlias = valueForLength(marginLogicalLeft, containerRelativeLogicalWidth);
|
|
marginLogicalRightAlias = valueForLength(marginLogicalRight, containerRelativeLogicalWidth);
|
|
logicalRightValue = valueForLength(logicalRight, containerLogicalWidth);
|
|
|
|
// Solve for 'left'
|
|
logicalLeftValue = availableSpace - (logicalRightValue + marginLogicalLeftAlias + marginLogicalRightAlias);
|
|
} else if (logicalRight.isAuto()) {
|
|
marginLogicalLeftAlias = valueForLength(marginLogicalLeft, containerRelativeLogicalWidth);
|
|
marginLogicalRightAlias = valueForLength(marginLogicalRight, containerRelativeLogicalWidth);
|
|
logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth);
|
|
|
|
// Solve for 'right'
|
|
logicalRightValue = availableSpace - (logicalLeftValue + marginLogicalLeftAlias + marginLogicalRightAlias);
|
|
} else if (marginLogicalLeft.isAuto()) {
|
|
marginLogicalRightAlias = valueForLength(marginLogicalRight, containerRelativeLogicalWidth);
|
|
logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth);
|
|
logicalRightValue = valueForLength(logicalRight, containerLogicalWidth);
|
|
|
|
// Solve for 'margin-left'
|
|
marginLogicalLeftAlias = availableSpace - (logicalLeftValue + logicalRightValue + marginLogicalRightAlias);
|
|
} else if (marginLogicalRight.isAuto()) {
|
|
marginLogicalLeftAlias = valueForLength(marginLogicalLeft, containerRelativeLogicalWidth);
|
|
logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth);
|
|
logicalRightValue = valueForLength(logicalRight, containerLogicalWidth);
|
|
|
|
// Solve for 'margin-right'
|
|
marginLogicalRightAlias = availableSpace - (logicalLeftValue + logicalRightValue + marginLogicalLeftAlias);
|
|
} else {
|
|
// Nothing is 'auto', just calculate the values.
|
|
marginLogicalLeftAlias = valueForLength(marginLogicalLeft, containerRelativeLogicalWidth);
|
|
marginLogicalRightAlias = valueForLength(marginLogicalRight, containerRelativeLogicalWidth);
|
|
logicalRightValue = valueForLength(logicalRight, containerLogicalWidth);
|
|
logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth);
|
|
// If the containing block is right-to-left, then push the left position as far to the right as possible
|
|
if (containerDirection == RTL) {
|
|
int totalLogicalWidth = computedValues.m_extent + logicalLeftValue + logicalRightValue + marginLogicalLeftAlias + marginLogicalRightAlias;
|
|
logicalLeftValue = containerLogicalWidth - (totalLogicalWidth - logicalLeftValue);
|
|
}
|
|
}
|
|
|
|
/*-----------------------------------------------------------------------*\
|
|
* 6. If at this point the values are over-constrained, ignore the value
|
|
* for either 'left' (in case the 'direction' property of the
|
|
* containing block is 'rtl') or 'right' (in case 'direction' is
|
|
* 'ltr') and solve for that value.
|
|
\*-----------------------------------------------------------------------*/
|
|
// NOTE: Constraints imposed by the width of the containing block and its content have already been accounted for above.
|
|
|
|
// FIXME: Deal with differing writing modes here. Our offset needs to be in the containing block's coordinate space, so that
|
|
// can make the result here rather complicated to compute.
|
|
|
|
// Use computed values to calculate the horizontal position.
|
|
|
|
// FIXME: This hack is needed to calculate the logical left position for a 'rtl' relatively
|
|
// positioned, inline containing block because right now, it is using the logical left position
|
|
// of the first line box when really it should use the last line box. When
|
|
// this is fixed elsewhere, this block should be removed.
|
|
if (containerBlock->isRenderInline() && !containerBlock->style()->isLeftToRightDirection()) {
|
|
const RenderInline* flow = toRenderInline(containerBlock);
|
|
InlineFlowBox* firstLine = flow->firstLineBox();
|
|
InlineFlowBox* lastLine = flow->lastLineBox();
|
|
if (firstLine && lastLine && firstLine != lastLine) {
|
|
computedValues.m_position = logicalLeftValue + marginLogicalLeftAlias + lastLine->borderLogicalLeft() + (lastLine->logicalLeft() - firstLine->logicalLeft());
|
|
return;
|
|
}
|
|
}
|
|
|
|
LayoutUnit logicalLeftPos = logicalLeftValue + marginLogicalLeftAlias;
|
|
computeLogicalLeftPositionedOffset(logicalLeftPos, this, computedValues.m_extent, containerBlock, containerLogicalWidth);
|
|
computedValues.m_position = logicalLeftPos;
|
|
}
|
|
|
|
void RenderBox::computePositionedLogicalHeightReplaced(LogicalExtentComputedValues& computedValues) const
|
|
{
|
|
// The following is based off of the W3C Working Draft from April 11, 2006 of
|
|
// CSS 2.1: Section 10.6.5 "Absolutely positioned, replaced elements"
|
|
// <http://www.w3.org/TR/2005/WD-CSS21-20050613/visudet.html#abs-replaced-height>
|
|
// (block-style-comments in this function correspond to text from the spec and
|
|
// the numbers correspond to numbers in spec)
|
|
|
|
// We don't use containingBlock(), since we may be positioned by an enclosing relpositioned inline.
|
|
const RenderBoxModelObject* containerBlock = toRenderBoxModelObject(container());
|
|
|
|
const LayoutUnit containerLogicalHeight = containingBlockLogicalHeightForPositioned(containerBlock);
|
|
const LayoutUnit containerRelativeLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock);
|
|
|
|
// Variables to solve.
|
|
Length marginBefore = style()->marginBefore();
|
|
Length marginAfter = style()->marginAfter();
|
|
LayoutUnit& marginBeforeAlias = computedValues.m_margins.m_before;
|
|
LayoutUnit& marginAfterAlias = computedValues.m_margins.m_after;
|
|
|
|
Length logicalTop = style()->logicalTop();
|
|
Length logicalBottom = style()->logicalBottom();
|
|
|
|
/*-----------------------------------------------------------------------*\
|
|
* 1. The used value of 'height' is determined as for inline replaced
|
|
* elements.
|
|
\*-----------------------------------------------------------------------*/
|
|
// NOTE: This value of height is final in that the min/max height calculations
|
|
// are dealt with in computeReplacedHeight(). This means that the steps to produce
|
|
// correct max/min in the non-replaced version, are not necessary.
|
|
computedValues.m_extent = computeReplacedLogicalHeight() + borderAndPaddingLogicalHeight();
|
|
const LayoutUnit availableSpace = containerLogicalHeight - computedValues.m_extent;
|
|
|
|
/*-----------------------------------------------------------------------*\
|
|
* 2. If both 'top' and 'bottom' have the value 'auto', replace 'top'
|
|
* with the element's static position.
|
|
\*-----------------------------------------------------------------------*/
|
|
// see FIXME 1
|
|
computePositionedStaticDistance(logicalTop, logicalBottom);
|
|
|
|
/*-----------------------------------------------------------------------*\
|
|
* 3. If 'bottom' is 'auto', replace any 'auto' on 'margin-top' or
|
|
* 'margin-bottom' with '0'.
|
|
\*-----------------------------------------------------------------------*/
|
|
// FIXME: The spec. says that this step should only be taken when bottom is
|
|
// auto, but if only top is auto, this makes step 4 impossible.
|
|
if (logicalTop.isAuto() || logicalBottom.isAuto()) {
|
|
if (marginBefore.isAuto())
|
|
marginBefore.setValue(Fixed, 0);
|
|
if (marginAfter.isAuto())
|
|
marginAfter.setValue(Fixed, 0);
|
|
}
|
|
|
|
/*-----------------------------------------------------------------------*\
|
|
* 4. If at this point both 'margin-top' and 'margin-bottom' are still
|
|
* 'auto', solve the equation under the extra constraint that the two
|
|
* margins must get equal values.
|
|
\*-----------------------------------------------------------------------*/
|
|
LayoutUnit logicalTopValue = 0;
|
|
LayoutUnit logicalBottomValue = 0;
|
|
|
|
if (marginBefore.isAuto() && marginAfter.isAuto()) {
|
|
// 'top' and 'bottom' cannot be 'auto' due to step 2 and 3 combined.
|
|
ASSERT(!(logicalTop.isAuto() || logicalBottom.isAuto()));
|
|
|
|
logicalTopValue = valueForLength(logicalTop, containerLogicalHeight);
|
|
logicalBottomValue = valueForLength(logicalBottom, containerLogicalHeight);
|
|
|
|
LayoutUnit difference = availableSpace - (logicalTopValue + logicalBottomValue);
|
|
// NOTE: This may result in negative values.
|
|
marginBeforeAlias = difference / 2; // split the difference
|
|
marginAfterAlias = difference - marginBeforeAlias; // account for odd valued differences
|
|
|
|
/*-----------------------------------------------------------------------*\
|
|
* 5. If at this point there is only one 'auto' left, solve the equation
|
|
* for that value.
|
|
\*-----------------------------------------------------------------------*/
|
|
} else if (logicalTop.isAuto()) {
|
|
marginBeforeAlias = valueForLength(marginBefore, containerRelativeLogicalWidth);
|
|
marginAfterAlias = valueForLength(marginAfter, containerRelativeLogicalWidth);
|
|
logicalBottomValue = valueForLength(logicalBottom, containerLogicalHeight);
|
|
|
|
// Solve for 'top'
|
|
logicalTopValue = availableSpace - (logicalBottomValue + marginBeforeAlias + marginAfterAlias);
|
|
} else if (logicalBottom.isAuto()) {
|
|
marginBeforeAlias = valueForLength(marginBefore, containerRelativeLogicalWidth);
|
|
marginAfterAlias = valueForLength(marginAfter, containerRelativeLogicalWidth);
|
|
logicalTopValue = valueForLength(logicalTop, containerLogicalHeight);
|
|
|
|
// Solve for 'bottom'
|
|
// NOTE: It is not necessary to solve for 'bottom' because we don't ever
|
|
// use the value.
|
|
} else if (marginBefore.isAuto()) {
|
|
marginAfterAlias = valueForLength(marginAfter, containerRelativeLogicalWidth);
|
|
logicalTopValue = valueForLength(logicalTop, containerLogicalHeight);
|
|
logicalBottomValue = valueForLength(logicalBottom, containerLogicalHeight);
|
|
|
|
// Solve for 'margin-top'
|
|
marginBeforeAlias = availableSpace - (logicalTopValue + logicalBottomValue + marginAfterAlias);
|
|
} else if (marginAfter.isAuto()) {
|
|
marginBeforeAlias = valueForLength(marginBefore, containerRelativeLogicalWidth);
|
|
logicalTopValue = valueForLength(logicalTop, containerLogicalHeight);
|
|
logicalBottomValue = valueForLength(logicalBottom, containerLogicalHeight);
|
|
|
|
// Solve for 'margin-bottom'
|
|
marginAfterAlias = availableSpace - (logicalTopValue + logicalBottomValue + marginBeforeAlias);
|
|
} else {
|
|
// Nothing is 'auto', just calculate the values.
|
|
marginBeforeAlias = valueForLength(marginBefore, containerRelativeLogicalWidth);
|
|
marginAfterAlias = valueForLength(marginAfter, containerRelativeLogicalWidth);
|
|
logicalTopValue = valueForLength(logicalTop, containerLogicalHeight);
|
|
// NOTE: It is not necessary to solve for 'bottom' because we don't ever
|
|
// use the value.
|
|
}
|
|
|
|
/*-----------------------------------------------------------------------*\
|
|
* 6. If at this point the values are over-constrained, ignore the value
|
|
* for 'bottom' and solve for that value.
|
|
\*-----------------------------------------------------------------------*/
|
|
// NOTE: It is not necessary to do this step because we don't end up using
|
|
// the value of 'bottom' regardless of whether the values are over-constrained
|
|
// or not.
|
|
|
|
// Use computed values to calculate the vertical position.
|
|
LayoutUnit logicalTopPos = logicalTopValue + marginBeforeAlias;
|
|
computeLogicalTopPositionedOffset(logicalTopPos, this, computedValues.m_extent, containerBlock, containerLogicalHeight);
|
|
computedValues.m_position = logicalTopPos;
|
|
}
|
|
|
|
LayoutRect RenderBox::localCaretRect(InlineBox* box, int caretOffset, LayoutUnit* extraWidthToEndOfLine)
|
|
{
|
|
// VisiblePositions at offsets inside containers either a) refer to the positions before/after
|
|
// those containers (tables and select elements) or b) refer to the position inside an empty block.
|
|
// They never refer to children.
|
|
// FIXME: Paint the carets inside empty blocks differently than the carets before/after elements.
|
|
|
|
LayoutRect rect(location(), LayoutSize(caretWidth, height()));
|
|
bool ltr = box ? box->isLeftToRightDirection() : style()->isLeftToRightDirection();
|
|
|
|
if ((!caretOffset) ^ ltr)
|
|
rect.move(LayoutSize(width() - caretWidth, 0));
|
|
|
|
if (box) {
|
|
RootInlineBox& rootBox = box->root();
|
|
LayoutUnit top = rootBox.lineTop();
|
|
rect.setY(top);
|
|
rect.setHeight(rootBox.lineBottom() - top);
|
|
}
|
|
|
|
// If height of box is smaller than font height, use the latter one,
|
|
// otherwise the caret might become invisible.
|
|
//
|
|
// Also, if the box is not a replaced element, always use the font height.
|
|
// This prevents the "big caret" bug described in:
|
|
// <rdar://problem/3777804> Deleting all content in a document can result in giant tall-as-window insertion point
|
|
//
|
|
// FIXME: ignoring :first-line, missing good reason to take care of
|
|
LayoutUnit fontHeight = style()->fontMetrics().height();
|
|
if (fontHeight > rect.height() || !isReplaced())
|
|
rect.setHeight(fontHeight);
|
|
|
|
if (extraWidthToEndOfLine)
|
|
*extraWidthToEndOfLine = x() + width() - rect.maxX();
|
|
|
|
// Move to local coords
|
|
rect.moveBy(-location());
|
|
|
|
// FIXME: Border/padding should be added for all elements but this workaround
|
|
// is needed because we use offsets inside an "atomic" element to represent
|
|
// positions before and after the element in deprecated editing offsets.
|
|
if (node() && !(editingIgnoresContent(node()) || isRenderedTableElement(node()))) {
|
|
rect.setX(rect.x() + borderLeft() + paddingLeft());
|
|
rect.setY(rect.y() + paddingTop() + borderTop());
|
|
}
|
|
|
|
return rect;
|
|
}
|
|
|
|
PositionWithAffinity RenderBox::positionForPoint(const LayoutPoint& point)
|
|
{
|
|
// no children...return this render object's element, if there is one, and offset 0
|
|
RenderObject* firstChild = slowFirstChild();
|
|
if (!firstChild)
|
|
return createPositionWithAffinity(node() ? firstPositionInOrBeforeNode(node()) : Position());
|
|
|
|
// Pass off to the closest child.
|
|
LayoutUnit minDist = LayoutUnit::max();
|
|
RenderBox* closestRenderer = 0;
|
|
LayoutPoint adjustedPoint = point;
|
|
|
|
for (RenderObject* renderObject = firstChild; renderObject; renderObject = renderObject->nextSibling()) {
|
|
if (!renderObject->slowFirstChild() && !renderObject->isInline() && !renderObject->isRenderParagraph())
|
|
continue;
|
|
|
|
if (!renderObject->isBox())
|
|
continue;
|
|
|
|
RenderBox* renderer = toRenderBox(renderObject);
|
|
|
|
LayoutUnit top = renderer->borderTop() + renderer->paddingTop() + renderer->y();
|
|
LayoutUnit bottom = top + renderer->contentHeight();
|
|
LayoutUnit left = renderer->borderLeft() + renderer->paddingLeft() + renderer->x();
|
|
LayoutUnit right = left + renderer->contentWidth();
|
|
|
|
if (point.x() <= right && point.x() >= left && point.y() <= top && point.y() >= bottom)
|
|
return renderer->positionForPoint(point - renderer->locationOffset());
|
|
|
|
// Find the distance from (x, y) to the box. Split the space around the box into 8 pieces
|
|
// and use a different compare depending on which piece (x, y) is in.
|
|
LayoutPoint cmp;
|
|
if (point.x() > right) {
|
|
if (point.y() < top)
|
|
cmp = LayoutPoint(right, top);
|
|
else if (point.y() > bottom)
|
|
cmp = LayoutPoint(right, bottom);
|
|
else
|
|
cmp = LayoutPoint(right, point.y());
|
|
} else if (point.x() < left) {
|
|
if (point.y() < top)
|
|
cmp = LayoutPoint(left, top);
|
|
else if (point.y() > bottom)
|
|
cmp = LayoutPoint(left, bottom);
|
|
else
|
|
cmp = LayoutPoint(left, point.y());
|
|
} else {
|
|
if (point.y() < top)
|
|
cmp = LayoutPoint(point.x(), top);
|
|
else
|
|
cmp = LayoutPoint(point.x(), bottom);
|
|
}
|
|
|
|
LayoutSize difference = cmp - point;
|
|
|
|
LayoutUnit dist = difference.width() * difference.width() + difference.height() * difference.height();
|
|
if (dist < minDist) {
|
|
closestRenderer = renderer;
|
|
minDist = dist;
|
|
}
|
|
}
|
|
|
|
if (closestRenderer)
|
|
return closestRenderer->positionForPoint(adjustedPoint - closestRenderer->locationOffset());
|
|
return createPositionWithAffinity(firstPositionInOrBeforeNode(node()));
|
|
}
|
|
|
|
void RenderBox::addVisualEffectOverflow()
|
|
{
|
|
if (!style()->hasVisualOverflowingEffect())
|
|
return;
|
|
|
|
// Add in the final overflow with shadows, outsets and outline combined.
|
|
LayoutRect visualEffectOverflow = borderBoxRect();
|
|
visualEffectOverflow.expand(computeVisualEffectOverflowExtent());
|
|
addVisualOverflow(visualEffectOverflow);
|
|
}
|
|
|
|
LayoutBoxExtent RenderBox::computeVisualEffectOverflowExtent() const
|
|
{
|
|
ASSERT(style()->hasVisualOverflowingEffect());
|
|
|
|
LayoutUnit top;
|
|
LayoutUnit right;
|
|
LayoutUnit bottom;
|
|
LayoutUnit left;
|
|
|
|
if (style()->boxShadow()) {
|
|
style()->getBoxShadowExtent(top, right, bottom, left);
|
|
|
|
// Box shadow extent's top and left are negative when extend to left and top direction, respectively.
|
|
// Negate to make them positive.
|
|
top = -top;
|
|
left = -left;
|
|
}
|
|
|
|
if (style()->hasBorderImageOutsets()) {
|
|
LayoutBoxExtent borderOutsets = style()->borderImageOutsets();
|
|
top = std::max(top, borderOutsets.top());
|
|
right = std::max(right, borderOutsets.right());
|
|
bottom = std::max(bottom, borderOutsets.bottom());
|
|
left = std::max(left, borderOutsets.left());
|
|
}
|
|
|
|
if (style()->hasOutline()) {
|
|
if (style()->outlineStyleIsAuto()) {
|
|
// The result focus ring rects are in coordinates of this object's border box.
|
|
Vector<IntRect> focusRingRects;
|
|
addFocusRingRects(focusRingRects, LayoutPoint(), this);
|
|
IntRect rect = unionRect(focusRingRects);
|
|
|
|
int outlineSize = GraphicsContext::focusRingOutsetExtent(style()->outlineOffset(), style()->outlineWidth());
|
|
top = std::max<LayoutUnit>(top, -rect.y() + outlineSize);
|
|
right = std::max<LayoutUnit>(right, rect.maxX() - width() + outlineSize);
|
|
bottom = std::max<LayoutUnit>(bottom, rect.maxY() - height() + outlineSize);
|
|
left = std::max<LayoutUnit>(left, -rect.x() + outlineSize);
|
|
} else {
|
|
LayoutUnit outlineSize = style()->outlineSize();
|
|
top = std::max(top, outlineSize);
|
|
right = std::max(right, outlineSize);
|
|
bottom = std::max(bottom, outlineSize);
|
|
left = std::max(left, outlineSize);
|
|
}
|
|
}
|
|
|
|
return LayoutBoxExtent(top, right, bottom, left);
|
|
}
|
|
|
|
void RenderBox::addOverflowFromChild(RenderBox* child, const LayoutSize& delta)
|
|
{
|
|
// Only propagate layout overflow from the child if the child isn't clipping its overflow. If it is, then
|
|
// its overflow is internal to it, and we don't care about it. layoutOverflowRectForPropagation takes care of this
|
|
// and just propagates the border box rect instead.
|
|
LayoutRect childLayoutOverflowRect = child->layoutOverflowRectForPropagation();
|
|
childLayoutOverflowRect.move(delta);
|
|
addLayoutOverflow(childLayoutOverflowRect);
|
|
|
|
// Add in visual overflow from the child. Even if the child clips its overflow, it may still
|
|
// have visual overflow of its own set from box shadows or reflections. It is unnecessary to propagate this
|
|
// overflow if we are clipping our own overflow.
|
|
if (child->hasSelfPaintingLayer())
|
|
return;
|
|
LayoutRect childVisualOverflowRect = child->visualOverflowRect();
|
|
childVisualOverflowRect.move(delta);
|
|
addContentsVisualOverflow(childVisualOverflowRect);
|
|
}
|
|
|
|
void RenderBox::addLayoutOverflow(const LayoutRect& rect)
|
|
{
|
|
LayoutRect clientBox = paddingBoxRect();
|
|
if (clientBox.contains(rect) || rect.isEmpty())
|
|
return;
|
|
|
|
// For overflow clip objects, we don't want to propagate overflow into unreachable areas.
|
|
LayoutRect overflowRect(rect);
|
|
if (hasOverflowClip() || isRenderView()) {
|
|
// Overflow is in the block's coordinate space and thus is flipped for horizontal-bt and vertical-rl
|
|
// writing modes. At this stage that is actually a simplification, since we can treat horizontal-tb/bt as the same
|
|
// and vertical-lr/rl as the same.
|
|
bool hasTopOverflow = false;
|
|
bool hasLeftOverflow = !style()->isLeftToRightDirection();
|
|
if (isFlexibleBox() && style()->isReverseFlexDirection()) {
|
|
RenderFlexibleBox* flexibleBox = toRenderFlexibleBox(this);
|
|
if (flexibleBox->isHorizontalFlow())
|
|
hasLeftOverflow = true;
|
|
else
|
|
hasTopOverflow = true;
|
|
}
|
|
|
|
if (!hasTopOverflow)
|
|
overflowRect.shiftYEdgeTo(std::max(overflowRect.y(), clientBox.y()));
|
|
else
|
|
overflowRect.shiftMaxYEdgeTo(std::min(overflowRect.maxY(), clientBox.maxY()));
|
|
if (!hasLeftOverflow)
|
|
overflowRect.shiftXEdgeTo(std::max(overflowRect.x(), clientBox.x()));
|
|
else
|
|
overflowRect.shiftMaxXEdgeTo(std::min(overflowRect.maxX(), clientBox.maxX()));
|
|
|
|
// Now re-test with the adjusted rectangle and see if it has become unreachable or fully
|
|
// contained.
|
|
if (clientBox.contains(overflowRect) || overflowRect.isEmpty())
|
|
return;
|
|
}
|
|
|
|
if (!m_overflow)
|
|
m_overflow = adoptPtr(new RenderOverflow(clientBox, borderBoxRect()));
|
|
|
|
m_overflow->addLayoutOverflow(overflowRect);
|
|
}
|
|
|
|
void RenderBox::addVisualOverflow(const LayoutRect& rect)
|
|
{
|
|
LayoutRect borderBox = borderBoxRect();
|
|
if (borderBox.contains(rect) || rect.isEmpty())
|
|
return;
|
|
|
|
if (!m_overflow)
|
|
m_overflow = adoptPtr(new RenderOverflow(paddingBoxRect(), borderBox));
|
|
|
|
m_overflow->addVisualOverflow(rect);
|
|
}
|
|
|
|
void RenderBox::addContentsVisualOverflow(const LayoutRect& rect)
|
|
{
|
|
if (!hasOverflowClip()) {
|
|
addVisualOverflow(rect);
|
|
return;
|
|
}
|
|
|
|
if (!m_overflow)
|
|
m_overflow = adoptPtr(new RenderOverflow(paddingBoxRect(), borderBoxRect()));
|
|
m_overflow->addContentsVisualOverflow(rect);
|
|
}
|
|
|
|
void RenderBox::clearLayoutOverflow()
|
|
{
|
|
if (!m_overflow)
|
|
return;
|
|
|
|
if (!hasVisualOverflow() && contentsVisualOverflowRect().isEmpty()) {
|
|
clearAllOverflows();
|
|
return;
|
|
}
|
|
|
|
m_overflow->setLayoutOverflow(paddingBoxRect());
|
|
}
|
|
|
|
bool RenderBox::percentageLogicalHeightIsResolvableFromBlock(const RenderBlock* containingBlock, bool isOutOfFlowPositioned)
|
|
{
|
|
const RenderBlock* cb = containingBlock;
|
|
|
|
// A positioned element that specified both top/bottom or that specifies height should be treated as though it has a height
|
|
// explicitly specified that can be used for any percentage computations.
|
|
// FIXME: We can't just check top/bottom here.
|
|
// https://bugs.webkit.org/show_bug.cgi?id=46500
|
|
bool isOutOfFlowPositionedWithSpecifiedHeight = cb->isOutOfFlowPositioned() && (!cb->style()->logicalHeight().isAuto() || (!cb->style()->top().isAuto() && !cb->style()->bottom().isAuto()));
|
|
|
|
// Otherwise we only use our percentage height if our containing block had a specified
|
|
// height.
|
|
if (cb->style()->logicalHeight().isFixed())
|
|
return true;
|
|
if (cb->style()->logicalHeight().isPercent() && !isOutOfFlowPositionedWithSpecifiedHeight)
|
|
return percentageLogicalHeightIsResolvableFromBlock(cb->containingBlock(), cb->isOutOfFlowPositioned());
|
|
if (cb->isRenderView() || isOutOfFlowPositionedWithSpecifiedHeight)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
LayoutUnit RenderBox::lineHeight(bool /*firstLine*/, LineDirectionMode direction, LinePositionMode /*linePositionMode*/) const
|
|
{
|
|
if (isReplaced())
|
|
return direction == HorizontalLine ? m_marginBox.top() + height() + m_marginBox.bottom() : m_marginBox.right() + width() + m_marginBox.left();
|
|
return 0;
|
|
}
|
|
|
|
int RenderBox::baselinePosition(FontBaseline baselineType, bool /*firstLine*/, LineDirectionMode direction, LinePositionMode linePositionMode) const
|
|
{
|
|
ASSERT(linePositionMode == PositionOnContainingLine);
|
|
if (isReplaced()) {
|
|
int result = direction == HorizontalLine ? m_marginBox.top() + height() + m_marginBox.bottom() : m_marginBox.right() + width() + m_marginBox.left();
|
|
if (baselineType == AlphabeticBaseline)
|
|
return result;
|
|
return result - result / 2;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
RenderLayer* RenderBox::enclosingFloatPaintingLayer() const
|
|
{
|
|
const RenderObject* curr = this;
|
|
while (curr) {
|
|
RenderLayer* layer = curr->hasLayer() && curr->isBox() ? toRenderBox(curr)->layer() : 0;
|
|
if (layer && layer->isSelfPaintingLayer())
|
|
return layer;
|
|
curr = curr->parent();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
LayoutRect RenderBox::layoutOverflowRectForPropagation() const
|
|
{
|
|
// Only propagate interior layout overflow if we don't clip it.
|
|
LayoutRect rect = borderBoxRect();
|
|
rect.expand(LayoutSize(LayoutUnit(), marginAfter()));
|
|
|
|
if (!hasOverflowClip())
|
|
rect.unite(layoutOverflowRect());
|
|
|
|
if (transform())
|
|
rect = transform()->mapRect(rect);
|
|
|
|
return rect;
|
|
}
|
|
|
|
LayoutUnit RenderBox::offsetLeft() const
|
|
{
|
|
return adjustedPositionRelativeToOffsetParent(location()).x();
|
|
}
|
|
|
|
LayoutUnit RenderBox::offsetTop() const
|
|
{
|
|
return adjustedPositionRelativeToOffsetParent(location()).y();
|
|
}
|
|
|
|
bool RenderBox::hasRelativeLogicalHeight() const
|
|
{
|
|
return style()->logicalHeight().isPercent()
|
|
|| style()->logicalMinHeight().isPercent()
|
|
|| style()->logicalMaxHeight().isPercent();
|
|
}
|
|
|
|
RenderBox::BoxDecorationData::BoxDecorationData(const RenderStyle& style)
|
|
{
|
|
backgroundColor = style.colorIncludingFallback(CSSPropertyBackgroundColor);
|
|
hasBackground = backgroundColor.alpha() || style.hasBackgroundImage();
|
|
ASSERT(hasBackground == style.hasBackground());
|
|
hasBorder = style.hasBorder();
|
|
}
|
|
|
|
} // namespace blink
|