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51 lines
2.0 KiB
C++
51 lines
2.0 KiB
C++
/*
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* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the following
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* disclaimer.
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* 2. Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
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* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
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* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
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* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef SKY_ENGINE_CORE_CSS_BASICSHAPEFUNCTIONS_H_
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#define SKY_ENGINE_CORE_CSS_BASICSHAPEFUNCTIONS_H_
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#include "sky/engine/core/rendering/style/BasicShapes.h"
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#include "sky/engine/wtf/PassRefPtr.h"
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namespace blink {
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class BasicShape;
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class CSSBasicShape;
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class CSSValue;
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class FloatPoint;
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class StyleResolverState;
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class RenderStyle;
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PassRefPtr<CSSValue> valueForBasicShape(const RenderStyle&, const BasicShape*);
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PassRefPtr<BasicShape> basicShapeForValue(const StyleResolverState&, const CSSBasicShape*);
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FloatPoint floatPointForCenterCoordinate(const BasicShapeCenterCoordinate&, const BasicShapeCenterCoordinate&, FloatSize);
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}
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#endif // SKY_ENGINE_CORE_CSS_BASICSHAPEFUNCTIONS_H_
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