Adam Barth a594a91a70
[fuchsia] Set up namespace properly (#4920)
When we converted this code to FIDL2, we moved the FlatNamespace into
SetupNamespace, which meant it grabed the service root handle instead of
leaving it in-place for ApplicationContext::CreateFrom to pick it up.
Now, we pass this object by pointer, which is what we did in FIDL1.
2018-04-02 12:27:54 -07:00
2018-02-15 11:02:31 -08:00
2018-04-02 13:59:49 -04:00
2018-03-09 09:34:25 -08:00
2015-07-16 10:16:42 -07:00
2017-01-20 13:40:45 -08:00
2018-02-07 15:22:59 -08:00
2018-03-28 21:04:47 -07:00
2015-07-16 10:16:42 -07:00

Flutter Engine

Build Status

Flutter is a new way to build high-performance, cross-platform mobile apps. Flutter is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.

The Flutter Engine is the runtime environment for hosting Flutter applications. Most developers will interact with Flutter via the Flutter Framework and APIs, which run inside the engine.

Flutter is still under development and we continue to add features. However, it is ready for use by early adopters who are willing to deal with the odd wrinkle or two along the way. We hope you try it out and send us feedback.

Community

Join us in our Gitter chat room or join our mailing list, flutter-dev@googlegroups.com.

Languages
Dart 75%
C++ 16.5%
Objective-C++ 2.9%
Java 2.8%
Objective-C 0.7%
Other 1.9%