flutter_flutter/engine/core/page/EventHandler.h
Elliott Sprehn d8eea65cb8 Remove TouchAdjustment.
TouchAdjustment adjusts the hit test rects to nearby elements so
that when touch targets are too small they can still be hit by users. Instead
applications should just make their touch targets big enough, and if they
need adjustment it should be implemented at the framework level.

R=ojan@chromium.org

Review URL: https://codereview.chromium.org/774053003
2014-12-03 10:51:25 -08:00

339 lines
14 KiB
C++

/*
* Copyright (C) 2006, 2007, 2009, 2010, 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef SKY_ENGINE_CORE_PAGE_EVENTHANDLER_H_
#define SKY_ENGINE_CORE_PAGE_EVENTHANDLER_H_
#include "sky/engine/core/editing/TextGranularity.h"
#include "sky/engine/core/events/TextEventInputType.h"
#include "sky/engine/core/page/FocusType.h"
#include "sky/engine/core/rendering/HitTestRequest.h"
#include "sky/engine/core/rendering/style/RenderStyleConstants.h"
#include "sky/engine/platform/Cursor.h"
#include "sky/engine/platform/PlatformMouseEvent.h"
#include "sky/engine/platform/Timer.h"
#include "sky/engine/platform/UserGestureIndicator.h"
#include "sky/engine/platform/geometry/LayoutPoint.h"
#include "sky/engine/platform/heap/Handle.h"
#include "sky/engine/platform/scroll/ScrollTypes.h"
#include "sky/engine/wtf/Forward.h"
#include "sky/engine/wtf/HashMap.h"
#include "sky/engine/wtf/HashTraits.h"
#include "sky/engine/wtf/RefPtr.h"
namespace blink {
class AutoscrollController;
class Document;
class Element;
class Event;
class EventTarget;
template <typename EventType>
class EventWithHitTestResults;
class FloatPoint;
class FloatQuad;
class HitTestRequest;
class HitTestResult;
class KeyboardEvent;
class LocalFrame;
class Node;
class OptionalCursor;
class PlatformGestureEvent;
class PlatformKeyboardEvent;
class PlatformTouchEvent;
class PlatformWheelEvent;
class RenderLayer;
class RenderLayerScrollableArea;
class RenderObject;
class ScrollableArea;
class Scrollbar;
class TextEvent;
class TouchEvent;
class VisibleSelection;
class WheelEvent;
class Widget;
typedef EventWithHitTestResults<PlatformGestureEvent> GestureEventWithHitTestResults;
typedef EventWithHitTestResults<PlatformMouseEvent> MouseEventWithHitTestResults;
enum AppendTrailingWhitespace { ShouldAppendTrailingWhitespace, DontAppendTrailingWhitespace };
enum CheckDragHysteresis { ShouldCheckDragHysteresis, DontCheckDragHysteresis };
class EventHandler {
WTF_MAKE_NONCOPYABLE(EventHandler);
public:
explicit EventHandler(LocalFrame*);
~EventHandler();
void clear();
void nodeWillBeRemoved(Node&);
void updateSelectionForMouseDrag();
Node* mousePressNode() const;
void stopAutoscroll();
void dispatchFakeMouseMoveEventSoon();
void dispatchFakeMouseMoveEventSoonInQuad(const FloatQuad&);
HitTestResult hitTestResultAtPoint(const LayoutPoint&,
HitTestRequest::HitTestRequestType hitType = HitTestRequest::ReadOnly | HitTestRequest::Active,
const LayoutSize& padding = LayoutSize());
bool mousePressed() const { return m_mousePressed; }
void setMousePressed(bool pressed) { m_mousePressed = pressed; }
void setCapturingMouseEventsNode(PassRefPtr<Node>); // A caller is responsible for resetting capturing node to 0.
void scheduleHoverStateUpdate();
void scheduleCursorUpdate();
IntPoint lastKnownMousePosition() const;
Cursor currentMouseCursor() const { return m_currentMouseCursor; }
// Attempts to scroll the DOM tree. If that fails, scrolls the view.
// If the view can't be scrolled either, recursively bubble to the parent frame.
bool bubblingScroll(ScrollDirection, ScrollGranularity, Node* startingNode = 0);
bool handleMouseMoveEvent(const PlatformMouseEvent&);
void handleMouseLeaveEvent(const PlatformMouseEvent&);
bool handleMousePressEvent(const PlatformMouseEvent&);
bool handleMouseReleaseEvent(const PlatformMouseEvent&);
bool handleWheelEvent(const PlatformWheelEvent&);
void defaultWheelEventHandler(Node*, WheelEvent*);
// Called on the local root frame exactly once per gesture event.
bool handleGestureEvent(const PlatformGestureEvent&);
// Hit-test the provided (non-scroll) gesture event, applying touch-adjustment and updating
// hover/active state across all frames if necessary. This should be called at most once
// per gesture event, and called on the local root frame.
// Note: This is similar to (the less clearly named) prepareMouseEvent.
// FIXME: Remove readOnly param when there is only ever a single call to this.
GestureEventWithHitTestResults targetGestureEvent(const PlatformGestureEvent&, bool readOnly = false);
// Handle the provided non-scroll gesture event. Should be called only on the inner frame.
bool handleGestureEventInFrame(const GestureEventWithHitTestResults&);
// Handle the provided scroll gesture event, propagating down to child frames as necessary.
bool handleGestureScrollEvent(const PlatformGestureEvent&);
bool handleGestureScrollEnd(const PlatformGestureEvent&);
bool isScrollbarHandlingGestures() const;
void setMouseDownMayStartAutoscroll() { m_mouseDownMayStartAutoscroll = true; }
static unsigned accessKeyModifiers();
bool handleAccessKey(const PlatformKeyboardEvent&);
bool keyEvent(const PlatformKeyboardEvent&);
void defaultKeyboardEventHandler(KeyboardEvent*);
bool handleTextInputEvent(const String& text, Event* underlyingEvent = 0, TextEventInputType = TextEventInputKeyboard);
void defaultTextInputEventHandler(TextEvent*);
void focusDocumentView();
void capsLockStateMayHaveChanged(); // Only called by FrameSelection
bool handleTouchEvent(const PlatformTouchEvent&);
bool useHandCursor(Node*, bool isOverLink);
void notifyElementActivated();
PassRefPtr<UserGestureToken> takeLastMouseDownGestureToken() { return m_lastMouseDownUserGestureToken.release(); }
private:
bool updateSelectionForMouseDownDispatchingSelectStart(Node*, const VisibleSelection&, TextGranularity);
void selectClosestWordFromHitTestResult(const HitTestResult&, AppendTrailingWhitespace);
void selectClosestMisspellingFromHitTestResult(const HitTestResult&, AppendTrailingWhitespace);
void selectClosestWordFromMouseEvent(const MouseEventWithHitTestResults&);
void selectClosestMisspellingFromMouseEvent(const MouseEventWithHitTestResults&);
void selectClosestWordOrLinkFromMouseEvent(const MouseEventWithHitTestResults&);
bool handleMouseMoveOrLeaveEvent(const PlatformMouseEvent&, HitTestResult* hoveredNode = 0, bool onlyUpdateScrollbars = false);
bool handleMousePressEvent(const MouseEventWithHitTestResults&);
bool handleMousePressEventSingleClick(const MouseEventWithHitTestResults&);
bool handleMousePressEventDoubleClick(const MouseEventWithHitTestResults&);
bool handleMousePressEventTripleClick(const MouseEventWithHitTestResults&);
bool handleMouseFocus(const PlatformMouseEvent&);
bool handleMouseDraggedEvent(const MouseEventWithHitTestResults&);
bool handleMouseReleaseEvent(const MouseEventWithHitTestResults&);
bool handlePasteGlobalSelection(const PlatformMouseEvent&);
HitTestRequest::HitTestRequestType getHitTypeForGestureType(PlatformEvent::Type);
bool handleGestureTap(const GestureEventWithHitTestResults&);
bool handleGestureLongPress(const GestureEventWithHitTestResults&);
bool handleGestureLongTap(const GestureEventWithHitTestResults&);
bool handleGestureScrollUpdate(const PlatformGestureEvent&);
bool handleGestureScrollBegin(const PlatformGestureEvent&);
void clearGestureScrollNodes();
OptionalCursor selectCursor(const HitTestResult&);
OptionalCursor selectAutoCursor(const HitTestResult&, Node*, const Cursor& iBeam);
void hoverTimerFired(Timer<EventHandler>*);
void cursorUpdateTimerFired(Timer<EventHandler>*);
void activeIntervalTimerFired(Timer<EventHandler>*);
bool mouseDownMayStartSelect() const { return m_mouseDownMayStartSelect; }
void fakeMouseMoveEventTimerFired(Timer<EventHandler>*);
void cancelFakeMouseMoveEvent();
bool isCursorVisible() const;
void updateCursor();
bool isInsideScrollbar(const IntPoint&) const;
ScrollableArea* associatedScrollableArea(const RenderLayer*) const;
// Scrolls the elements of the DOM tree. Returns true if a node was scrolled.
// False if we reached the root and couldn't scroll anything.
// direction - The direction to scroll in. If this is a logicl direction, it will be
// converted to the physical direction based on a node's writing mode.
// granularity - The units that the scroll delta parameter is in.
// startNode - The node to start bubbling the scroll from. If a node can't scroll,
// the scroll bubbles up to the containing block.
// stopNode - On input, if provided and non-null, the node at which we should stop bubbling on input.
// On output, if provided and a node was scrolled stopNode will point to that node.
// delta - The delta to scroll by, in the units of the granularity parameter. (e.g. pixels, lines, pages, etc.)
// absolutePoint - For wheel scrolls - the location, in absolute coordinates, where the event occured.
bool scroll(ScrollDirection, ScrollGranularity, Node* startNode = 0, Node** stopNode = 0, float delta = 1.0f, IntPoint absolutePoint = IntPoint());
TouchAction intersectTouchAction(const TouchAction, const TouchAction);
TouchAction computeEffectiveTouchAction(const Node&);
HitTestResult hitTestResultInFrame(LocalFrame*, const LayoutPoint&, HitTestRequest::HitTestRequestType hitType = HitTestRequest::ReadOnly | HitTestRequest::Active);
void invalidateClick();
void updateMouseEventTargetNode(Node*, const PlatformMouseEvent&, bool fireMouseOverOut);
MouseEventWithHitTestResults prepareMouseEvent(const HitTestRequest&, const PlatformMouseEvent&);
bool dispatchMouseEvent(const AtomicString& eventType, Node* target, int clickCount, const PlatformMouseEvent&, bool setUnder);
bool dragHysteresisExceeded(const FloatPoint&) const;
bool dragHysteresisExceeded(const IntPoint&) const;
bool passMousePressEventToScrollbar(MouseEventWithHitTestResults&);
bool passWidgetMouseDownEventToWidget(const MouseEventWithHitTestResults&);
bool passWheelEventToWidget(const PlatformWheelEvent&, Widget*);
void defaultTabEventHandler(KeyboardEvent*);
void updateSelectionForMouseDrag(const HitTestResult&);
void updateLastScrollbarUnderMouse(Scrollbar*, bool);
bool capturesDragging() const { return m_capturesDragging; }
bool handleGestureShowPress();
bool passScrollGestureEventToWidget(const PlatformGestureEvent&, RenderObject*);
bool sendScrollEventToView(const PlatformGestureEvent&, const FloatSize&);
AutoscrollController* autoscrollController() const;
void setLastKnownMousePosition(const PlatformMouseEvent&);
LocalFrame* const m_frame;
bool m_mousePressed;
bool m_capturesDragging;
RefPtr<Node> m_mousePressNode;
bool m_mouseDownMayStartSelect;
bool m_mouseDownMayStartDrag;
bool m_mouseDownWasSingleClickInSelection;
enum SelectionInitiationState { HaveNotStartedSelection, PlacedCaret, ExtendedSelection };
SelectionInitiationState m_selectionInitiationState;
LayoutPoint m_dragStartPos;
Timer<EventHandler> m_hoverTimer;
Timer<EventHandler> m_cursorUpdateTimer;
bool m_mouseDownMayStartAutoscroll;
Timer<EventHandler> m_fakeMouseMoveEventTimer;
RefPtr<Node> m_capturingMouseEventsNode;
bool m_eventHandlerWillResetCapturingMouseEventsNode;
RefPtr<Node> m_nodeUnderMouse;
RefPtr<Node> m_lastNodeUnderMouse;
RefPtr<Scrollbar> m_lastScrollbarUnderMouse;
Cursor m_currentMouseCursor;
int m_clickCount;
RefPtr<Node> m_clickNode;
RefPtr<Node> m_dragTarget;
bool m_shouldOnlyFireDragOverEvent;
bool m_mousePositionIsUnknown;
IntPoint m_lastKnownMousePosition;
IntPoint m_lastKnownMouseGlobalPosition;
IntPoint m_mouseDownPos; // In our view's coords.
double m_mouseDownTimestamp;
PlatformMouseEvent m_mouseDown;
RefPtr<UserGestureToken> m_lastMouseDownUserGestureToken;
RefPtr<Node> m_latchedWheelEventNode;
bool m_widgetIsLatched;
RefPtr<Node> m_previousWheelScrolledNode;
// The target of each active touch point indexed by the touch ID.
typedef HashMap<unsigned, RefPtr<EventTarget>, DefaultHash<unsigned>::Hash, WTF::UnsignedWithZeroKeyHashTraits<unsigned> > TouchTargetMap;
TouchTargetMap m_targetForTouchID;
// If set, the document of the active touch sequence. Unset if no touch sequence active.
RefPtr<Document> m_touchSequenceDocument;
RefPtr<UserGestureToken> m_touchSequenceUserGestureToken;
bool m_touchPressed;
RefPtr<Node> m_scrollGestureHandlingNode;
bool m_lastGestureScrollOverWidget;
RefPtr<Node> m_previousGestureScrolledNode;
RefPtr<Scrollbar> m_scrollbarHandlingScrollGesture;
double m_maxMouseMovedDuration;
bool m_didStartDrag;
Timer<EventHandler> m_activeIntervalTimer;
double m_lastShowPressTimestamp;
RefPtr<Element> m_lastDeferredTapElement;
};
} // namespace blink
#endif // SKY_ENGINE_CORE_PAGE_EVENTHANDLER_H_