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https://github.com/flutter/flutter.git
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173 lines
5.5 KiB
C++
173 lines
5.5 KiB
C++
/*
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* Copyright (C) 2006, 2008, 2011 Apple Inc. All rights reserved.
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* Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies)
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#include "sky/engine/core/rendering/HitTestLocation.h"
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namespace blink {
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HitTestLocation::HitTestLocation()
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: m_isRectBased(false)
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, m_isRectilinear(true)
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{
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}
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HitTestLocation::HitTestLocation(const LayoutPoint& point)
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: m_point(point)
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, m_boundingBox(rectForPoint(point, 0, 0, 0, 0))
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, m_transformedPoint(point)
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, m_transformedRect(m_boundingBox)
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, m_isRectBased(false)
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, m_isRectilinear(true)
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{
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}
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HitTestLocation::HitTestLocation(const FloatPoint& point)
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: m_point(flooredLayoutPoint(point))
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, m_boundingBox(rectForPoint(m_point, 0, 0, 0, 0))
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, m_transformedPoint(point)
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, m_transformedRect(m_boundingBox)
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, m_isRectBased(false)
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, m_isRectilinear(true)
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{
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}
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HitTestLocation::HitTestLocation(const FloatPoint& point, const FloatQuad& quad)
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: m_transformedPoint(point)
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, m_transformedRect(quad)
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, m_isRectBased(true)
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{
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m_point = flooredLayoutPoint(point);
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m_boundingBox = enclosingIntRect(quad.boundingBox());
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m_isRectilinear = quad.isRectilinear();
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}
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HitTestLocation::HitTestLocation(const LayoutPoint& centerPoint, unsigned topPadding, unsigned rightPadding, unsigned bottomPadding, unsigned leftPadding)
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: m_point(centerPoint)
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, m_boundingBox(rectForPoint(centerPoint, topPadding, rightPadding, bottomPadding, leftPadding))
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, m_transformedPoint(centerPoint)
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, m_isRectBased(topPadding || rightPadding || bottomPadding || leftPadding)
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, m_isRectilinear(true)
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{
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m_transformedRect = FloatQuad(m_boundingBox);
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}
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HitTestLocation::HitTestLocation(const HitTestLocation& other, const LayoutSize& offset)
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: m_point(other.m_point)
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, m_boundingBox(other.m_boundingBox)
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, m_transformedPoint(other.m_transformedPoint)
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, m_transformedRect(other.m_transformedRect)
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, m_isRectBased(other.m_isRectBased)
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, m_isRectilinear(other.m_isRectilinear)
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{
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move(offset);
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}
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HitTestLocation::HitTestLocation(const HitTestLocation& other)
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: m_point(other.m_point)
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, m_boundingBox(other.m_boundingBox)
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, m_transformedPoint(other.m_transformedPoint)
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, m_transformedRect(other.m_transformedRect)
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, m_isRectBased(other.m_isRectBased)
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, m_isRectilinear(other.m_isRectilinear)
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{
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}
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HitTestLocation::~HitTestLocation()
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{
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}
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HitTestLocation& HitTestLocation::operator=(const HitTestLocation& other)
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{
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m_point = other.m_point;
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m_boundingBox = other.m_boundingBox;
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m_transformedPoint = other.m_transformedPoint;
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m_transformedRect = other.m_transformedRect;
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m_isRectBased = other.m_isRectBased;
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m_isRectilinear = other.m_isRectilinear;
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return *this;
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}
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void HitTestLocation::move(const LayoutSize& offset)
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{
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m_point.move(offset);
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m_transformedPoint.move(offset);
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m_transformedRect.move(offset);
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m_boundingBox = enclosingIntRect(m_transformedRect.boundingBox());
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}
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template<typename RectType>
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bool HitTestLocation::intersectsRect(const RectType& rect) const
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{
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// FIXME: When the hit test is not rect based we should use rect.contains(m_point).
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// That does change some corner case tests though.
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// First check if rect even intersects our bounding box.
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if (!rect.intersects(m_boundingBox))
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return false;
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// If the transformed rect is rectilinear the bounding box intersection was accurate.
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if (m_isRectilinear)
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return true;
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// If rect fully contains our bounding box, we are also sure of an intersection.
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if (rect.contains(m_boundingBox))
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return true;
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// Otherwise we need to do a slower quad based intersection test.
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return m_transformedRect.intersectsRect(rect);
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}
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bool HitTestLocation::intersects(const LayoutRect& rect) const
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{
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return intersectsRect(rect);
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}
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bool HitTestLocation::intersects(const FloatRect& rect) const
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{
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return intersectsRect(rect);
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}
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bool HitTestLocation::intersects(const RoundedRect& rect) const
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{
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return rect.intersectsQuad(m_transformedRect);
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}
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bool HitTestLocation::containsPoint(const FloatPoint& point) const
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{
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return m_transformedRect.containsPoint(point);
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}
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IntRect HitTestLocation::rectForPoint(const LayoutPoint& point, unsigned topPadding, unsigned rightPadding, unsigned bottomPadding, unsigned leftPadding)
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{
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IntPoint actualPoint(flooredIntPoint(point));
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actualPoint -= IntSize(leftPadding, topPadding);
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IntSize actualPadding(leftPadding + rightPadding, topPadding + bottomPadding);
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// As IntRect is left inclusive and right exclusive (seeing IntRect::contains(x, y)), adding "1".
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// FIXME: Remove this once non-rect based hit-detection stops using IntRect:intersects.
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actualPadding += IntSize(1, 1);
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return IntRect(actualPoint, actualPadding);
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}
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} // namespace blink
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